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Pardoux

Member Since 23 Oct 2012
Offline Last Active Yesterday, 08:06

#925606 New Content 2451 - 2475 plus classic LEs

Posted by rowbeth on 28 March 2015 - 02:12

Is the 2462 quest misplaced? Its starting point is in level 2461; it requires you to kill level 2461 creatures; but you need to be level 2462 to start it. Wouldn't it make more sense to let the quest be started at level 2461?




#925346 Community's thought on another potion composing slot?

Posted by Mister Doom on 27 March 2015 - 08:27

I think the simple idea of a 7 day cooldown on composing when changing guilds is more than enough to be honest.

 

That being said, moonfrosts idea does have merit, I would put the caveat in however that only the potions that are guild tagged be affected by leaving a guild. Leaving the single player aspect of composing intact.




#924585 Update v2.66

Posted by iceman66 on 24 March 2015 - 13:50

Holy crap! I'm flying around the map now.  Please please please keep it this way. This is how it's meant to be!




#924460 Current state of the game

Posted by iceman66 on 22 March 2015 - 23:48

This entire discussion is not so much a series of complaints, as a plea for help.

 

If you like, it's showing tough love for the bovines in the barn.

 

Not a single poster wants the game to dissipate into Cyber-space. :(

 

And as one of those who have gone out and cheated on FS, by trying other games:  They just don't have it.  The cows formula seems to be one of the best out there, even if we all moan and groan about stamina gain, gear, etc.  At least it DOES work.

 

My advice would be to go and ask players, and not necessarily ones who frequent the forums, how they feel.  Go out and question the silent majority in the game.

 

And finally, take this forum in the spirit it was started in.  We ALL want the game to succeed. :mellow:

 

Yes I fully agree.  I feel like the initial reaction is going to be a knee-jerk insta-gib of this topic.  I really hope that isn't the case and I suggest everyone take screenshots of it.  It's not a negative thing to ask for help cows.  A lot of us have been playing this game since it's release (or close to it) and are still here.  Don't see that as a "it doesn't matter then, they will stay no matter what!" *maniacal laughter*. See this as an opportunity to grow and make this game what it should be.




#924446 Can Something Be Done About 5 sec+ Page Loads?

Posted by Rocknoor on 22 March 2015 - 19:42

I'm feeling more and more like HCS is the windmill and we are Don Quixote

 

 

don-quixote-windmill.jpg




#924366 Current state of the game

Posted by Belaric on 21 March 2015 - 16:19

I would not be surprised if some of the 'new' servers of the past were actually cheaper servers or service providers that the HCS bean counters thought would be just fine.

 

It is all about the cash after all.

 

I, like many others here have spend huge amounts of time, and in the past, not inconsiderable amounts of money on this game. I'll admit to regretting the amount I spent. Like others, after a time I simply made the decision not to spend any more money here as it did not feel worth it. This was my first internet game also, and I have tried others and been unenthused. It is/was a good product.

 

But I agree it has been neglected, or at least feels neglected.

 

Maybe the mobile interface will save it, as I hoped, but as has been pointed out - there is no point getting mobile customers to log into a game that is dysfunctional. They will just walk away again. Mobile customers will not have much attention span for a game that does not work well on demand, every time. (I believe) The game platform needs to be stable, and the game needs to be consistently supported by the developers for new customers attracted by any new mobile interface to be encouraged to remain. And  spend cash.

 

I hate to say it HCS but I actively discourage new players coming into my guild from spending money on this game. Knowing from experience how much can be required, and how patience and graft can get you to similar places in the long run. You have managed to turn existing customers against you, and have, in my case at least, caused them to encourage other players not to help your bottom line. One for the bean counters to consider there.

 

 

 

The game may go into the sunset. Many have before. That will be a pity, but I guess I'll get a lot of free time back!!

 

And this morning, a cloudflare 504, a database failure to connect and something else that froze me out.  Right on cue. Sigh.

 

But despite all that - I still log in, and can still enjoy this game. It has provided me with years of interest. It is not all negative, but the current outlook is not so good. Thanks. 




#924078 Rise of the Wraiths IV (Global)

Posted by tharzill on 18 March 2015 - 17:05

Thank you for the frag chest!  :)




#924035 Content Roadmap.

Posted by BadPenny on 18 March 2015 - 12:40

Give em their content, then, I want a heckuva story.....




#923991 +1% Experience towards next level for Composing

Posted by justinian9 on 17 March 2015 - 20:35

In my mind there is alot of difference in buying current stamina and power leveling and buying compose levels.  This will only allow richer players an easy (but expensive) way to level in composing. 

 

If you think about it we already have a way to gain CXP to gain a level...

 

it's called Instant Finish




#923171 Rise of the Wraiths IV (Global)

Posted by RebornJedi on 11 March 2015 - 14:29

Unbreakable helps a lot with repair costs for global creatures.. Wearing limited gear to kill the low level creature also lowers your repairs.. There are already in game tactics that can reduce repairs costs to zero if you care that much for your gold


#923114 PVP, GVG, and Leveling Fix

Posted by 3JS on 11 March 2015 - 06:07

Speaking of Karthak...

