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Tilley10

Member Since 18 Jun 2013
Offline Last Active Jun 10 2023 15:45

#1004736 Arena Update & Bug Fixes.

Posted by Command101 on 07 August 2021 - 22:58

Arena is slow again!  the more high level tourneys spawns the slower it becomes...

 

Seriously it should be 2 tourneys for every 100 level i have said and many agreed on it , it is fair for all players not only high level players .

 

We need this modification on how tourneys spawn ,just increase number of tourneys won't help as the tourneys will spawn at higher levels.

AMEN!

I feel like it can take a while to hit those sub 100 tournaments and this would be fantastic!




#1004734 Arena Update & Bug Fixes.

Posted by Brinmoth on 07 August 2021 - 21:37

Arena is slow again!  the more high level tourneys spawns the slower it becomes...

 

Seriously it should be 2 tourneys for every 100 level i have said and many agreed on it , it is fair for all players not only high level players .

 

We need this modification on how tourneys spawn ,just increase number of tourneys won't help as the tourneys will spawn at higher levels.

 

I agree, this really needs to be addressed!

How can Arena be a balanced playing field for all players when low levels are not represented at all!?

 

Additionally, I believe for the 2 per 100 level range ratio to fulfil its function it needs to have 1 tournament at 1 - 50 and another at 51 - 100 for each 'division' of 100 levels.




#1004726 Arena Update & Bug Fixes.

Posted by shindrak on 06 August 2021 - 23:08

Arena is slow again!  the more high level tourneys spawns the slower it becomes...

 

Seriously it should be 2 tourneys for every 100 level i have said and many agreed on it , it is fair for all players not only high level players .

 

We need this modification on how tourneys spawn ,just increase number of tourneys won't help as the tourneys will spawn at higher levels.




#1004677 Feedback and Suggestions

Posted by Dulcharn on 29 July 2021 - 19:29

Topic: Viewing Completed Arena Tournaments. (Actions/PvP/Arena/View Completed Tournaments): My suggestion: To sort completed tournaments from recently ended to later ended. Currently it feels as though it is sorted by spawn arrival time. To support its true purpose of helping players study arena tournaments, it seems logical and more fruitful to sort in order of completion, from recent on the top of the list, to older ones descending. Preferably 25 tournaments per page, in stead of the current 5 tourneys and 46 pages. I don't know much about code, but this seems like a very doable adjustment to make for the active community. Thank you for listening. D. 




#1004669 [PvP] Feedback & Suggestions

Posted by Arioche on 29 July 2021 - 09:11

Hello!

 

Thank you to everyone who has left feedback and suggestions on how to improve the pvp ranges. We have read each and every message and are factoring them into our discussion on the best solution to implement. We understand that finding targets is a problem for some players, so we really want to address this issue sooner rather than later.

That said, we do want to address the comments relating to protecting players that do not partake in pvp. While some of the core mechanics of the game are related to pvp, these mechanics still need to be designed carefully. There are multiple ways one can protect themselves, but we must consider all scenarios before we implement anything.

This change needs to find a nice balance, hence why we began this thread. We want to give you the chance to say your piece, rather than change something so important without it. With that being said, we love some of your ideas so far!  :)

 

~ Fallen Sword Team




#1004581 [PvP] Feedback & Suggestions

Posted by Arioche on 26 July 2021 - 12:26

Hello everyone!

 

This is a thread for pvp-related feedback and suggestions.

 

Recently there has been some talk about increasing the PvP Attack Ranges. While we're all for the idea, we need to be careful with how we go about this, so we'd like to hear more of your thoughts before we go forward with anything.

 

As it stands, the current attack range (+/-10) has been causing some issues for those who actively partake in pvp. However, if we increase the range too much, this may negatively impact the game for those who do not pvp. 

 

We're currently still deliberating on how to go about tackling this issue. We acknowledge that some of the problems with pvp is the system itself. We also wish to protect players that do not partake in it.

 

Thank you!

 

~ Fallen Sword Team




#1004580 Fallen Sword Roadmap Jul - Oct 2021

Posted by Arioche on 26 July 2021 - 12:26

Hello everyone!
 
Today we would like to share with you all the current roadmap for Jul - Oct 2021!
 
Nwb7bwZ.png
 
Please note that everything is subject to change. The next roadmap will be released in September.
 
~ Fallen Sword Team



#1004522 Potential Balance Changes - Buffs

Posted by Undjuvion on 18 July 2021 - 17:01

i've had an ongoing bug report on this. It appears to have been fixed July 13th.

 

it would be nice if ALL bug fixes were posted on homepage, long long ago this would happen, i think its imperative, it keeps players clued in and shows the players that hcs are doing a great job!




