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MSCruz
Member Since 20 Jun 2013Offline Last Active Jun 08 2023 03:26
About Me
I am from Brazil. I like soccer, fun, movies, sci-fi, tech gadgets, rock'n roll and chicks. I consider myself an open-minded person and a language lover. That's me.
For this game, I think it is awesome! I am trying to play the game solo as long as I could. It's been somewhat difficult, but worths.
I want to thanks everyone that helped me since I started the game. It's very difficult to send a personal message to each one, cause my LOG has lots of messages. Thank you all and thank the team that make this game possible.
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#976122 Game Update v2.9344
Posted by BigGrim
on 30 January 2017 - 18:00
#975831 List of Daily Quests
Posted by Gutie
on 22 January 2017 - 23:58
Reserve Stam or BP slots. You can get more max stam cheaply via the 10 per day via gold, and current stam recharges anyhow, and basically replaces what you used. Tangible upgrades like BP or reserve stam that can be stored away is definitely worth it.
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#974824 Fallen Sword App Update (Jan 2017)
Posted by Hoofmaster
on 04 January 2017 - 11:07
Hi all,
We're making good progress with the Fallen Sword App beta but wanted to give you a list of milestones we're aiming for. For each milestone, we're aiming to release a beta version of the app for those that are interested to try out and give feedback on.
We aren't planning to make the game available on the App Store / Google Play until all the (core) features are implemented, but we want to be able to give early versions via the beta so we can make sure it works well before we open it up to everyone. Note the beta won't have final artwork, but the focus is ensuring all the game functionality is there!
If you're interested in taking part in the beta, you can find more info on it here:
http://www.fallenswo...x.php?cmd=fsapp
We have a lot of the work done already and are hoping to have the v0.01 beta available late Feb / early Mar, but we'll keep you updated on the progress!
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#974828 backpack upgrades
Posted by Hoofmaster
on 04 January 2017 - 12:00
I'm in the middle of updating the code to PHP 7, but as soon as that's done I'll increase the limit (I can't go update the game when I'm half way through this otherwise I would have done it sooner!) ![]()
#972873 Help Promote PvP and make Fallen Sword GREAT AGAIN !
Posted by Pythia
on 02 December 2016 - 18:46
There are still PvP hits and there are still GvGs, but both, for the most part are done against offline players in stam gain gear just trying to rebuild in a reasonable time frame.
When the attackers decide to run their attacks against online players that are prepaird for the attack with gear and buffs as well as wanting to take part in it, then and only then might things become more successful. Gang bangs suck.
Maybe people will be happier too.
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#972872 Help Promote PvP and make Fallen Sword GREAT AGAIN !
Posted by yotwehc
on 02 December 2016 - 18:03
It all depends on how the game was set up. As has been said many times by Grim and Hoof, PVP is part of the game. While I understand not everyone enjoys that aspect of the game, we also saw the issue with having an open world PVP where it didn't last in SS.
The ladder is an opt-in. The seasons tournaments had turned into an opt-in. PVP is part of the game as Hoof and Grim have said. PVP is fun when PVP'ing other players, but it's also a way that some players are able to make a living (ie bounty hunting, gold stealing, etc.). Why diminish an already dying aspect of the game, outside of to remove it from the game completely as a player who may not be interested in said area.
Never said that PVP isn't part of the game. Some claim it's the only part... I think this is an MMORPG with many parts. But I think Chazz is looking for a sincere path to increase activity. HCS is in a tough spot... how do they increase pvp activity without the outcry? Study the successes and failures. Determine the root causes of the failures and try to figure out how to mitigate it. Your statement is interesting... "It's a way for some players to make a living" yet it's "dying." So what's your idea to make it vibrant without ruining the game for others?
Bounty hunting is failing because most don't post bounties... why? I do my part but most don't even when I offer to pay them to bounty the player.
