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activeh1

Member Since 17 Nov 2013
Offline Last Active Jan 17 2021 04:33

#996686 PVP range

Posted by Josh1404 on 26 April 2019 - 01:16

A gradual increase in the range every 500 or 1000 levels? +5 every 500 or +10 every 1000, something like that could work

 

    500-999 +-15

1000-1499 +-20

1500-1999 +-25

2000-2499 +-30

2500-2999 +-35

3000-3499 +-40

3500-3999 +-45

4000-4499 +-50

Works for me. EOC is fine for targets but for all those below it ranges can be very sparse. A lot of people have suggested it though already and it has not been considered much. Ah well worth a shot.




#996687 PVP range

Posted by BadPenny on 26 April 2019 - 03:42

I've thought this for years.  Currently if I have a PvP DQ, I have 2-4 active players in range.  I've heard that players in the 2000's have less than that, if any at all.  The scale suggested by SOHAIL is reasonable in my opinion.  

 

 

The whole problem here is that every time we bring this up, BG shoots it down.  We should discuss it regularly so that he can see that there is a consensus of the community that needs this to be  changed.    




#996685 PVP range

Posted by sohail94 on 26 April 2019 - 01:11

A gradual increase in the range every 500 or 1000 levels? +5 every 500 or +10 every 1000, something like that could work

 

    500-999 +-15

1000-1499 +-20

1500-1999 +-25

2000-2499 +-30

2500-2999 +-35

3000-3499 +-40

3500-3999 +-45

4000-4499 +-50




#996682 Epics Epics Epics, and those pesky hanger-on titans...........

Posted by Pardoux on 26 April 2019 - 00:01

You want fair ? - instead of RP, use SE drops (they're scattered across all levels) - the vast majority of 'em are worthless now so this could add some value back to them ...




#996678 Epic Rant

Posted by duktayp on 25 April 2019 - 21:05

* We lost another GvG because of you

 

* you're crap when you join my group

 

* crap defending a relic, especially when you're the lead defender

 

And lastly: when you're inactive, or idling at max stam,  you do not need to wear epics

 

 

Go away epic gear, nobody likes you




#996675 Epics Epics Epics, and those pesky hanger-on titans...........

Posted by tomjiggy67 on 25 April 2019 - 17:48

Great idea if you combine the Tier system with GvG earned items on the common Epics(like the Deepwater Choker). But lets not just include the lower level Epics in this mix. Maybe a Tiered Choker of Time, but it has to be made(each tier)with a Deepwater Choker and a few(just 2)different RP items(maybe a Bob's skull and a Fang). That would give a little higher value on all of the items mentioned AND make it harder to invent(cost of the Fang is currently around 650 RP). And it will take a while to complete a Tier 5 Choker of Time based just on cost and RP. Just in case you were wondering that combo just off the top of my head is: (1)Choker of Time + (1)Deepwater Choker + (1)Bobanarts Skull + (1)Fang of Meng Zeng = (1)Tier 1 Choker of Time. This is just an example of how the mechanics could be used, and I'm not sure if I like my example...LOL!




#996674 Epics Epics Epics, and those pesky hanger-on titans...........

Posted by paingwin on 25 April 2019 - 15:53

Paingwin makes his triumphant return to the forums after over 4 years(fanfare hits its crescendo!)

 

(Ok, since I am typing this for the second time, Since my "session expired" after my first run through, and none of it was saved, know that I am typing this with anger in my heart LOL)

 

     First, I have been playing this game for a decade, off and on at times. I came back to the game before Christmas, about 5 months ago, and was pleasantly surprised by something. The something I am referring to is the resurgence of some long dead epic items. The first ones in the game in fact. The Inferno Hammer, the Steamwork Cuirass, and the Writhing Ward.  All of these items were given a considerable boost in worth, and function with the tier system. 

----------------------------------------------------------------------------------------------------------------------------------------

Hammer P/FF +79 stamina           Cuirass P/FF 0 stamina           WW P/FF +125 stamina

                          0 stam gain                                0 stam gain                            2 stam gain

                          0 xp gain                                    0 xp gain                                1 xp gain

----------------------------------------------------------------------------------------------------------------------------------------

Tier 5               +223 stamina                               + 240 stamina                    + 202 stamina

                          5 stam gain                                  5 stam gain                         5 stam gain

                          4 xp gain                                      4 xp gain                             4 xp gain

 

     Quite the considerable change if you ask me. And why not, the first epics in the game were experiments to be quite honest, and once others were introduced, deserved to be made "epic".

 

 

     Titan hunting used to be one of the most lucrative areas in the game, now it's just a dead husk of what it once was. Since I came back to the game I have seen titans sit for WEEKS without being cleared, and even saw a titan get cleared and the item go to an INACTIVE player. Seriously, an inactive player received a titan epic because it took that long for it to get cleared? Titan epics have all but lost most of their value(incentive to hunt) and therefore become something of an off-chance past time. Here is an example......before I went inactive for 2 years, I bought a Deepwater Choker that was Perfect/Fully Forged for 300 FSP. Now I can go to the AH right now and buy one that is uncrafted without forges for 13 FSP. People are practically giving these items away, and the titans that drop them are living on the map far longer than they should. Something needs to be done about this, and I have a suggestion........  

