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BraveKath

Member Since 16 Oct 2012
Offline Last Active Jul 09 2016 06:56

#861972 My suggestion on reviving the Arena

Posted by bloody18 on 11 April 2014 - 06:38

For a tournament I agree , we should be limited on how many we could join to be fair. However  limiting the number of arena and to what levels you could join , dont agree with this , Like malphas said ..its a slow go .. arena is so slow ..Playing arena is why I have stuck with this game so long. Its the only part of the game I play while I wait to level. I know I am  not alone.

 

How about they have a parallel arena ( universe) which is basically a practice ground. Its free or next to nothing to  play and anyone with over 100-150 wins can not play and probably will not want to as you win nothing.  And the wins in this arena should not count toward the medal. I think that would be fair to all and get people some confidence.

 

..And much respect to you Brice. You have got the better of me most my arena life :)




#429041 Elite's spawn time by Aurik16

Posted by Zurion on 16 August 2009 - 06:08

Posted Image

Elite's Spawn Time
by Aurik16


IMPORTANT!
This kind of topic was first started by eXeQut0r, but since he was deleted, i chose to continue his work here. You can find the original topic here.

I hope this will help u :D
Sometimes when you want to kill some elite creatures, you got problems to find them, in most of cases its because someone killed that elite before you...
And now i will try to help you a bit :D. So here are all spawn times which i find on internet or find out by myself.
You can also see the realms where you can find them and levels of elites. If you are fast at keyboard cant miss them :D
Also i want to notice that some creatures spawn more then one but i will not write this...because i think one at spawn is success...


