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tharzill

Member Since 30 Dec 2012
Offline Last Active Dec 01 2018 02:31

#918400 FSH Update 1493

Posted by BigGrim on 06 February 2015 - 11:25

HCS then decided to ban all scripts except the FSH + allow private scripts (approved) !!!


No, ALL scripts are banned except for the Helper. I don't know what this "approved" private script nonsense you're talking about is, but it is just that. Nonsense.

The ONLY script allowed in Sword is the FSHelper.

Now. This is a feedback thread for the Helper. No more derailing it with "Ban the Helper" posts.


#917911 FSH Update 1493

Posted by Mister Doom on 02 February 2015 - 10:51

Adding more functionality to let us play the game 'less' is never a good thing.

If people want to advance their composing then they should log in and make potions, maybe talk to a few people while they're around...

 

(If people are already using scripts to auto-queue these then that's sad, but it shouldn't inspire the rest of the community to lower themselves to the offenders standards.)




#917784 bring life back to the game

Posted by pinkdude on 01 February 2015 - 00:10

Guild tagging is very much a double edged sword.

 

It's great for low level players who can experience the game without investing by joining guilds with gear for them

 

It's bad for gear prices because 1 or 2 items suddenly replaces the need for 200-300 items.

 

As a different idea to the above, instead of limiting the NUMBER of items that a guild can tag, perhaps limit it by LEVEL ??

 

So, those that are starting out in the game and still low level (say, perhaps L500 and under) can still have access to guild tagged gear, but guilds CAN'T tag any equipment above Level 500 ?

 

BUT, there's more than just the price of the gear to take into account here .... forcing players to have their own gear opens up a whole new can of worms where they are also forced to get more BP slots. Is that necessarily a problem ? - no, but I'm sure that the howls of protestation would make it seem so.

 

Just throwing this out as an idea - limiting guild tagging won't affect me now, but it certainly would have when I first started out in the game. I was using mish-mash gear until I joined a guild and had access to better gear (well, better for the most part - I still found some better permutations than the tagged stuff LOL)

I haven't spent a lot of time thinking about how this would affect the game (other than the obvious increase in value of LE items). From a quick glance, I like this idea. Yes it would cause complaining from those who are used to using guild gear to hunt. But It would also make hunting harder. Not everybody would have access to the best hunting gear. Alternate setups and buffs would need to be considered. If this isn't considered, those with hundreds of BP spaces will overfarm the items and there will always be a surplus of new gear

 

I doubt this will be considered, however. It is a HUGE change to the game mechanics. One can dream though  ;)




#917783 bring life back to the game

Posted by hades8840 on 01 February 2015 - 00:09

tagging by level would work by time you have hit lvl 500 you should of been able to make some form of income to try better yourself ..when i started we had no tagged gear we used common elite gear and it did fine.. you pined after a LE set ..did you quit cause you couldnt get the stuff you need ..heck no whats the point of a game if everything is always there for you..has anyone ever thought maybe the player base dropped because the game got easier so lost its challenge ...anyway its only a pipe dream as they would never nerf tagging now wouldnt matter if it bettered the game too many would vote against anything that would force them to think for themselves




#917782 bring life back to the game

Posted by Pardoux on 31 January 2015 - 23:40

Guild tagging is very much a double edged sword.

 

It's great for low level players who can experience the game without investing by joining guilds with gear for them

 

It's bad for gear prices because 1 or 2 items suddenly replaces the need for 200-300 items.

 

As a different idea to the above, instead of limiting the NUMBER of items that a guild can tag, perhaps limit it by LEVEL ??

 

So, those that are starting out in the game and still low level (say, perhaps L500 and under) can still have access to guild tagged gear, but guilds CAN'T tag any equipment above Level 500 ?

 

BUT, there's more than just the price of the gear to take into account here .... forcing players to have their own gear opens up a whole new can of worms where they are also forced to get more BP slots. Is that necessarily a problem ? - no, but I'm sure that the howls of protestation would make it seem so.

 

Just throwing this out as an idea - limiting guild tagging won't affect me now, but it certainly would have when I first started out in the game. I was using mish-mash gear until I joined a guild and had access to better gear (well, better for the most part - I still found some better permutations than the tagged stuff LOL)

 

All that being said, I'd say there's not a snowballs chance in hell now of the cows changing how guild-tagging works :)




#917651 Done with quests

Posted by Mister Doom on 31 January 2015 - 05:33

I actually tend to agree with yotekiller a bit here.

 

The game seems to treat every higher level player as a piggy bank to break open and rob.

I really don't understand why things cost so much up here, we don't earn ANY more gold per creature than a freakin level 300 does.

