Rez, on 14 Nov 2014 - 22:19, said:
This. I meant doing many professions. The game designs it this way, actually. Skinning > Leathercrafting. Mining > Armorsmithing, Weaponsmithing, and Crystal Cutting. Farming > Cooking and Tailoring.
Both run on Java. Both are made for browser. Both use a very similar setup for crafting (resource gathering and even total level contribution) and combat (the three combat styles and the combat triangle, in case you've forgotten). Both are made by companies from the turn-of-the-century internet. The use similar subscription models (though Eld gives far more free content), have similar cash shops, similar holiday events, etc.
Lore wise they are different, yes, but... Eld City is just like Falador. Azraq Desert and the Barren Trail are just like the Kharidian Desert and Al Kharid.
Sure, you could argue that they are just city and desert locations. But not really, since the intro areas are right next to the desert area, similar level range might I add, you have East and West Eld similar to the left and right halves of the F2P RS, the Infernal Empire is just like the Black Knights, etc. The problem isn't the recurring themes, it's how those themes are implemented into the game.
I'm not saying Eld is a clone of or ripped off RS. What I'm saying is that they have too many similarities for people NOT to compare them. Expecting people to do otherwise is ridiculous when most things in Eld are soooooooo similar to RS.
+1.
I actually have a similar thread to Varlun's but I agree with him 100%.
I am level 14 now (just recently hit it) and my foraging level is level 6. I can't forage for anything in the areas I am questing in. I can't skin anything for meat either atm, but I'd rather go to where I KNOW a meat source is (Say level whatever Northam Pigs for Ham) rather than wander around in the lowbie areas trying to get a green apple to restore like 200 HP. Why would I do that when I could potentially chop a tree or bring wood with me from my bank and just have some "Plain Ham" to eat that would recover 2k HP?
I get that they want to keep it a "leveling skill", but hell even if they take away cooking experience for doing this, it'd be fine by me because then I'd get to stay in the field longer and keep questing until my inventory is full. As it stands right now it's extremely cumbersome to get ready to "go out adventuring" when you have to sit there for 2 hours and farm garlic/basil/whatever to cook with, PLUS the lowbies don't have money (much money anyway) to buy the stuff from the cooking vendors to cook this stuff with yet. I know I struggled a lot for money and the only reason I have a decent bit is because I was level 10 at the right time and am able to hit up the Halloween event for armor that sells for 80s each.
It's just not a good system and I dislike it extremely, to the point where I want to stop playing when I have to make more food for myself. It's awful, cumbersome, slow, and just really drags the game down for me and I'm sure it does for a lot of other people, and it has for a long time possibly. They just didn't want to speak up about it because it's an implemented system in the game already and didn't want to cause a bother. I'll cause a bother about it though because if something else gets implemented to where I can fill my inventory in the field and not have to worry about "spices" or general "ingredients" for my food in-game, I will be extremely happy and this game would be one-hundred times better in my eyes.