CREATURES LEVEL REALM SPAWN TIME
Skeletal Warrior (Elite) 4 Snow Forest East 0
Darmov the Great (Elite) 5 Darmovs Pit 0
Iushal the Unwise (Elite) 11 Nomad Stronghold 0
Ionlad the Brute (Elite) 12 Nomad Barracks 0
Eribor (Elite) 12 Krul Small Cave 0
Gadraen the Crazed (Elite) 13 Nomad Sanctum 0
Giggles the Laughable (Elite) 19 Dreg Swamp 0
Armoured Demon (Elite) 22 Fiery Pit 0
Telovien (Elite) 26 Ramdal Caves (Level 2) 5
Nightshade Lord (Elite) 28 Ramdal Caves (Level 5) 5
Corrupt Elf (Elite) 30 Elven Hideout 10
Girath the Terrible (Elite) 30 Udan Forest (Girath's Den) 5
Burning Hellion (Elite) 34 Burning Abyss (Hellions Lair) 15
Tree Golem (Elite) 35 Forgotten Forest (East) 5
Mortek the Bright (Gargoyle Elite) 37 Crystal Cavern (Gargoyles Den Level 2) 10
Jawdore Griffin (Elite) 38 The Eerie Moors (Jawdore's Sanctuary) 10
Leghra Deathspinner (Elite) 40 Leghra Fortress (Level 3) 0
Corrupted Knight (Elite) 41 Amazon Encampment 10
Blind Stalker (Elite) 45 HallowsDepths 15
Eredan Sorcerer (Elite) 48 Moot Cave 0
Vampire Assassin (Elite) 55 Odin Caves (Burning Plateau) 5
Kraken the Guardian (Elite) 57 Feldor Caves (Level 3) - Slayers Forest West 0
Osmar the Grofflesnout (Elite) 59 Feldor Caves (Level 2) - Odin Caves (Level 2) - Slayers Forest South 0
Elgrad the Charged (Elite) 62 Slayers Forest East 5
One Eye the Goblin Mercenary (Elite) 65 Orcan Forest (Goblin Camp) 5
Lava Rock Beast (Elite) 75 Inferno Mountains (Lair of the Beast) 10
Balrog (Elite) 78 Inferno Mountains West 15
Ice Lizard (Elite) 80 Frozen Lakes South - Glacier Forest North 0
Forlo the Infernal (Elite) 85 Depths of Despair (Forlo's Den) 15
The Ice Fang (Elite) 90 Depths of Despair (Deep Cavern) 0
Grisha the Smasha (Elite) 95 Savage Ruins (Grisha's Lair) ???
Deathroll (Elite) 100 Fire Plains 5
Fire Hippo (Elite) 100 Fire Plains 5
The Bloated One (Elite) 100 Fire Plains 10
Fegro Frog (Elite) 105 Oland Briar (Fegro's Lair) 15
Azlorie Forgzah Demon (Elite) 110 Enkmar Scrubland (Mystical Maze) 10
Bastet Lion (Elite) 110 Enkmar Scrubland (Mystical Maze) 10
Queen Shildorah (Elite) 115 Sanctum of Shildorah 15
Spider Queen (Elite) 115 MelsaurMountains (Spider Cave) 15
Borok the Bloody (Elite) 120 Gadrel Swamps (West) ???
The Ethereal Guardian (Elite) 125 Ethereal Gateway 0
Trogladores Monster (Elite) 125 Jahd Swamps (Trogladores Cave) 15
Storm Lord (Elite) 130 Jeglar Cove 15
Weagr the Frozen (Elite) 135 Frozen Passage 10
The Anklar Minotaur (Elite) 140 Tepal Cave 15
Gorr (Elite) 150 Rarek Dungeon 5
Zovrak the Unicorn (Elite) 159 Zovraks Den 5
Gronak the Merciless (Elite) 170 Dunale Cave 10
Marpolo and Cethedrum (Elite) 175 Marpolo Island 10
Mortugus (Elite) 185 Mortugus Lair 10
Lezhal (Elite) 200 Narkort (North) 5
Fozdon (Elite) 205 Daradom Catacomb 0
The Maletornic (Elite) 215 Maletornic Lair 10
Kozyu (Elite) 225 Kozyu Crystal Catacombs ???
Asura King Vashku (Elite) 235 Vashku 15
Xenix the Chaotic (Elite) 245 Xenix Den 10
Ragnok (Elite) 250 Ragnok Lair 15
The Horned God (Elite) 270 The Horned Lair 15
Sir Ozomond (Elite) 280 Sir Ozomonds Castle 10
Kruxgor (Elite) 290 Kruxgors Lair 15
The Spectral Sabertooth (Elite) 300 Sabertooth Lair 0
Uk Nok Trvon (Elite) 310 Trvons Clearing 10
Devka the Dryad (Elite) 320 Devkas Lair 10
Mar the King of Lizards (Elite) 330 Troodon Lair 10
Craydar (Elite) 340 Craydar Pit 10
Dagoresh (Elite) 350 Domain of Dagoresh 15
Queen Pteron (Elite) 355 Nuzron Caves 10
Semerkhet (Elite) 370 Temple of Semerkhet ???
Stone Sphinx (Elite) 380 Sphinx Lair 10
Warlord Ko Lash (Elite) 390 Halls of Ko Lash 5
Dazmorr the Burned (Elite) 399 Seething Caverns 15
Xinderoth Master of Magic (Elite) 420 Chamber of Xinderoth (Floor 20) 10
Captain Guzak Guzh (Elite) 430 Lonely Isle Elven Ruins 15
Pirate Queen Blackbury (Elite) 433 Pirate Queens Den 10
Stheno (Elite) 440 Stheno Lake (Lair) 10
Dark Vistage of Kreth (Elite) 450 Chamber of Kreth 0
Old One Eye (Elite) 460 One Eyes Compound 0
The Tursas (Elite) 470 Broken Ice Shelf 0
Qana the Dark Wyvern (Elite) 480 Cathedral of Ice 0
Doctor Morbidstein (Elite) 490 Castle Morbidstein (Basement) 15
Unicorn of Dappled Light (Elite) 500 Forest of Ral (Range) 15
Enraged Trillsarin (Elite) 510 Ralthien (Palace) 10
Snake Priest Ahuitz (Elite) 520 Teotal (Chamber of the Sun) ???
Master Shu Zi (Elite) 520 Officials Compound 10
Lord of the Fae (Elite) 530 The Secret Kingdom (Heartwood) ???
Scylla (Elite) 540 Chelonian Cove 10


Spawn time - time when creatures will spawn after they get killed
0 - means that creatures spawn instant after they are killed
5 - means that creatures spawn at xx:05,xx:10,xx:15,xx:20,xx:25,xx:30,xx:35,xx:40,xx:45,xx:50,xx:55,xx:00
10 - means that creatures spawn at xx:10,xx:20,xx:30,xx:40,xx:50,xx:00
15 - means that creatures spawn at xx:15,xx:30,xx:45,xx:00
??? - means that i need your help :D

If u notice some wrong information or some missing information say and i will try to fix as soon as possible.

I also want to say thanks to all people from the Lost Knight guild




All donations are welcome ^^


#860088 Hiding Inactives From Top Rated List?

Posted by BigGrim on 04 April 2014 - 10:11

Hey.

 

Hoofmaster and I have discussed this and agree that Inactive player ought to be hidden. Their totals will still be archived so that in the event of their return, they will be put back where they ought to be.