 

We have more stamina sure (generally speaking, not everyone does) which enables longer hunts = more gold in the end. We weren't BORN with this stamina though, we had to upgrade ourselves to get there, which wasn't cheap. How much are we really to be penalised for bothering to level up and upgrade our characters? O.o

 

 

To be clear though, if a player around 300'ish decided to get themselves a whole lot of max stamina, save it all up and do a hunt they'd make just as much gold as we would during a hunt, yet they're costs would be but a FRACTION of ours...




#917310 Possible Loyalty Potions?

Posted by Pardoux on 28 January 2015 - 20:04

Add some of the "useful" ones to the specials section, sure, but the sub-level 100 ones ? - just scrap 'em. Remove 'em from the game like the DC400 potion was ...




#917252 Possible Loyalty Potions?

Posted by BigGrim on 28 January 2015 - 10:34

Why don't we see them added to be purchased by PvP Ladder tokens?


Not adding anything to the PvP Ladder as that is to be scrapped.


#917131 Can Something Be Done About 5 sec+ Page Loads?

Posted by duktayp on 27 January 2015 - 01:04

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#916757 Despawn Titans/SE/ regualar Creatures during globals?

Posted by BadPenny on 24 January 2015 - 00:34

I also can see your point.  The global events are a community affair... But they are still an option, not mandatory. Just like quests and PvP, they are provided for our enjoyment, but not always everybody's cup of tea.   I know plenty that not only hunted their Zombies and made the top 100, but also hunted a titan (or two) and/or leveled.  I farmed gold as I hunted mine 1 by 1, in hunting gear in my own hunting grounds, with al, th and merch running and just killing everything in my path.  No, I didn't make top 100, not even close, but I did make my quota and got my emblazoned chests.  And, with no doubler, mind you, I managed to reclaim 1 level and rake in almost a million in gold.  Obviously not an efficient use of my limited stam, but I had fun, and in the end, isn't that the real reason we are here?  To have fun?  Playing a game should never be a chore, and turning off everything but globals would make it just that, work.... Who wants to do that in their free time?




#916749 Despawn Titans/SE/ regualar Creatures during globals?

Posted by johnagod on 23 January 2015 - 23:27

I understand where you're coming from but I think it's unfair to not allow players to use their stamina on titans or normal hunting when global events take place. I mean, not everyone wants to take part in global events and it wouldn't be fair to force them into doing so :/ After all, it is a role playing game




#916739 Possible Loyalty Potions?

Posted by yghorbeviahn on 23 January 2015 - 21:51

I vote for NO on any Merchant or Treasure Hunter over 175. There is way too much gold on the game already....Just my 2 cents.




#916736 Possible Loyalty Potions?

Posted by Pardoux on 23 January 2015 - 21:20

I think you're thinking WAY too big there BG tbh. Add a few more to Loyalty, by all means, but 23 YES and 7 MAYBE is, imo, going overboard.

 

Add a few here and then a few weeks / months later, add another few and drip feed them. If you open the floodgates like this, what can/will you add next time players are clamouring for more ?

 

Of the ones you've said YES too :-

 

SES 200 - I'd like to see that at 250 and around 150-200 tokens.

 

Inventor II - No, change this to EXTRACTOR I perhaps and ramp it up to 250/300. Too many inventing boosting potions in-game already. Bump the chance of GETTING the extracts for invents, but leave the CHANCES of invent untouched. Same price as above (150-200 tokens)

 

Most of the others, I'm ambivalent about, tbh - they're either barely an improvement on existing buffs or are covered elsewhere by existing potions through other means.

 

Of the ones you've said MAYBE too :-

 

TH / MER - NO. You keep saying there's too much gold in the game, so why add the means to bring even more in ?

 

Extractor II - Yup - at 250 / 300, same as Extractor I, if you change that .. (150-200 tokens)

 

Find Item 1250 -  Will have to say no, even though it would help me. It's just too close to the AH FI1K which is cheap as chips and too close to the donation special of FI1500. Bump up the donation one to FI2K perhaps and make a loyalty one of 1500, but at a premium price (750 upwards).

 

Ringhal also makes a VERY valid point... if all these become available in Loyalty, then those of us with reasonable amounts (or greater) of loyalty points have little to nothing to assign our levelling up skill points to because most will have been superceded via other means.

 




#916704 Possible Loyalty Potions?

Posted by Davros81 on 23 January 2015 - 17:53

most guilds have a composer, furthermore some of these potions merely diminish the achievement that comes along with having worked hard to become a high level composer. I think loyalty potions shouldn't take away from the importance of composing.




#916534 New Content. 2426 - 2450.

Posted by BigGrim on 22 January 2015 - 14:09

No. When there is news, it'll appear on the front page and get a thread of it's own.




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