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tharzill

Member Since 30 Dec 2012
Offline Last Active Dec 01 2018 02:31

#894518 Here's what I think about PvP and XP loss

Posted by Pardoux on 15 October 2014 - 00:16

ABSOLUTELY INCORRECT.  They are the businessmen, entrepreneurs, and we are the (paying) customers (although any player is a customer, contributing to game's perpetuity).  I am among the paying customers.  The above stance is incorrect and misplaced.  The game would NOT exist were it not for the players.  No players = no one to develop for.

Actually, both mine AND your statements are correct.

 

It IS their game - and we are their guests

 

BUT

 

It is also a business which SOME pay to partake in (without those paying, there would be no game)

 

Whichever statement you take as your choice tho, THEY develop it, THEY determine the course it takes (sometimes WITH player intervention, sometimes WITHOUT) and THEY sink or swim (hopefully swim) as a result of those actions.




#894531 FINAL SOLUTION for BOTH parties

Posted by gomezkilla on 15 October 2014 - 00:52

 

I tried keeping the system as simple as possible, I believe the more change/complicated you make a system the lower the chance to get it accepted / for new and current players to easy & quickly understand it

You said it there: Simplicity is key. So why don't we think up ONE system rather than two? One is simpler than two, right?

 

with the upgraded system:

you can CHOOSE which PvP system to join (raw PvP or soft PvP), pvp as you much as you want + satisfy the rest (potion sellers, players while hunting getting attacked, ...) in short people who have lots of gold on hand, if they get attacked for their gold they will get to punish their attacker with XP LOSS, regardless of whether you are on raw PvP or soft PvP system !!!

Sounds just like the ladder system if I'm not mistaken.... and look how that whole plan worked out. 

 

it is very important to get ALL gold hits on the raw BB for many reasons, PvP does not only effect PvP, it effects other aspects of the game too !!!

EXAMPLE: if potion sellers are not able to punish their attackers (with xp loss) then it would be safer for them to sell all their potions for FSPs and not for gold anymore !!!! currently DC225 potion for 30k-40k in AH, it would then jumb to DC225 potion for 1 FSP !!! that is about 5 times more expensive !!! prices would explode and the real victims would be the new players who joined, lower lvl players + "poor" players RESULTING in a declination of players which is very bad for the game !!!!

This made me laugh a lot! Here's a little idea: (Caution: it may blow a few minds here) Instead of selling individual DC 225s for 30-40k each, we could sell them in packages for FSP. In this case, 5-6 per 1 FSP.

 

----------------------------------------------

 

So, a few questions:

 

1. What is considered a gold hit? Define it for me if you will.

2. PvPXP is traded in both systems, correct?

     2a. Aren't we making PvPing even more complicated by adding more and more things? If we add in PvPXP, then we                are dealing with Gold, PvPXP, XP, and prestige. 

 

3. I'm just thinking aloud here: We now technically have two PvP systems, PvP Ladder and non-ladder, and we have one Bounty Board system. With this new "upgraded system", we will still have two PvP systems, but we will now have two BB systems. What's next after this goes awry? More subcategories to everything? With the arena talk, some people want to divide up everybody, kind of like this. I keep trying to get across that by doing so, the arena would not be helped, killed in fact. What makes division in the PvP any better?

 

And can we please stop with all the colors? Penny's soft purple is fine, but neon yellow, green, and dark red.... no thank you.

 

Thanks for listening,

Gomez.




#894307 Here's what I think about PvP and XP loss

Posted by Pardoux on 14 October 2014 - 08:18

First off, I have to commend BP for her resilience to the abuse she's been copping from several players over her stance on the changes that are forthcoming to PvP.

 

For someone like her, who loves PvP, to bite the bullet and try to move forward with the proposal rather than throw a tantrum that it's changing without (insert various reasons/excuses here) is laudable.

 

There are still threads that are arguing about PvP should still retain XP loss - I think it's time that the cows now took a stance on this and, if XP loss in PvP attacks is set in stone, then they should close down the threads that are trying to prevent it. After all, this is THEIR game and we are their guests.

 

Players saying "we don't want XP loss" when they (the cows) have determined it's going serves no purpose other than inflaming the situation.

 

All that said ...

 

The cows need to provide a "template" for how this will be implemented and what / where will be affected and by how much.

 

Until those baseline parameters are set, I think we're all stumbling around in the dark ....




#894166 New Content. 2251 - 2275.

Posted by BigGrim on 13 October 2014 - 15:47

A bunch of off topic posts removed.

 

The Content comes out because I work on Content, whether EoC or the new additions to Halloween, Christmas, LEs, etc. I am not a coder. Do I discuss things with Hoofmaster and Zorg regarding the changes we have planned? Yes. Because I talk with all of you. When the Coders can work on something (either back end like the recent Offerwall upgrade or front end like the proposed PvP) they do so. Just because you don't see them working does not mean they aren't. We are committed to further improving this game as we go forth.