Stealing gold is fun and can still be done. No one asked to remove this function so not sure why this is even brought up. Protection was changed so gold can be stolen regardless of protection.
I disagree with you about PVP is fun. I find it fun only when both parties are online "dancing". Hitting an offline target is shooting fish in a barrel especially in "normal" pvp. Calling that fun is disingenuous... It's easier to hit an offline target that is not prepared for an incoming attack (which most players aren't sitting in stam gear or with no buffs) then hitting monsters.
I think some find it fun because it gets other players mad... kinda sad that enjoyment is at the expense of other players. The real ones are the ones that want a true challenge.
#972346 List of Daily Quests
Posted by BigGrim
on 22 November 2016 - 13:35
Probably BG will tell me to keep OT, but I would like to ask the Cows to re-evaluate these DQ, especially the ones which reward is current stamina, reserve stamina and allegiance points. Maybe they are a bit unbalanced. Thanks!
Please try checking the appropriate threads for advice on these DQs.
https://forums.hunte...e=2#entry971854
Additionally, remember DQs are not necessarily supposed to give a net reward.
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#972032 Tiered Inferno Hammers!
Posted by BigGrim
on 18 November 2016 - 17:27

#971969 ... a fighting chance?
Posted by Mzzery
on 17 November 2016 - 13:43
PvP protection keeps me at the level I am, if it goes away, I'm out. It is after all the only reason that I keep climbing into new zones which is the only reason I play this game.
.... which is why I didn't suggest it.... i's on my wishlist, but I know a lot of people would run for the hills if it was implemented ![]()
The reason I posted the wishlist is merely that I wanted to show how far apart my view is fro the thread starter's on this. He asked for feedback on how to tweak his idea so it would fit pvpers too, but I can't even fathom playing a game where pvp is that safe. It would just bore me to sleep and not make me wanna log in anymore.
I think pvp is broken, but it is balanced between the way non-pvpers want it and the way pvpers want it. It can never get "un-broken", since it would break that balance.
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#971968 ... a fighting chance?
Posted by Mzzery
on 17 November 2016 - 13:36
I really dislike PvP, but as many said before, it is part of the game. Even when I am hit I just let it go. But I am always trying to avoid to be a target. Sometimes is very difficult because I cannot play 24/7 and I earn money by selling something, thus, eventually I have more than I want in hand.
Even so, I would like to suggest something as PvP is unwanted by many (don't know how many). Every time I got hit I realized people hitting me always use all or most gears from the guilds. As PvP is person versus person maybe it can only be done using gears you own. Also using buff and potions of your own.
I think this is not so hard to implement and will be good for the economy of the game.
When someone hits me, I don't care about the money as I always can make more. My problem is XP lost.
Cheers!
Hi MSCruz ![]()
I understand it's something that really isn't "your cup of tea"... it didn't use to be mine either, till almost 2 years after I started playing FS. Once I tried it, I loved it though, so maybe you will too one day. That being said, I just wanted to answer a couple of things in your post:
You said you have noticed that pvpers always use guild gear to hit. I am not sure who has hit you, but most pvpers have their own pvp-gear, this is because we like to be able to swap gear fast when needed. I have around 250 gear pieces myself. There's nothing wrong with using guild tagged gear for pvp I guess, but yeah, most don't. Usually it's non-pvpers that just dabble a bit in pvp that use guild gear I'd guess.
Also, if the gold loss isn't what bothers you, but the xp loss, you might wanna check out the pvp protection in the upgrades section. PvP protcxtion makes you lose NO xp when hit, and it lasts as long as you bought it for, unless you hit someone.
Then there's xp lock, which only protects the xp to the exact xp you were at when you bought it, but that one lasts forever, at that exact level, so if you level up, you leave the xp lock behind... but if you get bak to that level at some point, it's still there.
Hope that helps you a bit
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#971633 Doubts about Titans
Posted by BadPenny
on 10 November 2016 - 03:51
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