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BadPenny

Member Since 08 Apr 2014
Offline Last Active May 24 2023 23:17

#891062 Open Topic On What Keeps You Playing Fallenswords

Posted by duktayp on 24 September 2014 - 00:19

I enjoy the respect, love, and good-natured feelings we all have for one another here in the forum community

 

+_161787d7c70fbfca778322e3fbeabeb3.giflove+your+comics+_3f63ff6783399b69705aa0




#891097 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by yghorbeviahn on 24 September 2014 - 05:53

Ok, the XP Loss thing will happen, BG already stated his opinion on this, so we should just accept it or stop playing FS.

Now, if HCS plan to remove XP Loss from PvP and introduce a new PvPXP system, they will need to do a LOT of work, and they should not remove XP Loss until they have all that done and TESTED ON A BETA SERVER, that will be the biggest change FS ever had, we need to test it a LOT before that take place on the real game.




#890886 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by BigGrim on 23 September 2014 - 13:32

Isn't this so very close to the thread I started ? Check my thread that Grim locked

Edit: Why did you lock my thread BG ?


Yes it is. I stated as much earlier in this thread. I explained why I locked your thread when I locked it. It had descended into anarchy.


#890883 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by Davros81 on 23 September 2014 - 13:30

Isn't this so very close to the thread I started ? Check my thread that Grim locked

Edit: Why did you lock my thread BG ?

Yes it is Clock... :wub:




#890793 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by Mister Doom on 23 September 2014 - 04:40

So here's my thought on the current update to the pvp system:


Add in a new PVPXP system called BLOOD in game, that functions similar to the current regular xp system.

BLOOD will be gained and lost via regular pvp attacks.
Your pvp level will go up in a similar fashion to your regular level, unlocking certain things as you get higher and higher.
This will also allow for some new top rated sections, best pvp player, best monthly pvp player etc etc.

 

  • Losses and gains would obviously raise and lower your bloodlevel depending on the outcomes.
  • They would also count on the BB which would no longer deal with regular xp, only BLOOD.

 

My idea on how BLOOD would work would be something along these lines:

 

  • Ranges would match the current pvp ladder ranges.

 

  • Everyone would begin at zero BLOOD, you would need to be active (or extremely good at defense) in order to advance your pvp level.

 

  • When attacking someone with 0 BLOOD, you would gain BLOOD at an extremely reduced rate. (To be decided)

 

  • When attacking a player with the same or higher bloodlevel you get 100% of standard BLOOD.

 

  •  When Attacking people with a lower bloodlevel you get (Their bloodlevel / Your bloodlevel) * 100%.

 

  • Amounts of BLOOD would build in a 'current' counter each month.

 

  • The end of the months BLOOD total would directly affect how many tokens you will receive.

 

  • Their will be a 'lifetime' BLOOD counter that will be used to determine your rankings on various 'top rated' lists.

 

Successful combat by attacker:

  • 10 Stamina = 10 BLOOD to attacker
  • 100 Stamina = 100 BLOOD to attacker

 

Defender loses:

  • 10 stamina = 1 BLOOD lost from defender
  • 100 stamina = 10 BLOOD lost from defender

 

 

Successful defence from attack:

 

  • 10 stamina = 5 BLOOD  lost from attacker
  • 100 stamina = 50 BLOOD lost from attacker

 

Defender wins: (2x BLOOD gained for successful defence)

  • 10 Stamina = 20 BLOOD to defender
  • 100 Stamina = 200 BLOOD to defender

 

 

Bounty Board

Defender Only Loses BLOOD at the same rate as losing a normal PVP attack.

(can not gain BLOOD for successful defence)

Attacker has same BLOOD gains and losses as above.

Win = 100% BLOOD
Loss = 50% lost BLOOD

 

 

 

  • Remove normal xp loss altogether from pvp and replace it instead with losses and gains of BLOOD.
  • Hitting anyone for gold would remain unaffected.

