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hittokiri

Member Since 07 Oct 2014
Offline Last Active Nov 20 2020 09:18

#943675 Community Poll - PvP Seasons & Bounty Board

Posted by Nappeh on 06 August 2015 - 23:41

 IMO............... NO PVP TOKENS PLEASE...DELETE THEM FROM GAME TOO LIKE YOU PROMISED. Model reward after seasons.

Why is it that we must continue to insist on taking things away from people?  Tokens, whether you like them or not, were earned by people.  Some, admittedly, paid more than others for theirs.  So, it is what it is.  A lack of activity in some Ladder bands were not the fault of the players, it is the fault of no rewards of any value to be earned.  These tokens were earned with time, stam, and FSPs.  If you place a deadline of say 30 days from now and all tokens are deleted, what would happen??  A flood of the gear they invent will hit the market and values would plummet.  How does that help anything?  Why not let people just keep their tokens for goodness sakes??  I mean, we sit here and take things away from people and then sit around scratching our heads wondering why the game player base is declining.  We get up in arms and demand changes to the game for aspects that we don't like, then when the change comes and 10% of the players leave we wonder what happened?  Then another change and 10% more is gone.  We love winning these battles until a change comes to something that we like. People are becoming disenfranchised and are leaving this game, usually at the complaining of a minority.  Some people are winning a battle but will lose the war when they sit here playing a game with nobody left to compete with.

 

     For the life of me I do not understand why we keep taking away aspects of the game completely and then impliment completely different things?  Sure, tweak old things and improve them, but MAJOR game updates should be ADDITIONS to the game to broaden interest and player base.  I want as much as anyone to see thousands of people online at any given time.  But most of us have found just a narrow band of interest in the game as we are all different.  Then, when that aspect becomes radically changed and/or deleted, we lose the reason why we play.

 

    Please HCS, please stop just arbitrarily deleting whole aspects of the game and running off people.  Please, restore back some of the things that were taken away and change the policy to tweak when necessary and AD to the game in other areas.

 

    I hope all understand the sincerity of this post and its intent.  Whether on or off the mark I want as much as anyone to see this game revived. 




#943606 Community Poll - PvP Seasons & Bounty Board

Posted by yotekiller on 06 August 2015 - 10:48

Be completely open about this... Depending on the auto listing function and how adding gold to bounties work, the attacker is going to feel pain when listed. Attacking for token amounts of gold is not worth the damage taken since there is no more soft clears by friends. The "victim" would have to carry a good amount of gold to make it worth an attackers while.

 

Although the new system isn't perfect, it is better than what we had before where a few controlled the BB to the point that some no longer bother putting up bounties. Can you honestly say that the new system is "worse" for non pvpr's? If all else reverts back, I hope at least the BB changes remain. When HCS implemented the new BB, was there a huge outcry? Only by the non whiners. The original release of seasons however woke everyone up and I think we can all agree that was a disaster... not the new BB but original seasons...

Very noble of you to stand up for your guild mate but it appears you are in the same boat.  As far as I know you never participated in pvp under the old system and your bio tells me you have not participated in the new system so what qualifies you as an expert on which system is better, especially the BB?  You revel in your anti-pvp rhetoric but you really have no basis for the things you write because you've never actually done any of it.  Take a chance and do some pvp.  At least then we could believe you are actually trying to make an informed decision.




#943285 Community Poll - PvP Seasons & Bounty Board

Posted by RageAnger on 04 August 2015 - 02:35

I prefer seasons over ladders.

 

I dominated ladders at 500-549. 550-599, 600-699, 700-799, 800-899, and 1200-1299. and I didn't make trades for dominance hours, I smashed for them. I didn't ask for deals, I pushed for real combat. When ladders first came out, people were willing to play hard in ladders. 

 

But as time went on, Ladders were just a padding for smasher / dominance ticks. as well as to farm worthless token medals. and no adding more rewards isn't enough to make ladders work, LMFAO

Well there were no new rewards and that's when the ladder dies so why would you say that the rewards would not revive it when the ladder was alive the rewards were new. Id even be willing to reset all my tokens and have none so that the new sets don't get bought up too quickly,  then again there should be  level 1550-1700-1850-2000-2150-2300-2450 set at this point for the ladder. Rewards stopped a long time ago making tokens next to useless for a very long time.




