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BadPenny

Member Since 08 Apr 2014
Offline Last Active May 24 2023 23:17

#993703 Reset Player Reset

Posted by goolsby7 on 23 August 2018 - 01:01

If I can buff myself to be able to kill person that is lvl 1000+ I doubt there is a creep that cannot be dealt with.

this is assuming they aren't geared for pvp. gearing up and getting buffed, pvp or hunting, has a lot to think about. if anyone is wearing the right gear and have the right buffs, you can defeat anyone of higher levels. i recently did a bounty on someone 3700+ but i also had to get a good number of buffs, had to get my spell leach/breaker to activate, and sealed as well. without them id never have been able to try to complete said bounty. 

 

your only lv 293 (at the time im writing this) you have a TON to learn about future mobs~




#993587 Balancing Arena Spawns

Posted by Josh1404 on 17 August 2018 - 17:17

Stuff

Arena doesn't increase gold. The gold tournaments sink more overall than they pay out. Increasing gold tournaments in the arena is an effective gold sink.

 

100% against restraining anyone from entering arenas. This just decreases activity. So many already disillusioned with things at present adding a whole load more people to that isn't wise. Anyone should be able to participate when they wan't to. 

 

I agree with epic and SS. If the number of arenas was simply increased to match the amount of levels we now have it would be a simple fix. Or just add 20 or 30 more arenas into the game that is specific to 1 - 500. Not replacing any existing range. No need to break what isn't broken. :)




#993571 Balancing Arena Spawns

Posted by EpicPiety on 16 August 2018 - 23:12

Reminiscing in my ole mind of mine i remembered a day when the arena was out of 1200 levels and it was pretty balanced in terms of arenas spawning under 200-300 and 1000-1200. Would it be to much to ask for to guarentee a certain amount of arenas to spawn 500-, 1000-1500, 2000-2500 then 2500-EOC? Anyone else support this? I miss the days of low level arenas... The gear repertoire is the most unique in most all of the levels.

 

 

 

We used to have 50-70 arenas spawned at once with a 1200 level range now we have the same thing with ~4000 level range. the solution might be increasing the number of arena spawns by 3 fold. So instead of 50-60 active arenas have 150-180 active arenas.




#993566 Bound fsp

Posted by BigGrim on 16 August 2018 - 12:15

Not sure where this sudden belief the EoC is a problem has come from but it really isn't.

~ Grim


#993537 composing - skill tree - eoc content

Posted by atta222 on 16 August 2018 - 04:56

I would love that composing gets more Skills too. Though TH and Merchant should probably stay as a guild RP buff where guilds can make a hunting day and fill up their banks ... Still Gvg RP buffs need more concentration from HCS....


#993529 Login warning :

Posted by mumble on 16 August 2018 - 02:37

Yall could have still logged on, all you have to do is click "show certificate" "details" etc. Just because the certificate is expired doesnt mean the game is "defenseless" it literally just means your browser wont recognize the security of the site. Please stop exaggerating 




#993451 Composing Vs Inventing Potions

Posted by BigGrim on 13 August 2018 - 10:49

No. Composing is for all players, not just PvPers. Composing is working as we intended it. Furthermore, we are not altering something that so many people have worked towards and maxed.

~ Grim


#993447 Level Reset Option (prestige)

Posted by goolsby7 on 12 August 2018 - 23:06

~A couple of things~

 

First: The OP idea of loosing EVERY upgrade imaginable is the most ridiculous thing I've ever heard. It has already been said by a few, but why would anyone want to essentially waist their upgrades like that?

 



BadPenny you would keep your upgrades since you are above level 999.

 

This actually made me laugh a bit. Sure your suggestion lets people of higher level keep their upgrades, but some people have stayed under LV1K for years because that's where they are comfortable. Its about Time Invested. It took me almost 5 years to hit 15k stamina because (A) I was younger, ( B) I did not have income due to that fact, and © I wanted to Earn my way to the higher amounts of stamina. I spent hours and days farming resources for people, making potions myself to sell, and hunting to make the funds i needed for my upgrades. There is no way in heck i would willingly negate all that work. I was only LV 240-something until early-mid last year.

 

That being said,

 



You will have to, regardless, give up lots of gold and likely nine pieces of good equipment.

