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Mister Doom

Member Since 18 Sep 2012
Offline Last Active Jul 22 2017 17:27

#962704 Required Equipped Items Needed

Posted by BigGrim on 27 April 2016 - 12:02

There are other Creatures that require items to be equipped to be able to Attack, but their BIOS do not show the required item Warning. One such Creature is Tolson Karnas (Champion). It requires the Viper Strike Longsword to be equipped to be able to Attack it. The bio for this creature should be amended in the Wiki. Along with all such Creatures in the Guide. I believe that would be beneficial for all New players. As well as established players. Don't you think so?

 

Like. Added to the Update document.

 

Perhaps add a drop confirmation to those items with a warning this item needed to kill x creature, are you sure?

 

Also like. Added to the Update document.




#962563 Composed pots

Posted by sweetlou on 23 April 2016 - 23:41

And then we have that whole other thread asking for nothing to be changed...

Even with composed pots, I am getting dispatched relatively easily by players 1,000s of levels below me (although that level difference keeps getting lower :) )

You're being owned because you are up against players who DO have access to Super pots, are willing to use them, and they have considerably much more experience than you. Admit it. You want to continue thinking this game is about what level you are, when it isn't. It is impossible to go up against a Super potted player when you have none. How fair is that? How fun is that?

I get your diatribe lou, but the fact is that everyone does have access to them. They simply have to work for it.

The only diatribe I have been arguing is for change but I can start against those that want to ignore facts for themselves. Everyone playing does NOT have access, they may have the ability to attain these pots but only after a very serious commitment, at least for the Ladder and Composing pots! The divide between those that have and those that don't is too great. The point is just having accessibility to God-like stats HAS broken the game. If you want to continue on with a dumbed down game just say so. I have access. I'm not arguing for self interest like most do. I want some development of the game that doesn't just jack up skill levels. It's not healthy. It's lazy imo.




#962541 Composed pots

Posted by sweetlou on 23 April 2016 - 16:13

Funny how people complain about composing pots being overpowered but have no issues with the pots available from ladder :/

I disagree. I think ALL the Super pots have negatively effected the game because some of the skills have grossly changed stats some players can achieve while other players have ZERO chance to compete. The exception must remain Donation pots for obvious reasons. The implementation of these Super pots is the most divisive decision HCS has ever made. What's the remedy? I'll leave the devs to ask the community and do some developing to fix what I consider a mistake.




#962489 gvg needs to b fixed

Posted by yotwehc on 22 April 2016 - 04:29

You can't use outliers to prove a point however.

The large majority of players get much more OUT of guilds then they put IN.

Hell guilds are the primary reason we have an economy problem within FS.
Guilds mean that players generally don't need to provide anything for themselves.
Not having to pay for personal gear, personal buffs and not having to pay to upgrade that gear has created a surplus of personal wealth which inflates the MP. Not to mention the affect it's had on the value of most of the items in the game.


I'm not sure I really understand how you can argue against the vast benefits guilds provide however. I've spent a lot of time in global chat. When newbies show up and ask for advice, I've seen you personally reply many times. You ALWAYS advise players to get in a guild for free gear and buffs. You literally TELL everyone what I've been saying here... Seems like your just arguing for the sake of it right now.

Darn forum stalkers. Ok you got me. But still there is those negatives. It's not all (or almost all benefit as you put it).
For newer players, it's a n brainier. For bigger players, not so much.


#962457 Double Composing XP VII!

Posted by BigGrim on 21 April 2016 - 14:48

Hey there.

 

Events are not supposed to be scheduled, no, sorry.

 

~ Grim




#962455 gvg needs to b fixed

Posted by Belaric on 21 April 2016 - 14:33

I agree that raising the guild level guilds have to reach to become eligible for GvG will spare new guilds from getting hit, but it depends if that becomes counterproductive in terms of losing potential GvG targets. I'll leave that to the GvG afficionados to debate. 

 

I think a large part of the problem with fledgeling guilds having a hard time, starting, flaming out and dying would be solved by increasing the minimum level the founder has to be before he is allowed to start a guild

 

Too many young guilds are doomed to fail because a new player enthusiastically starts a guild before he or she fully appreciates the game, and lacks the personal experience and in game resources to made a good go of keeping a guild alive.