#943283 Community Poll - PvP Seasons & Bounty Board

Posted by RageAnger on 04 August 2015 - 02:23

PvP Ladders will always die out because people have 1000's of tokens saved up and ready to instantly invent any new items to complete worthlessness. You throw in omacaz pot and you have yourself a perfect storm. Throwing more rewards at pvp ladder will not help. 

 

Also, ladder had inherent problems as well such as ...

 

1) Guild teaming against individual ladder players

 

2) Non-competitive ladders where people just farmed free tokens / dominance hours. should have had minimum amount of people and hits done in order to quality for medals or dominance.

 

3) Constantly needed to be buffed around the clock. unrealistic for an individual ... but possible if your guild supported you enough.

 

4) Timing your hits towards the end of the ladder, since ladders were no more than 48 hours. and if you did some basic math, you could guess if a longer or shorter ladder was going on. 

 

5) Rewards were okay at best ... and nothing was ever added despite multiple suggestions. I think that was because everyone knew it was flawed and didn't want to further abuses in it.

 

etc.

1. I always said it's better to be 1 against 5 players. Unlikely all the players are even playing ans they aren't all online at once. Makes it easier for 1 person to hit 5 and take 1st place at any time. Let guildies hit each other on the ladder too. It's dominance let the best player win is better then 5 Teddies on one ladder with nothing to do.

 

2. I can't force everyone to compete but I know a lot of players that go for 1st. probably more then half the ladder are competitive. Every ladder I was on was from level 600 on.

 

3. You don't have to be buffed all the time, definitely not more then the new season ladder where you have 50 people attacking you instead of about 5. I woke up in the morning not in 1st place, buffed up with buffs that last more than 3-4 hours and went for first. Probably had to buff 4-5 times a day = less than 4k stam a day - With the new ladder if you don't have epic pots then your getting attacked 10 times and hour by 2-3 people that do have them. You spend 20k stam to get back to crystal rank and wake up in silver in the morning, rinse repeat.

 

4. Time your hits or not get 1st or get progress to dominance = win win

 

5. A set every 100-150 levels and maybe some not so overpowered potions would be fine. Even like a KE - SH 200 potion would be good for a few tokens.

 

--------------------------------------------------------------------------------

 

I don't really like to make ladder hits bountyable but if it helps keep the bb more active I'd accept it




#943280 Community Poll - PvP Seasons & Bounty Board

Posted by RageAnger on 04 August 2015 - 02:04

That's un sustainable. That would mean HCS would have to continue pumping in new prizes to keep it active. The prizes will have to continue becoming better and more valuable until what point?

Unsustainable? They cant make 1 set every 100 levels?




#943368 Community Poll - PvP Seasons & Bounty Board

Posted by maxdragon on 04 August 2015 - 17:49

The ladder was indeed created to give players a fair chance, but in a lot of ladders there were only a few (sometimes only 1) players active. Meaning it was just a cheap way to get the rewards. Giving them more rewards is silly, as it will get into the hands of the same players afterall. Look at how much players are active with the PVP season and split that up into 26 ranges or so.. you get the picture!??

you quoted only a little part of my post, if you had quoted my FULL post and read it then you would have understood why the ladder got inactive

 

here is my FULL post

sorry mate but that is one of the most stupid things I have heard in the forums

 

LADDER was created with BANDS to give players a "fair" chance against each other

 

ARENA was created with MAX EQUIP LEVEL to give players a "fair" chance against each other

 

how would it work if player 2600 joined the ladder or arena with this best pvp setups and fights against a 250 player? EOC would get most rewards and high chance new and low players would leave the game

even with my epic setup the 250 player might not beat me at my current level, he would have "ZERO chance" if I use pvp setups, skills, potions

when HCS created the ladder and the arena years ago they considered this and that is why the implemented pvp bands for the ladder and max equip level for the arena

 

today I was clearing a player on the BB who was about half my level, he had an epic potion running (KE 400, flinch 400, dispel curse 345, shield wall 300, .....), I only used a few mediocre buffs (KE 175, LD 175, FS 175, DC 175, ...) and I did not lose a single time while I cleared him (I even made a mistake with my first hit and was wearing 4 epics and still won)

 

the ladder was not "broken" like some players said in the forum, I have explained why the ladder got inactive in these posts:

https://forums.hunte...e-5#entry943216

https://forums.hunte...e-5#entry943217

https://forums.hunte...e-5#entry943224

https://forums.hunte...e-6#entry943234

 

remember how active the arena was before the tokens were introduced? it took hours and sometimes days / weeks to fill a tournament

after HCS implemented arena tokens you could see tournaments filling in seconds, there was something "new" (only token system, no new rewards) and "profit" to be made from the arena

