Hey there,
Just wondering that it wold make the character look more heroic with a cape (and vanity wings + really fancy capes). And I love shoulders armor.
anyone agree?
Posted by ComradeLewis
on 18 February 2014 - 21:48
Posted by Rolantis
on 21 February 2014 - 12:28
Not sure if any of these ideas I'm getting ready to post has been posted or not. Would like to say that I'm really enjoying this game and like how the devs listen to their playerbase.
Click Spoiler to see description.
Updated suggestions will have a star beside them.
Important Suggestions
Auction House - On Hold
Camera View Angle - In Progress
*Levels - Not Implemented
*Stand-alone Client - Beta
Game Suggestions
Barbershop - Not Implemented
Mounts - Not Implemented
Loot Pets - Not Implemented
Portal - Not Implemented
*Toolbars - Not Implemented
*Weather Effects - Not Implemented
Gear Suggestions
Enchantment - Not Implemented
*New Vanity - Not Implemented
Posted by Truth
on 21 February 2014 - 16:32
1. Make the group chat usable at log-in, able to click the group chat tab even if a group has not been formed yet. Although we still are not able to send messages in that window unless we're in a group, it'd be nice if we can still get notifications if we were whispered through it. I'm sure many of us have asked others to form a party, then immediately leave right after just so that we wouldn't miss any whispers.
2. Allow whispers visible in Custom Chat. Most of the time I miss a lot of important whispers because I'm always on custom chat and I'm sure a lot of others do as well.
3. Make the notifications from the chat window tabs more noticeable or flashy, they're so small that I miss them most of the time.
4. Add an option to enable a 'System Messages' window so that the General Chat doesn't get spammed when mining, foraging, crafting, etc. Also have a second tab to the window so that we can see if an admin had main an announcement, such as a server maintenance in case people were afk and missed the broadcast.
Posted by IndustrialJunkie
on 21 February 2014 - 16:32
Posted by huhbum
on 18 February 2014 - 23:39
I happen to like the excessive cost of prestige items, as it really makes you persevere on a daily basis to get points. It also makes 'prestige events', such as the one we had over the Christmas holiday season, very appealing(you could get a solid amount of prestige from Festive Cracker opening).
It's true that they're quite a grind, but that's also why there's such a sense of accomplishment in acquiring them. I think that non-essential items such as vanity items should be a grind to get.
But yes, other than the ten daily 'faction' quests from Mythos, Ilaneska, Order of Life Hall, Eldevin Barracks, and Arcane Sanctum(two from each location), there are other repeatable methods of acquiring Prestige:
There's the daily Perfecting a Profession quest(scales with combat level), the five weekly Legendary Quests(at 40), as well as Arena quests(daily? weekly), and the A Test of Might dungeon daily quest. There might be others as well that even I don't know about!
Players might want to look into some of these alternative sources for Prestige, as the faction dailies are currently the only repeatable source for city faction, of which you need Revered with to equip Prestige armor(Friendly 6000 -> Honored 12000 -> Dignified 18000 -> Revered).
What I would hope in the future, though, is to be able to access more of the faction-specific costumes. While I do think the ones available look pretty snazzy, with a few minor gripes(fix the shoulderpads on the Arcane Council robe, please!), I would also love the option of being able to wear ANY of the gear from that faction.
Some of the NPC-specific gear looks amazing, and in my opinion way, way cooler than the available prestige gear(in particular, some of the Arcane Council NPC robes, and some of the Illanon NPC armors).
Edit: Oh right! I also forgot to mention, HCS staff did mention that there will be additional daily quests at higher levels(either 45, or 50) which means that the amount of Prestige you can acquire per day will increase greatly, as higher level quests generally give larger bags of points.
Posted by Mongo
on 18 February 2014 - 11:53
The team colour changes for these sets in PvP are cool! but I would love to be able to choose which colour I want for PvE too (green, red or blue). No choice should be available in PvP though, they would still inherit either blue/red.
Also I think this could make the PvP sets more appealing to non PvP players who just enjoy vanity, at 10,500 EP for Destiny Set I think HCS might sell more of them if they allowed the option of colour change as we kinda get 3 sets in 1! ![]()
Posted by Truth
on 17 February 2014 - 21:08
I like scythes. <- Best intro.
I would like to suggest a new vanity set, a Grim Reaper set.
Head: Dark/Black Flaming Skull
Chest: Grim Reaper Cloak
Legs: Pants with a black/grey Fog aura
Hands: Skeletal Gloves
Feet: Ghostly Boots (Makes your feet invisible)
Also an option to fuse flaming skulls into an item similar to the elemental headdress, but you can only change the colors of the skulls to the ones you have sacrificed in the fusion.
Fused skulls can once again be combined with an additional skull to add another color option.
When all five skulls are combined, you can have the option of releasing all five flames simultaneously, creating a light show or sorts.
Posted by batboy135
on 10 February 2014 - 06:34
We should add to the buff market by being able to check specific people's buffs for sale. Sort of like checking out specific people's AH.
Posted by Mongo
on 16 February 2014 - 13:21
Groups for World Boss can be huge. I think it would be a sensible idea to have the loot roll equally for everyone (no choice given) so everyone has the same chance of gaining an item or two.
This will not stop players or groups of friends trading between them, as I think all the loot can be traded.
It will negate any problems of misunderstanding or dishonesty. For many players this is the only chance they will have at looting some of the best Gems in the game etc. and putting in the time and effort killing the boss only to have it ruined by one player can take all the fun out of it. ![]()
Posted by Mithril
on 16 February 2014 - 03:58
As stated above, it doesnt.
I've tested it with another assassin class, and the effect was that, instead of stacking, the only affecting conconction was the first one to hit, meaning that even if I had say 1000 dps and the other 10 dps, if he threw it ahead of me to affect the mobs first, the only effect on the mob would be his due to the effect showing up on the mob bar just once.
Is this intended? Or does it need a fix?
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