 

Starting a guild, and then discovering it is much harder than it looks is tough - it could then be that gvg happening is the straw that breaks the new guild's back as it were, and causes the members (and founders) to give up the ghost. Or not, I'm sure many new guilds fold because it is just hard to get and keep enough players, especially new players, who nowadays can get into well established guilds without much difficulty.

 

But I do think that you are allowed to be a guild founder at too low a level, and this can lead to avoidable failures, and loses not only that new guild, but possibly the founding player who may quit the game in frustration after sinking resources into a guild that needs a lot of luck and persistance to fly. 




#962262 Pinata Frenzy VII

Posted by RebornJedi on 17 April 2016 - 14:07

Global Frag events should of never been a thing.. its a lazy addition for Composing, which was suppose to use up useless gear and make other gear worth more while giving us a benefit (because broken down items creating potions makes sense). .

Composing could of added a huge economy to the population but global events broke down (get it?) that possibility especially with how often they are coming around...

We should be getting new super elites regularly and frequent legendary events instead of some silly pinata global.. Make fragments about actually breaking down farmed gear again...


#961827 Hoarder Medal

Posted by Pardoux on 05 April 2016 - 21:08

Why not, once the existing hoarder has reached the highest medal, "discount" him/her from the table ?

 

That way, once a player has been the richest for 2 yrs, he's "dropped off" the table allowing the 2nd richest to start his medal ticks towards the medal.

 

Needless to say, the original player still keeps the medal and future "ticks", in case the cows decide to create another medal tier .




#961847 Hoarder Medal

Posted by sweetlou on 06 April 2016 - 04:28

Keep the medal, once you obtain Diamond(the current highest) level, then you are no longer eligible.




#961984 Composed pots

Posted by EpicPiety on 08 April 2016 - 20:15

"Can care less about leveling buffs."

*couldn't care less*

O.o

Whoopsies :)




#961965 Double Composing XP VI!

Posted by Pardoux on 08 April 2016 - 07:30

9 form 31 is pretty straightforward, Pardoux. Just look at the wiki page for composing and you will see that 22 of the 31 potions are the same potion-level for composing-level 59 and 60, i.e. they have already reached their cap. There is no reason to expect these individual caps to change were the composing level increased.

 

Of the 9, 4 have reached roundish numbers at level 60 (500, 300, 250), so it is not unreasonable for Wolf to ponder whether they have now reached their cap.

 

Hence Wolf's conclusion: at most only 9 potions, and possibly as few as 5, would be affected by increasing the composing-level cap.

 

I would have to disagree Rowbeth, given that AT THE MOMENT, BG has said there are no plans to extend composing.

 

Ergo, they're capped at the levels they are now, at Level 60




#961950 Double Composing XP VI!

Posted by Pardoux on 07 April 2016 - 19:38

Increasing Composing level does not increase skill levels when you are already at the max level.  As is, at level 60 there are only 9 of the 31 skills that are not at the maximum allowed level - 4 of those 9 might actually be maxed out and we just don't know it yet.

You may be right that some Composers out there just want to make more and more profit but most of us at or near 60 primarily just want to keep up some forward momentum. 

When you reach EoC leveling up your character, you still get to collect XP and gain levels but at level 60 Composing you are stuck.  You can't gain progress to the next level because there isn't one and your Composing XP doesn't just keep adding up like your Character XP.

 

Given that Level 60 is the cap for composing, I would say that ALL 31 skills are capped at their (current) maximum levels ? - not sure where you get the 9 from 31 or 4 from 31 from ?

 

And who is to say that increasing the level of composing wouldn't, potentially, increase the level of some of the skills ? - I'm pretty sure that raising the cap from 50 to 60 did - although I'm more than happy to be corrected there.

 

Finally, regarding levelling EOC and still collecting XP, that has never been given a "ceiling" - so you're comparing chalk with cheese here I'm afraid.




#961940 Loyalty Rewards Update

Posted by BigGrim on 07 April 2016 - 14:13

Quiet you! :P




#961719 Long term skill points

Posted by yghorbeviahn on 04 April 2016 - 02:53

Create a way to allocate more skill points to extend the skill duration...But not the level.




#961623 a new medal suggestion

Posted by leefylee on 01 April 2016 - 18:48

no, that wouldnt create any interest in it if people already were given diamond medals.

it would need to start afresh  imo . :)






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