 

titan hunting would go extinct if epics were worth 1 fsp, hardly anyone would hunt them except for his (bronze) medal, it would be cheaper to buy the epics from AH instead of spending stamina, fsps and potions to hunt titans

 

I am sure that if the pvp season had no new rewards and would take the same old (4-5+ years old rewards) ladder rewards that the participation would be a lot lower or the same as the current ladder (almost inactive)

 

everyone could read in the forums that many players were interested in the new rewards

I doubt many would have tried the new system if there were no new rewards (same as the old ladder)

 

what has "value" and makes profit draws participation to the ladder, that is how every aspect of the game works, be it arena, gvg, pvp, titan hunting, SE hunting, ...

 

for me the pvp season is an excellent idea for a GLOBAL EVENT (pvp)

this should explain why the ladder got inactive

 

I myself stopped playing the ladder for the last few years because the rewards were very old and hardly anything worth, I was not the only one, many quit the ladder too because of this

who would spend thousands of stamina, many hours, fsps, potions to only receive a reward (maybe 2-5 fsps) that is hardly anything worth? you spent x times more than the rewards are actually worth, it was only logical that the ladder was doomed, NEW REWARDS would have brought participation back to the ladder but 4-5+ years and we saw no new rewards

 

if you still somehow do not understand or can not agree with this logic then you can not deny this?

what has "value" and makes profit draws participation to the ladder, that is how every aspect of the game works, be it arena, gvg, pvp, titan hunting, SE hunting, ...




#943378 Community Poll - PvP Seasons & Bounty Board

Posted by maxdragon on 04 August 2015 - 19:07

You responded the same way to one of my posts but I figured I wouldn't reply since it derails from the main topic but since you bring it up again...

sure "value" draws participation but as you admitted, the value dropped 5 or 6 years ago so how often would HCS have to keep pumping new goodies in to keep participation up? What would be your suggestion? What to do about the accumulated points during the dead times? Instead of demanding more goodies, make some suggestions. We all like to beat up on HCS when they come up with ideas as they get beat up for stuff being too weak or too OP.

You also bring up other aspects of the game but I don't really see HCS adding more goodies to some of your examples. Does the oggy drop new gear now? Do RP points buy you new things now? Are SE's dropping new goodies?

That's the sustainability argument. I'd like to see your ideas since you seem to know what will make things work better then HCS :)

I find it strange that you are "attacking" the rewards on the ladder instead of the ladder system which you do not like, this does not make sense

 

you seem to have some problem with HCS not being able to "deliver" new rewards

 

HCS has been working on new rewards for the pvp season, they can use the same rewards for the ladder

 

the last topic I recently read was from a member about new rewards (gvg, pvp, SE, ...)

https://forums.hunte...e-improvements/

 

during the years many players suggested great rewards and HCS said they were working on it, there are forum topics, look them up

 

new rewards will sooner or later need to be released for almost every aspect of the game, the ladder, season, gvg, arena, .... to increase / keep participation, it is about supply and demand




#943349 Community Poll - PvP Seasons & Bounty Board

Posted by maxdragon on 04 August 2015 - 15:28

There is absolutely zero problem with the idea that low levels can hit higher levels and vice versa (in Titan League anyway). If you're able to win attacks on high level players, great. If not, LEVEL UP!!

sorry mate but that is one of the most stupid things I have heard in the forums

 

LADDER was created with BANDS to give players a "fair" chance against each other

 

ARENA was created with MAX EQUIP LEVEL to give players a "fair" chance against each other

 

how would it work if player 2600 joined the ladder or arena with this best pvp setups and fights against a 250 player? EOC would get most rewards and high chance new and low players would leave the game

even with my epic setup the 250 player might not beat me at my current level, he would have "ZERO chance" if I use pvp setups, skills, potions

when HCS created the ladder and the arena years ago they considered this and that is why the implemented pvp bands for the ladder and max equip level for the arena

 

today I was clearing a player on the BB who was about half my level, he had an epic potion running (KE 400, flinch 400, dispel curse 345, shield wall 300, .....), I only used a few mediocre buffs (KE 175, LD 175, FS 175, DC 175, ...) and I did not lose a single time while I cleared him (I even made a mistake with my first hit and was wearing 4 epics and still won)

