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Oltopeteeh

Member Since 13 Nov 2014
Offline Last Active Jan 08 2015 21:56

Posts I've Made

In Topic: Mainly technical suggestions

03 January 2015 - 14:59

Agree) This will help make the game better :)


In Topic: Warriors problem with trowing wep

29 December 2014 - 23:15

Is not no weapons to attack from a distance, with melee DPS?
http://eldevin.wikia...hrowing_weapons-- Melee DPS
Of course, I would like more, for those who like to fight in the first line :)

For example - Thrown Blade of Carnage (45 lvl)

http://eldevin.wikia...lade_of_Carnage

ThrownBladeofCarnage.png


In Topic: banking and ctrl-click

19 December 2014 - 18:17

Yeah) This is very annoying))


In Topic: Each type of equipment for each character level

14 December 2014 - 19:11

I understand your opinion, Jorlas, but if nothing is done, the game will not get better. Developers release patches, trying to make Eldevin more enjoyable and comfortable for players. My suggestion is just lies in how it can be done with less effort, time and resources.

If the text is not so convincing, I suggest the picture. As things stand now, with heavy belts, at every level.

22219a7a98b7.jpg

 

Do you still believe that everything - normal?

You're not level 45, like me. We just go to the path of perfection, and for me personally depressing lack of necessary equipment at my every level.


In Topic: Each type of equipment for each character level

12 December 2014 - 20:59

Jorlas, where I say that the equipment must be completely new? Hmm? In addition, it is worth to follow the updates of the game.

For example, take the bag and its improvement. What's to stop making the same sequence for the equipment? Only laziness.

Heavy Belt (Level 1) turns into a heavy belt (2 level), then at level 3, and so on, up to 45.

Green - in green, blue - in blue, green - blue in the same level as the blue - a legendary at the same level, etc. It's not too long, just need to think about the scheme and implement it in practice.

This is easier to do than to create a new game from scratch. We did not, we - the players. And developers are able to cope with a much more difficult task. It is logical that they can cope with more simple.

Strictly speaking, the player will have at higher levels, go to the place of craft and increase the level of equipment, each element - only once, permitting the level of the profession, the type of improvements bags.