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leefylee

Member Since 18 Sep 2012
Offline Last Active May 08 2023 20:13

#965125 Double XP Event begins!

Posted by Pardoux on 01 July 2016 - 22:03

We thought it would be a nice surprise to add the extra content, but I see where you're coming from. Will look to do it differently for the next Double XP event.

 

I have to query why this would be perceived as a "nice surprise" by those who'd already expended their stamina LOL.

 

Ho Hum.




#965087 Double XP Event begins!

Posted by TRBLmaker on 01 July 2016 - 17:23

If all's fair, why not have a 3100 surprise titan along with all the new content? Would that also be 'fair'?

Bad idea, now Grim is working on adding  the Titan  :rolleyes:




#965082 Double XP Event begins!

Posted by TRBLmaker on 01 July 2016 - 17:00

They didn't ruin the event with lag , they ruined it with content this time ...You gotta love it...and i have all the rights to complain ..




#965080 Double XP Event begins!

Posted by UrcK on 01 July 2016 - 16:58

please explain how is it possibly fair to drop more content after so many exhausted their resources to get to EOC then you drop more content ? (cause i will explain how its not if need be)




#965079 Double XP Event begins!

Posted by Calista on 01 July 2016 - 16:50

I'm wondering why there was an extra 50 levels added after the event started, instead of the quests being added to the 100 levels just added the day before?

 

Realistically, I'm not anywhere near EOC so it doesn't effect me. But if I was and it did, this would suck.  I get why some players are not happy about it. And I think it's totally on topic for them to point out the frustration, so hopefully this kinda thing can be avoided in the future. I'm sure HCS didn't intend or foresee this reaction. Now they know. Productive, right?




#964914 Titans

Posted by Egami on 28 June 2016 - 23:53

The best way to bring some life/value to Epics is to create something to do with them.

Some kind of inventing, epic fragments...I don't know, but if HCS don't release anything to drain the amount of Epics in game, the price will never rise.


I see no need for prices to rise. Seems ludicrous actually. Who would benefit from artificially inflating prices?

In a perfect world, HCS's venture into streaming for smartphones will actually flourish and introduce new blood.

That will function more than enough to increase demand and for the market to rebalance.

In the meantime, all of you are mostly talking about "profit".

Just me, but you might take a step back and think about it from my perspective:

ie, some new player comes to the game and the price, thanks to the supply glut, is low enough for me to swing and buy the item for them.

My other option is to do it myself (with or without Guild). I don't really have any desire for there to be a lot of competition on that.

For me it's win-win... nobody is forcing anybody to hunt Titans. If you can't get out of it what you want, why do it?

That said, I'd consider using something with HUGE oversupply to make high-level stam-gain items.

Personally, my experience has been that any intelligent guild (and that started years ago) dominated and restricted supply precisely to inflate prices.

I'm not really sure why some people are positive on that "monopoly" mentality. It boggles the mind.


#964884 Titans

Posted by Egami on 27 June 2016 - 21:04

Shortest Egami post in the history of man (barring this intro):

Titan hunting is fine as is.

New Titans would be cool.


#964664 Stat Changing Skill Levels in Super Pots Are Harmful

Posted by mary4ever on 22 June 2016 - 03:15

I differentiate between these "Super Pots" in regards to PvP:

  • Global Pots

they have a long duration (MAX 240 min) + high skill levels + available once per month during Global CHEST Events

  • PvP Ladder Pots

they have a very long duration (MAX 960 min) + high skill levels

  • Composing Pots

they have a long duration (MAX 300 min) + high skill levels + available as long there are frags !!!

(EVERY Global Event gives frags + LE events + from hunting + almost every realm)

 

Order of pots starting with the highest skills

Global > Composing > PvP Ladder

 

Order of pots starting with the longest duration

PvP Ladder > Composing > Global

 

IMO the most "dangerous" ones are the Composing Pots since their numbers are NOT really limited by "time" (PvP Ladder every 24-48 hours, Global Chests once every month), meaning the number of composing pots can be XX times more than the PvP Ladder Pots / Global Chests !!!

composers can create these pots whenever they want, as many as they "want" / "can" (with gold & frags)

 

  • "statement" that everyone has "access" to composing !!!

players have 3 choices to get "access" to composing pots:

  • 1) level up their composing which does not only take a long time but is very expensive too
  • 2) get / buy them from guild mates which makes them greatly "depend" on these guild composers
  • 3) buy them from "traveling" composers whos prices are very expensive !!!

choices 1 & 3 are very expensive and as for choice number 2, NOT every player has a high lvl composer in his guild !!!

