How about a movement speed potion? It could start out at 2% and then go up by 2% each potion tier.

"If you can't say something nice,say something clever but devastating."
BEAST
Posted by ChelseaBrick
on 23 May 2014 - 00:30
Posted by Mongo
on 19 May 2014 - 15:05
If I wanted to go pvp (efficiently) today to check the changes with update... it would cost me 250 EP to respec, then after say 1 hour of pvp it would cost me another 250 EP to respec to go run ascended dungeons (efficiently)... after 2 hours of ascended dungeons maybe I want to pvp again, it would cost me another 250 EP. Tomorrow? the same thing and so on and so on.
Do we see a problem here? ![]()
I know it has been suggested many times, but lets suggest it again... would it be possible to have 2 loadouts of attribute points, talents? 2 spell bar loadouts would be good too, if possible.
It could still cost us EP to reset each loadout when we want to tweak them.
Posted by RISDMAC
on 15 May 2014 - 19:16
Since this seems to come up a lot I thought I'd drop in my two cents on the matter.
Let me start off by saying I am not personally interested in PVP nor do I take part on it but from observations I have made in other posts I thought I'd propose this one. (if it has been mentioned before I do apologise, but refer to my first comment as an explaination
)
What would people think of a PVP system with rules similar to that in Fallensword? (another HCS game for those of you not familiar with it). Matches are generated that meet certain requirements; some are free for all, some can only use certain abilities and some can only use gear of a certain level.
With these rules implemented into the current game modes it could even the playing field for those not at max level by hitting a gear restriction or ability restriction. The more even the playing field the more competitive the match in my opinion (though again refer to first comment)
I have also seen it mentioned about "building a class" in the first few minutes before starting a match and this is what gave me the idea. In FS, you get to set your abilities before the game starts and play with these for every round you win until you are eliminated. If this was done as part of pre-determined match type settings, you could set your PVP attribute/talent points you could have some very interesting match-ups. Having predefined set-ups also means you aren't scrambling to place talent points/ attributes 1 minute before the start of a match up so no one is delayed or drops out due to wait
You could even go as far as removing all skills from PVP bar basic ranged/ basic attack and instead implement a PVP scroll system purchasable only by valor so that unlocking higher level skills and becoming "champ" really is dependant on skill rather than on being level max.
It would give the underdog a fighting chance as they say. Since some of these match ups/systems already exist in FS, it mightn't be too difficult to transfer them across to this platform (maybe?
)
As I said, this is just in response to the multitude of PVP posts I've seen lately and feel free to ignore if my inexperience/disinterest in that aspect of the game means some of these suggestions are ridiculous ![]()
Posted by ChelseaBrick
on 15 May 2014 - 14:07
Not that you don't have enough stuff to work on as it is, but...it would be nice if there were more things to purchase with loyalty points. As of right this second, I have 11,691 loyalty points. I can run around naked if I want and summon the bejesus out of anyone at any given moment. Maybe invisible pets that bite people's ankles? I don't know, just help me find something to spend them on. ![]()

Posted by hussey
on 12 May 2014 - 04:42
Earlier Ascended dungeons had a drop of defined gems . Now they drop either a defined gem or a item drop ( same item as in rg/bt ) .
The defined gems are good .But the items are crappy with no gem slot / Crappy random sockets .
SUGGESTION :-
Make it this way -
Each boss drops one defined gem + an item loot .
The item loot should have the maximum or close to maximum possible random socket .
For eg :- maximum block rating in bt shield is i think 256 . Make it drop mainly / only in ascended dungeons . U can reduce the chance for it to drop in regular dungeons .
Same with attack power . ATM max attack power is 538 , make it drop mainly in ascended dungeons and reduce the chance its obtainable in normal rg/bt .
This would be an incentive to do Ascended dungeons more than once given the fact that relics are obtainable only by the daily quests .
Posted by l3fty
on 09 May 2014 - 08:42
We're thinking about doing something like this, probably with the easy mode (similar to your suggestion) only the final boss would have a loot table & relic, so you could still get decent stuff it would just take a lot longer. Needs a bit of thought for balancing though, we'd want to try and not destroy the queue for normal mode dungeons.
Ascended dungeons would probably not get a single player easy mode though, I think we still need the best rewards in the game to be on the hardest group content, seeing as the game is supposed to be multiplayer ![]()
Posted by ChelseaBrick
on 09 May 2014 - 00:15
I know I've asked for this before,but...please find a way that we can purchase subscriptions for other players or gift them in some way. There must be something that can be developed, like a scroll or something and have it applied to another person's character/account. Please?

Posted by Irradiated
on 05 May 2014 - 18:36
As I prepared to post to the 'List of all Suggestion', I could not find this one. I thought I made this suggestion before. But as the original seems lost, I felt it worthwhile to mention again.
Ideally, options would include the following:
*Size, position, and font used
*Colors used for different types of messages
*Number of tabs displayed
*What message type goes into each tab
*Where messages are sent when entered into a particular tab
Messages can be received from world, realm, local, system, party, guild (when implemented), whisper, and custom chat (I think that is all). They can be sent to any of the same list except system. There may be additional limited channels for HCS staff and moderators (if implemented).
Posted by RISDMAC
on 25 April 2014 - 16:03
Posted by daggar
on 11 April 2014 - 20:37
When i ate mackerel my dps went from 819 to 844 like it should adding 25 range attack power.
But when I ate Plaice with ginger sauce my dps stayed at 819 when it should of raised my dps
by 30 ranged attack power.
I starter out with 150 plaice now after eating 65 plaice and wondering why dps wasnt rising.
when all along I've been carrying bad fish and they are starting to stink.
Daggar
Posted by ChelseaBrick
on 10 April 2014 - 17:20
Please...lock the potion bar. Imagine finding yourself in a dark and dusky temple, surrounded by enraged agama only needing one more fossilized something or other while watching your health bar diminish rather rapidly. You need to make a split second decision or death...is imminent. Heal or make a run for it? You decide like a true Eldevian to fight like a beast but since you are incapable of casting glowing little spheres of life around you like those uppity prophets, you reach for a pot...but they're not there! Somehow in all the confusion and mayhem, you've cleared all of your pots off of your bar and they've retreated into some random backpack of mundane loot. And now, you're staring at your lifeless body, lying prone to those miserable necropheliac agamas. Bastards. What could have saved your life? A lock on your potion bar.
Also...it would be wonderful if we could mark our own maps with special items of interest ourselves. But that's another story line.
Posted by Mojawk
on 08 April 2014 - 14:25
This forum / in game slagging, and abuse from different parties has to stop NOW, we are a small team, do you want us to develop the game or waste our time disciplining you guys on the forum?
Moving forward we'll be issuing mutes to people who we deem are not communicating to a certain standard which will block you from communication in-game and any further issues will result in suspensions.
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