#1004511 Arena Update & Bug Fixes.

Posted by PointyHair on 17 July 2021 - 20:13

I suspect it has something to do with load or latency on the database due to the caching layer, similar to why we get timeouts when the ladder resets and why AM is no longer instant.




#1004445 Double XP Event Announced!

Posted by BigGrim on 09 July 2021 - 14:00

Hi there Everyone!
 
doublexpevent.png
 
We will be running a Double XP event towards the end of the month! This means that during the event, all creatures will give DOUBLE their normal xp.
 
The event will start on <b>Friday the 23rd of July at 14:00 hours (Server Time)</b> and will be running for 96 hours.
 
~ The Fallen Sword Team



#1004415 "Shot in the Dark" !?!?

Posted by gapukas on 07 July 2021 - 21:12

is this thread missing posts? stages of grief, lamb sauce

the cows have always maintained a mom-and-pop image, small operation against larger operations. the little scottish operation against the mighty world games operations. part of the cow charm is the give and take between the players and the cows. the give and take has a long history including a history of experimentation.

a. pvp events, pvp seasons have problems. wanting to attack players outside pvp range or desire for fancy potions does not justify bringing them back.

b. the cows did give roadmap in the past. things change. yet, cows got grief for not following road map. some of what is being asked is proprietary and should not be released.

c. when fsh developers were quitting, they informed the cows. the cows asked the fs community what fsh aspects are desirable. the cows did there best to include those.

d. the app has been improved over the years. complaining about improvement?
yet, clearly still using app.
(image difference can be annoying. reason for? idk.)

e. rewards need updating? doesn't that change how game is played? doesn't bringing over powered rewards harm the game?

f. decay? because some guild can't get rating higher than a dead guild? those who came before should be honored, not dropped.

g. don't like composing but still use composing? decry composing as being a change in the game while trying to introduce changes? decry over powered composing open to everyone while trying to get over powered rewards available to the few?

f. the original post first concern was expanding pvp ranges, but limited comment on that. and we wonder why the cows have a problem with our complaining.

a. People loved the concept of seasons, getting something exciting for PvP'ers who are seriously lacking content - PvM'ers got all sorts of global events n stuff while PvP'ers just do what they are given to do on a regular basis. PvP seasons could be done way differently and made even into a competitive sport of skill with bets n stuff, real time combat spectating etc.

 

c. They should include all of the major features from FSH, at the moment it seems like the players behind FSH are working harder on the game than the HCS.

 

d. What's it been like over 7 years now? the hype for it is already over and who uses it will use it, most of the players probably wont even touch it again after seeing it. Also for mobile users - once they find out about the web version and FSH addon they wont use mobile again either as the web version is much more comfortable and faster.

 

e. Games constantly change, all major features change the way the game is played in some aspects. PvP is simply neglected compared to PvE and it should be revitalized. Games change according to the playerbases not how the developers want to keep the game.

 

f. it's like an abuse basically, when you got a #1 GvG guild what noone can even challenge because they don't have enough active players to even begin a conflict with them. To avoid situations like that, decay must be added. A guild that can't qualify for GvG shouldn't be #1 in GvG.

 

g. Composing is widely available to players, but do we really need the extra hassle of jumping guilds just to sell a few potions? it would be much more beneficial for both sides to make craftable composing potions that you can sell.




#1004369 "Shot in the Dark" !?!?

Posted by mary4ever on 04 July 2021 - 22:10

I am very disappointed, not by recent events BUT the last 10 years .....

 

PVP

 

The most disappointing & most insulting thing is that after more than 10+ years the PvP attack ranges are still at +/- 10 !!!

(was 1st introduced over 10+ years ago at ~lvl 300 where there were 2000-3000 online players, where "online activity" was at 5-10 mins, now it is 45 mins with 200-250 online players)

there have been players sitting with millions of gold on hand for years knowing how **** up the ranges are & they know they are safe ....

 

 

PVP Ladder

 

As much as it pains me to say I seriously hope you will NOT release any new Rewards (sets, ...) because you kept constantly ignoring the issues that many told you about which made PvP Ladder Tokens useless (very sad that the tokens I & others got before using a huge amount of resources are now useless too) which brings me to my next point

 

just in case you HCS are not understanding:

new PvP Ladder Rewards are added to increase PvP Ladder activity BUT that will not be necessarily the case because the vast majority of people have been hoarding them for a long time with hardly spending any resources to get them .... please do NOT make the mistake !!!

 

Arena

 

I can not believe I am saying this BUT it would be better to add the "coming PvP Ladder Rewards" to the Arena because at least here they will have some value unlike the PvP Ladder Rewards !!!

