Quite frankly GvGing and PvPing comments seem to be a mix of theory and practical commentary (....) you KNOW that players drop from the game because of being hit and losing gold
Totally agree on the fact that comments are "theory". I will not deny that you could be right. In my experience, I know of one player that threatened to quit about 3 years ago because of PvP. That player is still playing. I know of several people that have quit because of how broken the PvP system has become, but... I'll get to that later... Besides, we're getting off topic, lol.
In the post you responded to I said: "GvG is the low-cost way to learn about PvP". Personally, I think players should get smacked in a GvG first so they start to learn about stats, which will also prepare them for other hunting "creature" aspects of the game.
To date, I have zero knowledge of people even threatening to quit because of GvG. I could see how it might have happened when the only stam gain items were crystalline... but... let's stay away from the theory, hehe.
Question – How do you prevent gang attacks on a player?
You fight back? You know, that whole MMORPG thing...
Grant it... this whole portion of the post is about GvG and PvP can be much more complicated (but the same rules apply).
In GvG, it's relatively simple... you win on defense.
Bottom line is to revamp the PvP system so it works
Okay, I cheated. I cut you off so I could fully agree with you, lol.
It's been broken for ages... For the record, I'm not a rampant PvPer... I am however a rampant PvP defender... I remember back in the day when a leveler was complaining about being hit over and over... 5 pages of tips and advice from the best of the best... ah well...
- slothness likes this

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