*Locked*
- leefylee, Teuchter, yghorbeviahn and 2 others like this
Posted by BigGrim
on 17 February 2015 - 14:32
Posted by
moonfrost
on 13 February 2015 - 02:25
It occurs to me as people make efforts to remove xp loss from pvp effectively making it pillow vs pillow that we are forgetting a very important part of the game, hunting. Now while the new breed of practice pvper is swinging on everything in range with their newfound epic pillow of extrafluffiness, screaming no xp loss while trying to rally fs around this idea of a friendlier anti-pvp pvping structure that the monsters roaming the realms have not gotten their fair dues. Imagine, you're a werepanda out on the realm trying to feed your family of 12 when suddenly some drunken adventurer with a pillowcase full of rice blasts you in the head taking your wealth and your life for some measly xp to gain a couple levels. Is there any thought or care to that panda's family? What about his ex-wife pandas trying to collect child support or even alimony? While I'm sure the panda has found peace in finally not having to pay out all his hard earned bamboo to that bloodsucking leech he picked up at that bush party back 200 levels ago, what about the kids? Why do they deserve to starve because their dad, once just a dead beat, is now dead at the hands of some pillow carrying adventurer? Therefore I propose the following, in accordance with the demands of xp loss removal from pvping(no doubt due to the rising cost of rice.) I say we remove xp gain from the killing of creatures in the realms except during specific hunting seasons based on creature types, ie:lizard season, panda season, corpse season. This, along with no xp loss in pvp, would certainly make this game a much more enjoyable experience for all players of all backgrounds.
Posted by BadPenny
on 16 February 2015 - 19:51
When the ranges were first set, no one had yet reached level 200. Years ago, when the ranges were expanded to +/-10 for 200+, EoC was <1000.... IMHO, the ranges need to be expanded to keep up with the times, plain and simple. I see this in no way to be unfair. For me to have 25 targets, albeit the same folks, and for my friend who is lvl 24xx to have a handful at most is horribly unfair to them. A new expansion for PvP ranges is long overdue.... Do it please, it needs to be done like yesterday.
Posted by Leos3000
on 15 February 2015 - 14:30
I completely agree that limiting the guild to 25% should be changed, but I also agree that 1 guild should not be able to control an entire tournament.
I would suggest just raising the cap to 50% allows more participation while still having a safety in place to slow or discourage cheating
Posted by Calista
on 14 February 2015 - 16:53
Posted by cleardawn
on 12 April 2014 - 18:59
Due to the higher chance of level loss for pvpers these days and the fact we are not the best levelers ~ I would really like to see a buff that would balance things a little that doesn’t effect the victim ~ so if worn ~ would give the player a % chance in PvP combat to gain the XP the victim lost.
Thanks
Posted by Mzzery
on 12 April 2014 - 02:45
These are my views... now that I finally have more time to actually read and post.. lol
* You shouldn't be able to buy a de-levelling party when you post, by upping the payment. You can already get someone delevelled by organizing a delevelling party before you post and posting only when everyone is ready to hit. It works, all it requires is that you're a bit social and interact a bit with your friends, so they'll want to help you out. To pay for a delevelling party goes against every single thing I like about the game. That would be like forcing every bounty hunter to become a mercenary unwillingly. That WOULD make me quit bounty hunting. I'm nobody's mercenary. I do like helping friends though. VERY important difference there to me.
* The bounty board takes twice as much xp as the same kind of hit does ingame, so a 10 stam clear already takes 2 times as much xp on the BB as one 100 stam hit does "ingame".
* If you want to bounty hunt, make sure you hit every 2 minutes. If you take 2 hours doing a bounty, you SHOULD get posted imho. (Someone mentioned that they were multi tasking, and took 2 hours to clear a bounty cuz of that, and they were upset about being counter bountied). A bounty is sort of like a date... don't go on a date unless you have time for your date, or he/she WILL get upset.
* If someone has already started a bounty, the "xp loss remaining" will in 99% of the cases no longer end in the number 50. It's always a good thing to check that before you start swinging.
* Don't take a bounty, and then stop if the person happens to get buffed up. And don't demand that they get rid of their gear for you to be able to clear them. AND don't walk away unless you made sure they are okay with it. What I mean is.. if you are lvl 700 and someone at lvl 1900 is on the BB, and geared up, maybe you should wait for another bounty instead, unless you want to risk getting counter bountied if any of the stuff in this section applied.
