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Pardoux

Member Since 23 Oct 2012
Offline Last Active Yesterday, 08:06

#956308 Epic Prices

Posted by Pardoux on 02 January 2016 - 19:18

Less people interested in playing a certain aspect of the game, means less activity.. Think creating more incentive and adding more value to current item/s would be better for the game overall.. Game enjoyment 101

 

Profiteering 101, more like :)

 

Maybe once scripting has been eradicated once and for all (if that's even possible) then perhaps let items increase in value A BIT.

 

But, let's be brutally honest here - the new seasonal titans offer a reward, per stamina spent, FAR in excess of any other game aspect. Why should one facet of the game be so much more lucrative than another ?




#956304 Epic Prices

Posted by Pardoux on 02 January 2016 - 19:10

Bottom line, if hunting them isn't profitable for you, don't hunt 'em - simple economics 101.

 

There are others that will ;)




#956081 Rise of the Invader!

Posted by Pardoux on 29 December 2015 - 00:25

I dont see the point in the temporal shit enhancement, i don't see the item being used in any hunting or titan hunting sets... it just seems like a waste

 

Isn't Temporal Shift meant to speed up the cooldown between teleporting ? - if so, then its FAR from being a waste ...




#955861 seasonal titans with personal cooldown

Posted by Pardoux on 24 December 2015 - 14:11

bro, please read my post, I am not talking about personal tkp

 

Titans are a guild activity - cooldown is a guild activity. If YOU want to hunt titans that are in demand, try to arrange that with your guild.

 

What you're asking for has already been asked for previously and rejected by the cows :)




#955812 New Composing Potion Bottles for Sale

Posted by Pardoux on 23 December 2015 - 19:13

Bottles used in Composing aren't like the ones you use with recipes in crafting.  It's just a design template you can use multiple times.

 

Of course, you're right - my bad (case of using fingers before engaging brain) LOL




#955739 Doubler Do

Posted by Pardoux on 22 December 2015 - 05:51

I would like the option for a better doubler as well ..The loyalty potions are way over due for an upgrade. the game has changed so much ..and the loyalty potions have remained the same!  +10000

 

Agreed - Loyalty potions ARE overdue some love.

 

There have even been threads on this subject where the cows have asked for suggestions, and still nothing happened.




#955655 The Forest of Yule Opens!

Posted by Pardoux on 20 December 2015 - 21:57


*Very happy about the events*

 

BUT ALSO

 

*Very disappointed about the lag*

 

Yeah, that sums up my feelings perfectly too.

 

Was rubber-banding all over the place and the number of "you can only move 1 square at a time" messages were uncountable.

 

Something really needs to be done about the lag when we have events like this - it happens EVERY time :(




#955626 The Forest of Yule Opens!

Posted by Pardoux on 20 December 2015 - 17:47

 


 
New Christmas Quests : 
 
No pig for Yule Tide?!? at level 2500.
and
Killantzaroi Creeps! at level 2700.
 

 

L2500 Reward :- Plate of Christmas Gogosi (Doubler 1200 / Conserve 600 - 120 Mins)

L2700 Reward :- Christopsomo ( Lightfoot 1250 / Animal Magentism 400 / Find Item 1200 - 120 Mins)




#955516 New Content : 2726 to 2825.

Posted by Pardoux on 19 December 2015 - 00:40

2738, 2745 and 2757 is where I found them

 

2781 & 2820 too - and I missed some also ...




#955405 What changes would you want to see in PvP/GvG?

Posted by Pardoux on 17 December 2015 - 22:29

Maybe, if HCS is concerned or at least, interested...they could either select a few players or ask for volunteers who are experienced PvPers to find out what the general public might like in PvP and Gvg.  They could help to infuse the game in an exciting way. Not sure what the thinking was in the former attempts, but it seemed to me that prior efforts were half-hearted.

 

Asking just PvP'rs / GvG'rs for their ideas - without balancing it with opinions of those who dont like / don't want to partake in those activities would be a fatal mistake.

 

The cows have to provide a game that appeals to ALL players, not just one side of the "ethereal" fence ...




#955366 Inventable Items

Posted by Pardoux on 17 December 2015 - 19:14

If it's for higher levels where there are less options available, I totally agree with you.

 

People nowadays whine and cry (or at least they used to) if gear doesn't have damage on it. Would you be ok with gear that has Attack/Armor on it? Or Attack/Defense? 

 

I have uses for both of those gear combinations you mention, depending on their slots. I have combat sets for SE hunting and Arena as well as for normal levelling, so, to answer your question, yes.




#955278 Inventable Items

Posted by Pardoux on 17 December 2015 - 04:32

Don't matter what the inventable item will be, really...Pard is talking about the CONCEPT of using Realm Chests Gear on new Recipes for Gears/Potions...And the concept is really good, because those items hold 0 value right now...

 

Thank you - Finally, SOMEONE gets it :) (Other than Doom, n he doesn't count LOL)




#955268 Inventable Items

Posted by Pardoux on 17 December 2015 - 00:48

Only if you can invent items at higher levels (2000+). 

 

My point should be addressed at some point (and it's been ignored for a year since I brought it up originally). The challenge of this game is what brought people together as a community imo.

 

There IS no challenge to the game anymore for the most part. If you have access to the best gear and the best potions then it's mind-numbingly easy. The point being tho, not everyone DOES have access to that gear.

 

Getting back to the point tho, did I mention ANYTHING about creating more overpowered gear ? - I just said that using the chest items in future recipes would limit availabilty and thus maintain some sort of value for those items.




#954863 Rise of the Invader!

Posted by Pardoux on 10 December 2015 - 04:09

I'd agree with making them at least +3 / +2 to create more of an interest in them - and perhaps, rather than a pointer (or, expanding on that at least), there could be a mini map on-screen, broken into 4 quarters, with one a different colour, indicating it's general area.

 

The only thing that concerns me with that is that, because there is some form of indicator on screen again, then it becomes susceptible to scripting again which this, as it stands, seems not to be.

 

But, that's something for the cows to ponder over and decide ...




#954654 Rise of the Invader!

Posted by Pardoux on 07 December 2015 - 20:54

7 hrs and not killed yet .... guess the scripters are finding it a lil difficult :)






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