 

 

 

With the damaging and hostility inspiring element of regular xp removed it will open up the way for a lot of pvp inclusion into the main game and events:

 

 

  • Have a new tree of buffs (Or possibly rework the current trees) to allow for a fourth section of skills that can only be gained with certain pvp levels.

 

  • Introduce new medals that mirror the regular level side. Best player overall for BLOOD becomes dominance. With BLOOD alternatives to top 100 and monthly top 10 also.

 

  • Introduce new quests that require pvp interaction to increase pvp level to possibly gain access to new hunting realms. (with possibly faster hunting alternatives, higher monster xp values etc)

 

  • Introduce some new LE events (or modify some current ones) so that certain realms also require specific pvp levels to enter.

 

  • New global events that require the FS population to kill itself certain amounts of time via pvp.

 

 

 

 

 

 

 

 

 

 

Another point recently brought up by badpenny was the reintroduction of the, "Of which the rest was scattered upon the ground" message at the bottom of a combat page on a gold hit.

 

As things currently stand pvp is too damaging to a levellers standpoint. However if we alter that damaging aspect to be within the realms of pvp itself IE; remove regular xp loss and replace it with blood loss. (their pvp level) Then it will more than likely garner much less hostility from the wider community, possibly inspiring more interest. Which itself should allow for the creation of some more widespread pvp orientated events and activities.

 

Thank you to leos3000 who came up with the xp formula, and for everyone else who have contributed ideas.




#890789 PvP-Ladder Sollutions.

Posted by Mister Doom on 23 September 2014 - 04:25

(Moved to new thread)




#890697 PvP-Ladder Sollutions.

Posted by Mzzery on 22 September 2014 - 20:29

 

mzzery like i opted for earlier pvp could be a prestigious thing: you are the strongest in your level area all the time, i've defeated all these players while defending and killed this many players! and i only died this many times :D we can add prestige points to reward these pvp players and players who take the risk to get move of these points will be able to lose their non-valuable exp to get even more points and we already have a thing to show off that you are #1 of your band with the dominance medal. 

 

and yes there are ways to protect your exp but getting hit and then hitting back to get dropped 5 (what happens quite often in my opinion) is not protectable there is no way to defend yourself from that and since a leveler doesn't take the risk to lose 5 in most cases the leveler always loses on the pvp side

 

 

That might be interesting... but, and I only speak for myself here... I don't really care to "show off" how many I've smacked, or who, etc... I don't stomp unless I have a really good reason... either my target did something that deserves x amount of my stamina, or the target is a friend. I do like stomping and getting stomped by friends. I don't hit so I can show off, I hit to take xp when needed (or, in the ase it's a friend, I hit and try to take more xp than they take when they hit me).

 

At the end of the day, I don't really care what medals I have etc, that's just boring since it takes a long time to get anywhere with most of those, and most are not geared towards things I find of interest. 

 

No risks of xp loss would be automatic win button so to speak, and it would bore me to death.




#890688 PvP-Ladder Sollutions.

Posted by uncola on 22 September 2014 - 19:55

When I was level 1353, not so long ago, I decided to partake in pvp and RISK my beloved experience to gain Prestige for that 10% boost. In the process that took 6 month, I lost 38 levels, Got 100 stam’ed on the bounty board, and got called a bully for hitting 10 stam hits every 3 days as suggested for prestige. For 6 years I leveled and have never took a piece of gold or experience from anyone. The last 9 month I have been portrait as a “bully” berated by the community. That’s disappointing how people and developers feel about pvp, coming from a person that only pvp’ed for 9 months this should stick to you all.

 

Get rid of Experience loss, be my guest; however, get rid of …

 

1. Honor, Bastion, Deflect, and all the other pvp buffs that come with it.

(be sure to replace them of the skill tree will seem a bit anorexic)

 

2.Bounty Board needs to go as well. Eliminate it along with the medals.

