Jump to content

MSCruz

Member Since 20 Jun 2013
Offline Last Active Jun 08 2023 03:26

#976122 Game Update v2.9344

Posted by BigGrim on 30 January 2017 - 18:00

Hi there everyone.
 
With this update we have fixed an error in Quest text and Shop tiles that was causing the World Map to display as pure black. This is now resolved, however, if you see this occurring further, please contact Support with the information of where this is occurring so we can track down any further issues of this kind!
 
~ The Fallen Sword Team



#975831 List of Daily Quests

Posted by Gutie on 22 January 2017 - 23:58

Reserve Stam or BP slots. You can get more max stam cheaply via the 10 per day via gold, and current stam recharges anyhow, and basically replaces what you used. Tangible upgrades like BP or reserve stam that can be stored away is definitely worth it.




#975310 Tips for aspiring Titan Hunters!

Posted by BigGrim on 12 January 2017 - 11:36

Nice Guide! If people wish, this could be added to the Resource Guides page?

 

~ Grim




#974824 Fallen Sword App Update (Jan 2017)

Posted by Hoofmaster on 04 January 2017 - 11:07

Hi all,

 

We're making good progress with the Fallen Sword App beta but wanted to give you a list of milestones we're aiming for. For each milestone, we're aiming to release a beta version of the app for those that are interested to try out and give feedback on.

 

We aren't planning to make the game available on the App Store / Google Play until all the (core) features are implemented, but we want to be able to give early versions via the beta so we can make sure it works well before we open it up to everyone. Note the beta won't have final artwork, but the focus is ensuring all the game functionality is there!

 

If you're interested in taking part in the beta, you can find more info on it here:

http://www.fallenswo...x.php?cmd=fsapp

 

We have a lot of the work done already and are hoping to have the v0.01 beta available late Feb / early Mar, but we'll keep you updated on the progress!

 

v0.01
Update server-side to PHP 7 (to support future demand) - Done!
Basic create account / login. - Done!
Move around and attack creatures - Done!
Basic inventory management. - In Progress
Player profiles.
 
v0.02
Add support for quests.
Quest book
Shops on map.
Portals.
 
v0.03
Character log.
Assign attributes.
Skill trees (allocation and activation).
 
v0.04
Log.
Social interaction (log, send message, trade)
Secure trade.
 
v0.05
Blacksmith.
Crafting.
Hell forge.
Temple.
 
v0.06
Fight players
Bounty board
Ladder
Arena
 
v0.07
Auction house
FSP Market
Buff Market
Potion Bazaar
 
v0.08
Guild management.
 
v0.09
Scavenging
Composing
Inventing
 
v0.1
Top Rated.
Preferences.
Combat sets
 
v0.11
Chat / guild chat
 
v0.12
Video rewards.
Player Upgrades.
Guild Upgrades
 
v0.13
News.
Featured Guild.
Shoutbox / FS Box
 
v0.14
Instant login from mobile signup.
Option to switch to existing account (HC, Facebook etc.)
 
v0.15
In-app purchases.
 
v0.16
Tutorial
 
v0.17
Test Market Release (to get additional feedback on tutorial)
 
v1.0
Worldwide Release



#974828 backpack upgrades

Posted by Hoofmaster on 04 January 2017 - 12:00

I'm in the middle of updating the code to PHP 7, but as soon as that's done I'll increase the limit (I can't go update the game when I'm half way through this otherwise I would have done it sooner!) :)




#972873 Help Promote PvP and make Fallen Sword GREAT AGAIN !

Posted by Pythia on 02 December 2016 - 18:46

There are still PvP hits and there are still GvGs, but both, for the most part are done against offline players in stam gain gear just trying to rebuild in a reasonable time frame.

 

When the attackers decide to run their attacks against online players that are prepaird  for the attack with gear and buffs as well as wanting to take part in it, then and only then might things become more successful. Gang bangs suck.

 

Maybe people will be happier too. 




#972872 Help Promote PvP and make Fallen Sword GREAT AGAIN !

Posted by yotwehc on 02 December 2016 - 18:03

It all depends on how the game was set up. As has been said many times by Grim and Hoof, PVP is part of the game. While I understand not everyone enjoys that aspect of the game, we also saw the issue with having an open world PVP where it didn't last in SS. 

 

The ladder is an opt-in. The seasons tournaments had turned into an opt-in. PVP is part of the game as Hoof and Grim have said. PVP is fun when PVP'ing other players, but it's also a way that some players are able to make a living (ie bounty hunting, gold stealing, etc.). Why diminish an already dying aspect of the game, outside of to remove it from the game completely as a player who may not be interested in said area. 

Never said that PVP isn't part of the game. Some claim it's the only part... I think this is an MMORPG with many parts. But I think Chazz is looking for a sincere path to increase activity. HCS is in a tough spot... how do they increase pvp activity without the outcry? Study the successes and failures. Determine the root causes of the failures and try to figure out how to mitigate it. Your statement is interesting... "It's a way for some players to make a living" yet it's "dying." So what's your idea to make it vibrant without ruining the game for others?

 

Bounty hunting is failing because most don't post bounties... why? I do my part but most don't even when I offer to pay them to bounty the player.

