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lester

Member Since 01 Dec 2013
Offline Last Active Oct 05 2015 12:26

#837911 PvP Balance and Attribute Balance (assessed problems and remedies)

Posted by Shylark57 on 07 January 2014 - 00:01

Like I said make level splits and it takes care of the Whole Issue.. But since one of you high level PvP experts hasn't said it you ignore the Idea... Thanks




#837862 PvP Balance and Attribute Balance (assessed problems and remedies)

Posted by Oops on 06 January 2014 - 20:59

here is my opinion on this whole thing why not give us a seperate set up for PVP then for PVE so that those of us who don't PVP don't have to suffer due to those who do and want changes made it isn't fair if I have to be nerfed due to my class I chose to play being able to heal myself better then others that are not prophets if my character gets nerfed due to pvpers wanting it nerfed I will then do some serious thinking about wether or not I want to continue to support this game I am a supporter and I do buy eps besides my supporter pack I don't want my character nerfed anymore than it has been so please give the PVPERS a seperate talent tree and complete set up so you don't do in those who don't pvp 




#836492 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 01 January 2014 - 11:37

Recently we discovered that the Supporter gold buff applies to loot sold to vendors as well, and not just collected money from monsters and quests. While it makes sense that Supporters should receive substantial in-game bonuses, the disparity of vendor prices seems like an overwhelming benefit.

 

Screenshot of non-supporter vendor price:

 

post-39397-0-83797600-1388577268.png

 

(Supporter price of same item to be added by Guthix)

 

Please consider making vendor prices offered for loot uniform for all players. As it stands, this disparity cripples non-supporters, especially at higher levels.

Attached Thumbnails

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#834209 Allow us to see all maps, no matter where we are

Posted by ComradeLewis on 23 December 2013 - 23:04

I would love to be able to look at all maps without being on the map. It would make searching for locations people tell me to go much easier.




#835513 Quest Suggestions

Posted by Struyk on 29 December 2013 - 11:45

1: Quest Experience +20% / +30%

2: Daily quests for every 2 levels ( for example, kill 100 green bugs )

3: Weekly quests for every 5 levels ( for example, kill any 500 level 27 to 32 monsters )

4: Make item rewards visable pre-completion

5: Increase xp on quests that require more time to complete ( alot of walking )

6: Maybe a shop item that teleports you to quest arrow ( the purply thingy )?

7: Make sure there are enough quests every level, so you don't end up grinding 1000 monsters for the last 30% xp. Some levels have almost no quests.

8: Auto remove useless quest items from inventory after completing quest, I had many items left in my inventory that I didn't need anymore for any quest ( for example, this magic lamp? )




#835303 Forestry Improvement Second Attempt

Posted by gomaki on 28 December 2013 - 14:17

Without troll comments this time please.

 

 

2: One doubleclick to cut down whole tree but in same duration instead of stopping after each harvest ( really not realistic right now and tiring )

5: Show harvestable trees on minimap as mini green log and to high level as mini red log.

These two I 100% agree with and should be put in asap. And to add to #5 all gathering professions should have a tracking feature. But perhaps you get it at level 16 (could be a quest) to show you've become a better gatherer.

As for the others they're debatable. I don't think the timer for nodes would work because currently the whole node disappears, also, atleast you know when the node is up that you can take it down (it would be annoying to be clicking nodes that are empty after a while, even just because you weren't paying attention to the timer)  

 

The sack idea is fine but I feel that all resources should just have a universal number for sacks, like every primary can go to 250 and ever secondary to 100. These numbers are just random suggestions but I feel there could be a happy medium. 




#812346 Talent Feedback / Suggestions

Posted by ExtremelyPoliteGuy on 20 September 2013 - 14:56

Well. Seems like you did pay some attention to these talent discussions, but still the "whyshouldwetakethatguy" issue is not resolved. Yes rangers and mages got the boost, the boost for PVP and PVE. Being a healer and considering the new 'mana planning' i still wont like any of em in  party, because the 'manaspent' does not pay off the risks. We have fragile dual wielding rangers with great damage output, still fragile mages with good damage output, still loosing to more 'stable' warriors and assasins. As a responsible healer i prefer to deal with 5-7 hit assasins and warriors more than 3-5 hit mages and rangers. Its not me being assholish or whatever - just maths and mechanics. What actually changed is PVP balance, and dungeons are even more unaccessable for mentioned above classes now. 

There were suggestions about adding CLASS EFFETS on bosses, making all classes wanted and needed in dungeon.

The perfect team is still heal, tank, assasin. Warrior is so-so, if played wisely, others are a burden.

The idea is that you can experiment with talents for ages but it wont effect the Dungeon teamup. Some dungeon class bonuses are needed to exclude solowing as well.

Hope i am wrong and some nice stable RANGER|MAGE hybrids will appear soon resolving curent situation.

 

As for Prophet - changes are awful. I hoped seeing some PVE boost, since leveling and questing is as terrible as Templars, or even more terrible. Still Prophet is NEEDED in every dungeon. Should a good healer charge people for his service, compensating these hours spent farming some 20,30,40 50 quest items from 200 creeps putting em down 1 by one really slowly? Perhaps there is a point in some compensation. Sorry, just feelings.... Getting down to buisness:

Prophet Needs a massive Damage talent just to speed up some farming, or a damage dealing pet, perhaps a "loose all aggro" spell to save him in dungeon if tank is noobish and escape creeps aggro in PVE.

Most wise prophets use shield. Loosing healing power but gaining mana and defenses because if prophet is down - everybody is down  then. There must be any SHIELD bonus for em, not usable by mages though, - somewhere on lower levels of talent tree. The bonus is to compensate the loss of healing, boost mana regen, defence, ect.