NOT every player is as fortunate as some of us who are in a guild that provides free composing pots for their members !!!

 

I am mentoring some small guilds with low lvl players, providing them with free buffs & pots BUT unfortunately I can NOT provide them with free composing pots to help them hunting unless I leave my guild :(

players who have "limited" resources ("poor" players) do NOT have "access" to composing pots because of how expensive the prices of the "traveling" composers are (of course "traveling" composers have every right to choose any price they see fit to sell their pots, same as merchants)

EXAMPLE:

MINIMUM "basic" composing pots needed for leveling with MINIMUM duration of 30 min !!!

composing skills => KE + Coord Attack + SH + stalker + AL + LIB + conserve + AM

prices of traveling composers => 3 + 3 + 6 + 2 + 2 + 2 + 2 + 4 => 24 FSPs !!!

 

meaning they would need 24 FSPs everytime they level with those composing pots

players with 10k MAX STAMINA get about 13-15 FSPs (worth of gold) for their hunt BUT the hunting composing pots cost them 24 FSPs !!! not only does his hunt provide him with less FSPs than the composing pots cost BUT additionally they will not have any FSPs left to spend on upgrading their character, buy other pots / gear !!!

let's not forget about players who have UNDER 10k stam & are not as fortunate as "us" & simply can NOT afford those expensive composing pots !!!

 

back to the "statement" that everyone has "access" to composing pots, this is as "true" as the "statement" that everyone has "access" to EOC / ALL gear, pots & EPIC pots in the game !!!

meaning we could remove ALL restrictions (titan cool down, GvG ranges, PvP ranges, PvP protection, ....) since everyone has "access" to "everthing" in the game to get to EOC & defend himself at any moment !!!

you can almost "justify" anything in the game with the "statement" that: everyone has "access" to ......

BUT the important factors are to clarify HOW EXACTLY they have "access" to them & at what "PRICE" !!!

 

  • How Composing has influenced GvG

honestly I do not remember the last time someone hit me in GvG and was NOT using composing pots !!! last time I was hit I immediately drank composing pots but the attacker just stopped and moved to other targets, wasted composing pots worth 15+ FSPs for "nothing" while the attacker completed his attacks (at that point my guild already did the MAX number of hits in the conflict), I buffed members who were under attack but hardly changed anything since players with composing pots have insanely high stats !!!

I used to be founder of a guild that was mainly focused on GvGs & were were pretty good, we did A LOT of conflicts & back then we had to fight with 175 buffs VS 175 buffs and as the attacker guild we had the advantage since we set the time when we would start the conflict, choose which targets to hit, the ability to change setups & get buffed !!!

the members of the defending guild which was at a DISadvantage since they did NOT know when the conflict would start, NOT choose which targets are going to hit them, NOT have the ability to change setups if they are offline & in most cases not enough time to "react" to FULLY buff their members !!!

players used to give us a hard time, defend against incoming attacks (going offline in PvP setups so their guilld could buff them in case the guild is under attack) and even hit back !!!

back then (without composing) we as the attacking GvG guild had the advantage & think we were even the 1st guild to get 100 wins in a row without any loss !!!

NOW with composing the attacking GvG guild has an even greater advantage !!!

I talk to friends in other guilds & they tell me that their GvGer mainly hit with composing pots since it is much easier + their targets hardly stand any chance, some gave up on going offline in a proper PvP setup or even take off all your gear when their attacker is using composing pots so they avoid durability loss :(

 

  • How Composing has influenced the PvP Ladder

in my previous posts I already explained in detail that I joined the PvP Ladder & that only me and 1 player were using composing pots to compete (I was forced to use composing pots in order to compete against him), the rest of the participants could only "helplessly" watch as both me and the other composed player "toyed" with them since their "puny" 175 buffs could hardly put a "dent in our armour" thanks to composing

after a while I opted-out, not only was it too boring since only 1 player was competing against me due to composing but since I was not a lvl 60 composer I spent over 100+ FSPs just to get a few PvP Ladder tokens, definitely NOT worth the trouble, I really doubt I will ever join the PvP Ladder ever again (I used to compete on the PvP Ladder for years, without ever opting-out)

 

  • How Composing has influenced the Bounty Board

I used to successfully defend incoming attacks & dance on the BB (does not matter 10 or 100 stam) BUT after the implementation of composing defending has almost become impossible against a composed player, even composed players whos lvl is a fourth of my level can cut through my defense like "a knife through butter" even when I am in FULLY buffed in a PvP setup !!!