 

 

     Introduce the same type of tier system to "HUNTABLE" titan epic items as you did for the IH, SC, and WW. The overall stat enhancement doesn't have to be game changing, just enough to make them worth hunting again. And nothing as drastic as the aforementioned tier items. It takes 16 Inferno Hammers(in a perfect no failure world) to make a tier 5. This in itself is insane, just because the failure rate is ridiculous without the help of the best, and some "discontinued" potions in the game. Not to mention the other gear pieces required to make them which have become insanely expensive.Super Elite items required to invent an item is ok, IF the chances of finding an item from one isn't 1% with the best easily acquired FI1k pot. Hell I just sat and watched LE gear get sold for gold in the AH during the last LE during Easter.  Use those items for the recipe, and lets spice up GvG a little bit........

 

     To invent the tiers of the huntable titan epics create a new "resource" or a few new "resources" that require guild RP to purchase. They can have a 100% extraction rate and be unaffected by Extractor II. Thus, increasing activity in GvG as well. Ok, I'm tired as I work 3rd shift and have been up past my bedtime. Thanks for looking at my post and rest assured Belaric, an even more epic post(suggestion) is still in the works lol. 




#996676 Epics Epics Epics, and those pesky hanger-on titans...........

Posted by Copperfoil on 25 April 2019 - 18:38

The problem with titans always has been and always will be that there is no incentive to kill them if you can't get the 50% secure. Why should I waste 2-4x more stamina just to get the same drop that somebody else got for being online when it spawned? Players being able to solo them was an even bigger mistake. Now you see the same person getting half a dozen kills of the Easter titans, even while their guild is on cooldown, while other guilds are left to farm three titan spawns to get enough TKP. It's a totally broken system. They should remove soloing and the 50% threshold and make every guild have to actually earn enough TKP.

 

The idea of upgrading titan epics isn't a bad one and it would certainly give them more value again. Maybe there's a system that would work if the upgrades relied on RP items rather than just combining epics. But, as is, titan hunting is a complete joke and I would hope that HCS doesn't implement upgrading without reworking how they're dropped.




#996669 Fallen Sword Mobile Update (v0.6.1)

Posted by nonya on 25 April 2019 - 00:38

The old IOS build is back up, sorry for the wait.

 

Awesome! Got it! Thank you!!!

 

P.S. I don't really need a portrait view... I like the landscape view... just saying (IMO)




#996629 The Most Deserving Player Contest

Posted by EpicPiety on 21 April 2019 - 19:29

FSH is great, QOL updates that make the game more enjoyable that would bog down devs from bigger updates. There is much more of a checks and balance between the devs and FSH devs (Personally observed from once being an active beta tester) opposed to back then. Rules are not being broken, i daresay there really isn't much if anything at all hoof wouldn't want to integrate into the game that's currently in FSH. Don't wanna use it don't but you have equal opportunity.




#996587 The Most Deserving Player Contest

Posted by Josh1404 on 19 April 2019 - 22:20

I would like to nominate cucubaubau.

 

A good personal friend and a truly kind and generous player. Knowing all the ways in which he provides for his guild I applaud his commitment to supporting his guild in every aspect. I suspect few dedicate such time and resources in this way.

 

One of the most genuinely nice people I have met here playing the game. :)




#996512 % towards next lev

Posted by BigGrim on 15 April 2019 - 10:45

Using this upgrade 1 time(s) would increase you past the level limit for this upgrade (The current limit is at 4,005)
 
ok just wondering why this is set at 4005 atm ?

Because it targets the highest Quest. This was to prevent players just using it to boost their levels over content.

~ Grim


#996298 Why is the stamina gain upgrade locked at 25/25

Posted by BadPenny on 04 April 2019 - 02:48

I only care about the economy of the game and how the increase would effect it, I dont care what guild you're in, I dont care how much stamina you got OR how the newer players are going to catch up...
Guild has nothing to do with how you use your stamina, that's up to you. You say is not about hunting/levelling but you want a chance to reach EOC quicker. My guild doesn't control my stamina and how it's used, I do. It's not my problem that others have small amount of stamina, I just don't care.

-

Without new blood that's encouraged to stick around, there is no economy to protect.  I really don't care so much for myself, I can keep going forward at my own pace as I please.  But I do care about the quality of the game for others.  We have new players coming into the game every day.  And sure, they can buy new and improved epics, and all that, but when you get to the end of those, what's next?

 

 

 

those with large stam amounts usually have the best epics available to go with, if that isn't enough gain then idk what is

 

newer players have access to far more epics today than were available years ago, especially the t5 epics which can last for 1000+ levels, I think that is attractive enough, many I know look forward to levelling into the next available epic

 

as far as cost goes, some of the epics (+2 gain) work out cheaper than a +1 stam gain upgrade, not healthy for titan hunters but for newer players where it is hard to make fsp there are cheap options for upping their stam gain.

the rest of us have been used to 90 stam/hour only until not long ago when epics became more affordable,

 

I think it is fine as it is, whilst the cap hasn't been raised from 25 the amount of epics released since then makes up for it for those with big stam banks.

