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pinkdude

Member Since 28 Dec 2013
Offline Last Active Jan 17 2019 16:41

#916427 FSH Update 1493

Posted by Yuuzhan on 21 January 2015 - 23:34

Hello Everyone.

 

Another manual update for users, however lots more fixes including guild UI Parsing, Log Parsing and quick invent.

 

Many thanks to PointyHair!

 

Details below:

 

==Revision 1493 (PointyHair via yuuzhan)==
  # (minor) FS: Update download URL for GreaseMonkey auto-update
  # (minor) FS: Fix view other guilds
  # (minor) FS: Fix Log parser in Chrome
  # (minor) FS: Added ability to quick drop bound items
  # (minor) FS: Fix url of various images
  # (minor) FS: fix regression in gold upgrades
  # (minor) FS: Fix quick invent



#918136 Guild Recruiting ISSUE

Posted by BigGrim on 04 February 2015 - 10:09

Hey Guys.

This has already been fixed.

~ Grim


#918004 bring life back to the game

Posted by Pardoux on 03 February 2015 - 05:48

For this the game will need a lot more free BP Spaces, new players will suffer too much with this.

And...Without Tagged Gear, Arena will be dead VERY quickly, most of the people will hold 3 sets, Hunting, Armor and Defense, only the rich ones will have access to save more than 100 items needed for Arena.

For me, the idea of making some new items impossible to tag is nice.

 

Did you read my post ? ;)

 

Under my suggestion, guilds can have tagged gear up to and including Level 500 - that's plenty long enough for players to realise if they want to stick around and, if so, actually WORK at upgrading their character - bp / stam etc etc

 

There are ways of doing this without ever donating a penny to the cows - some EOC players pride themselves on never having donated.

 

The game is too easy at the moment, and the vast majority of the gear is worth DIDDLY squat.

 

As for arena, your concerns could easily be "fixed" - have a pool of gear that is available for all players to access - gear that the arena provides - gear that you mix and match from. That removes any need for players to have massive bp's just to participate ...

 

There's




#917965 Chompers and Dark Friends!

Posted by jinks on 02 February 2015 - 22:14

For me , it's nothing to do with profit, I didn't participate in this event.

It's to do with doing something..do it right, or don't do it at all.

HCS run a business, they should stick to the timescales THEY set out, they should do what THEY say they will, ie release certain critters, not miss some and add others.

If you can be bothered go back and check the 2x event, I stated in there they shouldn't extend it much as it's supposed to be a limited bonus event.

People always try to spin negative comments into, you're only moaning because you can't make as much fsp...some people just care about the way the game is handled and run by its owners, who IMO do not seem to give it as much care and attention as they should.


#917959 Chompers and Dark Friends!

Posted by yotwehc on 02 February 2015 - 21:04

To err on extending an event is far better then to cut it short? Odd so many are upset it doesn't end on time? Because the value of what has been farmed will continue to decline? Not too many complained when 2x events and such were extended. Aside from hurting the profit margins of some, don't really see much harm?


#917924 FSH Update 1493

Posted by Yuuzhan on 02 February 2015 - 13:33

As I am unable to edit the main issue list at the moment could people please post issues here for the time being thanks.

 

How many people are effected by the problem of losing settings? If you clear your cookies and/or browser history, for whatever reason, there is a very good chance that FSH settings will go with it. There is a possibility that 3rd party security software may be clearing this data for you without your knowledge. Equally I have seen misconfigured browsers fail to retain this data between sessions. If it is a major problem effecting many users it might be worthwhile tracking down the exact cause. Given that I am unable to reproduce it I suspect it may be isolated incidents.

 

How many people use the online players list and why?

I might be expriencing this, but havent looked closely.  I know every time I visit the Chat page, the "seen messages" highlighting always resets.  Ill try to look closer tonight.

 

Are we going to be able to queue composing potions in the next update? I have seen your bio and see there is a way that this

can be done.

Are you talking about my composing order tool?  If so the only way that this queues is by giving a static text string to the user to paste on a forum.  I then go into the forum and process the "Queue" (also known as posts) of orders 5 at a time :P

 

Also that tool is completly open source (html format, no server side scripting) so anyone can open up the code and confirm this :)




#917814 FSH Update 1493

Posted by PointyHair on 01 February 2015 - 11:49

Are we going to be able to queue composing potions in the next update? I have seen your bio and see there is a way that this

can be done.

Err, dunno what made you think that. I just list my pots so that guildies can order them.

 

It's a great idea, but I think it would be seen as automation. First let the cows know, and get their permission, before putting in as a feature.

 

It would be seen as automation, but i'm pretty much 100% sure that it's already happening ...

 

I think it depends how you expect it to work. I'm currently thinking about optionally removing the confirmations around instant finish and discard. This could be extended to a "fast instant finish" and "fast discard option" that prevents the page refresh in the browser but I'd have to check with the cows on that one. Maybe a "create all" button as well.

