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Gutie

Member Since 18 Dec 2012
Offline Last Active Jun 19 2023 00:07

#968618 PVP Seasons as a Global

Posted by Mister Doom on 11 September 2016 - 06:53

Thank you very much wil72, I like your posts speaking the truth. We always need to remember the disgrace of a system called BLOOD, almost destroying pvp if not for Hoofmaster coming and stopping it.

 

Kind of uncalled for to call my old concept a 'disgrace'. I put an immense amount of thought into that concept.

It was also based around the idea that xp loss was going to be scrapped. (to be clear, the idea to scrap xp loss came before the 'Blood' concept was formed)

 

 

It's ridiculous this forum, it truly is. Leos is putting forward an idea for an implementation of a pvp global, to fit in with the rotation of the other global events. Some people though...  "We must have consequences!" (would kill the event) "We must have no opt-out!" (would kill the event) "I must have your first born child and all your base are belong to us!" (lol)

 

You must realise that an idea such as this would be the only viable way to 'do' a pvp global.

The simple fact of the matter is, there is a LOT more people that do not like pvp (the current attacker=win system that FS has anyway) than there is that do.




#968573 PVP Seasons as a Global

Posted by Leos3000 on 10 September 2016 - 17:01

I have no gold and use a distilled Resilience Pot. Where then is the "consequence" in your PvP Global?

 

Cheers.

 

wil72

You have normal PVP if you want consequences... This does not replace that like it tried to in the past.

 

Globals are events where the community works towards a common goal, while still competing with each other for top spots.




#968575 PVP Seasons as a Global

Posted by Artzik on 10 September 2016 - 17:24

Sounds good

PVP seasons was best thing that had happened to this game in years, and the biggest mistake in years was to discontinue developing it :)




#968552 PVP Seasons as a Global

Posted by Leos3000 on 10 September 2016 - 14:36

Would taking part in this wipe out my PvP protection?

 

If having your normal pvp protection stay in place would get more interested in participating in the global. I am for that since this is a different game aspect.




#968543 PVP Seasons as a Global

Posted by Leos3000 on 10 September 2016 - 14:15

I had a lot of fun with this aspect of the game last year, and it was scraped, but was suppose to come back as a global. However The cows were not sure how to do this so it has been delayed.

 

I want to lay out a simple yet detailed way to get this aspect into the game.

 

 

1st and very importantly there has to be a new preference to Opt In/Out of these types of Globals (while I would like to see the whole community participate I realize some have no desire to and do not want to be forced to)

 

 

 

Next is the Format of the Global. These are the Parameters to put in place to make the global fun for all:

 

- Every attack will cost 50 stamina (with a new attack type Global)

 

-There will be a 5 min time limit in between attacks

 

-There would be a skip option at a cost of 50k gold. (skipping causes you to wait another 5 mins for an attack as it is treated as your 5 min interval for an attack)

 

-The Global should last a total of 1 week

 

-To keep the attack system simple you get +1 point for a win(attacking or defending) and -1 point for a loss

 

-Every attack will add 1 point towards the global total and count towards the players Global qualification

 

-No XP loss in these attacks

 

-There will be Gold and durability loss

 

-Seasons attacks are not Bountyable (thought about an auto bounty system, but want to keep it simple for now)

 

-Your opponent is choose by the system each time. The system chooses a player at random that is +/- 25 ranks of you in the Global.

 

To give more detail to the above parameter if you are currently ranked 50th in total points in the global your opponent will be anyone regardless of level who is between the ranks of 25 and 75 at the time of the attack. This keeps any single person from being farmed and means everyone has the same amount of targets to hit. It will probably also mean the higher you move up the ranks the more often you will have to defend an incoming attack.

 

-Since this is a Global for attacking the only buff that should not work is Deflect. As this buff would hinder the community from getting to the global totals.

 

 

Rewards:

 

All of the rewards are already in place in the game so this should be pretty simple for the cows.

 

-There would be 4 tiers to the global. Bronze, Silver, Gold and Crystal

 

-Each Global tier would be 10,000 attacks.

-Bronze @ 10,000

-Silver @ 20,000

-Gold @ 30,000

-Crystal @ 40,000

 

Individual Tiers to qualify would be:

-Bronze 50 attacks

-Silver 75 attacks

-Gold 100 attacks

-Crystal 150 attacks

 

Bronze gets the Bronze rank seasons chest

Silver gets the Silver  rank seasons chest

Gold gets the Gold  rank seasons chest

Crystal gets the Crystal  rank seasons chest.

 

Extras:

 

-Top 100. Place in the top 100 and get 1 extra Crystal Chest Also credit towards progress of top 100 global medal

 

-Top 20. Place in the top 20 and get progress towards the Tyranny medal (being ranked in the crystal league)

 

Top 1 or 1st in the event. Get credit towards the PVP mastery medal.

