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BadPenny

Member Since 08 Apr 2014
Offline Last Active May 24 2023 23:17

#891652 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by Davros81 on 28 September 2014 - 09:02

I am a bit surprised to see that players are "concerned" about the name "Blood", this is sensitivity in its extreme. 

 

Have I been playing a different game then them.  We kill creature, sell heads and other body parts... make potions out of body parts ...  make sets from body parts... and even blood is used in inventing... and players don't like the term blood points?

 

Search AH for items with Blood in their name or search blood in wiki... better yet search the players BP that are sensitive to the term for any item named or made from "body parts"  or "blood" and take the sets away from them as they are made from "negative, uncouth, distasteful, and without class"  parts of the game.    I bet they used the Brides set at those levels.

 

Make the name whatever,  Blood is as good as any name!!

I fail to see anything constructive in this post, just a mindless flame at some folk who are providing constructive feedback with new, and better, ideas. Oh and by the way I never used the Brides set ;)

 

In any case, collecting blood? Not sure how many people carry a syringe and plenty of vials around with them when in combat?? Perhaps if this was a game based on the RPG series Vampire the Masquerade I could understand blood being relevant but this game isn't. I do like the idea of earning Honour, sadly we already have a buff with that name so it could get confusing, hence why I chose Prowess as an example.




#891553 Pinata Frenzy II

Posted by Removed18058 on 27 September 2014 - 12:38

image_262587.jpg




#891546 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by Davros81 on 27 September 2014 - 11:07

As it stands now, hourly hits can be bountied and the attackers will lose XP/Levels - they will need time to regain these levels at some point. Appealing or not appealing is subjective - if I don't have to spend my time on regaining levels, then all players will be appealing targets to me, even if they hold just 10k gold. 

 

Are you seriously building this "system" on an assumption that hitting someone, who doesn't want to be hit, will be "pointless"? You will make it even worse; unless player's pvp lvl will be his max equip level and attacking range. 

 

Nail. Hit. Head. On! rearrange these words and you have the massive point that has been missed in this system.

 

Furthermore I detest the idea that the new "xp" which is to be transferred be called "blood" it is a horrible idea, truly horrible, please call it Prowess or something less grotesque!!




#891508 Open Topic On What Keeps You Playing Fallenswords

Posted by Kedyn on 27 September 2014 - 01:05

I figure that if I stick around long enough, everyone else in my month top list will stop and I'll eventually catch up ;)..

 

And also friends that I've made here, guild mates, and holding onto the idea that GVG will make a comeback.




#891502 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by yotekiller on 27 September 2014 - 00:15

I believe this forum is almost like a brain storming session. We are all throwing ideas around. HCS uses some and not others. That's kinda one of the really cool things about this game. Don't be a bystander awaiting the final word, throw your idea out there!

 

 

Yep definitely I agree. I actually suggested to Grim that they create an official thread, to give a bit more credibility?

He has made quite a few posts about the new idea lately in the various threads and global chat. So it's not 'all' just speculation, although there definitely is some I'd agree.

As chewy pointed out also though, this thread  is open to all for input and ideas etc etc.

  Just so people that don't know me will get an idea of where I'm coming from, I have a Diamond Monthly Top 10 medal and I'm still #11, even after getting into pvp, so I do know a thing or two about the leveling side of the game.  I also really enjoy the pvp side, mostly because it brought a lot of excitement to the game after I grew extremely bored of 1-2-3, rinse and repeat.  It's no secret that I am against changing the current pvp system and I will be the first to admit it's not perfect but it's pretty good.  It's also pretty obvious that I am fighting a losing battle to preserve xp loss in pvp.

 Having said all that, I see a real danger in the way these topics are progressing.  There are a lot of ideas being thrown out, which is good because more input can lead to a better product.  The problem is that there is very little being done to narrow down and fine tune all of those ideas so we are still left with a lot of guesswork about what the final product will actually entail.  We are talking about the single biggest change the game has seen, we should still be in very rough draft mode but I am getting the distinct impression this could be implemented at any moment.  We have a freight train running down hill, gaining speed by the second, and nothing is slowing it down.  How many times have we seen things implemented, only to be quickly changed because the idea was put in place before it could be thoroughly explored?  That's why I'm trying to get things nailed down by the admins.  We still have a huge number of unknowns and what-ifs attached to this change, not to mention any possible exploits the new system may bring about.

 Is there a timeline for these changes?  Will there be discussion about the final product BEFORE the changes are made?  Will there be any way of testing the changes before they are implemented in to the game?

 

Questions I have right now -

 

1)  I'd still like to know about how the Prestige system will work.  Has this even been considered?  It's pretty tough to take something away that people have worked for but if you leave Prestige it will just give an added bonus to those that participate in the new pvp system.  So I make a gold hit, get Prestige, lose no XP (just rating) on the BB and have a bonus when I level up.  Sounds great to me but does my target feel like I was actually punished?  If they are a pvp hater the answer is a resounding no.