* If you don't wanna risk getting counter bountied, don't bounty hunt. If you bounty someone for having done a swift 10 stam clear where the hitter hit every 2 minutes, and didn't give up just cuz he/she lost a few swings or got deflected a few times, then you'll most likely end up on a Wanted Targets list, and get 100 stam cleared by said player from then on. It's just that simple.
There are sooo many ways you can hide your gold and protect your xp already, so why make the game even more risk free?
And yeah, it's a GAME... nothing to get all upset about. I think we all play to get a bit of relaxation and fun, and to hang out with friends. Some only want to play safe and build up their character, and gain levels etc, and they already have all the tools to do so safely. It doesn't cost much to buy that upgrade.
It's impossible to buy an upgrade that makes deflect go away when you want to steal someone's gold, since antideflect really isn't all that efficient. It's impossible to steal all your gold unless the master thief enhancement kicks in, and it does so only on occasion. And, it's impossible to bounty you if you don't hit someone in the first place. If you want a risk free game, don't take risks. Don't carry gold around, and buy that xp protect upgrade or the xp lock upgrade.
I refuse to play a game where interaction with other players isn't important, and this is the one thing where it is VERY important, in FS. Why make the game more antisocial, by removing the need to gather up hitters for a delevelling party?
No...
- keep the need for socializing. Don't force every bounty hunter to become an unwilling mercenary.
- remove deflect from the bounty board.
- Leave the BB the way it is, just remove the prestige gained on it, and remove the opt-in for the ladder. In short: If the ladder is no longer opt-in, and people gain their points smacking ingame, they shouldn't lose them on the bounty board.
Oh, and cookies... I like cookies. Especially chocolate chip cookies. Yum ![]()
Lost my trail of thought now.. anyway.... Thank you for reading ![]()
Posted by sweetlou
on 12 April 2014 - 02:39
i stopped posting due to my input being called "assumptions". when the reason for this thread is based on assumptions...... my " assumptions" are based on my years of experience in this game and knowledge of the LVL'rs and pvp"rs ..... but thats fine.... u tried your best to debunk any constructive input or ideas.... team work was great. thanks for trolling.... should try and be a little more flexible and work with others input.... things would have been more positive.... but no.... i feel its your way or the highway........ thats the impression u have given me reading along with others input to your opinionated ideas.
Necra, your input is greatly respected by me and many players for your knowledge about the game, period. Don't ever let anyone derail your input. You have devoted way too much towards this game to not feel like you deserve to be heard. Keep posting!!
Posted by sweetlou
on 11 April 2014 - 22:00
I will put anything up that there is more to this typical story of losing 5 levels for a 10 stam clear... anything!
Luis, this is unworthy, and it is not fair.
It is victim blaming.
You are basically saying "I don't know what happened but I bet he deserved it!" That sounds very reasonable - full of measured reflection. How do you know? What objective grounds do you have? None. Typical story - you admit that this happens with frequency then. Do you assume that EVERY time someone gets hit back on the BB they did something to deserve it? That is self serving self justification of your act to choose to escalate the conflict, CB and get your buddies to hit back. If you are incapable of ever admitting your side can do wrong then where are we?
Victim blaming is wrong. It is an ugly tactic used to justify ugly practices, and should be stopped.
It is self-serving propaganda to justify the act you want to commit - which is to counter bounty people.
Bela, now that you have addressed me personally I feel obliged to respond to one of your many novelettes. I, however, will be brief.
So you're clear, yes I do not know specifically the circumstances regarding the player who posted he was dropped 5 for a 10 stam clear. I only said I would wager anything that there was more to the story. If you like you could have a full investigation. I stand by my bet.
What I am absolutely certain is that previous players, like one of your own guildmates, has claimed he was "rewarded" for a 10 stam clear by being dropped 5 levels. Read it here:
http://forums.hunted...e=1#entry847914
His was a false and misleading claim. I know, I'm the one who had him dropped. He deserved it.
Now what you continue to claim, as I understand it, is that players are making up propaganda like a Joseph Goebbels and that the Gestapo is enforcing unwritten rules which appears a bit hyperbolic. Here is why:
#1 This is a GAME. The only victims are zeros and ones.
#2 It is a game that involves virtual conflict between players. If a player is emotionally conflicted cease play and consult a mental health care provider immediately.
#3 A player can now opt out of losing any of their precious xp in TWO ways. First, by purchasing xp lock which lasts forever for 25 dots. Secondly, by purchasing PvP Protection for one, seven or 28 days for the extremely low sum of 2, 10, and 30 dots respectively.
#4 You can actually "fight" back. Play the game! But players want the easiest road - more buffs, automated punishment, and win buttons. Again players need to remember that we play in a virtual game world. If there is too much emotional distress please heed the warning above to seek help at the very least.