 

I have been doing PvP (PvP Ladder & BB) + GvG for years BUT now these aspects have been "crippled" because of composing !!!

 

 

  • those saying why should composing change after I have leveled it up, how is it fair?

back then how was it fair that after players spent thousands of FSPs to buy the best gear, buffs & current stamina so they could increase their PvP rating through PvP just to get all their PvP rating "removed" because restrictions on PvP attack ranges (+/- 10), was FREE PvP attack ranges before) have been implemented + a NEW aspect called PvP Ladder got introduced???

these players spent thousands of FSPs in order to increase their PvP rating just to have it reset to the same value as someone who had never done PvP !?!

 

in my case I used to be very active in PvP BEFORE composing !!!

I even had the 2 dreadlords sets which I paid 1.000 - 1.300 FSPs PER SET for !!! these 2 sets were very important in my current band back then & helped me compete !!!  I had many expensive Fully Forged PvP setups too !!!

of course in time all sets lose some value BUT after the implementation of composing their value greatly dropped !!!

 

I could ask the same thing: how is it fair that the many thousand FSPs I spent on sets over the years have greatly lost their value only because of a NEW aspect called composing that I was not even interested in or ever wanted to take part in???

later I got rid of 90+% of my PvP gear (gave most to friends) since I would not need the best sets anymore & the "cheapest" sets combined with composing can easily do the job too !!! :mellow:

 

like I have posted over a year ago, these are IMO the suggestions to help:

  • Composing should ONLY work in PvE (not in PvP) or at least "capping" their skill level (192-200) in PvP combats

for levelers there will be hardly any changes since composing would work as usual for them (PvE) when they are leveling, SE or titan hunt, farm, .....

composing would only change for the PvPers which will let everyone PvP at "equal" skill levels !!!

GvG would benefit from it too & finally defending would have a point again !!!

 

  • make everyone really have access to Composing

implement a "sub"-feature in Auction House called "Composing" where you can search for Composing pots like you can at the moment search for "Helmet, Armor, Container, Frag Stash, ....!!!

1fuNP6Z.png

just add Composing & then EVEVERYONE WILL REALLY HAVE ACCESS TO COMPOSING POTS !!!

 

there is already an Auction House feature that can be used to search for the desired SKILL

8M5RyN5.png

it really does NOT make any sense to make composing pots PLAYER / GUILD BOUND BUT to allow "traveling" composers to sell them !!!

another positive thing is that the prices of composing pots will drop too (make it more affordable to more players since many players will be selling them)

WHY not make it so that everyone really has access to composing pots + so that more players can afford them !!!

(take the Buff Market for EXAMPLE: high lvl skills used to be expensive and NOT everyone had "access" to them BUT after the implementation of the Buff Market everyone really had access to them + the skills prices dropped a lot making them affordable to more players :))

 

  • lower the PvP Ladder skills to 225

lower the skills in the PvP Ladder pots to MAX 225, leave their duration & make them work in PvP so you can draw participation to the PvP Ladder !!!

 

I think these 3 suggestions will greatly be of help !!!

 

last but not least:

there have been some very good & helpful ideas (forum topics), some have been for months or even over a year without any coder paying any attention to them :(

 

for me the most important question right now is:

may I know when hoof (or any coder) is going to honor us with his presence to read / discuss topics & eventually do some coding?

just to clarify since some players seem to be under the impression (do not know why or how) that my previous post (I quoted it) was for hoof to come to the forum because of this topic here alone !!!

topic = singular, meaning 1 single topic

topicS = plural, meaning at least 2+ multiple topicS (even used CAPS)

 

I even said topicS 2 times, underlined it 2 times, again topicS is plural, NOT singular or else I would have wrote topic  ;)  !!!

 

ps: I have mainly posted about PvP changes that hardly affect levelers game / hunting styles at all + did not quote anyone to avoid any bickering that might happen




#963137 Unresolved Combat

Posted by Davros81 on 09 May 2016 - 12:38

I'm not sure if the Fatigue system from the arena could be brought into GvG but I'll certainly ask Hoofmaster about it! Added to the Update list to bring it up.

NO do not bring in the fatigue system leave it as it is, people need to learn how to combat and circumvent the unresolved combat issue, please do not make another aspect of the game even easier!!