 

Even if this did get implemented in any way (highly doubtful to be honest), I don't see the cows making you destroy gear that, again, a player has invested time/gold/real money (via purchased FSP) in obtaining. There would be no real incentive for people to prestige simply due to that one thing. 

 

Secondly:

 



Level 1-999 reset would receive the random equipment, but would lose everything else. All equipment in their backpack, allies/enemies, gold, FSP and upgrades would be lost. The cost is 1,000,000 gold.

 

Level 1,000-1,999 reset would receive the random equipment, and get to keep upgrades, but still lose all gold, FSP, allies/enemies and equipment in their backpack. The cost is 10,000,000 gold.

 

Level 2,000-2,999 reset would receive the random equipment, and a choice to A. keep their upgrades and all possessions (excluding the destroyed equipment) OR B. the ability to choose what type of equipment will be created. The cost is 100,000,000 gold.

 

Level 3,000-3,999 reset would receive the random equipment, all upgrades/possessions (excluding the destroyed equipment), and a choice between A. what type of equipment will be generated OR B. the major stat it will (less than randomly) favor. The cost is 1,000,000,000 gold.

 

Level 4,000-4,999 reset would receive the random equipment, all upgrades/possessions (excluding the destroyed equipment), and a choice between A. having control over the stats and type of the randomly generated equipment OR B. the ability to lower the items level requirement by 1,000. The cost is 10,000,000,000 gold.

 

The point of all this is to keep the level cap not so bound, and to recycle resources that are currently becoming inflated.

The gold cost in enormous because all the gold being taken out of the system will increase golds worth, and by extension the gold equivalence of FSP.

 

While I'm all for more gold sinks (helps regulate the fsp market), these are fairly ridiculous at the higher tiers. Gold gain is capped at 310 after 1500-1600 (@Badpenny, you probably know the right levels, im just trying to remember XD), and drops drastically at some point to about 50-60gp a kill later in the game. The point being, these super high costs again dont fit in well, even as a gold sink.

 

EDIT: found the post i was looking for about gold XD

 

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 

 

Thirdly, and lastly:

 



Equipment is destroyed to help remove the amount of best-used sets from the system, increasing the demand/supply.

 

This is what composing is doing, albeit not as well as it was thought probably lol. But trying to do this in general is always hard because of a few reasons. (A) The gear gets farmed so much because people want to try and profit off the items, ( B) because they are some of "the best" sets to be used, they aren't discarded/broken down lightly, and © Even with the merging idea, people would only do so with spares or less valuable gear.

 

 

All in all, the idea of some sort or prestige thing isn't a bad idea, but in my personal opinion this just wouldn't be the way to go about it. I've played other games with prestige/reincarnation aspects, but they also have a massively lower level cap which is why the mechanic works so well.

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 



#993432 EOC Bottle-neck

Posted by yotekiller on 11 August 2018 - 18:51

.. after all , all EOC players have High resources from gold to FSPs


I don't know where you you came up with that garbage but the more of your posts I read, the more I believe you don't have a clue about EOC. I haven't donated in years and I certainly didn't buy my way to the top. I hit EOC with a grand total of 29 FSP's and 30 million in gold from leveling and OPG (Other People's Gold) gained from PvP. Most of that gold will be spent on composing. I don't think that qualifies as rich in anybody's book . I suggest you do more research and less spouting off about things you are unfamiliar with.


#993416 EOC Bottle-neck

Posted by yotekiller on 11 August 2018 - 01:22

I think part of the issue is that so many players have focused strictly on leveling at the expense of all else. PVP is bad because it's anti-leveling and their guild mates have always told them how bad it is. GVG is almost the same as PVP so it's bad too. Titans are a waste of time and stamina. It all boils down to nothing is important except leveling. The problem arises when those players hit EOC, feel like they have achieved their ultimate goal and now they don't know what to do with themselves.
A few years ago I took a year off from leveling just to try other aspects of the game. I found some things I liked and some things I didn't but it was definitely a great experience and I would encourage others to do the same. There is a lot more to the game than leveling but convincing most players of that can be nigh on impossible, especially when they are so scared of losing even the tiniest bit of XP.


#993368 Done with PVP.

Posted by ikavec on 07 August 2018 - 11:53

I remember that guy managed to get a tyranny bronze medal... probably the lowest lvl that managed to get it...

