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BadPenny

Member Since 08 Apr 2014
Offline Last Active May 24 2023 23:17

#994584 FS Memes

Posted by duktayp on 17 November 2018 - 04:24




#994370 Gargantuan Mosquitos IX

Posted by sohail94 on 20 October 2018 - 20:54

Can players get a 24hrs to go warning on the homepage please, since these last a work week?

Maybe something like the countdown timer we have for double xp events? Same sort of timer of the left hand side under notifications for global events and double composing events, along with an opt-out option for those who don't want to see it.

 

This event is still top of the home page news so people will still see it but there are times when new news posts push down events which may result in people missing out if they only check in briefly. 




#994341 New Skills / Enhancements

Posted by goolsby7 on 13 October 2018 - 08:44

( A )It would be nice to have partner buffs or something to bring player buffs to be competitive with composing and potions. Right now from what I can see a lot of the older buffs are far outclassed by composing and auction house potions that are generated by the game itself.

( B )Also why bother as a player even wasting the time to allot skill points since you are not going to ever use the skills to buff yourself or anyone for that matter.

( C )Since the player skill level will never go over 150 then it would be nice to have partner buffs for some of the sills like doubler or light foot that would raise them to be somewhat inline with potions.


( D )Partner buffs would allow the easy balancing of player skills to near levels of current potions or composing found in the game and it would mean that people would be looking for buffs from players more often the just going with composing or auction house potions.

( E )It would even allow for there to be ones that would affect potions or potions with them that could be made to affect the skills or other potions as they were used to bring potions on the auction house and produced ones to compete with some of the composing ones.


While the idea of partner buffs is interesting, I don't think this would work well. I'll explain in sections linked to those I marked above.

( A )
Again, I think the partner buff idea is interesting, but not for this reason. The reason we have potions at all is so we can have higher level buffs than 'normal'. Yes there are some buffs that are outclassed by the special potions in the auction house, but these are just an option and not a necessity. As for composing pots, not only are they limited to you or your guildmates, but they take a lot of time, gold, and resources to get to the high level mini-god pots lol. Not to mention the frag costs and gold costs of actually making the pots. Giving standard buffs even a small chance of being on par with these is basically spitting in the faces of people who've spent the time and resources to actually reach those points.

( B )
This section in particular, I find somewhat amusing. And that's because of how [redacted] it sounds. If people didn't use buffs at all, we wouldn't have the buff market. Sometimes you need a specific buff for your strategy or playstyle, and you invest skill points in it so you have it on demand. (Quest hunter I'm looking at you lol.) Tons of people use there skills, and saying otherwise is just nieve.

( C )
This section basically was covered when I spoke on section ( A ).

( D )
See sections ( A ) and ( B ).

( E )
We already have two things that do this:
Distill potions, to increase our potion levels.
And the composing potion that raises the level of skills you cast. (Which at Max lvl pot of 300 and a zombie brew, gives lv 192 buffs)

The latter requires high composing, yes, but that's a benefit of putting all the time and resources into that aspect of the game.



All in all I like the concept, just not it's current aim.


#994294 Double Composing XP XXXIX

Posted by BigGrim on 05 October 2018 - 15:13

Hi there everyone.

Today we are having our next Double Composing XP event! For the next 48 hours, until 16:00 server time on the 7th of October, XP gained from making Composing Potions shall be doubled, so get those potions brewing!

We hope you enjoy the thirty ninth Composing XP Event!

~ The Fallen Sword Team.


#994277 loyalty rewards

Posted by BigGrim on 03 October 2018 - 09:37

It's sometime I hope to look at soon. Just a touch busy preparing for Halloween and Christmas.

~ Grim


#994211 Restart the game on a new server but keep the old aswell.

Posted by goolsby7 on 25 September 2018 - 01:55

(A) You guys will always be united but good luck getting a new starter to stay (....) (B ) Enjoy your little community but this game is now tailored to you guys. There's nothing to keep the new starter enticed (....) © Just not worth the time investment.

