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Tilley10

Member Since 18 Jun 2013
Offline Last Active Jun 10 2023 15:45

#1004082 Possible Relic Alterations

Posted by Alisa on 15 June 2021 - 18:13

a.
though pummeling opponent into submission is a classic fighting tactic by first damaging gear, breaker and disarm can't be shut off. hitting someone causing expensive repairs can lead to misunderstanding. may need to attack for gvg or dq, do not need misunderstandings.

That's weird... There shouldn't be any misunderstanding when Undermine and Retaliate are active 😁


My 2 favorite buffs


#1004084 Possible Relic Alterations

Posted by Toreth on 15 June 2021 - 18:29

Since the dialogue is open in regards to Relics being changed, currently, it’s too easy to capture Relics as an attacker and very difficult to defend relative to the effort needed to attack/capture them. One noticeable mechanic in Relic Defense is the “Lead Defender Nerf” from holding multiple relics. Currently, the lead defender stats down to 40% after 6 relics owned is a big burden for any guild aspiring to hold more than a couple of relics and defend them. To make Relics more balanced between attack and defense, I think we could adjust the Lead Defender Bonus to make it less punishing to hold more than a couple of relics:

 

# of Relics            Lead Defender Bonus

     1                                 150%

     2                                 120%

     3                                 100%

     4                                  90%

     5                                  85%

     6                                  80%

 

Adjusting will allow guilds to fight for Relics while still suffering from a penalty by holding too many. The scaling proposed will still give the advantage to guilds holding less Relics while keeping it competitive for those who want to hold more.

 




#1004020 Possible Relic Alterations

Posted by EpicPiety on 10 June 2021 - 12:36

I have no problem changing some lower level relics to add stam gain. Although +4's and +2 1250 max stam 5% stats and such should be reserved for EOC in my opinion. 

 

I would like to see more Relics like The Temple of the Gods.

Bear in mind, relics are busted to begin with. Fundamentally things need to change about them, start with removing the debuff for holding more. It's enough of a debuff to spread your member more ways let alone debuff the lead defender more. On top of that we need a buff to counteract Reign of Terror (Or remove this buff from the game). I believe the design issues go deeper than this but this would even the field for defending.

 

1. Relics are boring

2. Offense has such an advantage

3. Why is there so many useless relics

4. i don't see a world where it's cost effective to ever defend them in their current iteration (Before sparing a few stamina to buff the lead was enough, now you'd have to be 24/7 composing among other things to hope to hold it)

How to change the meta of relics and incentivize actually defending them rather than taking them back hourly.

 

1. remove Reign of Terror or add a buff to counteract it
2. remove lead defender debuff
3. add a debuff when offense tries to take a relic based on amount they have
***Most important*** 4. Remove stam gain from epics and add gems that can be socketed/enchants for stam gain
(This a maybe) 5. possibly cap some buff levels on relic combat. 
 
For the people that have old epics that used to have stam gain/max stam they should receive the gem and the item should be changed to not have stam gain anymore. This way no one loses anything.



#1004006 Feedback and Suggestions

Posted by Pardoux on 09 June 2021 - 18:41

I regretfully have to concur - threads that would have been actioned pretty quickly (ones that just require a , for example , USFG update) are left to languish.

I was REALLY optimistic when the new team came on-board, but, unfortunately, it just seems like "more of the above", and that's such a shame :(

 

A game community is TWO sided, not ONE :(




#1004005 Feedback and Suggestions

Posted by Undjuvion on 09 June 2021 - 18:00

as Toreth said, weve been left to make fun of the whats become mundane, its not uberly an intellectual good spend of time.




#1004004 Feedback and Suggestions

Posted by Toreth on 09 June 2021 - 17:12

Arioche, it seems HCS has, again, gone silent here aside from the predictable Double Composing Experience, 25 Levels added to the “cap,” and a Global “Kill the Critter” Event. With the (presumed) Double Experience Event quickly approaching, we can also all assume that there is going to be a “new content release” of levels for those at End of Content to level through as well. This is where your voice could (and should) come out to help the community of FS.