 

 

 

 

 

*With all of these in place I think we can have some great PVP gloabls and increase game activity




#968534 Fallen Sword's Economy

Posted by RebornJedi on 10 September 2016 - 06:14

Half of the economy can't be discussed due to Terms of Use.. what a bummer... the cows could really do with suggestions and thoughts on the issue..


#968380 Fallen Sword's Economy

Posted by BadPenny on 08 September 2016 - 22:08

Let me try to edumacate you :)
 
1.  It's supply and demand.
2.  A lot of guilds are stable and with plenty of gears. Therefore, players don't need their own gears anymore.
 
Class is dismissed :)

ILY B2L :)


#968320 Fallen Sword's Economy

Posted by yodamus on 08 September 2016 - 15:22

What is wrong with fallen swords economy ? 

 

 

 

i understand lower fan base is part of the problem 

 

not part of the problem..it is the entire problem..fewer players playing is hurting all apsects of the game..really need to concentrate on ideas to keep newbies around..dq helps..but is not the answer....most anybody that has played for years does not need any of the gear for sell...newbies dont stay long enough to buy anything,  or they join a guild that has everything for them..therefore no need to buy anything from ah..

 

..heck i cant even sell se drops for 10k gold..things that use to sell for 2-3 fsps..that is a major crash in value..epic chokers are getting near worthless..we need new players..quickly..advertise..advertise..advertise...when i look for new games to play..i see eldevin at times..but never see fallensword..no wonder we cant get new players..cant find..cant play....again, someone needs to advertise this game..




#968318 Fallen Sword's Economy

Posted by Uncle Beg on 08 September 2016 - 15:19

Let me try to edumacate you :)

 

1.  It's supply and demand.

2.  A lot of guilds are stable and with plenty of gears. Therefore, players don't need their own gears anymore.

 

Class is dismissed :)




#963134 Loyalty Rewards Update

Posted by BigGrim on 09 May 2016 - 10:09

How about this...

U could transfer at a fixed rate, your
Loyalty points into.. lets say arena tokens.. or ladder points.. ??

 

Nope. If you want those points, play those parts of the game. 




#961933 Loyalty Rewards Update

Posted by Mister Doom on 07 April 2016 - 13:05

So, the existing BM300 (pre-distil) potion is already far too powerful?

 

I'd give you a shovel but it looks like you can dig yourself a hole just as well without. ;)




#961931 Loyalty Rewards Update

Posted by hittokiri on 07 April 2016 - 12:46

 

Extend lvl  300  Far too powerful. 75% increase to potion duration? Not likely.

 

extend works on buffs duration, not on potion duration

 

brewing master 300 (Potion of the Brewers Art) increases potion duration




#961634 Loyalty Rewards Update

Posted by Mister Doom on 01 April 2016 - 20:48

The enormous stockpiles of arena tokens make me very jaded towards arena related stuff.

 

If some people wanted they could instantly crash the prices of arena items anyway.




#961630 Loyalty Rewards Update

Posted by iceman66 on 01 April 2016 - 20:32

I also think that some of the older loyalty potions need to either be upgraded or eliminated as they aren't relevant anymore.  For example: Courageous Draft, Adventurer Elixir, Auspice of Ancients, Scholars Draft, and Sacrifice Potion. 




#961628 Loyalty Rewards Update

Posted by iceman66 on 01 April 2016 - 20:21

I've created this thread to gives everyone a place to put down their ideas.  When the Loyalty Rewards section was introduced, it was intended to give those players who have donated an added bonus for their dedication to the game.  Almost every game has a section for donating players.  It's a great way for people to feel appreciated for continued support of the games they love.

 

What I'm proposing is the addition of more options to the Loyalty section.  I honestly feel that if people had access to more "loyalty" items, donations would probably increase more which is always a good thing.  Here are a few options of what I think should be added and I encourage everyone to put down their ideas.

 

Overkill 500 - 800 Allegiance Tokens

Overkill 1000 - 1600 Allegiance Tokens

Doubler 1750 - 300 Allegiance Tokens

Doubler 2000 - 600 Allegiance Tokens

Animal Magnetism 450 - 800 Allegiance Tokens

Distil 200 - 1600 Allegiance Tokens

Extend 300 - 1000 Allegiance Tokens

Light Foot 1500 - 1000 Allegiance Tokens

Nightmare Visage 350 - 700 Allegiance Tokens

Nightmare Visage 500 - 1100 Allegiance Tokens

 

That is just a few options, and I'm sure people might have issues but that is what forums are for. Please be considerate with your opinions, and let's keep this on track.

 

 






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