(...) (D) Also, it would be the old fallen sword again. I don't see how this effect any of you because you can all enjoy what you're already doing. Yes it separates us, but no one would stay anyway.

So, you went from trying to help save the game, to condeming it to inevitable death?

So a few things if like to say, and each will be marked according to said marked sections above.

(A)
Your right about this. We will always be United, and it is difficult to keep new players.

However.

Being United as a community and as family's (as I feel my guild is and I'm sure others may as well), is one of the things that kept me invested over the years. All it takes is a new player meeting some players, starting to build friendships, and then finding what they like most about the game. Be it hunting, pvp, merhanting, inventing, or whatever else.

(B )
The game isn't necessarily "tailored" to anyone. If it was, a lot of us would have not stayed as long I'm sure. It's fairly balanced in all directions. How it's "tailored" to anyone remains a mystery to me.
As for keeping newbloods enticed, see section A.

©
Whether it's worth time and investment is purely (imo) a case by case situation, as that comes down to whether or not a person finds the game to be something they enjoy in any aspect. To some people, even though it's a massively popular game, WoW isn't worth the time and investment. And not because of the subscription aspect.

(D)
If, and that's most likely a no lol, this did happen, it most certainly would not be the old fallensword. Everything would be as it is now, except everyone would be at square one, but with all the knowledge of not only will happen at later levels, but the game as a whole. Nothing would change except for a loss of progress when comparing to the old character, which clearly people have shown they don't want to do lol. As far as "no one would stay anyway" obviously a lot of us old gezers are proving you wrong because we are here advocating against the second server idea.

While admittedly my first thought about a second server was "this may be kinda neat", I agree with the others that it's an unnecessary drain on resources as well as unfruitful endevor.

(TL:DR)
Try to find new players and actually help them want to stay instead of trying to split the players, or more accurately shove new players into a different server as it seems like that's what would happen.


#994142 Restart the game on a new server but keep the old aswell.

Posted by Corrupted on 21 September 2018 - 11:56

A new server won't fix the lack of relevant content that this game lacks. People have left the game for many reasons, but one of the main ones is that there's rarely something "new" happening. The events are the same, and even when new stuff comes, people have everything in the first or second time it happens.

There's a lot of unfinished/poorly done things in the game, and aspects that need a lot of overhaul. All you're doing is putting people at ground zero and watch them rise to the same level of stalling again.

In my personal case, Idid a lot of things over the years to get my character where it is. I don't think I would like to do that again :)


#994046 anyone cant log in?

Posted by Pythia on 17 September 2018 - 15:04

I play from my home in Portland, Oregon. USA..... Penny is Texas from what she says...  Juvi is an Aussi....Josh is in Greece/Europe

 

That's one heck of an area spread for it to be an  internet provider dragging boots in the mud.




#994044 anyone cant log in?

Posted by RedFinn on 17 September 2018 - 13:44

That's just it. It wasn't the game. This is not a problem that originates from HCS.

~ Grim

 

But it only affects on FallenSword? 

 

I am not going to try "Please hold, customer service is busy at the moment" phone calls to my ISP just because I cant log in to one website. I will just go to other websites. Thanks.




#994043 anyone cant log in?

Posted by insaner6 on 17 September 2018 - 13:42

same problem here as well in Greece-Europe
sporadically it freezes and enters a nice loophole of keep asking the log in info again and again..
only solution so far is giving up and retrying 30 minutes later...  or forget the game in whole.. lol!


and i am logging in with different interent carriers as well..
so i dont think its from the player's side the problem...




#994042 anyone cant log in?

Posted by Josh1404 on 17 September 2018 - 13:38

That's just it. It wasn't the game. This is not a problem that originates from HCS.

~ Grim

This wasn't happening to anyone though then all of a sudden it was happening to many. If one player's provider suddenly made a change that altered his connection to the game then that's not that surprising. But for many to all of a sudden experience these log in issues at the same point in time how can it not be something HCS changed that triggered the issues?