 

You want feedback from the community but aren’t providing the community with the ideas you may have logged for the game. The community is merely going through motions most days now; whether it’s SE hunting, going through the new 25 levels of content, or only just using the stamina on Globals because there’s nothing else to use stamina on should be pretty telling. The innovation is nearly gone. HCS has left it in the players’ hands to figure out how to make fun out of the mundane; those who are remaining have done that, but the community has been “building their side of the bridge” for a good time now, while the community feels as if the other side isn’t being built at all for whatever the reason may be.

 

At the risk of sounding cross, there has been a catastrophic failure on the community relations portion front of the game in regards to HCS to player interaction. When the customer service area of the game is subpar, though, it’s hard to put full faith into HCS moving forward in regards to keeping the players’ best interests in mind. The community wants to see progress; the community isn’t holding HCS back, HCS is holding HCS back. There is nothing that we, the community, can do to help you all if HCS is going to continue to sabotage itself and the relationship it has with its players. What more does HCS want from the players? I’m not sure there’s much else the community can do.

 

Aside from being a broken record, I can say that the only reason I log in anymore is to speak with friends which I don’t necessarily need FS for. I WANT to be able to play the game and for the game to be fun, but as I said, there isn’t anything that requires any thought or general strategy outside minor niche situations. This is a game, after all, so why not make things better and more “game-like” requiring a bit more from the player aside from the mindless “going through the motions” actions each individual takes now?




#1003957 Feedback and Suggestions

Posted by EpicPiety on 30 May 2021 - 17:45

Hello! It has been too long since I have posted on this thread.

I have been mulling over something that seems a bit off to me. The level distribution for stamina gain relics is heavily skewed towards EOC. There are no stamina gain relics between 287-3905 while there are 30 from 3906-EOC (4786). See the list below.


1 Blue Chasm
28 Udan Sun Orb
34 Chaotic Symbol
48 Klar Worldstone
85 Despair Crystal
98 Temple of the Gods
286 Temple of Lightning


3906 Juggernaut Armour
3936 Orc Corpse
3996 Pirate Cache
4006 Fiddler Crab Shell
4016 Deep Coelacanth Corpse
4026 Yanrish Dust Tomb
4076 Charmers Spell Circle
4106 Muskox Carcass
4156 Swamp Ape Corpse
4196 Sea Witch Cauldron
4206 Bomb Stash
4246 Snowy Sepulchre
4296 Gnome Hut
4326 Giant Guano Pile
4356 Royal Guard Carapace
4386 Savannah Raptor Shrine
4406 Mamont Bonepile
4446 Horned Gouger Corpse
4466 Soullness Husks Pit
4506 Burning Barn
4536 Thrashing Vine Patch
4566 Desecrated Wood Shrine
4596 Shepan Grave
4636 Hag Fiend Cauldron
4676 Submerged Ruin
4716 Raging Pyre
4726 Flaming Grave Pit
4736 Karlilion Web Bundle
4776 Bull Bahamut Corpse
4786 Giant Conch


I think there is a good opportunity for this to be changed. I am not suggesting that they add more stamina gain relics in the dead zone of 287-3905. I would suggest that they spread the current amount of stamina gain relics between that zone. There is a precedent of updating existing relics (Klar Worldstone) and modifying their stats. The change would allow more levels to fight over stamina gain relics. As it stands right now, only EOC can reach them except for the lowest ones. The +4 stamina relics should be kept at the top of this as they provide the most benefit. More competition for anything is a good thing. I believe that this change would allow more players to partake in relic "wars".

More relics like Temple of Gods at low level will surely mean competition, among  more+2 1250s etc. 




#1003973 New Content! 4776 - 4800!

Posted by EpicPiety on 02 June 2021 - 13:55

Hey everyone!

 

Just wanted to say thanks for all of the feedback, and we sincerely apologise if there has been delays in response to tickets, payment tickets in particular. 

 

I've raised your suggestion about the bug reports forum with the team to see what they think. Once again, thanks for all the feedback!

 

~Zue

I'm sure i don't just speak for myself here but i'd much rather have quality ticket responses rather than a quantity of responses. Quality takes time and i appreciate that, keep up the good work :)

I hope we can exercise a certain level of patience not to threaten the quality. 




#1003972 New Content! 4776 - 4800!

Posted by Zue on 02 June 2021 - 13:41

Hey everyone!

 

Just wanted to say thanks for all of the feedback, and we sincerely apologise if there has been delays in response to tickets, payment tickets in particular. 

