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Pardoux

Member Since 23 Oct 2012
Offline Last Active Today, 08:06

#962457 Double Composing XP VII!

Posted by BigGrim on 21 April 2016 - 14:48

Hey there.

 

Events are not supposed to be scheduled, no, sorry.

 

~ Grim




#962445 gvg needs to b fixed

Posted by rowbeth on 21 April 2016 - 06:11

The answer to rescuing the game from oblivion, isn't to make the game all benefits with no downsides.

 

The answer also involves ensuring that the downsides don't dominate over the benefits---for every player the game wishes to keep involved.

 

I can't help feeling that part of the problem with this discussion is that one side is thinking about big established guilds (that can provide all the advantages of lots of free equipment, free buffs, lots of people wanting to step in and share the load of defending GVG ...) while the other is thinking about small, beginning-to-get-established guilds (where you bring most of your own equipment, and where having the we-defend-our-guild attitude requires its members to have GVG as their top priority, and  potentially using up all their stamina).

 

Personally, I think the game needs both sides. And I think the game mechanics have to be such as to ensure that both sides think the benefits far outway the downsides. And I say *far* outway deliberately: this is, after all, a game---people will stay involved only because they enjoy it, and not for the good of their soul.

 

 

And as a way ahead, maybe there is a profitable discussion to be had about refining the game parameters (rather than cahnging the game mechanics). Would things be different (better? worse?) if the minimum guild size went up to 5 or 6 (or down to 3)? Or if the cool down for repeat attacks was made longer for smaller guilds? Perhaps one could introduce an intermediate guild size range (5-8 members?) where there was an opt-in/out (and yes, I realise that is a change in game mechanics, though I could argue that it is really just a smoothing that makes the existing distinctions less abrupt).




#962408 gvg needs to b fixed

Posted by Mister Doom on 20 April 2016 - 18:57

I'm sorry Pythia, I figured it'd be obvious I was joking.

 

The only way to 'opt out' is to be in an ineligible guild.




#962403 Increasing BB activity :)

Posted by BigGrim on 20 April 2016 - 15:49

Can we stay on topic please?

On topic : Increasing BB activity :)

Not on topic : The Chewy and Calista Show.

Cheers.


#962253 Pinata Frenzy VII

Posted by Egami on 16 April 2016 - 17:17

Red, I'm not too sure why you'd bait me, but...

 

Now that you brought it up... Aren't you even more intrigued why I think this is good for the game, even if it "hurts" my profit? 

 

I fully support this type of GE and even other GEs that give frag drops on some mobs.

 

I've farmed frags for over three years now and, of course, these events "hurt" my business. But I've met some great people and they deserve some relief. 

 

In the "community" spirit, you'd have to understand that there are things that are more important than yourself.

 

I will always try to champion what, I believe, is good for the game over what is good for me. And really, it's quite simple because, what is good for the game, is good for me.

 

I`m sure a Frag farmer would not want the COMMUNITY to have any chance of getting the top reward....

 

So yeah, you stand corrected.




#962217 Pinata Frenzy VII

Posted by kitobas on 15 April 2016 - 21:28

It may encourage me to participate in this event, I am virtually drowning in every fragment type.

 

How`s about putting a Lib 750 in this Frag event for anyone that get`s like say>>>>100k kills and get this thing moving along..RED

 

I having enough fragment type too and not doing fragment events anymore, for me using my stamina on hunting is better for my game character building

 

giving Lib 750 to players who doing 100k kills will only rewarding players with huge stamina banks and increasing level difference between low and high players more

 

in beginning global events was 1 every month and we having many players joining because they were rare, then some players starting saying they needing more global events and now we getting 2-3 every month, it is not surprise that activity is decreasing with global events getting more




#962120 Fallen Sword Guide Update v1.32

Posted by Kbyte on 12 April 2016 - 23:38

Thank you very much Hoof, now being able to search equips by enhacement makes more easier build setups getting some specifics enhacements as well.

 

*In an future update will the enhancements given by set bonuses be added to the guide as well?*




#962119 Game Update v2.87

Posted by Hoofmaster on 12 April 2016 - 23:38

Lovely to see this in the guide - but can we have the enhancement list sorted alphabetically please ? :)

 

Since you asked nicely.... done :)

 

Will take a look at adding the enhancement levels to the search results page in the next update.




#962116 Game Update v2.87

Posted by Hoofmaster on 12 April 2016 - 23:12

That's the update for the guide live now:

https://forums.hunte...de-update-v132/

 

:)




#961695 Coming Next Week.

Posted by Hoofmaster on 02 April 2016 - 22:43

Aiming to put the remaining parts of these improvements live next week, then we'll be putting up another post of what's coming after it :)




#961719 Long term skill points

Posted by yghorbeviahn on 04 April 2016 - 02:53

Create a way to allocate more skill points to extend the skill duration...But not the level.




#961567 Long term skill points

Posted by Mister Doom on 31 March 2016 - 22:57

You could always rebalance the system.

 

Set it so level 1 - 1000 remains the same.

1001 - 2000 receives 4 skill points per level

2001 - 3000 receives 3 skill points per level

3001 - 4000 receives 2 skill points per level

Cap it so that eventually we only receive a max of 1 point per level.

 

Then hard reset everyones skills.

Bingo, you've just made your life easier, while at the same time making it so we won't have eleventy billion skill points to spend on things we don't need. (Advocating using personal skill points to spend on stuff 'other people' could want is an unacceptable solution. Sorry Grim)

 

 

Probably not the most popular solution, then again anything that takes away anything from people in this game always come under fire. Doesn't mean certain things shouldn't happen though.




#961558 Double Composing XP VI!

Posted by Kbyte on 31 March 2016 - 19:44

As an composer level 60 [I'm max level composer since end of July 2015, I guess I was one of the 10 firsts max level composers - I would guess 5~9th] I would like to say, composing is already good enough ... the buffs high level composers can do is almost as good as many global chest buffs ... if composing level increases and it reaches exactaly the same buff levels or higher than global chests there will be no reasonable need for them to do globals anymore

 

Keep composing the way it is now +1




#961525 Double Composing XP VI!

Posted by BigGrim on 31 March 2016 - 10:23

Composing is fine at 60 for the time being. There are other facets of the game that need a looking at first, sorry.




#961144 Arena Potions...

Posted by Brice on 22 March 2016 - 22:31

Arena potions are certainly something I can look at. Just give some suggestions.
 
Fallen Sword is doing just fine, that's why there IS constant work done on it. Now, stay on topic please. 
 
Topic : Arena potions.


Thanks for looking into this BG :)

I wasn't asking for Arena pots to be as potent as composing pots..Composers have invested and worked very hard to get to the level they are at in composing and my hats off to them... I would just like to see a simple upgrade to existing potion that are currently in the Arena Store(but not going to argue about new ones either) ;) let's keep this as simple as possible....
Here are my suggestions on upgrades to the potions:

Enchanted boots lvl 100

Enchanted helm lvl 100

Enchanted weapon lvl 1250

Librarian lvl 350

Flinch lvl 300

Terrorize lvl 300

Last ditch lvl 300

Twinkle toes lvl 1250

Brew master is fine where it is...

See where I'm going here...I would like to see a few potions just below max composing pots but higher than they currently are, maybe a few that match but cost more to acquire them...this gives a simple boost in Arena activity and doesn't crash the value of composing

Thanks again for listening :)




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