 

Stealing gold is fun and can still be done. No one asked to remove this function so not sure why this is even brought up. Protection was changed so gold can be stolen regardless of protection.

 

I disagree with you about PVP is fun. I find it fun only when both parties are online "dancing". Hitting an offline target is shooting fish in a barrel especially in "normal" pvp. Calling that fun is disingenuous... It's easier to hit an offline target that is not prepared for an incoming attack (which most players aren't sitting in stam gear or with no buffs) then hitting monsters.

 

I think some find it fun because it gets other players mad... kinda sad that enjoyment is at the expense of other players. The real ones are the ones that want a true challenge.




#972346 List of Daily Quests

Posted by BigGrim on 22 November 2016 - 13:35

Probably BG will tell me to keep OT, but I would like to ask the Cows to re-evaluate these DQ, especially the ones which reward is current stamina, reserve stamina and allegiance points. Maybe they are a bit unbalanced. Thanks!

 

Please try checking the appropriate threads for advice on these DQs.

 

https://forums.hunte...e=2#entry971854

 

Additionally, remember DQs are not necessarily supposed to give a net reward.




#972032 Tiered Inferno Hammers!

Posted by BigGrim on 18 November 2016 - 17:27

Hi there everyone!
 
46133921129f033ab8bf30d5bbbb59180311.jpg
 
Rumours abound in the Realms. New recipes for upgraded, "tiered" Inferno Hammers are being whispered about in taverns across the land. The only clue to their location is a fragile looking shop!
 
In addition to this, we have fixed the Daily Quest counter and a display issue with player inventories in Firefox.
 
~ The Fallen Sword Team



#971969 ... a fighting chance?

Posted by Mzzery on 17 November 2016 - 13:43

PvP protection keeps me at the level I am, if it goes away, I'm out.  It is after all the only reason that I keep climbing into new zones which is the only reason I play this game.

 

.... which is why I didn't suggest it.... i's on my wishlist, but I know a lot of people would run for the hills if it was implemented :)

 

The reason I posted the wishlist is merely that I wanted to show how far apart my view is fro the thread starter's on this. He asked for feedback on how to tweak his idea so it would fit pvpers too, but I can't even fathom playing a game where pvp is that safe.  It would just bore me to sleep and not make me wanna log in anymore.

 

I think pvp is broken, but it is balanced between the way non-pvpers want it and the way pvpers want it. It can never get "un-broken", since it would break that balance.




#971968 ... a fighting chance?

Posted by Mzzery on 17 November 2016 - 13:36

I really dislike PvP, but as many said before, it is part of the game. Even when I am hit I just let it go. But I am always trying to avoid to be a target. Sometimes is very difficult because I cannot play 24/7 and I earn money by selling something, thus, eventually I have more than I want in hand.

 

Even so, I would like to suggest something as PvP is unwanted by many (don't know how many). Every time I got hit I realized people hitting me always use all or most gears from the guilds. As PvP is person versus person maybe it can only be done using gears you own. Also using buff and potions of your own.

 

I think this is not so hard to implement and will be good for the economy of the game.

 

When someone hits me, I don't care about the money as I always can make more. My problem is XP lost.

 

Cheers!

 

Hi MSCruz :)

I understand it's something that really isn't "your cup of tea"... it didn't use to be mine either, till almost 2 years after I started playing FS. Once I tried it, I loved it though, so maybe you will too one day. That being said, I just wanted to answer a couple of things in your post:

You said you have noticed that pvpers always use guild gear to hit. I am not sure who has hit you, but most pvpers have their own pvp-gear, this is because we like to be able to swap gear fast when needed. I have around 250 gear pieces myself. There's nothing wrong with using guild tagged gear for pvp I guess, but yeah, most don't. Usually it's non-pvpers that just dabble a bit in pvp that use guild gear I'd guess.

Also, if the gold loss isn't what bothers you, but the xp loss, you might wanna check out the pvp protection in the upgrades section. PvP protcxtion makes you lose NO xp when hit, and it lasts as long as you bought it for, unless you hit someone. 

Then there's xp lock, which only protects the xp to the exact xp you were at when you bought it, but that one lasts forever, at that exact level, so if you level up, you leave the xp lock behind... but if you get bak to that level at some point, it's still there.

Hope that helps you a bit :) 




#971611 Doubts about Titans

Posted by Pythia on 09 November 2016 - 17:51

Random is: happening, done, or chosen by chance rather than according to a plan or time.




#971610 Doubts about Titans

Posted by leefylee on 09 November 2016 - 17:23

heres your answers...

 

 

 

1 random  = random

2 a guild goes into cool down either when they secure a titan ( 50% +1 kill) or they have enough tkp to buy it after the titan has been cleared.

3 they have random spawns




#971633 Doubts about Titans

Posted by BadPenny on 10 November 2016 - 03:51

Except for seasonals, Titans and their relevant spawn times, frequency, etc, are random, like super elites. The lower level and quest titans may spawn more frequently, I really don't know for sure. Seasonal titans, since they are only temporary, may spawn more rapidly once killed, and there have been force spawns on occasion.


#970855 List of Daily Quests

Posted by Davros81 on 27 October 2016 - 06:39

Daily Quest
[ Common ]
Invent 30 items
0 / 30
Gain +350 Current Stamina
 
This is preposterous!





Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: