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Susej

Member Since 23 Nov 2013
Offline Last Active Jul 23 2016 12:46

#872555 [Implemented] Backpack Locations

Posted by Melody on 10 June 2014 - 15:30

Bump


#872474 Aoe skills for assassin and healers and tanks.

Posted by ernzor on 09 June 2014 - 20:57

Can AoE grind with LC/Spires nowhere near as easy as doing it with a warrior but it is possible.

 

WhIle I would love more aoe attacks, I dont think it is the right direction to go. You are right in saying that if solo dungeons are added in the same veinas current dungeons warriors and mages will benefit most. They should ass class specific solo isntances.

 

Prophet> Save this army from dieing or you will be overrun.

Ranger> Take out this army without them crossing the bridge

Assassin> Take out this single target contract without taking any damage

 

etc, that way each class could have something to do which could be done by other classes but would be harder if you are not the right class




#872550 Giant concerns and suggestions

Posted by Alteration on 10 June 2014 - 14:35

Maybe they should bring back the big ugly "BETA TEST" on the screen when you select Eldevin?

 

With all the changes we had, it looks like we are betatesting a game.. :(

When the end game dungeons are not being tested before release, and being tweaked every 2-3 weeks based on feedbacks from players then yeah, this is still beta test imo.  Afaik, no one has completed ARG rumble yet, and he's been out for 4 weeks already, with several end game players who have already completed fabled set (and quit).  And no guilds, no ah, with a population of 60 online and declining daily on average,... yeah.  




#872298 Goals to achieve in game

Posted by hussey on 08 June 2014 - 15:57

My goal - 

1> PvP ( not for the vanity ! ) 

 

Am hoping that they would add some worthwhile rewards to it .

 

As for fabled sets , am not going for the fabled set because am mostly on shield + essence . And fabled sets are not made for hybrids ( it should be that way to give advantage for pure builds ) . I do it for fun , challenge and maybe the essence .




#872173 Why I did not rush off to test the new PvP changes > option for 2 loadouts?

Posted by xpwaste on 07 June 2014 - 11:25

Bumming this up , cuz it's a great idea and is needed.




#872163 [In Development] Increase Friends List Size (please respond, even if no HCS)

Posted by ernzor on 07 June 2014 - 09:45

This has been brought up many, many, many times!

 

I cant remember anything about the size being mentioned by any of HCS responses, just that they are working on a new better friends list thing. Now whether that includes an increase in the number of friends or not we dont know.

 

Surely even with the current list its just a very minor quick change to do (change max limit somewhere) so can we do that till this fancy new one is ready?

 

Even if you want to make extra slots opened with loyalty points (or some other form of currency). I will buy them till I run out, then get more...

 

Just please, can we have some more room!

 

Please respond HCS :) even if its a no




#871860 WB Suggestions

Posted by Alteration on 05 June 2014 - 15:47

So what could make WB's more fun?  More adds, less life?  More challenge less life?  I don't know, but I'm curious to know why WB has lost some of it's appeal to people.  People are able to go afk during the whole fight or lay down and sleep. Amun ain't got time for that!  He's got bronchitis. :)

Less lag.  WBs is a giant freezescreen for me.  I can't do anything except auto attack, and hope I'm not dead with resurrect expiring cuz I can't see it to accept it.  I mean, I guess I can try spamming skills while not seeing anything right?  But ehhhh....  It's a major turnoff.  And without even knowing if I'm still alive.  Much less healing the tank, since I'm a healer now.  




#871712 How to use nodes to implement competition in trappers.

Posted by Alphamale on 04 June 2014 - 12:21

I think for now it would already be nice to make it so we can have a site guild based thing. Just so you know who is in what guild. And so guilds can show themself out their. Because atm those forum guilds are hard to maintain a view on them.

 

Which would benefit the community which is your most important feature atm. Maintaining and holding the current community together.

 

 

On topic: I think making trappers atol bigger would also benefit because now if 1 guy goes to TA you can find him so easy try making it bigger also disable minimap: I mean so you can't see other people running on it on the minimap. So people have to huge their eyes to find people might help alot already. And so non pvpers can go their and try to not get found while gathering :D. (That's how it goes in nature also "When thou not eat stuff thou hide from the stuff that eats you") So make it easier to hide :D

 

 

/Glenn




#871572 New vanity idea: skins

Posted by xpwaste on 03 June 2014 - 16:50

add new skins?

boogey monster and stuff you know

devil's right hand set : evil vanity 

Fully customization body

  1. head gear
  2. eye gear
  3. ear gear
  4. hands, wrists , shoulders
  5. tails [ damn bikni set with a devil red tail or leather suit heh  ;) ]
  6. legs
  7. shoes
  8. ability to mix match i.e. white shirt and a black jacket over it should be possible

example : black hat, with black jackets and white shirt inside, blue jeans and red & black shoes.

Open black jacket no sleeves and open, tatoos all over chest and stomach arms , leather jeans 

red devil horns with black shades... etc etc etc can go on

 

If you really wanna go indepth , tatoos can be custom made... for if someone wants to write something on their chest and stuff you know though that shuold be censored 

Which wants me to point out that back can be customized too if implemented. :)

 

[ i bet if all this costs for EP and is do-able, one or the other guy would go on a shoping frenzy in your shop]

  • jackets
  • tshits open and closed
  • afros
  • capes
  • thongs
  • military unfiorm
  • other profession uniforms
  • sweatbands
  • Dragon masks!
  • tails
  • wigs [ judge wig with a green tight shorts XD ]
  • spikey shoulder pads
  • watches
  • chains! #swag
  • pullovers
  • tacky belts! 
  • hoodies
  • tatoos
  • ears piercing
  • eye brow piercing
  • bikini sets for girls
  • and for boys
  • wrist bands
  • the thing that ties around belly idk what it is but i want to see that on girls
  • hats
  • shades/specks
  • bags
  • variety of shoes [damn those jordans!]
  • heels.. for you know cough them ho cough jk jk

 

or skin color.... make yourself green blue red pink purple!

 

Add your ideas and the things you want to wear :D

 

To devs: if you implement this without the option to preview side by side, it would be a great FAIL

 

also would like a reply from the dev to know their favourites :)  (o.0)




#871471 What I feel would improve your game!

Posted by Alphamale on 03 June 2014 - 06:23

Ofc it should've been thought out good. Which is the entire point of this post. Atm some changes/things are made under pressure of some players who just keep hammering a same idea. 

 

Which is what happend to TA. Hcs wants to do an instant change on it to please the pvpers who yell for something to do. Don't get me wrong it is Great they want to do something like that. Problem was, it wasn't tought out well. Which resulted in it beeing changed. That could've been prevented if they made a "We're thinking about changing x to y" Which would result in a huge shitstorm of people agreeing and disagreeing but in the end it's HCS who has the power to take the decision and then it's easier for people to accept a decission. Because atleast they have the mindset that HCS atleast tried to involve them in the decision.

 

The Speaking in collor thing was just an idea. And making Tutor type things shouldn't be a decission to make in 2 mins I'm sure by half of the posts made on this forums HCS can already see a few people who they can see very suitable for such position or people to keep an eye on and try to see. Okay at first they might spend some time finding a few good ones but if you have 1-2 people in every time zone. Would already cut severly in the amount of posts on forums like "my quest ain't working what's up with that" "Why does x not work when I do Y" "Where can I find x materials" and stuff like that. I also believe it will cut in the amount of tickets send. (And no i'm not solicitating for a position as I for example would be not even close to beeing suited for it as I'm 1. To impulsive. 2. Not the type of person who wants ties to HCS: Because I like to have an uncensored opinion which wouldn't be possible if I get benefits/work in mission of HCS).

 

And basicly you'll always have people who have advantages over skills they posses. I'm talking about for example something as simple as your(ernzor) banner on forums. You're known ingame for crafting all gear if provided the materials and eventually given a tip. Which could also be seen as an advantage over some crafters who probly do same but don't have the reputation you have for making them. (Just example)

 

Best example OCD this potion shop idea. It's genious, I mean that's the kind of guys this game needs. It's creative and basicly creates an AH made by people (just for Potions tho) But still. And I'm sure their is 10 guys just like that who would if given the opportunity would do great in adding to the gaming experience. 

 

I know I might be asking much and it is very possible that the ideal way is probly somewhere in the middle or totally out of the vision I have but still. That's the beauty of the age we live in. Everyone can say whatever the f*ck they want to say. (aslong as you're not intending to hurt people that is)

 

/Glenn




#871461 What I feel would improve your game!

Posted by Alphamale on 03 June 2014 - 03:52

First of all YES another whine thread! (I'll try to be positive)

 

 

If you're lazy read the red things first as they give an indication as what each point is about.

 

1. Stop programming useless stuff like "higher graphics" and stuff like that.

I mean useless atm as their are more urgent matters. E.g when you build a house you don't start with the roof either just cus you want to have a nice roof on your house. A nice roof doesn't mean it ain't gonna colapse.

 

1.1 Yes i'm gonna say it again. The despair nerf, TA nerf and Adding of a sneak emote (Like what're you guys even thinking when you do such things.)

 

1.2 Start communicating about things you change/will change. I do get you don't want to expose bugs before they're fixed which is fine. But for example if you're updating graphics (And no that shouldn't be your priority now)

 

1.3 Do not make changes like that kind of changes on friday 5.45pm (Yes it was around that time just before weekend) I for example am a very critical person which makes me think "Let's do it then so they got an entire weekend to rage over it and they'll forget by monday" Now I don't forget stuff like that and inspecially not when some changes my entire post making it look that i'm just upset while i was disgusted by the update and the prioritising

 

Summary: Use the power you have wisely. Use your resources for things that benefit the game now! You don't want the game to be good in 2 months when most people gave up. You want the people who play now to stay here, which gives you time to improve step by step.

 

 

2. Connect with your players.

 

2.1 Some people like me for example do not like awefull suprises like that, that make my class suffer real bad. And if you'd play the game or have people ingame warning you for it. Those things can be prevented.

 

2.2 Stop programming and play the game. I do understand that you guys want to make the game better but me and some others believe that you would do atleast 5x better if you play the game more instead of just programming stuff. Don't get me wrong I know you guys do alot of work i just feel like it's in vain.

 

Why do I say so? Very simple. You use 5-6hs of programming to make something which if you play the game you'd know that maybe it's not really needed to do that now and maybe a 2h programming change on any given content would be improving the quality of the game over the quantity of content. And therefor be more appreciated.

 

2.3 Host Ingame Events: This might be hard to figure out now but ain't really a priority (I know you're a small team but so is the community) 

 

2.4 Get people on the ground: let people with great ingame experience aid you guys by giving feedback on things you change. Or even create or existing features. Make for example a Youtube channel and let people make "Video content" (Can't believe i'm saying this but... Neon for example did a great job on that. He made loads of content.)  You can easely encourage that by making little contests like as easy as 250 ep or loyalty points. E.g. Make a contest "Fastest dungeon run, Screenshot of Achievements etc etc. Let the communty vote for best screenshot weekly, funniests or biggest achievement (A team finally has the dedication to kill Rumble in arg)

 

This way you create content which you guys (hcs) can use in promoting the game. 

 

Summary of my second point: Unite with us. You need us as bad as we need you to make this game a succes about time we all join same ranks (Including me as i'm very critical but i'll try to work on that :D)

 

 

3. This brings me to my 3rd and most important point. ADVERTISE

 

3.1 You can either advertise the game yourself or let us do it. Personally i think the second one would be the best for you. Chose a few people of the community to promote the game for you. Give them some ingame benefits ( see point 2.4) If you have some people ingame who can write great feedbacks. Let them make texts to post on MMORPG forums. 

 

3.2 What the f*ck is eldevin syndrom. I can't even remember how I got to this game... This just proofs how much advertisement the game is lacking (might be cus it's basicly still in open beta but still.)

 

3.3 There is alot of MMORPG rating sites out their. Why don't you link one of those "Free eldevin point offers" to a click vote site for MMORPG. Some out theri allow you to vote for a game by just clicking (A daily/weekly vote) This way WE the players can promote/ make the game know out in the huge Jungle of MMORPG.

 

Summary of point 3: Get known out there, try to stand out! Eldevin has the potential.

 

4. Tutorship.

 

4.1 Many games use this and it's proven worthy, when i'm in world chat (And yes I derp around alot their, doing my *Banging my chest like true Alpha male* line) I can't help but notice their is alot of new people all the time. But for them it's hard to get into the game. They have alot of questions and not always an aswer to be provided. This is a point which counts for everyone ingame also. We all want this game to be a succes else we'd given up a long time ago. Yet many people seem to lazy to type 10 words and help the new people. 

 

4.2 For HCS you can probly point some people ingame a rank "Tutor" or something like that let them type in red or something that makes them stand out and advertise it on the site. Maybe add ingame names of those people so they can be reached. Once again you can reward them with some EP/free supporter or something like that (Up for you guys to decide)

 

Summary of point 4: Let players do part of the work for you. Your group of staff is small and some non exploitable stuff can be done by us, without asking to much of our efforts.

 

 

5. Not really a point but worthy of mentioning.

 

People like me who whine and yell the hardest are the people you'll need the most to improve stuff. Not to be cocky in anyway but for example Neon. This guy can whine nearly as bad as I do. But once in a while people like us do have good ideas. And me giving critics doesn't mean i hate you guys. 

I do care for the game and for the staff as I enjoy the game alot but I feel like you're not harvesting the full potential of the game. Therefor I whine and continue to do so. As if I don't whine you won't know what's bothering me :D.