I am sure the Arena is not perfect BUT it's at least XX times more challenging than the PvP Ladder & not as broken due to skill levels, .....

 

FS APP

 

Question to HCS => for whom are you developing the APP???

Is it for EOC, the "veteran" players, new players or for everyone?

 

The APP has been in developement for what, 7 years? and from what I heard it's not even halfway (not counting alpha, beta, ..... ) until completed so it will take another 7 more years ?!?!

 

The best APP will be useless when several game mechanics are broken & you still keep ignoring them for years

 

I am asking this because I doubt you are aware of the problems new players are running into ....

 

2 of them are:

1) the lower maps are too complex compared to the high maps where the path is very simple (1 entry, 1 exit)

 

2) As mentioned over the years numerous times Composing is NOT accessible to everyone because they are guild-BOUND & the only way for new players to get them is to either join a guild with a high composer or buy from "Traveling-Composers" which prices usually were very expensive !!!

Over the years I mentioned numerous times that I used to mentor small guilds until my "semi-retirement", they had NO other way to get composing potions than to buy them from "Traveling-Composers"

They sold a lvl 200 skill (30 min) for 3 FSPs (~750k gold) which would have cost me 10k gold (75 times more expensive) LOL

BTW the leveling pots AL, LIB, Conserve are at lvl 300 (30 min) and were sold at 5 FSPs EACH !!!

which "average" new player could afford paying 15 FSPs ONLY for 3 leveling composing pots everytime they hunt & because of their low max stam they hunt more frequently than us ?!?!?

 

Composing

 

Started as a great idea BUT became the worst affecting almost every game mechanic  :(

You have forced Composing upon us whether we want it or not, especially in PvP, GvG, Relic Battles, ..... so we could at least "equally" compete in skill level

 

I am not going to go into details because everyone (even the most delusional) knows how overpowered Composing has become !!!

Composing **** up PvP, especially the PvP Ladder even more (I will spare you the details, have been posted in forum numerous times) !!!

Composing **** up GvG, attacking guild usually blitz-attacks with composing & even if the defending guild tries to defend will be almost useles because obviously casting levels can not hold a candle to the OP Composing !!!

Composing **** up Relic Battles, no further words are obviously needed on that recent subject

other skill issues can be found at https://forums.hunte...showtopic=77333(by tilley)

 

Over the years I posted in forum numerous times how easy it is to get frags to create EPIC Composing skills for "pennies", ~4 years ago (when I "semi-retired") I had millions of frags, like some others I posted many times about & in the last 4 years I have farmed frags only 2 times so others who continued to farm are now with 10s of millions LOL

 

@to those who do not know me & think I am trying to get benefits because I do not have the resources ....

 

I have posted this A LOT of times in forum:

I am a high Composer with millions of frags & lots of PvP Ladder tokens which have cost me a Fortune to gather !!! as usual HCS can easily verify it  :) 

 

 

 

So in the last 10 years what big game updates did we get?:

1) Season which was bound to fail because they purposely ignored the PvPer side

2) 3+ Composing Updates despite it making the game worse, why? because it is a huge gold sink!?!?

 

 

I know we are in difficult times BUT honestly it does NOT take 10+ **** years to change the PvP attack ranges LOL

+due to covid people have been more online than ever & online gaming has boomed (look it up)

 

The FSH script is currently actively managed by PointyHair (is not HCS stuff member) alone (I think) & he alone is spending A LOT more time on coding than HCS, does that even make any sense?

 

Back then brought it to HCS attention how easily it is to power level on only SEs, was ignored but much later it was suddenly removed & to this day (I have asked around) nobody knows why (I am not complaining, just wondering why suddenly)

Back then brought it to HCS attention how Titan Events were a huge disadvantage for big guilds & actually for the so called "1-man-guilds", was ignored but years later changed by hoof after he observed it himself (someone reached out to him)

 

Almost every guild has become "dead", not for the lack of ideas players gave but rather for the almost non-existing coding action for the last 10+ years !!!

There is a small guild (TEoG) who is making some "noise" hehe to keep the game alive  ;)

 

This used to be a great game & still has the potential to be BUT for some strange reason it became evident to many that anything regarding Competition or even TEAMWORK gets shot down or even watered down (check FS history updates in the last 10 years  :( )

 

Regardless if my topic will be deleted / ignored / replied with just "lip-service", .... any action or non-action will show how the future of the game is going to continue ....

 

ps: to those still waiting for the XP Event: HCS will release it & a special donation offer (most obviously celebration chest)




#1004331 Statistical Analysis of Gear Distribution in FallenSword

Posted by Corrupted on 30 June 2021 - 14:41

Hey SilentS0ul.

 

Interesting data. Will give it a deeper reading when a I have a tick but well done of compiling the info! 

 

~ Grim

Good morning Grim,

Looking forward to your response to this. If you (or anyone) would like to validate the data yourself, you can do so here:

 

https://docs.google....8moLv0/pubhtml#
 

I would like to also give huge props to Toreth, EpicPiety, Tilley10 and siddy246 for their contribution. This would not have been possible without them.

SS




#1004323 Statistical Analysis of Gear Distribution in FallenSword

Posted by Corrupted on 30 June 2021 - 02:14

Good evening ladies and gentlemen of Erildath,
 

The recent Arena sets released sparked some discussions over the past week about the stat distributions and disparity of sets over the course of the game. We decided to analyze and compile some data to bring attention to some facts about.

 

Picture #1 - Total Sets per Stat Combo - Legendary, Super Elite & Crystalline (META) & Set Distribution per Stat Combo per Bracket - Legendary, Super Elite & Crystalline (META)
 

3NadDjfh.jpg

 

unknown.png

 

Picture #1 Observations

 

1.1 - Attack/Damage setups remain the most popular sets in terms of development at 71 total sets (31.84% of total sets).

 

1.2 - Armor/Defense setups are currently 13.45% of the total across the observed ranges. This is almost equal to the total number of Attack/Defense and Attack/Armor sets (14.35%).

 

1.3 - There is only 1 Attack/Armor set from level 3500 onwards.

 

1.4 - There are no Defense/Damage sets between 3500 and 4500. They are also the least developed set at 22 sets (9.87% of total).

 

1.5 Armor/Defense from level 2000 onwards have become more prevalent.

 

1.6  There are only 3 Defense/Damage sets from level 2000 to 3000.

 

Picture #2 - Total Sets - All Gear & Set Distribution per Stat Combo per Bracket

 

 unknown.png

 

unknown.png

 

Picture #2 Observations:

 

2.1 - Attack/Damage sets are still the most popular after including rare and unique sets at 252 sets, but percentage-wise, drop (28.90%).

 

2.2 - Armor/Defense sets see an increase in overall percentage (16.06%) when including rare and unique sets, having only fewer than Armor/Damage and Attack/Damage.

 

2.3 - Only 1 Defense/Damage set at 3500-3999, and only 1 Attack/Defense set at 4500+ after including rare/unique sets.

 

2.4 - Defense sets see less development overall (188 between Defense/Damage and Attack/Defense) than Armor (292 between Armor/Damage and Attack/Armor); 21.56% have a defense stat tied to it whereas 33.49% have an armor stat tied to it (not including Defense/Armor).

 

Picture #3 - Gear Slot Distribution - Meta (LE/Crystal/SE)

 

kCT8NXC.png

 

3.1 - There is very little gear on the 4000-4499 range.

 

3.2 - When making Armor/Damage sets, the least used gear slots are Gloves, Ring and Rune.

 

3.3 - When making Defense/Damage sets, the least used gear slots Gloves, Weapon, Ring.

 

3.4 - When making Attack/Defense sets, the least used gear slots are Shield, Ring, and Boots.

 

3.5 - When making Attack/Damage sets, the least used gear slots are Ring, Boots, and Rune

 

3.6 - When making Attack/Armor sets, the least used gear slots are Weapon, Rune, and Boots.

 

3.7 - When making Armor/Defense sets, the least used gear slots are Gloves, Ring, and Rune. 

 

 

Disclaimer #1: We did not look at gear under level 1000 since those ranges are plentiful on gear

Disclaimer #2: We did not include any sets with HP as part of their Stat Distribution
Disclaimer #3: Sets from the 6/18 Arena Shop update are not included as they are not in the UFSG

 

 

There is more information that we could present but this was already an extensive time investment. For an album of all the images used in this post, please visit https://imgur.com/a/hPSHG7f

 

Much love to everybody who helped compile this information.

 

Yours truly,

 

SS




#1004149 Arena Update & Bug Fixes.

Posted by BigGrim on 18 June 2021 - 14:00

Hi there everyone!
 
Today we are releasing 8 new Crystalline sets in the Arena. These are inventible sets using items from the Arena as well as Super Elite drops. The recipes themselves are available from the Arena Rewards page.
 
We look forward to your feedback on these new sets.
 
Note: All items used in these recipes have been removed from the Auction House and returned to their sellers.
 
Additionally, the spread of Arena Tournament has been increased, with more tournaments overall at more level ranges! 
 
The cap on Combat Sets has also been increased to 200.
 
Finally, the following issues have been fixed:
 
  • White page for Top PvP Smasher.
  • Relic Depowerment works correctly.
  • Log History Filter buttons now work correctly.
 
~ The Fallen Sword Team





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