 

Want to make the game challenging? Cool. Me, too. 

 

How about 100 level "Karthak-esque" content, with no shortcuts to get around it? Make it so it has to be done. 

 

In those 100 levels, make a quest chain that has to be done in a certain order to advance. Also, while we're at it, make the regular critters stats and enhancements something like the champions, and make the champions extremely tough. Maybe it could be an island, that for one reason or another we got dumped off on as a result of a previous quest. Remember when we had to make groups to kill the champs at the end of quests? Let's get back to that. Some exciting days were spent with groups waiting on 2 champs to spawn in a map with 20 other players looking for them, too. 

 

The reason I don't do quests anymore is because they've all become the same. I know you guys have imaginations. Let's see some of that creativity again.




#922987 How do you feel about composed potions?

Posted by Belaric on 10 March 2015 - 07:49

So your argument, which is at a tangent to mine as the OP, is that scripters who automate the composing process suck.

 

I agree.

 

But for the purposes of my argument, it does not mater how they get there, composing buffs, gained through honest graft or illicit script, still conspire to unbalance the game.

 

They are too high powered. Some limits would be nice.

 

I think making this argument about globals is a mistake also. It isn't about them. They deserve their own thread.

 

Composed potions are now being made 24/7. To order, and in some cases beyond the scope of globals. Global potions are not a problem. They are a fixed and known quantity to HCS, and most crucially - HCS controls the supply of global potions.

 

HCS has zero control over composed potions. Flinch 400? Seriously? It makes Eater of Time a walk in the park. Which is sad to see. But it can be made hand over fist right now. No waiting for it to appear in a global. 

 

Composed potions are great, but they are in danger of destroying too many other aspects of the game.

 

Earning buffs - why? You can compose them at lower levels. A 200 level character can now compose co-at 300. How many other skills are now redundant? You don't need to gain levels to access the best skills in the game anymore. You can compose your way there instead.

 

Why make a librarian 225 potion?  You can compose Librarian 300. Or have a guild composer make it for you.

 

Keeping it simple. Would you join a guild that has a SH 450, Co-at/def 350 potion maker versus one that does not?

 

If the designers of the game are supposed to create a challenge - should they create it for people with access to SH 450 (distilled), or those who just have SH 175? Which choice will be fairer?  

 

What are the designers to do in the face of such overwhelming buff odds?

 

Or should buffs be looked at again, and possibly altered?  




#922915 Rise of the Wraiths IV (Global)

Posted by yotwehc on 09 March 2015 - 22:14

Although I'm not as high level as others in composing , I am probably on the top 10. I believe we have destroyed the value of high level frags with these events. Most likely, those that participated in all events up till now still have loads of the high level frags. The new ratios of the GE chest is probably still to heavy with high level frags but much better than before. I don't think we should change so that the traveling composers can keep dots rolling in. Let the values of high end frags rise again. (I don't buy them anymore as I still sit on a huge pile like many other players.)


#922643 Server Improvements

Posted by Hoofmaster on 06 March 2015 - 21:11

Hi all,
 
Just wanted to let you all know that we'll be doing further work on improving the server performance next week. We don't currently expect any downtime while we work on the improvements, but we'll let you know in advance if there is going to be any!
 
~ The Fallen Sword Team



#919376 In defense of the monsters in fs...

Posted by Rocknoor on 13 February 2015 - 04:31

Moonfrost, as much as I concur with your position on the removal of XP loss from PvP'ing I believe that you have completely missed the point on the hunting of the werepanda and other "monsters". As can be seen from each "hunting area" (realm) there is an extreme over-population of said "monsters" in most of the designated hunting areas.  Left unchecked this overpopulation will lead to the starvation of most of the little "monster" kids due limited food resources in each area.  As a duly appointed hunter, authorized by HCS, my job is to insure the survival of each "monster" species by thinning out the male population of said species so that the less advantaged of the species (kids and stay at den moms) have sufficient resources to survive.  As these male "monsters" are dispatched, my HCS hunting tag only allows me to dispatch the males, HCS rewards me with XP.  I would rather have the pelt and the meat as I have little ones to feed and clothe also, but HCS in it's infinite wisdom won't let me have those and only gives me "digital" XP and gold as a reward. Were it not for the services of myself and other hunters all creatures in the "hunting zones" would perish, leaving no hunters at all  in any of the realms.  As hunters are part of the natural HCS food chain the lack of Hunters would also spell the eventual  starvation and death of the dreaded  "Great White Shark" of hunters the PvP'er. As a matter of self-preservation Moonfrost, I'm sure you would not like to see the demise of the PvP'er through a painful starvation process due to the absence of  the tasty Hunters that have left all the realms to find greener pastures (hunting areas) in an alternate venue that you cannot access. For the sake of balance in our FS microcosm it is imperative that XP gain and loss be left undisturbed in our little corner of the universe.






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