-(Every one how has smasher medal and bounty board medals losses them)

-(Be sure to reimburse all players that used stamina to attack others as an apology for wasting stamina, time, and effort earning what they have today.)

 

3. PvP potions have to go; that includes special containers. That Anti deflect 400 and many others are no longer needed. No one will need to use them to protect them selves since there is no loss in experience, why bother buying them. Just get hit exchange rating and be done with your day.

 

 

 

Ok, so to the part that you guys want to see. “ Why is experience loss important?”

 

Name a “pvper” that will never level. I bet you can’t name any, they all level since they lose experience and they want better weapon set ups to continue to pvp.

 

Now name a “leveler” that will never pvp. Im not going to name any one but you all know them and  many are going to respond negatively about pvp and they don’t know anything about it. So, now these levelers since there is nothing else they will do, will hit EOC then the demand for content. it will increase. Eventually we will hit the level 3000 barrier then 4000 (hypothetically speaking).

 

 

Leave both Leveling and Pvp alone. Focus on other aspects that will keep players here and give them something to do. Stop with the content 2026-2050 which is next, and implement something else. Try that coliseum thing that’s going around. Open a brand new forum about new things to introduce that doesn’t involve pvp or leveling, those things are ok at the moment. People need a way to spend stamina give them something new and exciting. 

 

Like I always say these are my opinions and I really have no say in what goes on in the game. Do what is right for the game not individuals.

 

PS: Please leave a comment in the comment section below.  ;)

PSS: If you are worried about grammar and spelling you are in the wrong forum. :P

PSSS: Keep the thread a live maybe someone has the answers. :ph34r:

PSSS: Like my comment, it will feel like Book Face and ill get excited. :wub:




#890670 PvP-Ladder Sollutions.

Posted by LuxFerre on 22 September 2014 - 18:41

At the end of the day, it causes too many issues. Yet NONE of you have managed to say why taking XP is more important than PvP Rating. Why do you HAVE to take XP? So you can keep beating someone down? Unacceptable. That kind of behaviour drives people away. Doing it to gain rating still gives you the reason, risk and consequence, just without the ability to ruin someone's game time, and if that is why you want XP loss, to be able to negatively impact someone else's game, then there is something wrong.

I personally believe that - as it is worded by BG, not me - "taking XP is more important than PvP rating" is because almost everyone believes that XP has some relative "value" and PvP rating doesn't have relative value in comparison.  XP designates a players level which determines what items they can use, determines what realms they can hunt which determines how much GXP they can gain per stamina when hunting, determines what levels they can reach for chests and relics - it determines so many things - not just for "levelers".  Yet, PvP rating only has a chance to gain ladder tokens that honestly don't give items of "value" and PvP rating points also POOF after a couple days.  BG, it is not about ruining experiences.  It is about affecting "something" of value so that there is a point.  If so many PvP rating points could be exchanged for XP as an example, PvP rating points would gain "value" and would be desired more.  If PvP rating points could be exchanged for FSP, PvP rating points would have "value".  If an attacking player gains only a few temporary PvP points that can be exchanged with ladder tokens for a resource item of little to no significance, some are saying that there is no point, because nothing of "value" is gained.  At the minimum having a losing player lose XP is a result that has an impact and it is THAT impact which gives the victorious player energy and excitement, a thrill.  That too is "value", especially in a game where many have lost that energy, excitement and thrill.




#890653 PvP-Ladder Sollutions.

Posted by Mzzery on 22 September 2014 - 16:53

At the end of the day, it causes too many issues. Yet NONE of you have managed to say why taking XP is more important than PvP Rating. Why do you HAVE to take XP? So you can keep beating someone down? Unacceptable. That kind of behaviour drives people away. Doing it to gain rating still gives you the reason, risk and consequence, just without the ability to ruin someone's game time, and if that is why you want XP loss, to be able to negatively impact someone else's game, then there is something wrong.

