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hittokiri

Member Since 07 Oct 2014
Offline Last Active Nov 20 2020 09:18

#891928 FINAL SOLUTION for BOTH parties

Posted by mary4ever on 30 September 2014 - 08:19

Mary.. I have read your post a few times but honestly Raw PvP would be very few players and how many levelers would opt in to any PvP (and stay).  Soft PvP while using less stamina would still drain stamina and I would opt out to regain stamina.  I still have to level. 

can you please tell me why soft PvP will require less stamina than raw PvP?

Even in your crew how many would opt in to Raw PvP as you guys are pushing to gain on FFS. Maybe your EOC players would opt in as I am not sure how many other PvP crews have players at EOC so they would not have to spend stamina 100 staming.

this last year my guild got lots of GXP because most of our pvpers spent their stamina on leveling, if you look closer at my guild you will find that we have many players who play different aspects of the game, we have pvpers, levelers, arena players, titan hunters, ...... everyone plays their part of the game they like and that is how it should be :)

which guild does not want to be #1 guild, guild ranking does not matter as long as the members are enjoying their stay

 

I like the ladder but if I have to 100 stamina hit everyday I will only stay until i am tired of stamina loss. (buffing and 100 staming)

there is no ladder system in the raw PvP system, sorry, will change my post (my mistake, a mistype)

I do not see this increasing PvP activity 

 

EDIT:  Am I missing something?




#891926 FINAL SOLUTION for BOTH parties

Posted by mary4ever on 30 September 2014 - 08:01

I guess I don't understand the need for this.

 

There IS XP LOSS AND LEVEL LOSS in the proposed new system, so why is it being labeled soft? Just because it happens to be XP specific to PVP? Doesn't it sound strange to keep harping on that? Why not take this opportunity to embrace the aspect of the game you love in a nicer more direct and open environment?

 

The new system does what should have been done from day 1, separate two aspects of the game that never should have been intermingled in the first place.

 

The new system actually promotes pitting the best against the best in the way it is structured which is what I as a PVPer would like to see.

there are 2 systems: raw PvP and soft PvP => you have the choice to choose which one you want :)

raw PvP system is XP loss (=you can lose experience, levels and your VL can drop too)

soft PvP system is PvP xp loss (=you only lose PvP xp, not sure if you lose PvP level too, please go to Dooms post http://forums.hunted...loss-from-pvp/)

 

bleacher, I only named them raw and soft, I could have called them leg and arms or A and B, I am not the one who is deciding the name of these 2 systems




#891912 FINAL SOLUTION for BOTH parties

Posted by mary4ever on 30 September 2014 - 04:33

Players need to have something on their bios showing what kind of PvP they are Opted in.

currently we have for example """ PvP Rating1,000 """ on our Profiles under PvP Stats

we could then have """ Raw PvP Rating1,000 """ and """ Soft PvP Rating1,000 """on our Profiles

Buffs can stay the same, but Honor, Shame, Bastion and Protection should work for PvPXP if you're signed on this kind of PvP.

You should be posted on the VICTIM side of the BB, just like you said.
yes, vitcitm side, after all the victim is the victim  tongue.png
There should be 2 types of tokens/rewards, all Bound, one for each kind of PvP.
BOUND is always good, if you want them get them yourself !!!
I like this idea a lot more.




#891909 FINAL SOLUTION for BOTH parties

Posted by mary4ever on 30 September 2014 - 04:17

I'd like to think about this for a bit, but i think this option has potential:

 

There will be 2 different bounty board systems (RAW BB and SOFT BB) It is possible to hit someone in another PvP system, difference is you will be posted on the bounty board of the victims system: EXAMPLE: if tom from SOFT system hits mark from RAW system, tom gets bountied on RAW system and loses XP, not PvP xp (this is to counter exploiting ratings for both systems) !!!  gold hits are possible to do regardless of the system you are in !!!

 

would you be able to transfer from raw to soft im guessing...perhaps in preferences like opting in and out of the ladder on reset?

or would it be a one time call ?

 

if a raw hits a soft for a gold hit, im assuming it counts as a soft hit, and vice versa, thus the BB difference?, its the defenders system your gold hitting in?

 

couldnt we just adapt the current pvp buffs to work on either system?