 

the ladder was not "broken" like some players said in the forum, I have explained why the ladder got inactive in these posts:

https://forums.hunte...e-5#entry943216

https://forums.hunte...e-5#entry943217

https://forums.hunte...e-5#entry943224

https://forums.hunte...e-6#entry943234

 

remember how active the arena was before the tokens were introduced? it took hours and sometimes days / weeks to fill a tournament

after HCS implemented arena tokens you could see tournaments filling in seconds, there was something "new" (only token system, no new rewards) and "profit" to be made from the arena

 

titan hunting would go extinct if epics were worth 1 fsp, hardly anyone would hunt them except for his (bronze) medal, it would be cheaper to buy the epics from AH instead of spending stamina, fsps and potions to hunt titans

 

I am sure that if the pvp season had no new rewards and would take the same old (4-5+ years old rewards) ladder rewards that the participation would be a lot lower or the same as the current ladder (almost inactive)

 

everyone could read in the forums that many players were interested in the new rewards

I doubt many would have tried the new system if there were no new rewards (same as the old ladder)

 

what has "value" and makes profit draws participation to the ladder, that is how every aspect of the game works, be it arena, gvg, pvp, titan hunting, SE hunting, ...

 

for me the pvp season is an excellent idea for a GLOBAL EVENT (pvp)




#943473 Community Poll - PvP Seasons & Bounty Board

Posted by KitiaraLi on 05 August 2015 - 06:12

I'll recap what I already posted b4 (in the old thread):
 

Again I'll go positive notes first;
I do like that losing an bounty attack now equals xp loss. About bloody time, and better reflects what is going on in combat - and adds more risk to bounty hunting.

I do like the thought of this adding more PvP activity to the game, and so far that part worked. I do like the auto-posting of bounties as it adds life to the board. It has some issues though, but those I will address below.
I also like my log being spammed with attacks while I am offline, as I do njoy ppl PvPing. As the auto-posting aspect, I have issues with this, I'll address below.

 

1: Where did xp loss go in the PvP season? You have created the soft PvP arena, so many non-pvp'ers have asked for in years, each time shut down with "PvP is about risk, and there is no risk if no XP loss" .. now you have given ppl an opt-out (yet again) from pillow fighting  :wacko:  Bring back xp loss, thank you. And no, "but more will partake if there is no risk" is not a valid argument.

 

2. Care to explain how the bounty posting system works - as in with details? I got posted for a total value around 1.6 mill, after having stolen approx 2K and having one wee bebe adding in 100K to the pot. I find the numbers not adding up to the previous explanations on this part of the system. And yes, I have seen the "here is how we somewhat think it works like" posts by staff members - none of 'em actually able to go into details.

 

3. How come conserve doesn't apply to xp loss on bounties anymore? If I wanna be nice, and use conserve to not plow ppl into the dirt on bounties, that should be my choice. I do not care for the "it was an exploit/bug which we have now fixed" answer. IF this was not meant to be, it would have been simple to change years ago. It is my stam, it is me doing the bounty, and I should be able to decide how I do it !

 

4. How come I have to click like a million times, just to clear bounties? Each hit I do, sends me back the main screen under Fight Players, aka the PvP season screen. Then click again to get back to bounty board, scroll for target, repeat. Have you tested this while trying to clear more than one bounty at a time? Poorly scripted to say the least.

 

5. Why put the extra strain on the already overwhelmed servers with the slotsmachine like avatar spin, while the code selects an opponent on the PvP season screen? Looks silly, and just makes everything last longer. And if you truly believe it does not strain the servers, know that it does put a strain on my patience.

 

6. Could you add the option, to go directly to next target after having performed a hit in PvP season? As in, instead of having to go back to main screen, click find opponent etc? Make it simple, smooth and with less clicking around.

 

7. I still do not, and will never understand why, I cannot select to post an bounty at a time of my choosing. To me it seems, like you really have no idea how PvP worked b4 this update, and how your players played the game. Sure I can toss in a bunch of gold, to try and get the system to post when I want.. but I really do not have a say in it. Gimme back the option to post, whenever the frack I want.

 

8. If you want this to somehow reflect just a little bit who does PvP, and who has at least some skills, add a small code where inactivity for .. say 2 hours, automatically makes you void as a target for the PvP season. It can be abused for sure, but the way it is now, I bet a bunch of players feel abused already, and without a chance to defend 'emselves when going to work, sleeping, having a life away from screen etc. Right now, this system (like the ladder did) reflects who has hit most offline targets.