 

I've raised your suggestion about the bug reports forum with the team to see what they think. Once again, thanks for all the feedback!

 

~Zue




#1003878 Feedback and Suggestions

Posted by Toreth on 20 May 2021 - 22:00

Good afternoon Toreth!

 

I understand there may be frustration around how long it takes to get through the changes that the Players have asked for. There are indeed a number of buffs that still need to be looked at, but instead of throwing them at you all at once, we wanted to be a bit more cautious and allow Players to try out what we do change and then begin to give us feedback  :) I am very much aware of Tilley10's post. It is a great resource and full of constructive criticism that kickstarted these changes in the first place.

 

There are a few things we are working on in the background, so this has ultimately affected some other areas. 

 

What I can say though is that we do plan to bring some updates to the Arena Store, as well as tackle some of the gear issues.

 

We only ask that you bear with us! The team are also working hard on making the app the best it can be.

 

While I appreciate the quick response, there still lies the underlying issue of transparency with changes. As others have said, HCS should keep some of their cards to their chest - showing everything would take some of the excitement of surprises out of the game. And yes, while surprises are good, having EVERYTHING be a surprise could be detrimental.

 

A lot of the issues where changes need to be made comes down to a simple principle: We, the players, see and feel the effects of the changes first-hand whereas you all, the developers, generally gauge what needs to be changed based on numbers and project what's going to happen based on those.

 

I am a firm advocate for numbers as numbers don't lie - how they're presented can. We, the players, are the ones who are going to be the ones to provide the guidance needed for FS. You want ideas on navigating arena? There are players who know the arena. You want ideas on fixing the bounty board? There are a slew of players who have potential ideas. Yes, you all sit and brainstorm ideas to fix various aspects of the game that we all play, and that is greatly appreciated. The key component that's missing, though, is OUR input. We are the ones who are going to be divulging in the various aspects; I'd wager to say we're also the ones who have an idea about how to go about making overall better changes for the game we want to see succeed.




#1003874 Feedback and Suggestions

Posted by EpicPiety on 20 May 2021 - 15:36

Good afternoon Toreth!

 

I understand there may be frustration around how long it takes to get through the changes that the Players have asked for. There are indeed a number of buffs that still need to be looked at, but instead of throwing them at you all at once, we wanted to be a bit more cautious and allow Players to try out what we do change and then begin to give us feedback  :) I am very much aware of Tilley10's post. It is a great resource and full of constructive criticism that kickstarted these changes in the first place.

 

There are a few things we are working on in the background, so this has ultimately affected some other areas. 

 

What I can say though is that we do plan to bring some updates to the Arena Store, as well as tackle some of the gear issues.

 

We only ask that you bear with us! The team are also working hard on making the app the best it can be.

Thank you for responding, lots of people really eager for updates :). Look forward to arena shop change.

Touching lightly and simply on gear changes. Less Armor Defense and HP sets and more Armor attack :o




#1003875 Feedback and Suggestions

Posted by shindrak on 20 May 2021 - 16:04

Good afternoon Toreth!

 

I understand there may be frustration around how long it takes to get through the changes that the Players have asked for. There are indeed a number of buffs that still need to be looked at, but instead of throwing them at you all at once, we wanted to be a bit more cautious and allow Players to try out what we do change and then begin to give us feedback  :) I am very much aware of Tilley10's post. It is a great resource and full of constructive criticism that kickstarted these changes in the first place.

 

There are a few things we are working on in the background, so this has ultimately affected some other areas. 

 

What I can say though is that we do plan to bring some updates to the Arena Store, as well as tackle some of the gear issues.

 

We only ask that you bear with us! The team are also working hard on making the app the best it can be.

Cool,  Arena & PvP ladder store needs some love , add more tourneys to all ranges as i suggested earlier in this topic like 4  tourneys for every 100 level in fair variety .
 

And regarding of new quest item/sets/pots whatever... you can add them as a reward in some tourneys instead of just having tokens and gold!

you can add same reward to the Arena store for high/reasonable "arena token price"  so it doesn't get devalued quickly since some arena players hoarding lots of tokens already!