#962204 Another Suggestion

Posted by Calista on 15 April 2016 - 17:33

If you don't want to lose levels on the bounty board, then stop hitting people. You had your fun when you jumped those bounties for smasher ticks, or that prestige hit, or gold hit, or whatever your reasons were. Stop complaining that you hit someone with friends who were willing to stand up for them while yours are not.  You have the same ability to retaliate as ANY OTHER PLAYER!!

 

People complain that the pvp'ers are killing pvp by being to harsh. I say you guys keep thinking it's going to change.  IT HAS NOT!   Hit our people, we hit you.  Don't like it,  don't hit.   Got it??

 

Leave pvp alone already.   




#961674 Missing Flash Sales

Posted by wil72 on 02 April 2016 - 12:14

Because the bounty board is a joke > Less people use it > Benefit of flash sale for a narrow band of players.

 

How a person views a particular upgrade or its use makes no difference. As the purchase of bounty tickets is a player "upgrade" then of course it should be included. 

 

Cheers.

 

wil72




#961628 Loyalty Rewards Update

Posted by iceman66 on 01 April 2016 - 20:21

I've created this thread to gives everyone a place to put down their ideas.  When the Loyalty Rewards section was introduced, it was intended to give those players who have donated an added bonus for their dedication to the game.  Almost every game has a section for donating players.  It's a great way for people to feel appreciated for continued support of the games they love.

 

What I'm proposing is the addition of more options to the Loyalty section.  I honestly feel that if people had access to more "loyalty" items, donations would probably increase more which is always a good thing.  Here are a few options of what I think should be added and I encourage everyone to put down their ideas.

 

Overkill 500 - 800 Allegiance Tokens

Overkill 1000 - 1600 Allegiance Tokens

Doubler 1750 - 300 Allegiance Tokens

Doubler 2000 - 600 Allegiance Tokens

Animal Magnetism 450 - 800 Allegiance Tokens

Distil 200 - 1600 Allegiance Tokens

Extend 300 - 1000 Allegiance Tokens

Light Foot 1500 - 1000 Allegiance Tokens

Nightmare Visage 350 - 700 Allegiance Tokens

Nightmare Visage 500 - 1100 Allegiance Tokens

 

That is just a few options, and I'm sure people might have issues but that is what forums are for. Please be considerate with your opinions, and let's keep this on track.

 

 




#961611 Long term skill points

Posted by mary4ever on 01 April 2016 - 17:04

I think the skills MAX cast level at 175 should stay (with Buff Enhancer 345 skills level reach 192) and should not increase to lvl 200 !!!

 

few EXAMPLES why skills should NOT be increased to lvl 200:

  • Teleport 200 + BE345 = Teleport 217 (with Temporal Beacon ONLY lvl 4 which many guilds I saw have) you get ZERO Cool Down !!! (+Teleport 200 would be on the same level as the one in the EPIC chet Runic Dwarven Chest)
  • TH 200 & Merchant 200 (will get more gold into the game + same level as the Guild RP (Fortune Pack B)
  • Unbreakable200 would render the UB190 & loyalty UB200 "useless"
  •  + many others

 

maybe introduce a NEW option where players can allocate EXTRA Skill Points to increase the skills duration

 

EXAMPLE: (the amount of EXTRA Skill Points & EXTRA duration are up to HCS to decide)

currently KE has a duration of 60min !!!

after allocating EXTRA 150 Skill Points (300 SPin total) the duration is increased by 10-15%

 

each Skill can be allocated 2 times with EXTRA Skill Points increasing the duration by 20-30% (exceptions should be Skills who already have a very long duration like NMV, Deflect, Honor, Erosion, Invert, ...)

 

I think this would give us "high" lvl players who have many unused Skill Points something to do with them without affecting any stats (of course NEW SKILLS can later be added too :) )




#961525 Double Composing XP VI!

Posted by BigGrim on 31 March 2016 - 10:23

Composing is fine at 60 for the time being. There are other facets of the game that need a looking at first, sorry.




#961337 The Springtime Forest and Shadow Bunnies!

Posted by wazzimoto on 26 March 2016 - 18:26

Titan Hunting = You cannot move more than 1 square at a time.........You cannot move more than 1 square at a time........You cannot move more than 1 square at a time......You cannot move more than 1 square at a time.......You cannot move more than 1 square at a time......You cannot move more than 1 square at a time.......You cannot move more than 1 square at a time......You cannot move more than 1 square at a time......

 

 

:wacko:






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