"""" if a raw hits a soft for a gold hit, im assuming it counts as a soft hit, and vice versa, thus the BB difference? """ YES smile.png

 

"""" couldnt we just adapt the current pvp buffs to work on either system? """" I agree (this would give HCS less work)




#891904 FINAL SOLUTION for BOTH parties

Posted by mary4ever on 30 September 2014 - 03:39

From my initial read, I like it. Only thing I would ask is if I could switch to raw at some point in time :)

yes you can BUT only after the reset !!! (this is to counter exploiting)




#891895 FINAL SOLUTION for BOTH parties

Posted by mary4ever on 30 September 2014 - 02:30

The suggestion is having 2 different kinds of PvP systems:

 

Raw PvP (with xp loss) and Soft PvP (with pvp xp loss) (I named them raw and soft, names can be changed)

 

This solution to have 2 different kinds of PvP systems should make both parties happy (levelers and pvpers) and does not force anyone to play something he does not want to, you are given a choice and that is the wonderful thing about this, you have a choice, you decide, it is your decision, it is not forced upon you :)

 

Once this suggestion gets approved and then implemented you will be asked to choose a side (pvp system, raw PvP or soft PvP) after your next log-in under your preferences !!!

 

For Soft PvP system look at Dooms post at http://forums.hunted...-loss-from-pvp/

 

This is how the Raw PvP system works:

  • XP loss, no xp pvp loss !!!
  • Open ranges (can be discussed)
  • PvP rating transfer like in the old days (details about pvp rating transfer for 10-100 stamina, higher lvl attacking lower lvl / lower lvl attacking higher lvl, ….)
  • Every hit is bounty able
  • Raw PvP Rating reset will be randomly at the same time as the Soft PvP rating system reset
  • Rating will be transferred to tokens (ratio currently unknown, needs discussion)

Interactions between raw PvP and soft PvP Systems: (2 options)

  • No hits possible => this option gives lesser pvp activity
  • There will be 2 different bounty board systems (RAW BB and SOFT BB) It is possible to hit someone in another PvP system, difference is you will be posted on the bounty board of the victims system: EXAMPLE: if tom from SOFT system hits mark from RAW system, tom gets bountied on RAW system and loses XP, not PvP xp (this is to counter exploiting ratings for both systems) !!!  gold hits are possible to do regardless of the system you are in !!!

the main point why xp loss had to be removed was because of bullying and the victims had no way to escape as long as there was xp loss, this system gives them an escape chance and solves the bullying issue PLUS gives us PvPers who want to pvp in our system, this is a WIN - WIN situation where everyone (pvpers and levelers) gets what he wants :)

 

please give your opinions on what you think about this system and please if you say you are against it then tell the reason so we know why and can maybe alter the system to "perfection" , thanks for your input in advance




#910258 Making Titan Hunting more Popular

Posted by mary4ever on 18 December 2014 - 03:11

I just like how you are trying to bury the facts and redirect the conversation :). Numbers don't lie and you can't argue them so what else can you do i guess.

exactly like you said that Numbers don't lie !!! so it is IMPOSSIBLE to move all over the map in only 1 second !!!! and that is why we need to get rid of those "magic" hunters who are for "some reason" not affected by HCS movement restrictions !!!

 

you yourself said it: Numbers don't lie !!!




#910255 Making Titan Hunting more Popular

Posted by mary4ever on 18 December 2014 - 03:08

HCS has put a movement restriction, I am not sure about the number but think it is 250ms per square !!!

that means you can MAXIMUM move 4 squares in 1 second !!!!

 

so if someone moves faster than this restriction put by HCS then by logic something is WRONG !!!!

 

a player moving 20 squares in 1 second "should" be impossible because of HCS restrictiions !!!! that player should be able to move 20 squares in MINIMUM 5 seconds

 

you do not need any computer skills, just to know that it is only possible to move MAXIMUM 4 squares in 1 second and anything faster than that "should" be impossibble bcause of HCS movement restrictions !!!!

 

the "magic" hunter is clearly not affected by HCS restrictions and gets to every titan spot in 1 second !!!!




#910241 Making Titan Hunting more Popular

Posted by mary4ever on 18 December 2014 - 02:36

Sure but you just make yourself look bad... If you aren't educated on the topic you need to stop acting like you are, just a generalization i'm making on this whole thread.

I am sorry, I did not know you needed an education on this topic in order to post

 

may you sir be so kind and tell me where you got your "education" on this topic so that I do not look so bad as you claim?