 

2)  I saw Grim posted that rating would be converted to tokens on a monthly basis.  Really?  And then what?  Will everyone's rating will be reset to start point?  Those that have earned rating will get rewarded while those that have ignored pvp get a free monthly reset to start point?  How is it fair to the pvp'ers that the non-pvp'ers don't have to work their way back up if they decide later to pursue rewards?  At least tell me players will need to have a positive rating to get tokens but that still brings up the issue of trading for rating.  Resetting everyone to start point every month just makes trading easier.  If you earn rating this month, you should get your reward and keep your rating.  If you lose rating, it stays low until you decide to actively participate enough to raise it back up.  Furthermore, a timed reset was tried and failed on the ladder.  You had little to no activity until the closing moments when everyone tried to get in a flurry of hits to win it all.  Do we really want to go through that again?  In order to make the reset meaningful you will have to randomize the reset, by a LOT.  7-28 days would guarantee enough variance that players would actually engage without being able to guess when a reset might occur.

 

Once again, I really feel like we need to slow things down just a bit to make sure we cover as many scenarios as possible BEFORE implementation.




#891499 PvP thread(s) refugee camp

Posted by midgetmanj on 26 September 2014 - 23:42

Found this:

 

 

I like too think this is the pvp VS hunters battle.    (No hate.  Just a joke)




#891489 FSH

Posted by Pardoux on 26 September 2014 - 22:08

Zorg working part-time on FS is, to put it bluntly, not really acceptable. I think we, as a community, deserve better than that (esp. as FS is still the cows major source of income - or assumed to be at least).

 

There are a plethora of fixes / updates / new implementations outstanding and at the current rate of delivery, we'll be waiting a LONG time for them ..

 

Zorg needs to be more visible too on the forums - provide a weekly update at least, so folk at least have a clue what's going on




#891392 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by yotekiller on 26 September 2014 - 03:46

You can't say for sure Yote. You may well find yourself valuing your pvpxp more than you think you will...

 

 

Why should I hit someone in PvP (in the new system) who doesn't do any pvp except gold farming??? If the player got 0 PvPxP then bountying him is useless. I would like to ''punish" someone for stealing my gold. So, how I can punish someone with the new blood system!?

 

Apparently Grimwald, you don't know just how valuable this new pvp xp will be.  Seems we will be falling all over ourselves to get it and keep it so I'm sure any loss of the new pvp xp will be felt greatly by anyone that dares to steal your gold.  Just out of curiosity, how would you propose punishing someone for a gold hit, regardless of their existing xp amount?  Remember, the whole impetus for this new system is to make pvp more palatable to the leveling masses.  Make your punishment too harsh and even fewer people will participate.  Make your punishment too light and people like yourself will say they received no justice for whatever loss they incurred.  So where do you draw the line to bring more players into the fray while still punishing the wrongdoers in FS land?




#891324 PvP-Ladder Sollutions.

Posted by Corrupted on 25 September 2014 - 18:40

I think the only thing stopping people from PvP'ing now is the same thing that stops them from doing anything else in this game: the lack of an incentive.

Now let me set some examples...

- Titan hunting? You get some fancy stamina gain items, and some good sales; usually #1 thing recommended to enthusiastic lower levels (Incentive? CHECK).

 

- Hunting? May not be as profitable, but who doesn't want better gear and better buffs to be able to do more things and be more independent? (Incentive? CHECK).

 

- Arena? There's fancy prizes, and a medal. Done right, it can be fairly profitable if done right, even at the point where the current rewards aren't as worth as they were before  (Incentive? CHECK)

- Composing? Costs a lot to level yeah, but with the current and "promised" additions to it, it can bring many, many benefits for the player and those in the player guild. (Incentive? CHECK)

- Inventing/Scaveging? No medals (yet?). Many make a living off this, so it is fairly productive with some luck.  During certain events, can also give a player something of use or for sale. (Incentive? CHECK)

Now, for PvP... 

Ladder? You mean that place where I lose some XP for a couple of medals only, because the prizes are worth dirt? (Incentive? Error 404)

The Bounty Board? You mean that place where I am risking losing my XP for a bounty that will cost me so much that the prize doesn't cover for the cost? Oh the medal tick, yeah. I need to break my pocket to get anywhere near it, and my XP... (Incentive? Error 404)

Normal PvP? You mean that thing that gives me prestige, which will incur me more losses than gains? And medal? No medal either, no thank you. (Incentive? Error 404)


In case that wasn't clear enough, all PvP is been lacking is something that will make the LOSS of XP be worth the GAIN of something of value. PvP does not get you stamina gain items or decent profits (like Titan Hunting), does not get you better gear or buffs (like leveling), does not get you nice prizes (like Arena), does not give you access to special potions (like Composing), and finally, does not give you special events for chance of special gear or resources or gear (like Scavenging/Inventing (inventing = critters drop resources >> collect >> attempt to create >> ?? >> gear).

