Pythia
Member Since 26 Aug 2014Offline Last Active Aug 28 2020 02:43
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Every step you take, everything you do, sends ripples through time and space by which others get to know you. Make sure you are worth getting to know.
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#957537 Zombie Yeomen VI
Posted by BigGrim
on 22 January 2016 - 09:23
#957531 Zombie Yeomen VI
Posted by Tastria
on 22 January 2016 - 02:26
#957141 Something to help combat the simplicity of levelling these days.
Posted by rowbeth
on 15 January 2016 - 08:41
Gear has nothing to do with being able to level 1000 levels below your current level! It's the overpowered potions that allow the same gear to be used blindly - it's what has caused the game to become unchallenging while leveling!! PvP is another matter that simply pits those that have from annihilating those that don't at the same level.
You are missing my point Luis.
The two go hand in hand. The overpowered potions have allowed HCS to make gear updates extremely infrequent over the last 1500 levels. If one now just removed those potions, many of us would stuggle to sublevel 1000 levels below our level [perhaps stated with a bit of hyperbole---I haven't checked in detail]. HCS can't change the potions without putting a lot of effort into the equipment. I agree that SH should have been capped at a MUCH lower level than it is---but implementing that would have required HCS to bring out a lot more continually stronger sets as they brought out new content, and new content is already a bottleneck that many (though not all) are concerned about. I really think the ship has sailed on that one.
But fundamentally, making any growth aspect of the game continually challenging is nigh on impossible. As people grow in that aspect, the challenges have to keep growing. If one does that just through the natural stats of that aspect of the game, this requires continual exponential growth and leads to a game that is ridiculously unbalanced across the levels (far exceeding anything in FS over 2500 levels). The effort also becomes unsustainable as the number of players affected gets spread more thinly across more levels. Alternatively, it requires continual innovation, and continually introducing new ideas every few levelling episodes over 10 years is simply not practical.
- Pythia likes this
#956685 Epics Stam gain
Posted by BigGrim
on 08 January 2016 - 10:56
But I think the idea of "Current Stamina Potions" could work if done well enough, maybe as rewards for few Globals, PvP Seasons Events or HCS Gifts....Nothing close to inventable tho.
All those potions would is make you spend stamina now, to save the potion for the XP Event, or for emergency cases.
Making it, in effect, Reserve Stam. Again, not gonna happen I'm afraid.
#952731 Dear Hoof,
Posted by bloody18
on 05 November 2015 - 06:02
Just dont use it.. or do! The choice is yours =)

- rowbeth, yotwehc, yghorbeviahn and 4 others like this

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