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Pardoux

Member Since 23 Oct 2012
Offline Last Active Today, 08:06

#957279 Showing Guilds on Titan Cooldown..

Posted by Pardoux on 18 January 2016 - 04:41

You present a good counter-argument there Belaric, damn you LOL.




#957247 Showing Guilds on Titan Cooldown..

Posted by Pardoux on 17 January 2016 - 05:20

I posted a thread about Titan Hunting and showing which guilds were on cooldown

 

(https://forums.hunte...ion-suggestion/)

 

against specific guilds but a better suggestion for the same was brought up by HITTOKIRI so I've asked for my thread deleted or locked and I'm reposting the suggestion but using HITTOKIRI's idea instead of my own ...

To paraphrase ...

Guilds on cooldown should be shown on the  Titan Rewards (http://www.fallenswo...md=titanrewards) against the relevent titan(s) as all titans are listed there.

 

I think this suggestion is much better than the one I made.

 

Now I know this isn't exactly important, but it may encourage more folk to try this activity, if they know that the speediest guilds can't compete against them and that they then actually have a chance of making progress.

On the flip side, I realise that perhaps not hunting against the elite means you won't improve your skills as fast as otherwise, but with all the allegations of scripting, there are certain guild(s) that I would prefer not to waste buffs and potions on, knowing that I've got a snowballs chance in hell of getting anywhere.


 




#957156 Titan Scout Tower Modification Suggestion

Posted by Pardoux on 15 January 2016 - 20:55

As a very recent convert to Titan Hunting (securing a Nutcracker on my 2nd attempt infected me with the bug), I was wondering if the scout tower could be tweaked (At LEVEL ONE) to indicate which guilds were currently on cooldown.

Now I know this isn't exactly important, but it may encourage more folk to try this activity, if they know that the speediest guilds can't compete against them and that they then actually have a chance of making progress.

On the flip side, I realise that perhaps not hunting against the elite means you won't improve your skills as fast as otherwise, but with all the allegations of scripting, there are certain guild(s) that I would prefer not to waste buffs and potions on, knowing that I've got a snowballs chance in hell of getting anywhere.




#957021 Something to help combat the simplicity of levelling these days.

Posted by Pardoux on 14 January 2016 - 00:45


What I begin to think is that the majority of FS players are not interested at all in making hunting more difficult. This is a completely simplistic game. 

 

My internal question to all those clamoring for "challenge" is: would it really help the game? I'm doubting it more and more. For me, I don't think the answer in FS has anything to do with that. Challenge, for good or bad (and questionable), is found in other FS game aspects. 

 

Therein lies the rub, unfortunately. Gear and Buffs have dumbed the game down so much now that most players wouldn't, I suspect, have a clue how to put together a setup to combat "monster A" whilst still being good enough to combat "monster B".

SH / CoAt / CoDe etc have killed the need for any gear other than sets for hunting and, even then, for the most part, LE sets.

I mourn the days where Common items were not only useful, but in some cases, ESSENTIAL.

 

But, I seem to be in a minority :(

 

So, I'll make use of those buffs, just to maintain my "position" in game and carry on lamenting the game that it used to be :)




#957015 Something to help combat the simplicity of levelling these days.

Posted by Pardoux on 13 January 2016 - 23:32

I was just messaging with someone regarding the 2xp Composing Event and this thought popped into my head (we were discussing giving the game more of a challenge)

 

The thought I had referred to Summon Shield Imp (aka "get out of jail free" card)

 

My thought was :-

 

For creatures below Level 500, SSI functions exactly as it does now - i.e. 1/6 (from the buff) of the imps is killed in place of the player dying in combat.

 

For creatures between Level 501 and L1000, SSI takes 2/6 of the imps each time the player dies

For creatures between Level 1001 and L1500, SSI takes 3/6 of the imps

For creatures between L1501 and L2000, SSI takes 4/6 of the imps

For creatures between L2001 and L2500, SSI takes 5/6 of the imps

 

and, finally,

 

Any creatures above L2501, SSI is wiped out on a single player kill.

 

(Addendum :- I forgot to add that, if there are insufficient imps to withstand the "hit", then of course the player dies, rather than it just wipe out the remaining imps)

It's not much extra, but hey, ANYTHING that makes players take a little more notice and stop being so blase about hunting has to be a good thing, right ?




#956984 Double Composing XP II!

Posted by Pardoux on 13 January 2016 - 21:18

Composing like every other aspect of the game should have room for growth and compensation for effort and resources put into the game.

