Jump to content

TakeTwo

Member Since 09 Apr 2014
Offline Last Active Jun 27 2014 02:02

Topics I've Started

Quest Inventory & other quest suggestions

19 May 2014 - 18:28

This probably has been suggested in the past but my search string for 'quest inventory' didn't yield anything. If this is a duplicate thread please merge.

 

Primary Suggestion

A separate 10-20 slot inventory for quest items that is available to all players at level 1. It could be accessed through a button on your inventory (like toggling between vanity/armor views), could be a few "locked" lines at the bottom of the inventory, or a separate tab on the inventory window.

 

Rules

  • All items picked up from a quest automatically get placed in quest inventory.
  • Items cannot be manually placed in or removed from quest inventory (but can be deleted)
  • All quest items take up 1 slot. Eg. the daily sv/gc that tells your to collect 3 slot swords would take up 1 slot instead.
  • Only quest-specific items that have no other purpose in game get placed (not daily quests, not equippable quest items like crimson macabre shit)
  • All items in quest inventory are bound/ non-tradeable
  • Quest items are stackable past their quest limit (eg. if you need 25 of the item, you can still collect 999 - see Tertiary suggestion)
  • Maximum 20 slots (2 rows) so people can have multiple active quests, but not infinite amount of incomplete quests

 

Secondary Suggestions

Starting quests at step 2-3. Some quests involve you talk to person X, and then going to kill mob Y. This suggestion is that as soon as you start killing mob Y you automatically accept the quest at step 2. This way if you are exploring and grinding in an area, you still get the quest item that drops, or you fulfull the requirement of "killing 20 mobs". Later on when you happen to pass by the npc, you can turn it in. 

Restriction*: The npc will only let you turn the quest in if you are at quest level or higher. This way you can't party with a level 45, get level 45 quest items and turn it in and go from level 3 --> 20 in one shot. When you mouseover the quest item, it tells you the name of the quest it's for, as well as the level of the quest. This way if you are level 40 and get level 10 quest items, you'll be confident deleting them

 

Tertiary Suggestion

Repeatable Quests. There are many quests that involve thinning the number of some bad creature that is causing some guy problem. You kill 20, turn in the quest and are done. My suggestion is that once you finish the quest once, you can do it again for less rewards.

Eg. First time you kill 20 --> reward: get some gear item + 1000 exp + 50 silver (or whatever)

Realize you want to work on skinning so you kill 200 more later --> reward: 1000 exp, 50 silver (no gear item)

Eg. Collect 12 eggs from dead krokasaurs, get 1000 exp + 50 silver

Turn in 12 eggs and collect another 960 (12x80), get (100 exp + 5 silver) x80

 

Quaternary Suggestion

 

level 1 quest gatherables and craftables (not dailies). Rather than requiring lith logs and tuna, perhaps the quests like "up to no good" can ask for level 1 quest-logs or quest-fish so that people don't need to get level 16 woodcutting which has little purpose outside of weaponsmithing a handful of items. These items would be non-consumable and go into the quest inventory.

 

Copper/Bronze Ingot Exp

02 May 2014 - 08:51

When i make a Copper ingot i get 37 exp/ingot

When i make a Bronze ingot i get 24 exp/ingot

 

Not sure if this is a bug or not but bronze should probably be higher (or copper lower). This is from individual ingot smelting not bulk.

 

Browser: Chrome

Server: USA

Character: TakeTwo

Level: 27

Prospecting: 42

Location: Nidaros Forge

 

Screen shot available upon request. (send me a pm)

 

 

Edit:

I get 23 exp/bar for Bronze bar

I get 36 exp/bar for Copper bar

- different numbers than above, but same thing.. bronze is lower than copper.


3 Changes to dungeon looting and some other thoughts

02 May 2014 - 00:20

1. Currently boss drops bind on pick-up. I'd like to suggest they be tradeable within 30 seconds of looting. Yes there's plenty of time to take a deep breath and mouseover the item to see who it's meant for but sometimes you panic when you're new to that dungeon. If there was a 30-second grace period, if you make a mistake, you can give it to the right class, or even the tank if they need it to npc for repairs.

 

2. This Greed vs. Need thing is stupid in my opinion. The consensus from players I've spoken to is, "roll 'need' on an item that is an upgrade, roll 'greed' on everything else, never roll need on flakes, and gems". To me i feel if i NEED a gem to put in my gear and you GREEDily want to just sell it, then i should be able to click 'need'. Similarly we all need flakes for gear upto 35 so we should all be clicking "need" right? How about we just remove the greed button and put "need" and "pass".  Items that everyone passed on should be randomly distributed.

 

3. Gems should be bound on pick-up?. Before you throw your poop at me, keep in mind that people don't roll "need" on gear that's not meant for them because the gear binds instantly. Its vendor price is low enough to encourage them to be nice and leave it for those that need it.  In order to stop people "need"ing on gems that they wont use (ie. Sell), the gems must be bound. This way you "need" what you need for your class, and if you don't need it, pass. This might cause people to be less motivated to do dungeons, i don't know.

 

4. Purchaseable cracked gems. Boondocks drops 80s worth of gear and 3 cracked gems. I think a price of 50s for 1 cracked gem is reasonable.

 

5. Can we adjust the ridiculous prices for fusion powder? Killing the 3 hardest bosses at my level (25) 6 times EACH = 18 boss fights for 5 fusion powder... really?

Boon: 40 relics for 5 powder (okay this is fine) - 10 runs for 5

Vault: 35 for 5 (change to 30 for 10) - 7 runs for 10

Ohdar: 30 for 5 (change to 20 for 15) 5 runs for 15

GC/SV: 25 for 5 (change to 15 for 15) 4 runs for 15

--------------------I haven't done the ones below so just guessing -----------------

Temple:  15 relics for 20 ??? 4 runs for 20

Jungle 15 relics for 20 ??? 4 runs for 20

Crystaline 15 relics for 25 ??? 4 runs for 25

Decaying 12 relics for 25 ??? 3 runs for 25