And #4 is really the one that I want to address for many reasons but mostly because so many have attempted before you to automate the punishment directed against an attacker. There are a few extreme examples, but for the most part don't carry too much gold and don't talk junk and you will be fine without losing xp. Otherwise, if you don't want to fight back with guildmates or friends post them up on the BB and let whoever wants clear them with 100s or 10s. If the bounty expires it's because the player bountied fought hard for 48 hrs. Anyways, HCS deals with player reports on a daily basis to resolve players who are being threatened or abused. This game has never been about single character play, hence we have guilds and allies, and even enemies. Do players really think guilds are all about free buffs and gear? I beg to differ...
If Hoof wants to abolish PvP, meaning risk and conflict in his game or even use your idea of automated punishment. So be it. I know I can move on. What you're suggesting he do is, in my humble opinion, make it even easier to play when in fact it needs to be made harder.
Posted by Ryebred
on 11 April 2014 - 21:58
I love how PvP becomes the poster child for population decrease in FS - it couldn't be leveling lacking challenge; or content not being released fast enough (those two are related), or crashing of market on items of high value being suddenly released / breaking someones bank, nope..none of those - it's all due to PvP bullies - such one sided nonsense -and represents opinions. I know as many people who have retired from game for a multitude of reasons -stop riding that horse already , it makes you appear desperate, reaching.
Posted by vastilos
on 08 April 2014 - 19:53
My best guess is that the pvp community has shrunken because of people like you (those who don't pvp). You don't like pvp, so you want it removed from the game or you cry like babies until it is changed to suit your needs and play style. And when the changes happen for you ladies, the pvp community gets affected and they find less and less reasons to play. People like you (those who don't pvp) are what kills the pvp community. Since your power of observation is so minimal, I bet you failed to notice that every time there was a change to the pvp system because people like you (those who don't pvp) cried rivers until changes were made to suit you, then the amount of people playing the game got smaller and smaller? I bet you can't because it doesn't fit your argument to get the BB changed to the way you want it to be.
A good example of whiners getting what they want -- PvP protection. People like you (those who don't pvp) cried and cried and cried until there was no more tears to cry and they finally got what they wanted, PvP protection, even though Hoof himself said it will never happen, the tears finally won, protection was added and then people started to quit. Probably the most drastic drop in game population came when the old pvp system was removed because of all the tears being cried and the ladder was brought in. I think when that happened the game went from a population of 2,000 to 1,500 in a matter of months. Then to wipe away more tears came PvP protection, another population killer.
The only thing not touched, the bounty board, which you now want changed to the way you (a non pvp player) want's it to be. So from my observations over the years of playing, I'll stand by my statement and say people like you (those who don't pvp) are the ones really hurting the game, not the pvp'ers themselves like you claim. The bounty board is empty because people are fed up of people like you (those who don't pvp) crying enough tears to make rivers to get changes that only suit you and then they, themselves leave since they find pressing 123456789, r, and 0 boring, which you (people who don't pvp) don't find boring because you don't have to use your brain when you play (since you know, you are dependent on FSH).
One thing I will admit. What kept the bounty board somewhat active was bounties being posted from ladder hits, which is a contradiction itself. You join the ladder expecting not be hit and when you do get hit, you bounty that person and it ends up demoralizing that person to not want to play the ladder anymore. So again, a cry baby wins. What I wanted done with bounties being posted from ladder hits was direct involvement from HCS. Example... person A hits person B. Person B bounties person A. Person A should report that to HCS. HCS should then remove person B from the ladder right then and there (after the reading the report/ticket) and set their stamina to zero as punishment. Do it a second time, stamina set to zero with a 24 ban with an explanation. Do it a third time, stamina gets set to zero with a 48 hour ban, so on and so forth.
I will also admit that some people do take that situation and use the bounty board to teach them a lesson. Example, I hit you, you post me on the bounty board, but I still stay on the ladder because you have to eventually hit me and I'll post you for hitting me and you lose 5 levels right away. Or if you don't hit me while on the ladder, I ask a friend to join and he ends up getting hit. I see through the ratings that my friend was hit from the person who bountied me and ask my friend to post him (And I'll cover the costs if necessary) so I can drop him 5 levels. He does. Now person who bounties my hits is being posted by my friend for posting me, so I can drop him 5 levels until he either stops posting my hits and accepts the fact that you get hit while on the ladder or he leaves the ladder. If necessary I can give you an example of this if you chose to PM me in the game, and I will be happy to point you to that person.