 

So, ever more powerful potions are the way to go ? - We'll have to agree to disagree. Over-powered potions are contributing to the demise of the game, not benifitting it.

 

The game needs more of a challenge - not more win buttons given by ever-increasingly powerered potions.




#956980 Double Composing XP II!

Posted by Pardoux on 13 January 2016 - 21:06

Double composing bonuses are great for all those composers who are working their way thru composing BUT so unfair on those of us at lvl 60 who did not get the benefit of any double composing sessions !

 

There are many lvl 60 composers now ... my home guild has 4 and i personally have been at lvl 60 for 9 months now.

 

Isnt it time composing was increased to lvl 70 ? .....  The composing only buffs could be increased in lvl  ...  Pride , Lady luck, Buff Enhancer etc could be increased .

 

Been waiting for this post - and, hey, I wasn't disappointed.

 

Composing was initially meant to be capped at Level 50 and then crying/whining/complaining ended up raising it to Level 60 - and now you want it elevating AGAIN ??

 

Who, exactly, forced you to rush thru the levels to get to EOC in composing ? (and, I have to say, rake in copious amounts back in FSP's from all the guild-hopping - ooops, sorry - travelling salesperson activities)

 

Sounds to me that you just want to build up an "edge" on other composers again ?




#956763 Daily, Weekly, Random Event Ideas..

Posted by Pardoux on 09 January 2016 - 05:09

I was thinking of this as I was moving around in the world map. How about using the pvp ladder structure and put on a multi global event for levels. Example would be first 100 does something then the next does something and each level has something unique to offer.  I am leaning towards special potions or something special to wear. 

 

Perhaps take some old gear for each ladder level and make a global quest to upgrade that gear could be a possibility. The addition could special feature or just plus something improvement who knows what wickedness hcs could do or community on such a suggestion. It may not be a leveling gear but  a combination of gears and rotates on such event on the ladders too.

 

I am just throwing this out on top of a tired mind and may come back to explain more. I had to roll it out this would be fun to do.  

 

Sorta really kinda like that idea, upgrading gear, but how about a twist ?

 

Each "band" has a certain task and there is a quest reward of a container.

In that container is a "blank" piece of gear (similar to the shield blank dropped by the "Guardian of Elements") and a "forging set" (or call it whatever) that allows that piece of gear to be customised to a specific (but limited) format :-

 

Say, for instance,

 

PvP with stats to match and good PvP enhancements

 

or

 

Levelling with stats to match and good levelling enhancements

 

or

 

Titan Hunting with stats to match, and good titan hunting enhancements

 

etc, etc, etc.

 

Obviously, these would be nothing ground-breaking but could offer a slight advantage over normal gear of that level and .... OF COURSE .... the items are bound.

 

Just thinking out loud, but think there are possibilities here :)




#956570 Epics Stam gain

Posted by Pardoux on 07 January 2016 - 01:51

Ah ok I was just thinking it would be a good thing for epics and value and it wouldn't make a dramatic overpowering change to game that it might helpful

 

We'll agree to differ about it being a good thing for epics - all it will accomplish is shorten the existing supply of epics and drive up the prices.

 

I used probably about 8-10K stamina yesterday, on my 2nd ever titan hunt (other than the quest elemental ones) and secured a nutcracker which I then sold for 330 fsp. That's already a phenomenal return on my stamina investment and one that's, I'd say, impossible to equal in any other facet of the game.

 

Epic prices are fine as they are, falling as more and more become available...




#956442 Epic Prices

Posted by Pardoux on 05 January 2016 - 09:43

Now the suggestions.

First, we need to figure out the desired prices for the Epics, how much they should worth to be fair and profitable enough to hunt? 100FSPs? 200?
 

 

The desired price ??

Profitability is something that each player has to work out. You can't set a "generic" figure above which it's profitable and below which it's not.

 

Titan hunters fall into 2 camps, maybe 3 ...

 

1. Those that want to hunt as many as possible to get as rich as possible

 

2. Those that want to hunt them for personal use

 

3. Those that hunt 'em for pleasure and don't care about the item value.

 

All that decreasing supply achieves is alienating the majority of the player base who, for reasons best known to themselves, can't / won't donate. Leave titans alone (other than eliminating scripting, but that's another argument oft repeated and seldom acted upon).

 

Bottom line, as I've said before, if they're not profitable for YOU to hunt, then don't - simple.

 

I think I've seen a post by BG that says they won't be used in recipes - I hope I'm right there - and I hope, if so, that he sticks to his guns....