 

~ Grim




#861587 My Suggestions for reviving the Bounty Board (And this is quite radical)

Posted by Pardoux on 10 April 2014 - 01:49

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#861632 My Suggestions for reviving the Bounty Board (And this is quite radical)

Posted by BigGrim on 10 April 2014 - 08:58

have you ever pvp'd??  i see by your medals you take part in some aspects of your own game, but i dont see any pvp linked medals there... 

 

Yeah, I have a little but generally, I don't have much time to play the game. I always attack back when attacked in PvP. 

 

I do want to write up a Quest for the early levels of the game explaining that this is a PvP game/world and that they have to be prepared. I'd most likely want to link it to Chazz's excellent PvP Tutorial thread.




#860043 New items make the fsp go round...

Posted by cyrus7 on 04 April 2014 - 03:37

Combining Epics would be fun! But that's just me trying to give that old idea a bump to the present.

 

Elemental Blazing Shield (Epic) requires Reborn Elemental Blade of Fire (Epic)
Elemental Shimmering Shield (Epic) requires Reborn Elemental Trident of Water (Epic)
Elemental Terra Shield (Epic) requires Reborn Elemental Earth Hammer (Epic)
Elemental Zephyr Shield (Epic) requires Reborn Elemental Air Javelin (Epic)
Gnarled Scarab Amulet (Epic) requires Gnarled Scarab Spike (Epic) and Inferno Hammer (Epic)
Flail of the Colossus (Epic) requires Mace of the Colossus (Epic)
Gnarled Scarab Ring (Epic) requires Gnarled Scarab Spike (Epic), Reborn Elemental Air Javelin (Epic), and Reborn Elemental Earth Hammer (Epic)



#861386 Mysterious Item

Posted by Lellarell on 09 April 2014 - 09:10

Thank you people. I discovered how it was done. Creature was killed with a group, so the drop was sent to guild store. Then it was tagged. Interesting....




#861305 DEFLECT!!!!!!

Posted by RebornJedi on 09 April 2014 - 00:46

Skill Anti Deflect level 176 was activated on 'BraveKath'.




#861172 My Suggestions for reviving the Bounty Board (And this is quite radical)

Posted by Belaric on 08 April 2014 - 14:53

I don't mind changing the punishment aspect of the bounty board but all hits need to be bountiable. Bounty hunters get a reward for clearing bounties and also should have some risk applied. If you really want to limit the damage that can be done on a counter bounty make it so bounty hunters can only lose 1 level.

Thanks markaaron

 

That is much fairer if you want to keep CB. I think it could be done away with altogether, but that would be a compromise worth trying.




#860750 My Suggestions for reviving the Bounty Board (And this is quite radical)

Posted by Belaric on 07 April 2014 - 02:57

Ok... First, people are not concerned with losing levels. And second, hitting someone who is too lazy to convert their gold into fsp and taking all of their gold will not leave them bankrupt, that's nothing but an exaggeration at best. You want the person that was attacked to chose the punishment (regardless if it's 3, 4, or 5 levels), then it would be fair to take all of their gold as a compromise. They will not be bankrupt... not even close. They don't want to use their own money to set a punishment, what are they going to use?  Imagination? Hopes and dreams?

The person who was attacked wants to feel satisfaction, well guess what, us players who do the attacks want satisfaction as well, and stealing all of the gold is that satisfaction.

 

If you are not concerned with losing levels, why are you concerned about being bountied and losing up to 3? You are not being consistent. If you are prepared to risk losing 5 now - why is an increased risk of losing 1-3 so different? Is it because the current risk of losing 5 is pretty small, and under my imaginary system you see the chance of actually losing levels would be much higher? If this does not clearly indicate that you are concerned about losing levels, then I'm not sure what else does... except your desire to take 100% of the gold, that also tells me you are concerned about losing levels.

 

Because if you were free to take 100% of what people earn all the time, it would be hard to save anything in the long run. Taking all the gold is not a compromise - it is a clear attempt to make it harder for you to be bountied - ergo - you do care about those levels.

 

I have offered compromises - more gold than now via enhanced thievery and MT, drop the gold sink take and funnel all that to the gold hitter - more bounty reward than now - yet that is not enough for you and you are trying to move the goalposts with what amounts to a ridiculous counteroffer - of which I think I have already explained the weaknesses and which only reveals to me the fact that you really do not have a decent argument against this idea, and instead are forced to create a straw man. It also reveals how very much you do not want to actually be consistently punished on the bounty board. You do not want to lose levels. Despite the fact that they can be regained for free with free stam.

 

vastilos "it would be fair to take all of their gold as a compromise. They will not be bankrupt... not even close."