I don't think the rest of the game has much difficulty catching up if they are focused on doing that, pots are a lot more powerful&plentiful- quicker levelling, epics are cheaper - fast regeneration time, content is released slower - easier to catch up.

I don't use a lot of the "uber pots", with the exception of the cute little biscuit man that EP gave me for Christmas I haven't gotten any new epics in years, and yeah, I do OK.  But I still have to wait a week to actually play the game.  People play FS for a variety of reasons.  Some still power level to the top, and then have nowhere left to go, others idle in global chat and go nowhere at all.  We all have our own styles of play....

 

But consider this:  In the 12 years I've played, FS has totally evolved.  In 2007, there were no epics, or potions for that matter, EoC was less than 200 and it took months to get to 100.  Now, a new player will get there in the first week with very little effort if they do the epic quests with potions that can be bought in the AH along with composed potions if they manage to get into a good guild.  The average new player more than likely plays other games, fast paced with activities that are repeated daily because most of them are all about your Combat Power (or whatever they call it) I play many of these games, and those that use a stamina type system also have a limit to the number of times you can do each activity.  Here, the more max stam you have the more successful you are.  But playing the actual game once a week or month dependent on that max stam can get stale.  Now this is just my opinion and I'm just a crazy old lady that loves this game above all others.  But I do try to look at things from all sides.  IDK if raising the base gains would make or break FS, but I don't believe it would if done in moderation.  




#996300 Why is the stamina gain upgrade locked at 25/25

Posted by sohail94 on 04 April 2019 - 14:39

The only thing I can see it doing is people increasing their stam banks more to accomodate the increased gains, that's just how this game works, even for the newer players they are encouraged to increase max stam so as not to overflow and waste, in other similar games I play it is very hard/expensive to upgrade your stam/energy, in some cases it's fixed which makes you keep coming back every day or every few hours to use it, FS is not one of those games since max stam is cheap to buy and has no limits , whether that is good for the game or not is anyone's opinion, there'd certainly be more activity if everyone had less stam and logged in daily in order to use it but this is a pretty laid back game where everyone can play at their own pace and time (hence upgrading their stam) rather than having to be here everyday to not overflow.

 

If you pvp a lot, you can easily use up your daily stam gain just in buffing up for a ladder and a few 100 stam hits, in that case it would be nice to have higher base gains since you don't sit in epics, the rest of the game would just sit in epics and upgrade their max stam more rather than use it.

 

going off topic but unlimited stam affects many of areas of the game maybe not positively, top100 in many events is off limits to most people since they can't match the stam banks of some, anything can be farmed to death because of large stam banks, on the flip side the main attraction of large stam is efficient levelling which ultimately leads to sitting at EOC and having a lot of stam to do nothing with for MOST players who only level and quest.




#996289 Why is the stamina gain upgrade locked at 25/25

Posted by BadPenny on 03 April 2019 - 07:31

Depending on the prize majority of players(myself included) spend 2000-3000 stamina just to qualify for global events, so not much stamina being burned.

Lots of my gold was earned from hunts and that goes towards composing. I have reached Max level long ago and so has many other players. Hardly any sink for composing now or little.

If you want more stamina gain then level up and get those epic gears. Atm we have epics at +7/hour next year +8 and after that +9. The increase is already happening but you just failed to see it.

I'm thinking you assume everybody is like you, at the top of the game in a guild with more that live up in the cloud range.   

 

I, for example, am basically the same game age as you are.  I'm nowhere EoC at levels or composing.  Granted, I took the scenic route to where I am, and RL took me away from the game for a bit.  But I do level regularly, with my little 16K max stam, and it takes 8 days for my stam to fill.  I own all my Epics, a rag tag selection that I mostly got as gifts from friends.  As I abhor Titan Hunting, I'm not likely to ever get one of the new Epics, since I don't spend Real Life money on this game anymore. I know my guild would supply me with better Epics if I asked, but I consider that to be freeloading and it's just not my style.  I rarely use guild gear at all, and then only for items that are so rare I can't find them, or that are so expensive I can't afford them, and then only for hunting purposes.  My average hunt with ordinary pots and buffs nets me 10 levels.  If there's a GE or something, this takes away from my stam to level, which delays my trip to where you are further.  I'm not complaining here, just trying to illustrate that the average player isn't at EoC of anything, and won't necessarily have the advantages that you do.

 

This topic isn't about gaining levels for Epics, or to reach those new relics with more stam gain.  Most guilds don't even have players that can do either yet, and even if they did, those are inevitably held by more aggressive guilds that won't allow them to be held long even if they can be taken.   It's about raising the base stam gain so that some of us can catch up to some of you.  Sorry Alisa, this game isn't just about the power levelers that rushed to the end of content only to be bored while waiting for something new.  It's for the other 75% of the player base that either just got here or that put emphasis on other things whether by choice or by fate.






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