Hi there.
I'm afraid this is not something we are likely to implement, no. The idea is to hunt for the frags yourself. This is why there's no means of selling or trading Frags and why all Frag Stashes are bound.
~ Grim
Posted by BigGrim
on 25 January 2016 - 11:31
This whole attitude about epics that the cows and players grew overtime that everyone should be able to have epics is just absurd.
Actually, the whole point was these would be available to every Guild who put the effort in. They are not about a few Guilds dominating for profit.
Posted by Pardoux
on 17 January 2016 - 05:20
I posted a thread about Titan Hunting and showing which guilds were on cooldown
(https://forums.hunte...ion-suggestion/)
against specific guilds but a better suggestion for the same was brought up by HITTOKIRI so I've asked for my thread deleted or locked and I'm reposting the suggestion but using HITTOKIRI's idea instead of my own ...
To paraphrase ...
Guilds on cooldown should be shown on the Titan Rewards (http://www.fallenswo...md=titanrewards) against the relevent titan(s) as all titans are listed there.
I think this suggestion is much better than the one I made.
Now I know this isn't exactly important, but it may encourage more folk to try this activity, if they know that the speediest guilds can't compete against them and that they then actually have a chance of making progress.
On the flip side, I realise that perhaps not hunting against the elite means you won't improve your skills as fast as otherwise, but with all the allegations of scripting, there are certain guild(s) that I would prefer not to waste buffs and potions on, knowing that I've got a snowballs chance in hell of getting anywhere.
Posted by
Egami
on 13 January 2016 - 16:25
I'd be against this. I don't think the majority of Guilds in game are positive for the game in terms of new recruits.
It's just my opinion, but I think it's important for people to learn about the game and find their place. Personally, I offer space to all new players and encourage them (and even give my opinion) on Guilds that they might find more interesting based on which Guild aspect they are interested in.
As for the booster pack... definitely not. Think about it: I got 41 levels in the double XP. Now with uber pots, I get 8. Booster packs set up for failure and new players already have a lot of bonuses that they don't understand.
Posted by rowbeth
on 14 January 2016 - 20:13
Got to say that Imp is completely the wrong place to do this. The big problem there is that neutering the Imp means that every so often you lose 20% of your damage while you rebuild DD. Now, either levelling is too easy and you don't care about the 20% so the Imp is irrelevant, or levelling is closely balanced and losing 20% is a major penalty.
I'd also say that "challenge" is not the same as "risk" or "penalty". Making people die more often does not make hunting more challenging, it just makes it more costly. To be more challenging, players need to have to devise new strategies to be successful, and the only real option for that is to have to acquire multiple combinations of equipment to be able to overcome multiple difficulties; that would make people plan ahead and acquire the different equipment combinations they will need for their hunts.
But there is not much challenge in finding 4-5 different sets that you use for 1000 levels, so you will need to have those sets being upgraded reasonably frequently, and that in turn means that HCS would need to find the time to develop *many* more possible equipment combinations filling in the large gaps we currently have between new sets at high levels.
Now, do we really want HCS spending their time constructing multiple set combinations every 100 levels or so? And do they have the time to do that? We had 6 months last year where there was a lot of complaints about not enough content release. That won't get easier if they have to provide more sets at a much greater rate to go with that content.
In the end, you won't create more challenge by taking things away. You will only create challenge by putting more new things into the game. Personally, I think we have to be realistic about the fact that innovation gets harder over time.
Posted by Pythia
on 14 January 2016 - 01:09
After reading about the need for more of a challenge and reading the options, might I point out the 2% rule and the fact I get tired of it kicking in at all the wrong times.
I still die, the game is still a challenge, I still have to think, I'm still having fun.
Those of you that need a challenge, please look in the mirror and ask yourself what you really want before you work at turning my gaming world on its head.
Posted by yotwehc
on 14 January 2016 - 01:01
Posted by
Egami
on 14 January 2016 - 00:27
Making the game more "challenging" with regard to hunting mobs has been on my mind a lot. For the last few months, I've been in agreement with the old school idea of having to actually switch sets in an area.
In the last few weeks, that's gone out the window in my head.
For the most part, a few people complain about the lack of needing to think (which I agree with) and the blasé aspect of what I call "1-8, r". Really, I'd focus on "few", myself included.
What I begin to think is that the majority of FS players are not interested at all in making hunting more difficult. This is a completely simplistic game.
My internal question to all those clamoring for "challenge" is: would it really help the game? I'm doubting it more and more. For me, I don't think the answer in FS has anything to do with that. Challenge, for good or bad (and questionable), is found in other FS game aspects.
Posted by Hoofmaster
on 13 January 2016 - 22:27
Not sure about this - maybe something along the lines of 'Open Guilds' might work tho, whereby the guild specifies some additional requirements for joining and players could just join and instantly become a member (guilds would need to enable this to allow it). Just thinking out loud, but might be a good way to get new players into guilds and feel like part of a team more quickly ![]()
Posted by BigGrim
on 08 January 2016 - 10:56
But I think the idea of "Current Stamina Potions" could work if done well enough, maybe as rewards for few Globals, PvP Seasons Events or HCS Gifts....Nothing close to inventable tho.
All those potions would is make you spend stamina now, to save the potion for the XP Event, or for emergency cases.
MOBILE SITE | TERMS OF USE | PRIVACY POLICY | COOKIE POLICY | REPORT SPAM | PRESS | CONTACT US
©2013 HUNTED COW STUDIOS. ALL RIGHTS RESERVED
Find content