8a. Also, remove all rewards for partaking in the PvP season, and bring back prestige as the only reward, apart from gold earnings and PvP related medal ticks.

 

9. Defending on the board. Should I happen to be online when the system decides to post me (based on a mysterious, few-can-figure-out and apparently no-one can explain, formula) I would under normal circumstances (b4 this update) most likely defend myself on my bounty. I'd have several tabs open in my browser with my own stats, my opponents stats, a page for quick buff changes etc. My attacker(bounty hunter) would in 99% of the time decide to take on the challenge, and we would "dance" till my bounty was either cleared, or the bounty hunter decided she/he took on a too high lvl target (yes, that did happen more than you'd think). Paying the sometimes high bounty ticket prize (if the target was lower lvl) was an incentive to keep going at it + there was a way of behaving while bounty hunting. It resulted in a somewhat intimate aspect of the game, where a target and a hunter battled for life and death, usually while chatting to each other, due to the 2 min. waiting in between hits (one of the reasons as to why we called it "dancing").

This new system, does not in any way, shape or form come close. The board is now a, where too many clicks to perform attacks are making the whole thing cold and sterile, and where it has no "cost" to simply skip hitting on a hard-to-clear target, and let the bounty hang till the player goes offline, and buffs wear off.
I urge you (HCS) to look into how the UI on the bounty board is designed, and how to accept a bounty. You can have ideas as to how you think it can be, and I as a user of it, can tell you how I experience it - and wish that you'd start seeing the difference between your incentive behind a game feature, and how it actually is.

I could do the same rant for taking on bounties, since the same apply the other way around.

 

10. The stam cost of all PvP. I cannot remember how much stam, or gain you start out with in this game, so sadly I cannot hand out the math for you (someone with a better memory around?). The gain can be upped via joining a guild with Endurance shrine and completing the epic quests. There may be more free upgrades, but not as I recall right now. So, you'd need to invest $$$ into the game or work like a crazy to gain enough FSP to make upgrades, buy epics etc etc. As a lower lvl player/new player - this is not as easy as we sometimes try to make it sound.

If I am a new player, who have found a way to establish myself an income in game, having 70-90 stam gain per hour, and a max stam bank around 2500-4500 seems about right (again, the numbers may be off due to poor memory) - so, how many hits can I perform? I gain less than 2 hits per hour. Can I level, titan hunt, do globals, etc, if I'd like to try PvP? If we're rude and go "make a choice, you cannot do all" - we not only go against what we have always said about the game (you can play all aspects, and you should to fully understand/appreciate it), how big is my chance to compete?
I got everything knocked outta me while being offline - and heyho, I have good gear, am high level, had a big stam bank to perform a big pile of hits in the season... and atm I have nothing to show for it (bronze league, and I was crystal), simply because I have a life away from screen. So you think this part of the game is still for all players - new and old?

 

11. The opt-out. If enough ppl decide to opt-out ... can I risk being locked in the wooden tier, simply because I have no targets to hit? Can I be stuck with 2-3 others, and just have to violate their logs to raise myself up a tier?

 

12. It is not fair for a lvl 1K player, having to compete in a league with lvl 2600+ players. The lvl 1K may be a good PvPer, but will simply be overrun by stats on gear and buff power. I attacked a lvl 1200 player yesterday - I was buffed normally, he was using a global pot (ruby chest, lotsa fire power)... I still won. Highly unfair for him.

 

13. Next time you go around completely ripping an aspect of the game into pieces, and trying to make it into something new; How about you listen to the feedback of those, who actually play that aspect of the game? Most of the above was said b4 this update ever hit the game.. numerous times.