 

https://www.fallensw...layer_id=314983

 

I think that player wouldnt have made it without that 2% chance or whatever it really is. So the 2% is as I remember a balancing measure that hinders one combat setup to be the best. Armor can be pierced, Defence can be disabled, HP can be halved, seems fine by me :3

 

Needless to say, I would love to see a return of the season, just so the game gets a bit more active...




#993349 EOC Bottle-neck

Posted by BigGrim on 06 August 2018 - 10:55

I meant returning everyone to level 1.

No. Why on earth would we strip levels from people who have earned them?

~ Grim


#993346 Done with PVP.

Posted by BigGrim on 06 August 2018 - 10:41

You just admited that it's 2% lol

Nope.

That's simply the name that has become the popular vernacular ingame. The percentage has never been revealed by us specifically to my knowledge.

~ Grim




#993330 Done with PVP.

Posted by atta222 on 04 August 2018 - 11:53

The Defense Fail rule is nothing wrong. Just imagine it's not there. It 'll render many Armor, HP and Hybrid setups failure.. will kill lots of game strategies and play styles. You just have to think out of the Box.

Build up your Defense when defend if through NMV and Barricade... While use a Defense setup+ hit back buffs for offending. Or build a hybrid Armor and Defense and Fill up your HP or Armor+HP... lots of strategies there.

The only downside of Pvp atm is the lack of player base, that's a main problem..

Probably a secondary problem is how expensive it is to fight older ladder players who are sitting on thousands of ladder points and can easily use ladder pots.

Other than that there other stuff to improve Pvp but not the rules ... it 'll be block head game if Defense is the only possible way to play.

The game will become whoever online hits an offline wins... totally unacceptable...

Maybe if the cows can implement that rule whatever % it is in an Enchantment.. Probably easily boosted by guild structures , relics and Gear... it 'll at least give players who don't know an idea that attacking with a Defense setup is dangerous and requires hit back buffs to cover the chance of failure.

I call these buffs , hit back buffs, buffs that allows one to hit back , Golden Shield, Dodge, LD, FS, SW ,Stun , high guard and I add empower to the list...


As for you quitting... It is sad. But I don't agree with your reasons to quit. Yes the game needs alot of effort from HCS but it's not in the pvp rules nor is it in Deflect. The game needs players.

And players won't come unless HCS changes their mentality. The game can be the number ONE mobile Multiplayer Game Ever. I Hope they take the mobile app thing seriously and not cramp anything just to silence the community. I see alot of ppl playing mobas and online combat pvp games. We can get all those to play FS.

In any case Multiplayer games are famous because they encourage ppl to compete between each other. The less the competition the less there so be players.

To begin with, now, rarely anyone plays a browser game for hunting style games. Unless they are playing on a pc they can't download games on like work pc or schools pc. Most people will download hard core graphic demanding games for such type.

FS has a good point . It's a well developed multiplayer game that can be played on mobile. Anywhere any time. I can pvp while in the train or the bus heading home. It's a great advantage that no game can do atm.

Probably the game needs a major reboot and good work on the FS app. I have a strong belief that this app either revives the game or kills it.

This game is a great asset for HCS, it 'll be so wrong to lose it. Even Eldevin won't make up to it since Eldevin has way too many competitors with the same style.

The pvp style in FS is unique. The hunting style is not bad either and can have good upgrades in the future and graphics added by time. Gvg needs improvements and can have them but doesn't mean it's not there at all. One thing Gvg mostly needs active guilds and players and more people..

Also I would recommend the game to eedit the equation at which low levels make gold compared to high levels by decreasing the amount of gold made by high levels and increasing the gold made by low levels...

Players need to have basic upgrades to compete with the current "monsters"in the game. It's different from once the game started...

I think I got off point due to my passion and sadness about how the game had become. All in all the game doesn't need an edit on pvp rules rather a good amount of players. That's why I wish you don't quit.. at least voice some stuff here and there... it 'll keep us from quitting our selves...


#993283 EOC Bottle-neck

Posted by yotekiller on 31 July 2018 - 10:27

*sigh* There used to be 2 quests that required a certain PvP rating to proceed and complete. This was long before the ladder when it was open combat for rating. It was designed to introduce players to PvP and show them that lost XP is easily regained. Sadly, those quests were modified to remove the rating requirements. Any effort to restore something like that would be met with much wailing and gnashing of teeth.




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