 

Make another subforum btw where people like Me can whine and you can only enter/read it if you have more than 25-30 posts. This makes sure new players don't get scared of by the critics we players give. 

 

 

Summary of point 5: Let us whine/ rage about things we dislike but hide it for the "new public" it's ment to improve the game not to destroy it or anything alike or bring bad publicity.

 

 

 

This thread is not posted because of the despair nerf you did but for me it was the one thing that drove me off and made me really really start Yelling out for your attention to things ingame. Cus it made me feel as if you have zero feeling with the players playing the game. I know it ain't true but you guys are just to rarely online ingame to know what's up ingame. And as some people told me ingame. You guys are programmers you need people to point issues out to you guys. Yet some issues you have to experience to understand which is why again. Try to spend more time Playing your game rather than creating it. You'll become a way better game creator if you know what's going on ingame.

 

 

I'm sure some people will disaggree with some maybe even most points but I'm 100% sure everyone will feel sympathy for some of the problems/remarks i've points out

 

 

AND MOST IMPORTANTLY : WHICH IS  WHY I KEEP MY CAPSLOCK LOCKED: WE DO APPRECIATE THE WORK YOU GUYS AT HCS DO BUT WE'D LOVE TO FEEL/SEE SOME APPRECIATION FROM YOUR SIDE ALSO. AS WE'RE THE REASON YOUR GAME EXISTS JUST AS WE APPRECIATE ALL THE WORK YOU DID/DO TO KEEP THE GAME WE ALL ENJOY UP AND YOU GUYS TRY TO KEEP IMPROVING.

 

I know it's a huge wall of text and i'm really sorry for it but I really thought someone had to say it because i know alot of us are thinking it.

I know I made alot of typos/ Grammar mistakes but keep in mind English ain't my main language. I did the best i could. So forgive me my "Yoda-like" sentences.

 

 

/Glenn




#871392 [Implemented] Give the sneak emote to everyone who has done the lvl 5 a study...

Posted by ChelseaBrick on 02 June 2014 - 18:19

sneaking the sneak emote in... ;)




#871388 Why I'm Upset About Templar Changes

Posted by awollsd on 02 June 2014 - 18:05

We're already looking at ways to help Templars cope with bearing the brunt of the repair costs (the 10% repair reduction was part of that) so we can certainly look at other ways for them to generate and hold aggro now that Despair has been fixed. I'm a (low level) Templar myself and I have definitely struggled to hold aggro when dealing with multiple enemies.

 

The good thing is that now Despair has been fixed, it's exposed a problem that we might not have been fully aware of before. If tanks are relying on a bug to maintain their threat, that's not a true solution & it's just masking an underlying issue.

wait..... so changing despair made you aware of the tank problem with agro and such but ALL The posts didn't... there's been several posts regarding the issue and some suggestions to correct it 

 

(curious did changing despair somehow alert you of the issue with tanks being boring aswell? perhaps can work on also making them a more fun class to play so more will chose it...?) 




#871205 Future of Ascended Dungeons

Posted by Bryn on 01 June 2014 - 20:28

So, ASV got bumped from 40 to 45 when levels 41-45 came out.  BUT, we now have level 45 Fabled gear to earn from ASV and ARG.  What to do when level 46-50 content arrives? :blink:  We need to have some level 45 Ascended Dungeons so that the level 45 Fabled gear can stay in the game.  I think ASV and ARG should be bumped up to level 50; the higher level dungeons should be the hardest.  And instead, add Othalo Guardhouse, Boondocks, and Vault as the new level 45 Ascended Dungeons.  Make Othalo a solo instance with 2 relics, Boondocks a group of 3 instance with 3 relics, and Vault a full group instance with 5 relics.  The number of relics stay as they are now (10), but those having a hard time finding groups can still get some relics.  Brilliant!, if I do say so myself... ;)

 

 




#871096 No more surprise updates

Posted by ernzor on 01 June 2014 - 03:10

Please, a week or so before any balance/skill/attribute/etc updates (that are or are not discussed in forums before hand) can we have an official discussion in forums about them.

 

It has happened a few times now where one concerned person has sent a ticket or done something quietly behind the scenes to alert the cows to something they dont like. Whether it is meant to be that way or not a discussion thread on the forums of a proposed update would ease the pain of the sudden changes, and also before you implement it, your community may be able to offer compromises to make the best possible solution.

 

Having played fallensword, I know you have done similar things there with proposed updates. I know this is a different game and is coded differently and probably takes more time to get these changes done.






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