It's Defense percentage (%), not the rating (Numerical Value). Look at the Melee/Ranged/Spell Defense % under the ratings, they should all decrease by 5%.
(eg. 28% Melee Defense -> 23% Melee Defense)
The actual % value is what matters.
12 March 2014 - 04:26
It's Defense percentage (%), not the rating (Numerical Value). Look at the Melee/Ranged/Spell Defense % under the ratings, they should all decrease by 5%.
(eg. 28% Melee Defense -> 23% Melee Defense)
The actual % value is what matters.
08 March 2014 - 19:55
I usually have to gather about 5500-7000 of a material at a time to fully utilize the crafting booster. I may be able to store it but I'd like for it to not take up so much of my sacks and space. I agree with your suggestion though, it shouldn't hinder the game play in anyway if the duration and cost were reduced in respective ratios.
(I believe that you can stack boosters for an increased duration.)
03 March 2014 - 18:42
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03 March 2014 - 01:46
How about if someone needs an item, it informs the whole party with a message asking if they agree to the "need" from that individual. If at least 2 other members agree (60% of total votes, including the individual), then he will receive the item, if they don't, it'll be considered as a "greed" roll?
2-3 members: 2/2 (100%) or 2/3 (67%)
4-5 members: 3/4 (75%) or 3/5 (60%)
01 March 2014 - 02:03
You can drag the item from your inventory onto the plot to speed up farming.
Ex. Double-click plot (rake), drag and drop compost (optional), drag and drop seed, drag and drop watering can.
I know that this doesn't exactly solve what you're suggesting, but it'll help in the mean time.
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