Most of the time, beating someone down is done on someone who also beats people down. It doesn't happen very often to people who don't pvp themselves, and if you mean the BB, it never ever happens to someone innocent, since you have to attack to get bountied in the first place. 

 

Rating is just a side-effect for most pvpers, something that comes without anyone really paying attention to it. Therefore it's small reason, no risk, and irrelevant consequece. 

 

I know how you feel about this, but I would like to mention something here. I used to be second in command of FFS for a long time, and I did nothing but level. I was scared of pvpers, since I thought I'd lose 100s of levels if I got attacked... yes, I was that ... uninformed. I was soooo wrong...  pvp is FUN! I started bounty hunting when I got bored at sitting at end of content, and for me, pvp reignited the interest I had lost in the game, and I know it is the same way for plenty of people in the game.

 

A level is worthless if you never risk losing it. It's the same way as with most things in life. You don't really value things unless you know you might end up losing them. I know I'd get bored the second I knew I never risk losing any xp again. 

 

And again... most of the targets are pvpers themselves anyway. You can't be bountied unless you hit someone.




#890643 PvP-Ladder Sollutions.

Posted by Mzzery on 22 September 2014 - 16:36

I'll just spill my itty bitty cents here, in a small pile..

 

PvP in any game is something that "costs". If there is no risk, then it's pointless. I don't really understand to be honest, and would like to understand what exactly it is that is so abusive with a bit of hitting back and forth? There are xp locks, pvp protections, all kinds of ways to stay safe if that's something someone really wants to do, so how can it be abusive? It's completely impossible to take very much xp, unless someone does something in the first place themselves, and ends up on the bountyboard?

 

To be honest, I have a very hard time seeing how getting revenge for something is a bad thing, and why it should be removed from the game. 

 

Any game without challenges is a boring game. Boredom kills interest and makes people seek elsewhere. I don't want that for FS. I have sooooo many friends on here, and it's been a great few years, but pvp is for me the only challenge left that interests me. If you decide to remove the ability to pvp the way pvp works here, as well as in all other pvp games I play, then I don't see how I'll manage to stay interested in the game.

 

If you look at the full picture, and sit back and think about it for a bit, you'll see that there are soooo many ways to lock xp and to just stay safe from pvp if one wishes. A 10stam takes barely any xp, and a 100stam takes very little as well. It takes many many hours to take levels from someone, (unless they are on the bounty board, in which case they did something themselves to get bountied..), and if someone notices they are being delevelled, they have plenty of time to lock that xp if they want. I've done that a bunch of times myself in the past. It's not a big deal really, but pvp is a big part of the game for a large number of people, and crippling it will only hurt the game, not just for the pvpers, but for the levellers as well.

 

Just my 2 cents... or 5... or 12... a small pile.




#890611 Increase The PvP Attack Range

Posted by SlntScream on 22 September 2014 - 14:23

I'll admit I skimmed this thread and missed alot of posts, but imo it doesn't need to be that complicated. I would like to see an increase in level range, but I think increasing it just -/+ 25 levels across the board would suffice. Maybe -/+ 50 levels to open up the range for players over 1500.

As a bounty hunter, I also sincerely hope the cows don't make any form of pvp attack un-bountyable..




#890595 PvP-Ladder Sollutions.

Posted by BigGrim on 22 September 2014 - 13:19

Opt 6:
- Open Ladder, without the 'Opt-In' system.
- Bounties allowed.
- Without attacks on guildmates.
- No Attack = No Tokens and no Dominance Medal ticks.

 

The original ladder was pretty simple... all PvP attacks, on and off the board, exchanged PvP points, the victor gaining, the loser losing, obviously.  The amount of stam used had no bearing on the points exchanged, so a 10 stam hit got the same as a 100 stam.  It was more difficult to get a dominance medal then, but there weren't a lot of stagnant bands to worry about either.  It was a lot more challenging, and a lot more fun.   Personally, I think this system worked just fine, and I think it was a dumb move to change it. It would thrill me to no end to see it return to being this way, with or without rewards...