#943543 Community Poll - PvP Seasons & Bounty Board

Posted by maxdragon on 05 August 2015 - 19:12

Clock - you and several others did pvp honorably but it just takes a few bad apples to ruin the game for those that don't. If all pvprs played like you, we wouldn't have such distaste by a large part of the non pvp community. im sure you have had brushes with some of the bad apples or some that behave in gray areas. The old game rules allowed this to happen. Those are the folks you should blame or at least try to get changes that would discourage that type of behavior. I speak from experience as I was hit constantly by a player way back when I had no resources to protect myself. Never said a word and it wasn't for prestige or gold as I was hit constantly while I was in that players level range. Seems I'm not the only one with that type of negative experience.

you kept giving "excuses" against the "ladder" which did not make sense, even your last attempt was not against the ladder system but against the REWARDS, which I told you again did not make sense

 

when all things fail then there is always the "bully" card, this has worked wonders in the last 1,5 years, pvp updates were watering down pvp even more because of this

 

last time the "bully" card, you can call it the JOKER was used it almost destroyed pvp 6 months ago, the topic called BLOOD was created to remove xp loss from the game, majority was against it, many who were against it were "muted" and if it was not for hoofmaster stopping this nonesense, then it would have gone through

the BLOOD topic was driven because of "bully", the mighty JOKER card

 

during this time I lost 2 friends, after hoofmaster stopped this nonsense, I tried to get them back to the game but they refused and told me that it was only a matter of time before they try it again, sadly I lost 2 good friends and they were right

 

if xp loss was really the problem then the arena and gvg would have a very high activity but that is not the case but they are still insisting that xp loss is the cause, to me it does not make sense

 

rewards are the reason why the pvp season is that active, the rewards are too powerful, with such EPIC powerful rewards it is no wonder that there is activity

if the same rewards were given to the arena, gvg, ladder then you would have gotten more activity there too

 

I am tired of saying and repeating the obvious thing:

what has "value" and makes profit draws participation to the ladder, that is how every aspect of the game works, be it arena, gvg, pvp, titan hunting, SE hunting, ...

 

for me the pvp season is an excellent idea for a GLOBAL EVENT (pvp)




#940875 Let's PvP!!

Posted by xxlooperxx on 24 July 2015 - 05:50

 

 

 

 

 

funny-cat-fight-1-free-hd-wallpaper_zpsa

 

Constructive Feedback... Is this right?

 

 

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#935091 possible IMPROVEMENTS

Posted by mary4ever on 09 June 2015 - 15:36

ARENA

  • bring back item & gold tournaments

1st place gets the item / gold & NO Arena Tokens

2nd place gets 50% of the items worth in Tokens (% can be changed, this was only an example)

3rd place gets 25% of the items worth in Tokens (% can be changed, this was only an example)

EXAMPLE:

(tournament with Potion of the Brewers Art as a reward, in the Arena Token Shop = 100 Arena Tokens)

1st place gets the Potion of the Brewers Art

2nd place gets 50 Arena Tokens

3rd place gets 25 Arena Tokens

  • Introduce NEW ARENA recipes that use the old arena items + Elite items + LE items + in some cases SE items

This will keep the arena prices high for a longer time & give HCS more time before they need to put new prices + will drive more players into the arena to make some profit

 

IMPORTANT: OMACAZ chest (=inventor chest) should NOT work with the NEW ARENA recipes !!!!

 

Titan Hunting

  • introduce NEW EPIC recipes

EXAMPLE:

Deepwater Choker (amulet) + Feather Amulet of Kantec (amulet) + 2 different SE amulets = NEW EPIC AMULET

Arcing Sabatons of Cyclonus (boots) + Skaldirs Frostbitten Steps (boots) + 2 different SE boots = NEW EPIC BOOTS

Venoxa Tox Gland (rune) + Fuvayus Vortex Stone (rune) + 2 different SE runes = NEW EPIC RUNE

  • Introduce a 2nd cool down (personal cool down) for everyone who did more than >25% kills of the secured Titan !!!

EXAMPLE 1:

“John” from the guild “HCA” secured SOLO the “Lestus Titan”

The guild “HCA” will be on 1 week cool down BUT “John” will be on 1 month cool down

This will ensure that not only a few (fastest hunters) will be able to profit from this but the others (average, slow & those who will start titan hunting) + it will keep the epic values high for a longer time

EXAMPLE 2:

“John” (60% kills) and “Katy” (40% kills) from the guild “HCA” secured the “Lestus Titan”

The guild “HCA” will be on 1 week cool down BUT both “John” and “Katy” will be on 1 month cool down because each one of them has more than >25% kills !!!

EXAMPLE 3:

“John” (40% kills), “Katy” (40% kills) and Mark (20% kills) from the guild “HCA” secured the “Lestus Titan”

The guild “HCA” will be on 1 week cool down BUT “John” and “Katy” will be on 1 month cool down EXCEPT for “Peter” who will be on 1 week cool down since he has less than <25% kills !!!!