And no, I don't want the game to die at all. But this idiotic idea will be a game killer, just like every other pvp change you (people who don't pvp) get. And yes I will rub it in your face every single day (both in the forums and in the game through PM's) until I am either banned from the game or until the game shuts down due to lack of numbers.
EDIT: To say gold hits don't happen regularly is a horrible assumption also. I read my guild chat and every hour there is someone showing their gold hit or hits. They're just not being posted by the people who they are hitting.
EDIT 2: To say I don't want what's best for the game is just wrong. What's best for the game is to leave the bounty board alone. Period. You want what's best for you and people like you (those who don't pvp). Since I have observed that meddling with PvP aspects of the game always results in player loss, I will fight to make sure no changes to the bounty board happen to keep what little population we currently have.
EDIT 3: The only reason you want this change is because you want the attacker guaranteed to lose levels (you say up to 3). So for a guarantee loss of levels you say 100% Master Thief activation is too high. Ok, fine. So taking the crappy RNG into consideration, would say a 50% activation rate for Master Thief activation be fair enough (since it probably will then only activate 25% of the time) and Thievery taking away say... 50% of gold on hand (if thievery is at 100) if Master Thief doesn't activate?
Posted by vastilos
on 08 April 2014 - 15:45
"CB has been used for years by PvP players and guilds to dominate and drive other players off the BB."
You have zero proof of this, and it's nothing but an assumption at best.
"They also recognise that soft clears using 10 stam do not do very much damage to the gold thief who hit them"
Ok, so the double exp loss the attacker suffers every hit on the BB wasn't considered, and if it was, you failed to mention it just to make your argument look prettier..
"The PvP players have insulated themselves from risk. By CBing and doling out far more damage than they receive they have driven competition off the BB, both from other guilds who are not as committed to the PvP cause as they, and from independent BH's who find it hard to justify the loss of levels for the rate of reward"
How have PvP players insulated themselves from risk when they risk ending up on the bounty board with every hit they do? Again, more B.S. just to make what you wrote look prettier. You want to smash someone for the smasher medal, expect to be smashed back. 10 stamina clears are rarely counter bountied for a reason, but since you have zero pvp experience, I'll leave you to figure out why.
"So if we exchange the word 'risk' for chance or better still probability - we see that the probability of a PvP player losing 5 for a gold hit has been systematically reduced by PvP activity. All legally done. But detrimental to your own game. No-one is interested in playing anymore. Not much fun playing a game where you always lose. Conversley - the PvP community likes this game just fine, they win most of the time. But in winning they are losing players to play with - their game gets smaller, the gold available has got smaller. The PvP community starts asking for incentives to help their game, without realising that they are the reason their game is smaller."
So you believe that players should lose the full 5 levels for a gold hit? You think players are leaving the game because the attacker isn't losing the full 5 levels for the 10% of their gold on hand they lose? You draw too many conclusions from something you no nothing about. There have been plenty of posts on how to make yourself less of a target (aka don't hold millions of gold while hunting or trying to manipulate the fsp marketplace) and from the looks of it, people are listening, that's probably a good reason why there's less activity on the BB (just an assumption I am making).
The PvP community is asking for more incentive because people started listening to the PvP'ers who told them how to become less of a target and they started to listen carry less gold on hand now.
But I am willing to bet that thought never entered your mind... not even for a second.
I could pick apart your last post, but I have things that I need to do. But your entire post is nothing but speculation at best, nothing more, nothing less. And the fact that Grim is going to talk to Hoof about this already shows that it will end up happening, and the bounty board will wither and die away. Congratulations.
Now if you want, I can draw conclusions about how you never started commenting on any type of pvp thread until a member of the guild you are in got smashed for trash talking on a 10 stam clear. Which is probably the reason you are against "counter bounties" and you so harshly flame PvP.
One more thing, since you want to the bounty board run your way, then the smasher medal should be removed from bounty board hits, since people will then get to earn their smasher medals for free (which I bet you also some how forgot to take into consideration). Now with that said, Master Thief better work 100% of the time under your current B.S. system.
Posted by Chazz224
on 04 April 2014 - 23:03
Any new implementation that limits the options of a player on the bounty board or a person posting a bounty I see as a bad thing overall. I would suggest you re-consider and allow Counter Bounties into your plan here in order to pretend your interested in a balanced community instead of just seeing a bunch of novice players brutalize a person who was PvPing. - but I find it doubtful given your stance on this topic so far. Maybe you will give this some more thought and if not that's cool too.
- Chazz
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