 

PS

If you are interested in info about useless skills here it is:

http://forums.hunted...showtopic=58503




#834785 One Click Gather instead of 2 click or left+right multiple times.

Posted by Mom on 26 December 2013 - 06:18

Someone called David suggested a nice idea. Sadly he said he is too lazy to post idea on forum ( Ha ha!) so here i am!

 

It would be a good idea to make us click once only to gather a full object. Example.

 

Player 1 click a rock. It will mine the rock until depleted instead of clicking for every hit on the rock until depleted.

 

It sound like a minor change for some but for people like me with a case similar to carpal tunnel where every click add up to the point you barely can click due to pain , its a major change.

 

I am someone who love skilling but it involve so many click after few hours that i need pain killer sometimes.

 

What you guys think? Good idea to make it one click gather instead of multiple clicks?




#833361 Vanity Wardobe/Closet - For storage of (Bound) vanity items

Posted by Mongo on 21 December 2013 - 00:20

Vanity items.. some players love them, some players do not give a monkey's  :D

 

For anyone that enjoy's collecting vanity items and sets, storage of these items becomes a problem.

 

Suggestion is for a new Hub in Eldevin City... Wardrobe/Closet.

 

In this Hub we can store our vanity sets and items.

 

All items that can be stored here, would have to be bound (equipped already)... this would keep the Hub as our personal "fashion" space for vanity stuff and not as a storage place for merchants.

 

I would suggest an inventory space enough to store a complete set, as our starting point.

EXTRA pages of vanity inventory should have an Eldevin Point cost of say 100 Eldevin Points (maximum of 10 spaces?)

 

That is all I have for now, but I think this would be a fun addition for vanity collectors. :P

 

 

 

 




#834539 New Emotes - Middle Finger

Posted by D4VYJONES on 25 December 2013 - 03:16

I want a new middle finger emote. Unlock when you killed 100 players.




#834264 Gathering/Crafting boredom dissolving.

Posted by Kaendor on 24 December 2013 - 02:41

Im posting this which is an old comment of mine which is situated in the official suggestions thread that seems no longer active. I am not sure if I´m allowed to do this, but im doing this because I firmly believe that gathering and crafting do NEED something to break the boredom of grinding. Im copying and pasting this old post of mine into its own thread because as Ive seen latelly, people are complaining of the boredom of grinding both crafting and gathering.

 

Random events would be nice to lower the repetitive boredom of crafting/gathering.

Basically:

A chance to find a small amout of money -coin pouch- randomly while doing Foraging, Prospecting, Fishing, Crystal Cutting and Forestry.

A very small chance to get hit by your own tool -lowers a bit your hp- this would be to wake up some people.

While doing Farming, Foraging and Forestry you might have a small chance to get stung by bees -lowers a bit your hp-.

A low chance to get a knowledge rush in both gathering/crafting so the next item that you gather/craft gives double exp.

A small chance to get a container during fishing that might give a random item or some money.

A chance to get seeds back after harvesting your plot (Farming).

An extremelly rare chance during gathering to get an egg of any kind that later on might be hatched to get a pet.

A low chance to critically craft a piece of gear -slightly increases the main stat of the crafted item-. (not like the current random stats in the rare crafted gear)

 

The whole point for this is to make gathering/crafting less repetitive and boring (as it can be at high levels), and to attract players further into these activities, as theres people that see crafting and gathering just as time wasters.

 

Ive just slightly adjusted my post, If you wanna see the original post:

http://forums.hunted...c=22922&page=13

 

 




#833754 Ctrl+Click from bank stash - to inventory and back

Posted by BBR on 22 December 2013 - 11:04

Ctrl+click works when selling to a vendor, but not when moving items from your inventory to the bank or back.

This should be made to work, as the dragging resources around is rather a waste of time.




#832077 Your 5 most wanted things to add to Eldevin

Posted by lester on 18 December 2013 - 01:22

1)Difference in melee i am sick and tired of being sick and tired of these melee weapons having the same stats,daggers should have a faster attack speed better focus and low damage.

 

2)I want heroic items to have a unique stat like a heroic staff would have -10% mana cost on all spells to make them actually valuable and actually act like a heroic item and make heroic sell for more to vendors, why must my lvl 17 green copper mail cost 10 more silver than my heroic lvl 17 spiked sandals.

 

3)I would like to see random events like in guild wars 2 and see a bunch of people crowding around a big dragon trying to attack a farm and everyone works together and defeats this dragon and everyone will get loot depending on their characters effort.

 

4)I would like to see gathering skills that make money on their own and not having to sell anything to vendors or other players to gain profit like pick-pocketing NPC's would generate money the player can use, or have a rare chance to loot a weapon.

 

5)I would like to have races that don't affect a characters stat, i play a assassin i would like to be some type of midget class.#Dwarf.




#830960 Crafter Signatures, Item Inscriptions, and Player Inspection

Posted by Loaf on 15 December 2013 - 04:25

THvrioK.jpg

 

Crafter Signatures:  Add a "Crafted by <name>" line to rare and heroic player-made equipment.

 

Item Inscriptions: A limited (40 characters?) area for a message to be inscribed on rare and heroic player-made equipment.  Possibly requires a "chisel" item to be bought for gold or EP in the Shop.

 

Player Inspection: Added to the right-click menu is an option to inspect selected player.  This would bring up the equipment half of character panel for the selected player.  Mousing-over their equipment would display any socketed gems, Crafter Signatures, or Item Inscriptions.

 

Spoiler




#831440 Voting on the rolling concept.

Posted by Mongo on 16 December 2013 - 15:46

Interesting idea, but players could just negative vote people out of spite I guess? which may ruin their enjoyment of the game and chances of finding groups. :(






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