#893653 A Titan, LEs and Caves, oh my!

Posted by hades8840 on 10 October 2014 - 17:03

Curious if it is possible to just have the titan have a 50/50 chance of dropping a shield or helm instead of inventing?

the future of titans have them drop more then 1 item like the se do. NOT a set but 2-3 epics would give better options and also cut down on too many coming in to the game seeing would be 33% of which would drop




#893560 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by yodamus on 10 October 2014 - 12:40

When this gets implemented can we get a free skill reset so we can remove PVP oriented buffs? I personally don't see a need for Erosion, Shame, Honor, Fist Fight, or Sealed(gvg a little) anymore because people won't bother to buy buffs to protect themselves from PVPers while hunting. You could argue they have use for Bounty Defense but honestly, how many levelers will even bother to bounty anymore with no XP Loss?

 

Using them for GVG doesn't even have much value until the rewards get revamped.

read the thread about auto-bounty...this solves your problem..and about the buffs, some may needed adjusting, but for the most part, more buffs will be used....the pvpers that want to be the best and those trying to be the best are going to need buffs more than they ever have needed,  in order to stay on top or near the top....it is going to be much more of a challenge to stay on top and get rewards..no more sitting on a dead ladder gaining rewards for doing very little or nothing..the pvp/xp is going to have value (first and foremost, amount of gold allowed to be stolen, just to name one example)...players are going to want to protect their pvp/xp...if they wish to be one the best and get their just rewards..




#893355 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by BigGrim on 09 October 2014 - 09:48

so problem with xp loss is because A few guilds still practice mass deleveling procedures ? is this reason why you think xp loss need removing from all pvp?

 

The reason we're looking to remove XP Loss is down to bullying and the fact that the loss of levels drives people away. A huge number of people care very much about their levels and to have them removed for imagined slights (usually they're playing the game as intended and others take offence at this). It is counter productive and as I've said repeatedly, there's been no real, solid reason for it to exist that the proposed PvP XP system will not cater to.

 

I have a question BG with no xp loss what happens if we lose to a creature while hunting? What happens to those players that want to lose xp for what ever reason, can they still do so?

 

Yes, you will still lose XP if defeated by creatures.

 

 

 

I have removed a hell of a lot of pointless bickering and a few flamey attacks. I DO NOT want to see it start up again.




#893223 where did all the legendarys go ?

Posted by BigGrim on 08 October 2014 - 16:47

What? That is serious nonsense. The lower levels still get EVERYTHING that has been created for them thus far. New stuff ONLY needs to be implemented for the higher levels because the game has progressed. It's not favouritism by any stretch of the imagination.

 

I don't want to see any further posts like this as it really is utter silliness.




#892955 where did all the legendarys go ?

Posted by Pardoux on 06 October 2014 - 09:12

AL 750 for the lower level ones and AL 1000 for the higher levels ;)

 

Feel free to add in LIB / CONSERVE and AM too, if you insist.

 

And, yes, I AM joking :)




#892867 FINAL SOLUTION for BOTH parties

Posted by BadPenny on 05 October 2014 - 13:42

Not to be the voice of reason or anything, but people, listen to each other, and yourselves.... 

  1. XP loss is going, no way to change this.... We have no say, no vote... end of story.
  2. New consequences?  The old way didn't really work, did it?  Did losing levels stop me from stealing your gold?  No, actually, it spurred me on to steal more ;)
  3. The ladder... it FAILED!  It was doomed from the start.  We don't need it, the new system will make a new way for us to be recognized for our achievements...

​Please, this bickering and clamoring for a vote has to stop.  Maybe this idea will fly, not saying it won't, just seriously doubting it.  Can't we just try to get along and try to let HCS develop a solution that will be best for all?  Regardless, there will always be somebody who is unhappy, we have to think of the greater good here... Unless you just want to give up and quit... I do not... I shall stay, regardless of how the chips may fall.

 

Thanks for letting me share

 

#end rant




#892850 FINAL SOLUTION for BOTH parties

Posted by Pardoux on 05 October 2014 - 10:05

 

in many pvp forums it is always the same very very few players (just a handful), 1% of the community who are against xp loss and/OR are against letting the community know of the changes and vote

 

these very very few players = yotwehc, justinian9, pardoux, yodamus, crippla

 

if you look at the number of players that are in favor of the xp loss system then it is evident that the vastly mayority is for the xp loss system !!