Yes, we have 3 medals to show, woo, but PvP as a whole means a sink of resources (FSP/Gold/Time/XP) that, in the end, comes to no revenue. #EndRant




#891320 PvP-Ladder Sollutions.

Posted by Corrupted on 25 September 2014 - 18:11

The problem is that BG believes XP/LvLs loss is what people don't like. If his assumption is wrong and people generally don't like being attacked and defeated, then the XP Loss removal will create much more problems for levellers and pvp'ers, because the number of attacks will increase significantly. Now many players are afraid to get on the BB for attacking other players, because "evil pvp'ers will tear them apart there". The situation will be worse and they will have to change many things again. I just want to say that hitting hourly "XP protected" players yielded the same results as with "XP loss". 

Well, yeah.

People will say they now cannot punish anyone for stealing their gold, and I bet many more will say losing some "PvP XP" (or whatever other name they come up with) isn't enough of a "lesson" to the player. That's just one of the many that this new system will bring

Once this "new, exclusive" prizes come to play, and give a player an edge over the others, people will rant about being in an uneven field. Once the prizes drop to the point where they're not profitable or give little satisfaction, lack of new ones will create complaints (look at the Arena).

In the end, complaining never ends. It doesn't in real life, and it won't here. By removing XP Loss you're just creating a different topic to complain about.

 




#891293 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by BigGrim on 25 September 2014 - 14:32

There are lots of ways to protect gold without putting in game restrictions

 

Exactly right. There's no way to protect it beyond the Market and the banks now. Why should that change? Protect your gold if you don't wanna lose it.

 

If someone hits you for gold, HIT THEM BACK!




#891285 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by yotwehc on 25 September 2014 - 13:49

So no real punishment for gold hits unless the pvp rewards are out of this world?

Yeah. I see this as the one major exploit. If there are players (like me) who will not really care too much about my pvpxp, I will switch to the dark side and start robbing people for gold. My only real concern will be whether the amount of gold I steal is worth the stam I used for the attack. Even if put on the bb, I'm not too worried about losing pvpxp. So I think there will end up being 2 classes of marauders, ones who will care about being bountied and ones who won't. On the flipside, the victim of the robbing may feel they are not getting justice since posting a bounty on a player with 0 pvpxp isn't really gonna do anything.

Perhaps a fix would be players have to have a minimum pvpxp in order to rob someone? Why am I suggesting rules to ruin my evil plans?


#891208 PvP thread(s) refugee camp

Posted by duktayp on 24 September 2014 - 19:30

angry-computer-fire-gif-hahahahahahahaha




#891187 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by RedFinn on 24 September 2014 - 17:55

Oh right... My finnish brain missed that one, sorry.

 

But, on a lighter note (and because someone needs to say it)...

 

Where do we do this trading, blood for items and so on...

In a... (wait for it)...

 

BLOOD BANK?

 

Hehehehehheh

 

I know, sometimes I just crack it up.




#891020 what happened to guilds defending their own?

Posted by justinian9 on 23 September 2014 - 20:34

There's one consideration that I've not seen here.  While I have always felt it honorable to stand up for my guildmates and friends, I always have to know why and I have to agree that the situation is warranted.  Once in a while and for some folks more than that, we do dumb things - fingers fly a little too friendly and judgement not enough.

There have been guildmates, fortunately no longer at The Highwaymen, that would get PvP'd for gold or xp and they were quick to send insults and threats to the PvPer, and even do some very dirty tricks, but they would not stand up for themselves when they had the opportunity yet expected the guild to stand up for them when they had blown a random hit into a major incident.  These same folks consistently were never there for anyone else as they cherished their levels.

I find that usually when someone has a legitimate case that people do rally round and do their best to ensure justice is done.

I think we both agree on this subject.

 

I know that in FK only leadership could call a de-leveling party and leadership would call on allies if needed.  Leadership always ask about the hit, and I see this in WAL as well.  In general we all know hits will occur... I have been hit an do nothing... sometimes i bounty and sometimes I hit back... just depends on how I feel at the time.

 

Some levelers want a de-leveling party for a 10 stamina hit and act like they lost a leg or arm.  I know as I have seen it... I can only speak to my time in Forsaken Kings and limited time in WAL. I have never seen a party called  unless the players was pounded or lost a large amount of gold. 

 

 I think a pounding should be given when needed not for every offense. 






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