I agree, please make elite instant spawn, not 5 minutes even, but instant. I dont see any reason not to, the waiting time gives no challenge at all, only makes it boring. And boring is no good for the game.
- tharzill likes this
Posted by Pardoux
on 20 July 2014 - 22:09
It seems that elites respawn at various intervals throughout the levels. This can range from "instant respawn" to, I think, "20 min respawn" (not 100% sure about that tho, but seem to recall some like that).
My question is, is there any reason for these critters to not all insta-respawn ?
Most of the elites are involved in quests at lower levels and some, at higher levels, even require you to get a specific drop from them before you can progress in the quest.
Can all elites be changed to instant respawn ? - or, at the most, 5 min respawns ?
(yes, this can go on the bottom of the dev. roadmap - not suggesting it jumps the queue at all ... )
Posted by Pardoux
on 20 July 2014 - 07:46
Please increase the PvP attack range..
It was increased from 5 levels to 10 levels at level 200.. Would it be possible to increase it further down the line as well? I know those at my level and even higher would find the increased target range more fun
Let's be accurate here - SOME would - some wouldn't ![]()
Posted by BraveKath
on 15 July 2014 - 00:45
As per the topic, if we were to look at implementing 3 Fallen Sword Helper features in the game (for a start), which would you make a priority?
(I do remember we made a poll AGES ago like this, but it's most likely out-of-date now and I'd like to see what people would like now.)
It would be helpful if you could list them like:
1) Feature 1
2) Feature 2
3) Feature 3
We'll then do a manually tally of the requests to see which is the top 3
Cheers,
Hoof
Posted by bloody18
on 14 July 2014 - 22:53
Some wild accusations there. Do players join the game and instantly download FSHelper? I highly doubt they do. Those players that just joined then play the game and learn the game aspects. Then they stumble upon FSHelper and see how to play the game more efficiently. Just because people use FSHelper does not mean they don't know how to play the game.
Good point! I played FS for probably a year until I gave FSH a try. It brought the game from STANDARD DEF to HIGH DEF! Like someone stated before ..You dont realize how many of the features you take for granted, playing the game, are actually FSH features and not standard FS, until they are gone. HCS would be wise to implement as many features as possible. I have turned many people on to FSH, and the response to it is always overwhelmingly WOW! Why did I not use this sooner!
Posted by gomezkilla
on 14 July 2014 - 22:40
His post actually does Helper is not essential to the game,it is however essential to people who cannot play the game.
People with titles like legendary mercenary wrangler etc who never learnt its possible to solo every single SE Elite critter in the game.
Some wild accusations there. Do players join the game and instantly download FSHelper? I highly doubt they do. Those players that just joined then play the game and learn the game aspects. Then they stumble upon FSHelper and see how to play the game more efficiently. Just because people use FSHelper does not mean they don't know how to play the game.
Posted by gomezkilla
on 14 July 2014 - 17:14
Posted by BraveKath
on 14 July 2014 - 12:24
1) Guild Inventory - sortable by level, quick wear from inventory. A huge time saver.
2) Quick buff is way useful as a time saver also.
3) I like the auto linking of scout tower info when you click on the titan kill log. A lot.
4) I like the auto calculation of stats vs monsters in terms of will you hit? Hits to kill etc., even though it has been inaccurate for a while it still gave me a ballpark idea and saved me some scratch paper!!
...
Posted by Belaric
on 14 July 2014 - 03:29
1) Guild Inventory - sortable by level, quick wear from inventory. A huge time saver.
2) Quick buff is way useful as a time saver also.
3) I like the auto linking of scout tower info when you click on the titan kill log. A lot.
4) I like the auto calculation of stats vs monsters in terms of will you hit? Hits to kill etc., even though it has been inaccurate for a while it still gave me a ballpark idea and saved me some scratch paper!!
Yes we can live without it. But it is inconvenient. How much inconvenience do we want to have to play through? Will lost functionality lose players? I don't know - and it is a calculation HCS need to make.
The guild report system and scrolling down looking for items in people's backpacks is a humungous PITA. Every time I go back and play SS2 the need to search manually for gear kills me. Doing it here with much more guild gear to organise - well, I'm trying to live with it now...
Posted by shindrak
on 12 July 2014 - 04:37
My opinion might not matter so much but I'm looking forward to the events where there are AM500 atleast from pots, those events are worth it in my opinion. They give me AM500 which I can use in multiple ways, like frag hunting, le events, and even other globals. As a player who has only played during a few globals I feel it is definitely worth it when there's AM500, cons, al, and overkill in high levels.
+1 not everyone interested in Composing
Posted by evilbry
on 12 July 2014 - 06:02
Remember that using out-dated software or plugins can be a security issue.
For example, in the release notes for Greasemonkey 2.0 (the one you guys are downgrading from), it says:
"For stability, reliability, and security the privileged sandbox has been updated to match the new changes to unsafeWindow for the Add-on SDK."
Looking at the rest of the release notes, this is specifically why the FSH isn't working with GM 2.0 ("these changes will break some scripts. These scripts will need to be updated to work correctly again.").
So, We can blame the cows? ![]()
Posted by Pardoux
on 07 July 2014 - 23:39
OK, I appreciate that the main intention of scavenging is to sink gold - and, in that intent, it does a reasonable job. BUT, it could sink a LOT more if changes were made ...
I've just spent 15 million in the Mystic Cave, looking for "Barathor, the seer of Fire". At 45,000 per attempt, I actually SAW him only 17 times - so, a spend of 765,000 gold. The rest of that was wasted on random rubbish that I had absolutely no interest in.
Now, some folk could see that critter with a higher frequency and some could see it with a lower frequency, but the fact remains that if you see your "target" creature (I mean specific LE creatures in the caves btw) more than 5-10% of each attempt, then you're doing really well. If you get drops, then you're doing even better. I got one drop from Barathor - thankfully perfect - but 1, nevertheless.
The fact that I dont even SEE my target creature for approx 95% of my attempts dissuades me from spending copious amounts of gold ..
IF the caves were updated - by the addition of a third cave for "specials" where you ONLY saw those specials (with a lowered drop rate - and maybe even an increased cost) - then I'm sure folk would be willing to spend / sink more gold. Reducing a double-whammy chance of success to a single chance of success (chance of actually finding and then getting a drop as opposed to just the chance of getting a drop) can be nothing but a step in the right direction and thus a win / win.
After all - more gold sunk and players happier because they actually SEE the creature they're after - what can be wrong with that ?
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