#993761 New Skills / Enhancements

Posted by duktayp on 28 August 2018 - 00:44

'nother idea; a buff/potion that prevents your opponents' anti-deflect buff from activating




#993741 New Skills / Enhancements

Posted by Corrupted on 25 August 2018 - 20:46

Gools, while talking about all these buffs, you cannot ignore the prevalence of the Composed potion buff levels.

I would use a Flinch 400 (40% reduction) coupled with 175 Fumble (17.5% reduction). Just with those two, the attacker is at a big disadvantage. Then you add Constitution at the Heartfelt Stew level (25% defense), and for this case, let's assume you have a Castle Dispel Curse on (35% activation). You could also say I could get fancy and use that egg with Shield Wall 500 (some % added to your defense per set equipped). The Defender has a lot of tools at his disposal to keep himself a major threat while keeps those buffs on.

Granted, the attacker has the choice of striking on his/her own volition, you need much more attack than ever before to counter Defense.

I don't think that "chance" is the greater incentive behind PvP either. What drives people to PvP is the meaning of some sort of reward behind it. Have it be taking XP, getting gold or fsp, RP, smasher/dominance medal, so on...

Right now, with Flinch and the likes of the Composed potions at the level they're at, the Defender already has a great advantage over the Attacker. Don't think a buff like the one you mentioned would balance the scales any better.

Just my 42 cents


#993740 New Skills / Enhancements

Posted by goolsby7 on 25 August 2018 - 18:18

you counted how many buffs boosts attack but you didnt count how many buffs nerf atk and others boost defense. not to mention Dispel curse which is trouble at some point. Fist Fight doesnt boost atk too. it just negate Buffs strictly before combat starts, it does help but its a chance buff. the situation is really bad if you use KE 350 and Coord ATK 250 and you yet cant breach enemys defense... ofcourse that doesnt stand in all pvp bands, it differs according to gear in each band and players levels.

even if you want to nerf atk , it shouldnt be "10%" ... in any case Fumble and Flinch 350 together can do the job for it...

 

 

***I cant fix the italics below for some reason so o gave up on it, its not meant in any way.***

 

 

Going off of the base buffs, and not potions:

attack nerfers are:

  • flinch (-17.5%)
  • fumble (-17.5% when defending only)

Defense boosters:

  • constitution (+17.5%)
  • NMV (+43.75% def, -43.75% attk)
  • Co-def (+8.75%, all gear part of set)
  • Barricade (+43.75% def, -43.75% dmg)
  • shield wall (+8.75%, all gear worn a completed set)
  • Defensive aura (+8.75%, -8.75% attk)
  • almost no one uses setups of all the same level so im ignoring balanced def

Attack boosters:

  • keen edge (+17.5%)
  • Co-attk (+8.5%)
  • ignoring balanced attack for the same reason as def

 

So, yes there are more def boosters then attack nerfers. Its a way to defend. HOWEVER. You also have to take into account that anyone using these, in order to get the most benefit without loosing stats, will be getting a net gain of 35%, and that's with constitution, Co-def, and shield wall.

 

Dark curse at 175 is a 35% reduction that is not a chance While dispel curse is a 35% [i]chance.

 

So before buffs that nerf attack or drain other stats, its an even match. even with dispel curse.

 

once you add in the attack boosters, your at an advantage of 26%.

 

Once you bring all the other stat swap buffs in or potion level, then yes a ton is going to change. But at that point were talking more strategy and chance then anything else since we have many buffs that are chance activated that help us get past these other stat swap buffs. I understand that potions are going to be the huge thing here, but im looking at base numbers and such.

 

really want an extra chance to hit someone with ridiculously high def? buff them with shield strike and reckoning lol.

 

edit:

and i never said fist fight boosts attack. fist fight makes ALL buffs pointless, at which point its basically an arena fight.

 

and chance buffs are what make the pvp aspect more interesting since you [i]hope they activate as they can sometimes be what really turns the tide in a fight.




#993729 Quest Finder Antidote?

Posted by Runesaur on 24 August 2018 - 19:01

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