 

 

 

Maybe even add "Cooldown"on buying items from Arena store , since some players wont like cooldown ,i have idea...  new mechanic of Cooldown, lets say 2 days cooldown on buying item from store and  when you lose from first round in Arena you will get 10% reduced of cooldown time that mean if someone lose 10 time from first round they will get their cooldown reset on buying items from Arena store!   

 

Not sure if this additional idea will get some likes  to keep the value of items for long term.




#1003871 Feedback and Suggestions

Posted by Arioche on 20 May 2021 - 12:04

I tend not to post on the forums unless I find something that strikes as “necessary” as evidenced of the Frag Finder “findings.”  That said, I do believe it necessary to bring up the elephant in the room regarding the state of Fallen Sword yet again. Nearly two months ago, you created this thread to ask for general feedback and ideas, however, there has been little to no traction on anything. When asked about specific things in your original post, there was already a previous forum topic posted by my dear friend Tilley10 providing a list of the buffs which could most notably use a rework or fix; what has come of any of that? Naught.

 

Good afternoon Toreth!

 

I understand there may be frustration around how long it takes to get through the changes that the Players have asked for. There are indeed a number of buffs that still need to be looked at, but instead of throwing them at you all at once, we wanted to be a bit more cautious and allow Players to try out what we do change and then begin to give us feedback  :) I am very much aware of Tilley10's post. It is a great resource and full of constructive criticism that kickstarted these changes in the first place.

 

There are a few things we are working on in the background, so this has ultimately affected some other areas. 

 

What I can say though is that we do plan to bring some updates to the Arena Store, as well as tackle some of the gear issues.

 

We only ask that you bear with us! The team are also working hard on making the app the best it can be.




#1003868 Feedback and Suggestions

Posted by Toreth on 20 May 2021 - 04:09

I tend not to post on the forums unless I find something that strikes as “necessary” as evidenced of the Frag Finder “findings.”  That said, I do believe it necessary to bring up the elephant in the room regarding the state of Fallen Sword yet again. Nearly two months ago, you created this thread to ask for general feedback and ideas, however, there has been little to no traction on anything. When asked about specific things in your original post, there was already a previous forum topic posted by my dear friend Tilley10 providing a list of the buffs which could most notably use a rework or fix; what has come of any of that? Naught.

 

We received the update to cap the buff-able levels of “Unbreakable, Deflect,” and “Fumble,” at 175, and while the overall change to “Deflect” and “Fumble” were met with mixed feelings, the changes to these three buffs have been largely negligible.

 

Aside from the aforementioned negligible change to these three, the only additional thing that has happened since is the Easter Bunny event (twice), due to the server and lag issues. While I understand that probably detracted from some of the progress in certain areas, we, the players of FS, still haven’t heard from game admins about any other potential change, improvement, or addition to the game we all choose to partake.

 

Now, as EpicPiety has pointed out, is the time for more transparency from the Hunted Cow Staff. The players understand, to a point, that things happen sometimes, but when you come in to provide an outlet of communication for the players directly to the admin staff only to “pull the rug out from under” the players, it doesn’t help the lens of the vast majority. The “ball” is now and has always been in HCS’s court, so when you decided to reach out to the community, it was a breath of fresh air, so to speak. It’s now gone silent once again, and FS has fallen into a deeper lull as the issues over two months have caused a few of FS’s prominent players to be met with bans. We aren’t asking for you to divulge why they were terminated – we know that won’t happen. Why are we in the dark when it comes to the future of FS, though?

 

We can’t continue to fall into the vicious cycle of the same events that come and go on the weekend-ly basis. It isn’t necessarily “spicing” the playing aspect of the game up for anyone outside a possible select few who choose to play everything that comes out because “well, there’s nothing better to use my stamina on.” The fact that this is even a thought should be an issue already, but the cycle of “LE event -> Global Event -> Composing Event -> Rinse/Repeat,” is so drilled into the player that it’s nearly expected what’s going to happen. There isn’t a driving force to get excited about coming here outside of seeing any potential new Legendary creatures and the gear they drop. Even still, the rate at which Legendary creatures spawn and gear is dropped is so high, that anyone can farm for their own doing. The incentive is lost.

 

I believe there is a major component that gets lost when it comes to the producer and consumer relationship; we are here for you just as much as you are here for us – if not more. We all play this game for many different reasons and all have different goals and aspirations moving forward. What are HCS’s goals with FS? There still isn’t any transparency and the players, as they’ve always been, are in the dark. We’re all running on fumes as it is – it’s time for that transparency and change.