 

You realise that is contradictory on its face, right? If you take all their gold they are precisely bankrupt - you reveal the untenability of your position. You assume savings. Which would not exist if repeated gold hits taking 100% would happen. You are creating an absurd alternative. Why do you want to take all the gold if not to make the act of bountying harder? Why do you not want to be bountied? Because you'd lose levels. You can try to say you aren't concerned, but your entire argument speaks otherwise.

 

You are correct and I will agree with you - hopes and dreams cannot be used to set a bounty - and that is all you'd like to leave your victim, after taking all their gold. Do you want to force people to donate to bounty you? Interestingly drastic position.

 

Do you like the BB dead? Is it in your interests to minimise bounty board activity? It seems so. Why do you, as a PvP player seem to endorse a system that has at its heart an empty and inactive vessel? A dead BB? Is it because, as I suspect, you are actually doing quite well off the board and would rather remain off the board, thank you very much?

 

The person attacked is the wronged party. The attacker makes a choice to try to take a shortcut through the game and gain gold for very little stamina. The victim is due some satisfaction, because, as you admitted, the attacker has already gained the satisfaction of stealing gold. And thank you for coming clean that stealing gold is your satisfaction.

 

And finally - thank you again vastilos. It is important to talk, and to test ideas.

 

And these are just ideas - nothing proven, certainly nothing that is going to be implemented by HCS. HCS own the game and will do as they see fit and what best protects their bottom line, as they should. Maybe some ideas - yours or mine - will make them consider changes - which way we cannot know.

 

I do hope that when they do come to considering changes to PvP they clearly state what their plan is and let the forum community discuss it.

 

I would also hope that any change suggested is done as a trial, and is evaluated on the basis of that trial. Let the community know a change is coming, give a month's notice. Let us know that the change will last for a month (or a week - whatever - but some set period) and reaction to it will be evaluated, and it will be permanently implemented only if the whole community adapts well to it.

 

That would be the safest way to implement a change to PvP - which always arouses strong feelings in the community.

 

Let's see where we are in 6 months on the roadmap!




#860851 My Suggestions for reviving the Bounty Board (And this is quite radical)

Posted by BigGrim on 07 April 2014 - 15:30

Having read the opening post, I like the idea and intent to read through this with Hoofmaster too, see what he thinks.




#860628 My Suggestions for reviving the Bounty Board (And this is quite radical)

Posted by Belaric on 06 April 2014 - 14:50

Ok, so how is the system supposed to work then? Is everyone that ends up on the BB supposed to lose their levels? Remember the punishment in place is already set so you lose double the exp than you would from a normal pvp attack, and you want more? If that's the case, then I want the Master Thief and Thievery to work 100% of the time (so I steal every single gold you're carrying).

Losing double the XP is no deterrent to people who do not care that strongly about XP in the first place, and the PvP community has told us through the years, REPEATEDLY, that they do not care about their levels. This is why those who do not like PvP are told to get their acts together and fight - "Lose 5? It is no big deal - you can get them back." That argument has been repeated on this forum many many times. A group of players has mocked other players for clinging to their levels like scared children. I'm putting the boot on the other foot. If the PvP community does not fear losing levels - let them lose levels in the pursuit of their game. You can regain them (and make gold doing so! LOL!). The rest of the game will feel that a balance has been struck, and the system is fairer. The PvP community has REPEATEDLY said they don't care.... until they do when the threat becomes real. Makes all the previous utterances about risk and losing levels look like shallow posturing to me.

 

At the very least put a sock in it about how the PvP community does not care about losing levels and how they can be regained SO easily.

 

Also - alone of all the aspects of game play - PvP has held itself to a higher standard (and told the rest of us about it - repeatedly) - that PvP play was superior to all other forms of play - that mashing monsters was 'easy' and PvP was harder. How is it harder to attack a player with their pants down and when they are asleep? (Or in hunt sets that are easy to bypass for the experienced PvP player in that range) Where is the superior difficulty in that? Buff activation fails and 2% miss chances occur against monsters too. Where is this superiority, if it is not demonstrated in battle against other players who come ready to play? That is not happening now given the dead BB - and it looks like the PvP community is happy with it that way. Where then is your superior game style?

 

Now I've got that off my chest, I agree that PvP players need more incentive to hit, and more reward for hitting.

 

I have suggested upping both thievery and MT enhancements.

 

I have suggested untying PvP from being a gold sink - as it has been pointed out that the game now has many other gold sinks, and if PvP is not effectively sinking gold anyway, maybe it is not needed. I will put in the caveat that of course the wider community has NO idea how many gold hits are actually taking place - only the PvP community's word for it. There isn't much trust there anymore in that word, especially one that could be so obviously self serving. "No - we're not doing any gold hits - nossir - it just isn't worth it anymore, what with the risk of losing 5 every time!!" Clink clink as he walks away past the empty BB. If HCS can give us the stats I have already said I'll stand corrected.