EXAMPLE 4:

“John” from the guild “HCA” got enough TKP (not secures) from the “Lestus Titan” for the guild “HCA” to buy the epic

Both the guild “HCA” and “John” will be on 1 week cool down since “John” got the epic with only TKP !!!

 

This will not only increase titan hunting activity to secure titans, it will even increase titan hunting for TKP (NON secures) for players to avoid the 1 month cool down + be advantageous for slow!!!

Increase the spawn rate of ALL titans

(there are currently 24 titans that randomly spawn, NOT including the seasonal titans or the 4 elemental titans !!!)

IMPORTANT: OMACAZ chest (=inventor chest) should NOT work with the NEW EPIC recipes !!!!

 

Super Elites

  • introduce NEW SE recipes to combine the old SE items to get a NEW SE item

=> brings back value to the SE items !!!

  • NEW SE should spawn in random maps UP to the SE level (can be done to the old SE too)

EXAMPLE:

NEW 1500 SE should spawn in random maps from 1 – 1500

There could even be a “SE event” where the spawn rate time is HALFED & the number of maps the titan usually spawns DOUBLED (+maybe DOUBLE the drop rate too) !!!

The introduction to adding SE items to invent NEW SE + NEW ARENA + NEW TITAN recipes will increase the SE items value + increase the SE hunting activity !!!

IMPORTANT: OMACAZ chest (=inventor chest) should NOT work with the NEW SE recipes !!!!

 

PvP

!!! FIRST what I am mentioning here applies to PvPer vs PvPer, it does NOT affect NON-PvPers !!!!

  • DEFLECT needs to be changed so that after each deflected attack the time you can attack again is halfed by 50% until 15 minutes waiting time !!!

EXAMPLE

“John” attacks “Peter” and gets deflected (“John” can attack after 30 minutes again instead of 60 minutes)

“John” attacks “Peter” a 2nd time and gets deflected again (“John” can attack after 15 minutes again)

“John” attacks “Peter” a 3rd time and gets deflected again (“John” can attack after 15 minutes again)

“John” attacks “Peter” a 4th time and is successful (“John” can attack after 60 minutes again)

I have always hated DEFLECT, it drove me crazy, worst was getting 17 deflects in a row by the same player on the ladder, I wasted tons of stamina & time for NOTHING

 

  • Certain powerful LUCKY skills like Dispel Curse, Golden Shield, Invert, High Guard should NOT work !!!

Once 1 or more of these powerful LUCKY skills activate you can kiss your calculations goodbye and a very high chance you will lose the combat !!!

(please remember how damaging the old sealed & old reflection skills were to PvP until HCS "fixed" them)

 

  • Composing Skills should NOT work except for Pride, Anti Deflect, Gloat, Brute Strength, (Buff Enhancer) BUT EPIC chests & global chests should work !!!

I believe that one of the reasons why PvP was so vibrant years ago was because it was kept simple (=NOT overpowered skills) where we had many different PvP setups (even elite & champion items were used) to change into & where skill & experience greatly mattered, NOT who has the highest pots / chests !!!

 

2 experienced PvPers using high lvl composing pots will get unresolved combats or best case scenario a 2% !!!

IMO this is NOT how PvP should be !!!

Go and take a look at the composing max skills at http://wiki.fallensw...llowable_Skills and you might understand (I already tested it and even saw some players using it)

 

(fully buffed skills lvl 187 & potted up (EW1725, ..) at my level I can get about 100k armor (+armor boost 345, coord defense403) with all the high lvl composing pots, adding sanctuary460 (= +46%armor) and entrench230 (=+57,5% of damage is transferred to armor) => this gives me about 150k armor !!! the highest damage my opponent can muster with the highest composing pots & buffs & potion is about 150k damage using suicide setup BUT terrorize403 takes away -40,3% of his damage leaving him with about 90k damage in the end !!! so in the end my 150k armor against his 90k damage !!! :( )

 

DO NOT misunderstand, I AM NOT AGAINST composing in general, I use composing pots for ALL my hunts, be it SE hunting, titan hunting or leveling),composing is very popular and has helped many players to beat titans who had trouble before + help players easily 1-hit kill creatures + and so on BUT I believe for PvP it is doing more harm than good :(

 

  • For the new PvP Tournament introduce “Synthesize

Synthesize” is an Artisanship like “Crafting” and “Hell Forge” BUT with the difference that it uses “Soul Stones” too which can be acquired as rewards from the PvP Tournament instead of “PvP Ladder Tokens”

“Synthesize” can increase your items stats, pots and chests skills depending on the Synthesize-level !!!

