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Gutie

Member Since 18 Dec 2012
Offline Last Active Jun 19 2023 00:07

#964506 Upcoming Double XP Event!

Posted by sweetlou on 17 June 2016 - 02:50

I love the concurrent flash sale on max stam, kind of a cheap revenue tactic, but I see this game getting milked for everything it's worth at this point! Hoof's too busy to develop. Let's enjoy the game that we have :D




#964498 Upcoming Double XP Event!

Posted by Pardoux on 16 June 2016 - 23:06

BG I am more than grateful for the warning and look forward to the event but just wanted to ask if your confident of no major lag issues? Just I know it can be an issue and wanted to ask early without dampening the optimism. :)

 

LOL - you'll get the stock "we'll do our best to minimise lag" comment and there'll be times where it's like wading thru molasses with 1 leg ;)




#964495 Upcoming Double XP Event!

Posted by Josh1404 on 16 June 2016 - 22:37

BG I am more than grateful for the warning and look forward to the event but just wanted to ask if your confident of no major lag issues? Just I know it can be an issue and wanted to ask early without dampening the optimism. :)




#964191 Donations - and multiple currency options

Posted by BigGrim on 09 June 2016 - 10:46

Hi there.

 

This is not something we are looking to implement at this time.

 

~ Grim




#964182 Donations - and multiple currency options

Posted by sweetlou on 09 June 2016 - 05:25

Where's that list of never gonna happen?




#962824 Its all TOM's fault

Posted by wazzimoto on 30 April 2016 - 02:03

Guilds that have been completely BANNED being allowed to show up on GvG Ladder....or any other Ladder for that matter........

 

Guess what?

 

 

 

 

 

TOMS FAULT??  :rolleyes:




#963477 Game Update v2.88

Posted by Hoofmaster on 19 May 2016 - 23:38

Hoof, always great to see you spending valuable time on the game! Thanks for the updates. Can players expect any type of resurrection of Seasons or any substantive addition to the game like a mobile platform?

 

We have the mobile version in the works, but it is a massive project. We'll be posting up the next list of upcoming updates next week - at the moment they are focused on smaller, more regular improvements as I think these tend to work better overall for the game.

 

The issue with the medals in the news is definitely fixed as well now :)




#963411 Game Update v2.88

Posted by sweetlou on 18 May 2016 - 01:35

Hoof, always great to see you spending valuable time on the game! Thanks for the updates. Can players expect any type of resurrection of Seasons or any substantive addition to the game like a mobile platform?




#963476 Game Update v2.88

Posted by Hoofmaster on 19 May 2016 - 23:27

The new medals listing is showing the same names (for the same medals) in more than 1 listing.

 

For example, I have been listed for all my top 100 medals in all medal listings since the update.

 

The list will never get shorter  that way :(

 

Oops - fixing this now - it isn't marking the medals are shown correctly at the moment so it's re-showing them again instead of the next in the list :(




#963472 Game Update v2.88

Posted by Lahona on 19 May 2016 - 21:02

The new medals listing is showing the same names (for the same medals) in more than 1 listing.

 

For example, I have been listed for all my top 100 medals in all medal listings since the update.

 

The list will never get shorter  that way :(




#963428 Game Update v2.88

Posted by Lahona on 18 May 2016 - 15:32

I like most of the upgrades, but the medal list seems a bit retrograde. Wasn't it player feedback that got you to cut down the size of this list in the first place? I recall a lot of complaints that very long medal lists made it very difficult to find any other information in the tavern rumours.

 

It is a much more condensed list style this time, but (1) it still dominates the rumour archive and makes that unwieldy and (2) it is such a dense list of names that I'm never going to scan it for players anyway (and I doubt I will be unique in that).

 

Wouldn't it have been better to displaying a managable fraction of new medals (selected at random) rather than displaying all of them in a way that effectively makes the achievement invisible?

I think the original medals listing broke the news page, hence the shortened version which only increased the backlog.

 

I knew it was backlogged, but not THAT backogged ?

 

  Ruby Top 100 AlexLouis, AriaPro, AssassinUK, Azarek, Bleltch, bryllo, dangme, datman67, delver, dowuones, EvilTrace, Ghafla, Heelander, HitcHorus, iut044, JMJaxx, jonathan69, jr1093, kalish, kathmon, LadyMo, LordSly, LuxFerre, mary4ever, meroving, Mysteryess, nikec7590i, oucho, Pardoux, purebreed, radon23, robinhood2, Rowbeth, ruffdogg7, shwazemoto, sttawnaes, thornus, tiggertess, Undjuvion, UTABONES, vamunre, vayu, WindBattle, Y0DA, yadiday, Zarg0r, Zevious, Zokanta

 

Heck, I'm almost Diamond now, which means the backlog is 9 - 10 months or so ... dunno why you just didn't wipe out the backlog and start with current medals earned..

I suspect once the backlog gets caught up with using this listing style there will be far fewer medals gained each day, making it far easier to read.

 

Good update :)




#962599 Increasing BB activity :)

Posted by sweetlou on 25 April 2016 - 04:27

Has bountying people on the ladder been removed at least?

Yes.

 

Large stam reserves also determines the outcome of a drawn out pvp fight.

 

Sorry but 30 people with a few thousand max stam will never outlast a dozen or so with tens of thousands of maxstam, they always will need to call in bigger people who can hit the bounties when they run out of stamina in a drawn out fight after blowing their stam in a two day or so burst of smashes, especially if they aren't all in range of each other to directly hit one another. 

Stam doesn't have as much bearing as you may think, not now. A stam banks only real depletion is from 100 stam attacks, since potions and the buff market can absorb most of the stam costs of buffing oneself. Just one more example of how Super pots have negatively impacted the game.

 

I've never refuted the the absurd composing potions being an issue. TBH I wish we could only use casted buffs maxing out at 175 being the only thing, and potions not even be a role in pvp. Then you would see a more reliable factor in skill and support of allies determining outcomes. But we both know that would never happen, so we're stuck with it. 

Here we agree. It's like when the devs reneged on never adding PvP Protection, skill levels for the longest time were deemed maxed at  level175, even after players could have cast more. Buff Enhancer, ironically a composed potion only skill changed all that, especially when distilled. Casting 192 skills changed the dynamics pretty good but was nothing compared to the whopping 580SH(composed) or a 403KE(composed) and other possibilities. Ladder potions and especially Globals are even more game breaking!




#962555 Increasing BB activity :)

Posted by hittokiri on 23 April 2016 - 19:28

first getting removing composing from pvp then better talking for adding extra reward, then it will be fair skill level fighting with buffs

 

we not needing now adding reward for cowards who using crazy high level composing for smashing players, if player offline on BB he will not standing chance against cowards who using crazy high level composing because target can only getting low level buffs

 

That poor target can: A) use composing buffs or get them or B) not hit players. 

 

Edit, lol... that little figure was just "B" but I just have to leave it, rotfl.

that is difficult egami, I have never seen a player drink potions while he was offline B)

 

to not hit players reduces the board activity and topic of this thread is Increasing BB activity




#962595 Double Composing XP VII!

Posted by Mister Doom on 25 April 2016 - 02:57

The Hours/Minutes/Seconds on the composing page countdown when an event is active has already been asked for, (by me) Grim has already talked to Zorg about it.

 

It's on the magic 'to-do' list.




#962519 Upcoming Updates!

Posted by yotwehc on 22 April 2016 - 21:01

I have been asked by another player to ask if there could be an optional toggle for this:

The Ignore function for player logs will also apply to Global Chat.




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