 

you do not want the community to vote because you know they will not accept the no xp loss system change

 

prove me wrong and accept for the community to vote

(some **** might post after me, I do not need to prove anything, to him: that says "everything"  about yourself (character)

 

 

I'm not against the community voting ... ALL I have said on that is that community votes are just as accurate as forum votes and can be slewed either way.

 

Bottom line is, you (and others) can ask for, nay DEMAND a vote on this, but that isn't your call to make.

 

IF the cows want a vote on this, I'm sure they'll call for one, but BG has already SAID xp loss is going and that Hoof is on-board with that. Until one or both say otherwise, I'm gonna accept that as a statement of fact.




#892848 FINAL SOLUTION for BOTH parties

Posted by justinian9 on 05 October 2014 - 09:15

the removal of xp from pvp is insane and only bring trouble

 

many years ago I did pvp and got my bronze dominance medal and bronze bounty hunter medal, after more updates making pvp safer I changed to being a full time leveler and did some potion selling.

 

my last pvp action in the last 3 years was 3 x 10 stamina prestige hits (I returned prestige hits from levelers) and I have 0% progress on my bronze smasher medal (HCS can tell you about my 0% progress on my bronze smasher medal)

 

since 3 years I have been only a pure leveler, if I get hit for gold, I bounty and the attacker loses his xp (I read about PvP XP and some say make it as valueable as XP, if PvP XP gets as valueable as XP then why you need a new system (removing xp loss), very stupid)

 

if I decide to sell potions again then I can only do that where there is xp loss, which potion seller would be crazy to sell potions for gold when xp is removed? we potion sellers would sell for FSPs (safer for us when everyone can attack us and not lose xp when we bounty him, we potion makers would be one of the victims of this stupid system)

doubler 500 sells for 40k gold in our system now, when xp loss is removed doubler 500 will then sell for 1 FSP

victims will be low level and new players who will not be able to afford to buy our potions

 

if you want to pvp without xp loss then nobody is keeping you, you do not need a new system, you have GvG and Arena, you get rewards if you win and there is no xp loss

 

removal of xp might sound good for the first seconds but once the brain starts working it only shows that it is bad for different reasons

 

I did not read all 12 pages, skipped many but saw that it is really always the same 5-7 people pushing for the removal of xp, like I said, GvG and Arena gives you what you want

 

I as a leveler (for over 3 years) and part potion seller will not accept a system that is a disadvantage for me, potion sellers, low level and new players

 

my two cents

Once again... no player pushed for no XP loss. BigGrim stated it in another thread.   If the Cows have changed their minds about xp loss then there is a good reason for that.  We are trying to explore ideas to assist HCS in structuring a new PvP system.  My Personal view... I dont see an issue with no XP loss




#892833 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by BadPenny on 05 October 2014 - 04:22

I realize there are many burning questions, and this is but one of them.  I don't know the answers any more than anybody else, and to be perfectly honest, I don't think anybody does yet.  These things need to be thoroughly addressed before any changes be put into effect, and I don't see that coming for a weeks if not months.  All I can go by is what has been written here and discussed in global chat.   I do know that the XP loss is going, there are no two ways about it, and other consequences must be devised.  This thing is, I see a lot of bickering, (not you, they all know who they are), and nothing constructive can come of that.  Constructive suggestions are what we need here, not a lot of back biting and pessimistic speculation.  Please, post your ideas.... Let's stop complaining and protesting and try to move forward.... Please?

 

 

#end rant




#892828 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by BadPenny on 05 October 2014 - 03:34

Let me speak briefly about gold theft here.  BigGrim has already stated that this will remain virtually untouched and I agree that it should.  I believe that the theft rate will be modified to reflect the attacker's PvP XP (by whatever name we call it), i.e. the greater the level the higher the gold take.  In my experience, we are averaging 25% for each hit.... this is including what is scattered and left behind.  Of this amount, roughly 10% is left behind... Every now and then, I will get 50%, and even more rarely, MT will kick in and I will take it all.... Most of the time, MT occurs during a 10 stam bounty kill or a prestige hit, and only extremely rarely when my sole intention is to steal your gold, so that usually these MT grabs are small amounts indeed.  With the changes, these amounts will change, and nobody knows for sure how or how much yet.  By tying the ratio of gold taken into the PvP XP level of a player, that player has an incentive to keep that level as high as possible... I plan to keep mine high, just because I want to be a PvP superstar.  So, those of you who are afraid you're going to be robbed blind with no impunity, think again.  This is from a hardcore PvPer's perspective.... There will still be consequences, they will just be new and will take some time for all of us to adjust to...

 

 

~Just my 2 Pennys




#892827 FINAL SOLUTION for BOTH parties

Posted by RebornJedi on 05 October 2014 - 03:16

A high level and long lasting Deflect could help out the potion dealers.. And look! Another potion to brew and deal :)




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