Synthesized items, pots & chests will have a “+” next to their names !!!

This way HCS will not need to worry about releasing new items or pots for the ladder + this will increase PvP activity and even get players to start doing PvP :-D

 

  • I do not know how the new PvP Tournament will look like BUT hope you will include the BOUNTY BOARD with it !!!

You saw what happened to the BB after you removed bounties from the PvP ladder despite many saying it should stay because it would obviously affect the BB in a bad way and the result was even less BB-activity & the PvP ladder – activity stayed the same or even got worse !!!

There were a very few cases where someone who would sit on the PvP ladder (PvP Tournament) and not do any attacks BUT bounty all incoming attacks so to counter that make it that you will have to do at least 1 attack in order to be able to bounty on the PvP ladder (PvP Tournament)

 

LEGENDARY EVENTS

  • Spawn LOW Level Legendary Creatures More Often

to be honest I would like to see ALL level LE events more often BUT low lvl LE events much more than the higher ones of course

mabye something like this: (this is just an EXAMPLE)

1 - 100 => every week (very important for NEW players to be able to farm their own LE sets)

101 - 500 => every 2 weeks

501 - 1000 => every 4 weeks

1001 - EOC => every 8 weeks

 

CHESTS

  • Release new rewards

 

LAST:

@HCS: When you add new rewards to the ladder, arena, GvG then please make sure you treat everyone the same meaning if you add new items to the arena to buy with old arena tokens then do the same with RP and PvP ladder tokens too!!!

 

ps: I am very impressed with the recent LE sets, they fit perfectly into the PvP / offline setups and even improve them, excellent work !!! :D




#919355 How to easily increase PvP activity..

Posted by moonfrost on 13 February 2015 - 02:45

overall.. i don't think 5 levels of risk for one PvP attack is good for the game.. not for the health in rebuilding it or for the basic enjoyment factor..

 

should XP loss go all together.. or should it remain at the same severity? should it be reduced overall? removed from certain aspects of PvP and remain in others?

5 levels of loss has always been the way of the game, nothing has changed except the landscape of players mentality towards it...i recall a time where there was no cap on how much you could lose on the boards




#919338 In defense of the monsters in fs...

Posted by moonfrost on 13 February 2015 - 02:25

It occurs to me as people make efforts to remove xp loss from pvp effectively making it pillow vs pillow that we are forgetting a very important part of the game, hunting. Now while the new breed of practice pvper is swinging on everything in range with their newfound epic pillow of extrafluffiness, screaming no xp loss while trying to rally fs around this idea of a friendlier anti-pvp pvping structure that the monsters roaming the realms have not gotten their fair dues. Imagine, you're a werepanda out on the realm trying to feed your family of 12 when suddenly some drunken adventurer with a pillowcase full of rice blasts you in the head taking your wealth and your life for some measly xp to gain a couple levels. Is there any thought or care to that panda's family? What about his ex-wife pandas trying to collect child support or even alimony? While I'm sure the panda has found peace in finally not having to pay out all his hard earned bamboo to that bloodsucking leech he picked up at that bush party back 200 levels ago, what about the kids? Why do they deserve to starve because their dad, once just a dead beat, is now dead at the hands of some pillow carrying adventurer? Therefore I propose the following, in accordance with the demands of xp loss removal from pvping(no doubt due to the rising cost of rice.) I say we remove xp gain from the killing of creatures in the realms except during specific hunting seasons based on creature types, ie:lizard season, panda season, corpse season. This, along with no xp loss in pvp, would certainly make this game a much more enjoyable experience for all players of all backgrounds.




#919337 How to easily increase PvP activity..

Posted by Rocknoor on 13 February 2015 - 02:11

I like the idea, however I think that XP loss should be re-instituted  on the Bounty Board for BOTH the Bounty Hunter and the Hunted.  The only true PvP in the game was when the Hunted had an incentive to defend a bounty by causing XP loss to the Hunter on a loss.  I would like to see the "art of dancing" brought back to the game. It was enormous fun to be continually switching my combat sets to effect a loss on a "dancing" Hunter or Hunted.  That was the best part of the game and a part where good friends were made during the conflict. That was true PvP, not the mindless hitting of an unprepared target.






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