#1003794 Fallen Sword Mythbusters Redux: Part 1 - Frag Finder (HCS Attention May Be Re...

Posted by Toreth on 05 May 2021 - 17:44

Mythbusters is back! Albeit without its founder, RJEM - may his FS account rest in peace. That said, I will never be able to replicate, exactly, what the wonderful RJEM was able to produce during his time with FS, I would like to make an attempt to carry even just a slight portion of the giant mantle he created for something of this magnitude.

 

Now, let’s get to what everyone came here to see: the results!

 

When Frag Finder was introduced with the new Composing Levels, it was a sign for potential “easier frags” for all of those looking to make big moves on the frag farming front:

 

Frag Finder: +0.1% chance per point that a Fragment Stash will drop the maximum number of Fragments

 

This sounds like an easy win for those looking to maximize their frag gain during our beloved Global Events that HCS so graciously provides to us. The question proposed here, though, is, “is Frag Finder worth using to maximize my optimal frag gain?” To answer this question, two separate hunts were done initially to see what effect Frag Finder would have on the optimal frag income as opposed to the original frag hunting way.

 

Frags Per Kill.jpg

Frags Per Stam.jpg

 

As we can see by both of the graphs here, the amount of frags gained per 1 stam and per 1 kill is actually GENERALLY LOWER when using Frag Finder during your hunting sessions. When using Reckoning and the usual frag farming buffs, you actually still yield more frags than when taking the chance by adding another potential buff for Reckoning to activate on.

 

Hmm...well that doesn’t look right. Farming with Frag Finder actually yields less? Well, then what’s the point in having Frag Finder around as a buff at all? That brings us to question number two: is there a feasible use for Frag Finder, and if so, where?

 

What if we were to turn off “Auto Open Fragment Stashes,” farm frags without Frag Finder first, then, when our hunt was over, use Frag Finder on the stashes that we have allowed to drop to our backpack? Seems like a lot of work, but let’s think a little more about it: I gain the positives of only using Reckoning, Conserve, Animal Magnetism, Lady Luck, and Find Item without having the added buff of Frag Finder for Reckoning while also gaining the benefit of Frag Finder at the very end for the frag stashes that have dropped to my backpack. That seems like a lot of work for minor benefit. On top of that, how many people would benefit from using Frag Finder this way? Probably only the minority who are able to keep a large number of open Backpack spaces to allow those frag stashes to drop.

 

While looking at some of the numbers throughout the farming process and testing Frag Finder, it was also thought to take a look at just how often Frag Finder would potentially activate throughout the time it was used. Three separate farms were conducted over the course of the Piñata Global Event that just occurred: 3000 kills were completed without Frag Finder while auto-open frag stashes was turned on, 3000 kills were completed with Frag Finder DURING the hunt while auto-open frag stashes was turned on, and 3000 kills were completed where Frag Finder was used ONLY AT THE END as frag stashes were allowed to drop to the backpack. The overall yield here shows that Frag Finder at the END is the best option, no Frag Finder AT ALL is the second best, and lastly, using Frag Finder during your hunt actually provides the least benefit. Wait, what!? That also can’t be right, can it? There must be something wrong.

 

Let’s take a deeper dive here: when manually opening frag stashes, you are provided a log message that shows when Frag Finder activates as such:

 

FF.jpeg

 

With the use of Find Item and Lady Luck throughout the 3000 kills, a drop was gained 821 times; out of the 821 times, using Frag Finder 200, a log message as above was displayed only 15 times. 15 out of 821 times sounds a little low at level 200. Revisiting our skill description, we should hope to achieve an activation rate of around 20%, but 15/821 = 1.82704%. A-ha! That might be a little bit of a problem. Is there a misplaced decimal point, or is the lower activation rate intended and the skill description is what needs to be adjusted?

 

While I do believe in outliers, the difference between 20% and 1.8% (2%), is much too large to be a simple outlier - stealing a page from the great RJEM’s Find Item findings, I hope something here gets taken a look at for the benefit of the newly introduced buff. HCS, we could really use your input here, even if it’s just taking a little look over it to ensure things are working correctly.






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