#956438 Epic Prices

Posted by Pardoux on 05 January 2016 - 07:40

I was thinking about this lately, but I decided to not post about it, but since someone did it, I'll say what I think about it.

The main problem is not about the Titan Hunter profits, or to spread the Epics more, is to make FSPs desirable for the game, so people will need to buy it, capitalism people.

If FSPs are not needed, why would I buy the Special Offer? For sure it give us some shiny potions, but is that enough to make everyone donate? Of course not.

Epics used to be the most expensive part of that game, so people would need to hunt them, play A LOT of other aspects to raise money to buy then (activity, good) or people would need to buy FSP with money (money for HCS, good, they will focus more on the game development).

-

Now there is not a many items that worth that much, some GvG Epics, some few Scavenging sets (60FSPish) and Epic Potions, that's it...Everything else goes for character upgrades, which is good for one point, but not that good for economics.

I saw the sentence "Why would I donate? There is nothing on the game that worth it anymore" more than a single time.

 

Epics still are the most expensive part of the game - just not, as titan hunters would like, ALL epics.

 

Price is driven by demand and availability - some are copious in-game and thus have a much more attractive price to "joe public" player - i.e. players who don't need to donate $180 in order to buy some pixels.

 

Some epic are, let's be blunt about this, scandalously priced - but, I guess if some players are willing to pay those prices, fair play to them.




#956371 Temporal Shift Enhancement on New Epics

Posted by Pardoux on 04 January 2016 - 00:27

We all are old grampy players here, so everyone have different points of view.

But lets think about the FS App, FS on Steam, a lot of new players coming...I really don't think that only high level players should have access to the Teleport Enhancement .

Spread some sets/items over the levels:
50, 100, 200, 300, 400, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000.

I think that could work...Everyone could use it, would be fair.

-

PS: Why even put it on a Epic? Why use it on a item people use to wear while offline and no one use to hunt? That was funny.

 

I'm sure that, ultimately, it WILL be spread across NEW gear at all levels ... but for now I see no harm in it being introduced on new high level gear.




#956360 Temporal Shift Enhancement on New Epics

Posted by Pardoux on 03 January 2016 - 20:41

Some players chose to remain in certain level bands for whatever reasons - should they then be given the same "perks" as someone who has resolutely increased the level of their player to take advantage of better and better gear ?

I get your point if lower level players are much more recent additions to the game and thus are missing out through no fault of their own other than their join date, but otherwise, no.

Perhaps cows can create some matrix that allows new players access to temp. shift gear whilst still denying it to those who "COULD" have levelled up, but chose not to

 

And yes, that last part is sarcasm too :)




#956319 Fallen Sword App Update #1

Posted by Pardoux on 02 January 2016 - 21:30

Hi all,

 

Just wanted to give everyone a quick update on where we're at with the Fallen Sword App. Firstly some great news - we can confirm that we'll be releasing the game on Steam once the app is ready for Windows, Mac (and most likely Linux too!) - this alone should give the game a huge amount of exposure when it's released.

 

We're developing the new client for the game in Unity which means we can essentially built it once then deploy it to multiple platforms (Windows, Mac, iPhone, iPad, Android, etc.) with minimal changes (mainly platform specific features).

 

We're aiming to add a page to the game within the next couple of weeks which will let you register your interest in taking part in the beta. Note the initial version won't be fully featured, but will include the world map (moving around, combat etc.), inventory management, quest book etc. - some of the more advanced features (inventing, composing etc.) will be added in later beta tests as we iron out any problems found. Note we aren't aiming to start the beta in a couple of weeks, but we are hoping to have the first beta release ready to try out before the end of Feb.

 

Cheers,

Hoof

 

Once the beta goes live, and the players are chosen to take part, will they still be playing their existing character or a new, temporary, one ?




#956315 Epic Prices

Posted by Pardoux on 02 January 2016 - 21:24

I rarely hunt titans and im not planning to start heavily. Its overpopulating the game with epics at ridiculously cheap prices so incentive to hunt them drops so activity drops ik a few people that are only staying in the game for titan hunting. I dont think we can afford to lose more people especially when the situation is easily avoidable

 

People SAY they're only staying for this or for that, or that they'll leave if this or that happens.

 

Guess what ? - MOST of 'em are still here, regardless of changes.

 

Yes, we're losing some players - this is an OLD game after all - but the issue is more one of keeping NEW players in the game rather than pandering to those already in the game.






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