In terms of queuing, we could tell FSH which template you wanted to use so that it came up as default when you go to the composing page. Once a pot has been made it drops off the queue and the next one becomes the default. This is new functionality so there would need to be overwhelming support from the community to make it happen and would be a medium/long term effort.

We don't have any telemetry available so we have no idea which functionality is being used and which isn't, other than that which we ourselves use. One of my priority tasks is to remove unnecessary functions in an attempt to slim down the code base to something more manageable. At the same time trying to conform it to using common techniques. As you can imagine over the years with several developers adding bits there are many different techniques in use, some more efficient than others.




#917571 Chompers and Dark Friends!

Posted by BigGrim on 30 January 2015 - 17:04

Thothmes the Wrathful (Legendary) <<<< Why? Curious, given the still flooded amount of the Carapaces in game (Only item in demand from that LE)


As he is part of the Friends of Morbidstein legendary group. They've not been out in donkeys!


#916671 next cave event

Posted by BigGrim on 23 January 2015 - 15:51

Ah! So they WERE cave potions. Those three LEs are Cave Exclusives.

Thanks! To the Caves with them! AWAY!


#916306 Zombie Yeomen IV

Posted by BigGrim on 21 January 2015 - 17:30

I'm not for hiding the Top 100. It solves nothing and causes new issues IMO.

The amount required to gain an extra chest would be 4 or 5 times the Ruby qualifier. I disagree with tiered ideas as it essentially looks like punishing those who have more stam.


#916247 Zombie Yeomen IV

Posted by Uncle Beg on 21 January 2015 - 03:01

Here's just an idea.

 

Remove Top 100 and replace with this.

 

As Global Event, all players that qualified will get the prize as mentioned.

 

For additional personal reward,

at 15,000 kills get 1 potion;

at 25,000 kills get 1 potion;

at 50,000 kills get 1 potion;

at 75,000 kills get 1 potion;

at 100,000 kills get 1 potion;

at 125,000 kills get 1 potion;
and so on
 
This will encourage people to go for the kills.



#916072 Global Chests should be updated?

Posted by BigGrim on 19 January 2015 - 17:41

Because they might not have the stamina to use the higher doubler effectively but they still pushed all their stam for 5 days into the event. Not gonna give them a potion option that is worthless to them if they put all their effort in.

Now, this has been mentioned before and shot down. The potions are staying as they are.

*Locked*


#915826 Helpful advice on Global Events (GE)

Posted by Egami on 17 January 2015 - 14:39

Where to hunt*:

 

Before getting too far in, I thought it would be good to edit in BG's confirmation of the required size of realms for spawning to occur and the relevant level at the beginning:

 

10 x 10 is correct. Bear in mind, this INCLUDES the borders of the realm. Global critters spawn in Realms of level 25+.

What follows is a general list of "preferred" hunting grounds provided by many players throughout FS. The relevance of the "Just Elite" or "no creatures" (where noted) is simply because a player will not have to worry about hitting something else while using the number key to smack.

 

Ramdal Caves: Level 25 and the lowest level place they start spawning. Not my favorite, but it does cost less via portal to get here.

Iluore Dragon Pit  level 92: 10 x 10 (no creatures listed). Thanks out to Rexarr.

Tepal Cave (Level 140): Just Elite.

Rarek Dungeon (Level 150): Just Elite.

Kozyu Crystal Catacombs(Level 225): Just Elite.

Vashku (Level 235): Just Elite.

Ragnok Lair(Level 260): Just Elite.

Trvons Clearing (Level 310): Just Elite. Thanks out to yghorbb for the info.

Sphinx Lair (Level 370): Just Elite... thanks out to yotwehc for the info. BG's favorite spot.

Xinderoth's Library (Level 421): No creatures. Thanks out to ironlegs for the info.

Key Lock (Level 460): No creatures. Thanks out to yotywehc. Quest locked. justinian9 suggested the area right before it that also has no creatures: Compound Gate

Ralthien (Dark Corner)level 510: No creatures listed. Thanks out to TobiasRagg.

The Secret Kingdom (Keep): Level 530. Thanks out to crippla for the info.

Darkwater Lighthouse (Lower) (level 533). No creatures. Thanks out to ironcire. BG said it's quest blocked.

Satero Residence (level 930). Just Elite. Thanks out to zizzwyly.

 

*Please note on the above areas:

 

Sometimes the fact that an area is "quest blocked" is noted. After some careful thinking, I decided this is irrelevant for the general idea of the post.

 

My personal advice (since I don't have the necessary knowledge) is: Be sure to check your quest book (on left-hand sidebar under Character). If you are a player that tries to avoid doing quests, then simply avoid the areas near where a quest is necessary or ask around (or in this post). Not all of the above areas are my personal preferences. However, I ended up deciding to NOT exclude areas that "may" be quest blocked. 