#910236 Making Titan Hunting more Popular

Posted by mary4ever on 18 December 2014 - 02:27

If you aren't a titan hunter you should just stop posting  <_<.

everyone can express his opinion and has the right to post in forum, regardless of being a titan hunter, pvper, .......




#910189 Making Titan Hunting more Popular

Posted by mary4ever on 18 December 2014 - 00:21

I did, I was in FFS at that time, and had help from NO others. And I will repeat myself and say they lost because of inexperience and not because of speed restrictions.

nope, you were not in FFS, you were in your current guild MoM  :)

 

do you even remember the titan you were supposed to have hunted ALONE against us 7-9 players?




#910186 Making Titan Hunting more Popular

Posted by mary4ever on 18 December 2014 - 00:09

I dont agree with you. I have been in different guilds, and been up against them all, even those i been in guilds with. It has always only been needed to be 2 hunters teamed to beat 1 for me. Even against those you call a magic hunter, lol. I have been up against your guild, by myself alone, your guild was 7-9 hunters, and they could not beat me, and from what i experienced, they lost because of inexperience.

you forgot to mention the fact that you were not alone against us (you had help from your other members) + the crucial point was when a "certain" player arrived and then the outcome was in your favor !!!!

LOL you alone vs 7-9 of our members

 

are you still going to imply that you were hunting ALONE against 7-9 of our members?




#910172 Making Titan Hunting more Popular

Posted by mary4ever on 17 December 2014 - 23:27

7-9 hunters?!! Then they are obviously not experienced & fast titan hunters. I can team up with 1 person as good as me and be able to take down any titan hunter in the game.

I can team up with 1 person as good as me too and be able to take down any "titan hunter" in the game AS LONG AS the restrictions work on EVERYONE !!!

 

BUT the problem is that this "magic" hunter is NOT any "titan hunter" !!!!

 

how do you stand a chance against someone (="magic" hunter) who teleports and is on every titan spot in 1 second ????

ps: when I was actively titan hunting back then I secured together with a friend against a very fast titan hunter from FFS (everyone knows they have the fastest hunters),

so it was 2 vs 1 and we got the secure against one of the fastest hunter !!!

 

how do you logically explain that me and a group are unable to beat a "magic" hunter?

 

to  sum it up:

2 vs 1 of the fastest hunter in the game => the 2 players secured !!!

7-9 vs 1 "magic" hunter => the single "magic hunter secured !!!

 

does that really make sense to you that even though 2 players beat one of the fastest titan hunter in the game, that 7-9 players can not beat 1 single player ?????




#910167 Making Titan Hunting more Popular

Posted by mary4ever on 17 December 2014 - 22:57

That map Eater of Time spawns in is horrible, and that is put very nicely, lol. Several hours to solo that titan is expected. If you want to do it any faster, guild members to help out is the key. Congratz on soloing it though, thats not an easy task.

 

PS: Its name is very suiteable :D

I totally agree with what you said about: """""  If you want to do it any faster, guild members to help out is the KEY.   """"" BUT do not we need to get rid of "magic" hunters first?????

 

after all titan hunting is a guild activity (have to agree with BigGrim on this smile.png ) so it should be that guild members to help out is the KEY to hunt faster and eventually lead to getting the secure !!!!

 

BUT unfortunately that guild members to help out is the KEY to hunt faster does not apply if you are up against a "magic" hunter + you (as a group) are not even able to get a secure against the "magic" hunter

 

we have sent MANY TIMES 7-9 members (experienced & fast titan hunters) to hunt against ONE SINGLE "magic" hunter and we lost to him eventhough we had the greater number of players on our side !!!

it was 7-9 members VS 1 single "magic" hunter sad.png

 

so do not you agree that we need to get rid of "magic" hunters to establish that guild members to help out is the KEY? smile.png

 

make titan hunting a level-playing field for everybody in terms of movement speed and attack speed

 

I believe what is good for the community is also good for the game biggrin.png , if I may ask, what is your opinion?




#910139 Making Titan Hunting more Popular

Posted by mary4ever on 17 December 2014 - 20:11

or zizz you could have asked santa claus to lend you some of his "magic" :P

 

I am sure the secure would have been much faster then, after all it is in the spirit of christmas and time of "giving"






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