 

~ Just my 2 Pennys

 

 

Having spoken with Hoofmaster, we're seriously reconsidering the PvP Ladder system. We're looking to review it, possibly removing it and replacing it with the original PvP system. We think that might help. I personally think the ladder watered PvP down.

 

Don't make "definite" comments mate they tend to come back and bite you.

 

Cheers.

 

wil72

 

 

Option 6 can be good with this suggestion for new ladder system

 

1.  Remove the rating and start from 0

 

2.  Points will be obtained by using 10-100 stamina hits, maybe 1 point per 10 stamina

 

3.  If the defender wins an incoming attack he/she will earn 2x of normal attack points (means 2 points for incoming 10 stamina hit 4 if it was 20 stam... 20 from 100 stam)

 

These are the posts that catch my eye.

 

As per the Quote from myself above, Hoofmaster and I are still considering the original system with PvP rating to completely replace the Ladder. I do personally believe the Ladder has failed.

 

One thing we are also thinking is that XP loss from PvP would be removed. We simply believe it causes most, if not all, the issues people have with PvP. For those who inevitably cry foul at this, I ask you :

 

WHY is XP loss in PvP so important? What does it add? 

 

Keep answers civil and respectful.




#890506 PvP XP / XP through PvP

Posted by Pardoux on 21 September 2014 - 22:23

clock96 first idea with no xp loss was very similar to gvg, if levelers not playing pvp after gvg (gvg giving you more targets and you can hit targets again after 2 minutes) then lowest chance they start after clock96 first idea with no xp loss

 

If it reverted back to the "old days", then I think there would be more players playing, I remember the online players years ago was very higher than now (years ago between 1500 - 1700, now we have 350 - 550)

 

pvp updates made to protecting levelers I think is one of biggest reason why online player are now very low or can you explain why years ago when original pvp was active we had 1500 - 1700 online players and now we have 350 - 550 online players?

 

Your "PvP changes = drop in player numbers" statement is non-sensical, sorry.

 

1. The game is OLD - started in 2006. Back in the day, player numbers were much higher because it was something "new" - now, not so much.

 

2. Players move on, numbers drop - new players come in but aren't being captivated enough to stick around - that's something for the cows to continue to try to address.

 

3. MANY MANY changes may have resulted in player numbers dropping. Player numbers decline when a lot of players get terminated. Player numbers decline when an exploit that lots were taking advantage of gets closed and they can no longer make a killing etc. etc. etc. etc. etc.

 

In essence, there are a plethora of reasons why the game isn't as popular as it once was. To say that decline is purely down to PvP nerfing is biased in the extreme.




#890502 PvP XP / XP through PvP

Posted by yotwehc on 21 September 2014 - 22:08

Well, PvPers were driven away from the game, it wasn't fairMaybe someone should start a thread to bring old PvP back, someone who was active in PvP in that time, btw you can say which one you like more, the original idea or the updated one, the updated one was suggested and supported by BG (as far as I understand) I liked that BG suggested adding it to the "normal or ladder attack" which means HCS aactualy don't have a problem with loosing levelling XP, and for levellers, think for once about PvPers, please ?

Think for once about pvprs? Lol. When levelers leave statements in their profile to not hit them, they get hit more. You have heard statements claiming nothing has been done for pvprs for 5+ years. The smasher medal doesn't count because it was "softened" after initial implementation (still a pro pvp change). Many of the new buffs introduced were not pro pvp either (really?). Removing gold protection from xp protection? The view from some are so biased. Honorable pvp I respect. Guild vs player pvp? Unwritten rules? Bullying? The majority of pvprs I know and like but there are rotten apples amongst their peers and there is almost nothing that can be done. When a ticket is issued and people are warned to behave, even more anger. Sorry but you started off well then your idea got dragged down.




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