 

Global Booster:

 

On the left-hand sidebar under Upgrades (thanks out to Scoops1972 for correcting), click on Loyalty. Here you may find various potions for gold or Loyalty Tokens (I personally suggest purchasing for gold) for Global Booster.

 

This works like Doubler, but the nuance is pretty important: Global Booster ups the number of kills registered for an equivalent stam usage. This makes Conserve useful. HOWEVER, do NOT hit regular creatures while this buff is active. It will drain your stam like Doubler but it won’t do anything for your kills.

 

Besides the loyalty section, there are other various potions available with this skill in the Auction House (AH) if you select it in the “Grants Buff” drop-down and is also an option via Composing.

 

This pot will help you get more more kills at a stam cost that is equal to the extra kills. However, when your conserve activates, you will get the extra kills at zero stam cost. 

 

“Essential” buffs (or potions**) to use:

Conserve

Lightfoot

Animal Magnetism

Reckoning

 

Other possible buffs/potions to use:

 

Summon Shield Imp- If you really care about your Kill Streak (KS). Crud happens, lol.

 

Unbreakable- If you care about your gold. This is relevant to "avoid" repair costs to a "large" degree. Also see the Item Use section further down for additional advice.

 

If you compose, these are highly recommended on events where frag stashes are dropped by the global creatures (please note that there is some additional info on this a bit lower down***):

 

Find Item (FI)- This is player-goal and GE dependent. Useful in frag GEs IF you compose.

 

Lady Luck- This runs in tandem with FI.

 

**If you are using potions (pots) then you should consider the following. Keep in mind that Global Booster is only available currently as a pot

 

Distil: This will increase the power of your pots. It should "theoretically" be used before drinking any pots. 

 

Brewing Master will allow your pots to last longer. You need to decide whether this is relevant or not based on how long you will be smacking. With current maximum level 175 buff (not including the potion) a 30 minute potion will last 57 minutes when drunk after this pot is activated. 45 min = 85 and 60 min = 113. 

 

In most cases (if you are planning on smacking for more than half an hour, you need to be aware of what is better for you), as soon as you are done drinking ALL your pots, you may want to deactivate both Brewing Master and Distil in order for Reckoning to work "better". 

 

-Thanks to yotwehc for making me realize the above clarification was probably key (o0

 

Item use:

 

Since most GEs are level 25 creatures, it may be convenient to minimize the number of items worn to have stats enough to one-hit but fewer to save on repairs.

 

You need to weigh the importance of your KS and consider how efficient you are in paying attention to your tick in order to switch for your stam-gain items at the appropriate time.

 

*** FS options for when there are frag stash drops from global creatures: 

 

You should know that there are two options that may be important for you under Character, then Preferences then User Interface. At the time of this edit, both are the last two under Miscellaneous at the bottom right of this screen.

 

1st: Auto Open Fragment Stashes: When you are smacking the global creatures that drop frag stashes, this will automatically open those stashes. The fragments go to your composing frags stash. This is extremely handy since you could have only one bp space open and it will suffice for your smacking. Since items are currently bound, I have had a hard time understanding (though there could be a reason current OR FUTURE) why you wouldn't have this box checked. 

 

As of this edit, I can say that my investigations have shown that it opens only those stashes received as drops. I hope this continues that way. In other words, according to my experience, it does NOT open anything taken from the Item Mailbox. This is relevant because it means that if you find a frag stash in a chest somewhere, it is not opened when you take it from your Item Mailbox. It also does not auto-open the Frag chests given as prizes in some GEs. I would hope this NEVER changes because, though the Frag chest prizes are currently bound, the chests found in the realms that require a key and contain Frag stashes are not. Some may prefer to send to Guildies or sell. 

 

Since the above has not been confirmed by HCS and "could" change, I'd suggest using this option ONLY during the frag GEs and deactivating (unclicking the boxes) afterwards, just to be safe. 

 

2nd: Hide Fragment Stash Logs. The only thing this really does is alleviate the pressure on your log. What it means is that you will no longer receive log messages telling you how many frags you receive when you open a frag stash. 

 

Any further discussion with expert opinion on adjustments is appreciated.

 

I tried to make it as simple as possible for all levels and also with a view towards it attempting to be “ever-lasting” (willie wonka reference). Hence, I wasn’t too interested in listing possible pots, ie., check out how vague I was on the Global Booster.




#915512 Buff Master

Posted by BadPenny on 15 January 2015 - 19:37

It's funny, the guild master buff does work when casting buffs on oneself.... 

 

Maybe I shouldn't have said anything....




#915360 Buff Master

Posted by cyrus7 on 15 January 2015 - 02:11

You can cast Buff Master on yourself.

 

What it means by "does not work on self" is if you have Buff Master active, and then buff yourself with other stuff, you do not have a chance to save stamina on the activation of those skills. It only has a chance of saving you stamina if you are buffing other people while Buff Master is active. 






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