 

But anyway - and can you see why folk have lost trust? A self policing group that just happens to make its bones by hitting other players cannot be relied upon. Why wouldn't they decide to be a bit lax when it comes to policing themselves? Human nature - I'm not blaming the PvP community for taking advantage and enjoying it - I just think it should stop.

 

Back to the gold sink incentive - sure make 100% of the gold stolen go to the thief - not 100% of the victim's on hand money - as then they would have nothing left with which to post the hitter, potentially. The thief takes 100% of the gold lost, rather than the system now where a goodly chunk of gold gets sunk. That is a huge upgrade on the current system. The victim can't lose 100% of their gold - they need gold left which they can then choose to use - do they want to save it, or use it on a bounty? Even in this system it is clear the thief will not be bountied EVERY TIME - it is not always going to be financially possible. MT activates the player could be left high and dry - which is why MT does not activate that often, but I am agreeing ts activation rate could be upped. They will not always be able to afford to post harder hitting bounties if they lose too much gold - and the gold they spend on bounties is ALSO going INTO the PvP system! Which is a plus, no? IF the victim feels they get what they pay for in this system they may be moved to burn FSP for gold to post with. They may be moved to donate. I think they will get what they pay for. Certainly a lot more than they do now.

 

Also remember this system would increase the gold on the BB. There is nothing to stop current PvP players from enjoying more rewards there by doing bounties themselves.

 

So - up thievery, up MT, no more gold sink take - all the take goes to the PvP player. If gold hits really are not happening then the effect on game economy would be minimal anyway. A bounty system that costs more, but the players posting will be more prepared to pay more if they feel they are getting what they pay for. So more gold can be made on bounties. You lose levels - you gain gold every time you relevel. You are making gold in this system. Is it more than you are making now? Nobody knows. But then nobody knows how much the PvP community is making now.

 

The PvP community loses some levels, gains gold and activity. Has the chance to have active fun again.

 

Why do you prefer the status quo?




#859595 Possible Smasher Medal Changes

Posted by Crzy on 03 April 2014 - 05:45

I have to ask, is that medal really worth the potential loss of levelers in the game? All I can see happening is random hits that people will see as harassment when the PVPer comes back every 24hr tick. I know HCS catered to the levelers when everyone cried and sent in tickets during the medals' release. But one has to wonder if angering the major player base is worth changing the medal back.

 

I'm sure that played a big role in HCS changing the medal so fast anyway.

 

I honestly never seen what the PVPers found so enticing with hitting levelers in epic gear. What challenge is there to beat up on people that don't hit back or bother to buff/gear up? Wasn't this why the PVP Ladder was invented in the first place? To give people the challenge of fighting like-minded players that DO gear/buff up.

 

EDIT: I know this sounds anti-PVP but it's honestly how I see it. I'm all for reviving PVP if it means more players come back or keep playing the game. I just don't want to see an update that kills the small 500 daily playerbase we have now.




#860208 Development Roadmap (Updated 7th Mar 2014)

Posted by WWWolf on 04 April 2014 - 16:11

When you say "Improve Guild Chat", I sure hope you aren't going to place the same filters on guild chat as in Global Chat.  There are times when you do legitimately need to share a URL with a guildmate (be it to the guild guidelines page or one of the many help sites).  Also, it is sometimes rather annoying when players can't type my name in chat with out getting the URL warning...




#858914 Development Roadmap (Updated 7th Mar 2014)

Posted by RebornJedi on 31 March 2014 - 16:03

The game is only 6 yrs old going on 7 Reborn lol and I've been here for almost all 7 " almost " and I can tell you I've seen 2k players as a steady mainline here for my first 3 yrs on 

the game is 7 years old going on 8, but i get your point..

 

from digging through past forum posts, looks like 1400ish was average in the summer of 2011 with around 1750 during a LE in that autumn... the next year, it looks like half that.. was it because of a crackdown on multis, or lack of overall development, or did newer better games come out, or did the lack of a mobile interface push away the average gamer, or did any other handful of reasons happen not just one aspect being changed/neglected that dropped the online player amount.

 

we could assume and speculate all we want, but realistically we have no real proof or numbers in front of us.

 

.. what we need to think about now is the future, not the past..

 

we have to come together as a community and keep pushing for the game we continuous play (for whatever reason).. eventually the cows will start pushing as much as us






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