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Taranaka

Member Since 02 Aug 2014
Offline Last Active May 14 2017 12:46

Posts I've Made

In Topic: Option to lock XP bar and stop XP gain.

14 May 2017 - 12:33

Brioche, on 14 Mar 2017 - 06:37, said:

From what I've seen on forums, the developers used to listen to a handful of aggressively vocal players while ignoring feedback from other players, so there are plenty of unresolved issues.


I see. Funny how after all these years some things haven't changed from the dark EverQuest days of Furor and Fires of Heaven dominating the Fora and SOE scrambling to fulfill their whims.

Still, now that My first character has reached 49 for some time and only maxxing my other professions Seems to be left I can not help but wonder why I should bother, as anything I can (learn to) produce after the profession grind will be pointless and obsolete within a play session on my alts.

In Topic: Option to lock XP bar and stop XP gain.

10 March 2017 - 12:41

Thanks for the pointers Steve :) I wondered where all those Rumps came from.

Too bad they didn't adress these issues...yet.

In Topic: Option to lock XP bar and stop XP gain.

08 March 2017 - 15:18

Irradiated, on 16 Sept 2014 - 23:32, said:

Bump.  For those of us who enjoy questing.
With the higher XP now gained from all sources this is getting out of hand.  It's not like there's a rush to some big exciting end game with lots of raids and other activities.
Lately I've been short of time for instances, with slim chances that a group just happens to be forming when I do have the time.  Fortunately the quests are enjoyable enough to repeat with different classes ~when done at level~.  I've been skipping quests.  Running around trying to not kill mobs (got myself killed this way).  Forget doing an instance more then once.  But there are still times the XP comes in too fast.  It's easy to adjust up (rested xp, potions, skilling), there is currently no way to slow it down.

Researching this topic it's flabbergasting to see that this is such a lonyg-standing request yet apparently never got official feedback, while issues addressed have only become more pressing (there are no more content updates etc.)

One could very well argue that the whole point of a freemium game is to allow for multiple playstyles, yet while there is a whole plethora of ways to increase your character's XP gain, there are no non-invasive (things like corpse hopping are play affecting ways) ways to tone down XP gain - which is odd, considering people would pay for this within reason, and relatively simple to implement while at the same time greatly expanding the amount of 'meaningful' content.

In Topic: lower exp on story mode

08 March 2017 - 15:02

Seems people recognized this issue early on :/
In any case, it's not fun to have your gear be rather pointless by the time you have grinded it out as you can immediately start anew. Maybe back in the day a XP Lock from the shop or elsewhere seemed odd but now increasing the amount of valid content by making more levels 'matter' is only logica, given the content dearth at current cap.

In Topic: xp toggle mode

08 March 2017 - 00:04

Pirex, on 03 Dec 2016 - 18:16, said:

hi my ingame name is Phreki   i've been playing for alittle over a week now  and i am liking the game 
 the only thing i dont like so far is the lvling  its to fast cant seem to do anything with out gaining  lvl's  it would be nice to be able to work crafting / gathering skills with out lvling  or running instances for
relics/remnants/gear with out gaining 5+ lvls making the relics and gear pointless in getting   i understand some people like to lvl fast and that's cool but  some of us like to go slow and enjoy the content 
 my suggestion is to put in a way to toggle  lvl xp on and off so we can stop the lvls and get crafts/gathering caught up  or get relics/remnants/gear  for our chars before moving on  with a xp toggle mode people could still lvl fast and for those of us who like goin slow can

Totally agree.
I used to play this game more intensely (and bought quite some currency) as I really like its worldbuilding and game design but the Catch-22 regarding XP and gear progression really got to me. This game has so much content at every level and literally screams out for 'twinking potential' without really any of the negatives (neither TA nor Instanced PvP have brackets so a low level is much more likely to be squashed by a max level toon, with less of a fighting chance), but as it stands there is no point in trying to max a pre-cap character - which is a shame.
I know the usual idea is that newcomers should be rushed to cap but considering that Eldevin simply doesn't have the numbers to go hardcore premade PVE nor the content updates for it, the IMO best idea would be to put an XP Blocker in the Store (and allow all Instances to be Story moded; this game has the tech for it and it would ease the grouping requirements) and leave the "Raid or Die" ambitions to games like WoW.