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Mister Doom

Member Since 18 Sep 2012
Offline Last Active Jul 22 2017 17:27

#832228 With Double XP Event - Legendaries in Caves

Posted by dobroeutro on 18 December 2013 - 12:36

I would prefer to see them in the realms... :P




#831603 Content Roadmap.

Posted by Pardoux on 16 December 2013 - 22:20

 

There are Xmas quests at Level 15, Level 50, Level 300, Level 500, Level 700, Level 900, Level 1100, Level 1300 and Level 1500 - so, seems logical to add 2 more at Level 1700 and Level 1900. You have between 6 and 9 (depending on if you've done some) awaiting you already...

 

To which, Watagashi replied, "And done the years they were out."

 

Then, level up :) - there's loads more for you to do. You chose to stay at that level and there is a plethora of content, quests, special quests, SE's etc etc etc etc ahead of you. I really don't see why the cows should add new stuff into existing levels continually just to "appease" those who chose to stay at / within specific level bands ...




#830176 Christmas Events!?

Posted by tharzill on 13 December 2013 - 11:33

Bah! Humbug!  :D




#829477 Sorry if i missed something

Posted by dowuones on 12 December 2013 - 01:46

I tried to read some of posts about the last update (why are they locked?), i couldnt vote as apparently they didnt last long enough, but im just trying to understand.

 

Now i can just sit on Champion near EOC, get hundreds thousand of guild xp, slowly (but not so slowly actually) level up until i reach the next champion? And all without even the effort of self-deleveling (i never did it actually)?

 

Am i wrong, or i feel many players will never hit a common creature again?

 

I might be wrong but i sense guild xp will lose any meaning if this is how it works

 

 




#828982 Guild XP while sub-leveling

Posted by sweetlou on 10 December 2013 - 22:19

This whole discussion has been side tracked. The fact remains players will still be able to gain gigantic XP gains off the same Champ IS the problem that is no longer being discussed. The ease with which global uber pots have made this game possible to kill a Champ 100s if not 1000 levels above you needs to be addressed!! The integrity of the simple leveling mechanic is LOST! Let's have a harder game, not a dumbed down version that we are getting.


#827750 De-leveling Change Poll

Posted by RebornJedi on 09 December 2013 - 18:18

can we have a poll that asks " Do you think it should be okay to relevel off the same creature for hundreds of levels? "




#827706 Changes to De-Levelling

Posted by maxdragon on 09 December 2013 - 17:43

usually in most RPGs you could not kill a creature whose level is much higher than your own (better armor, lots of XP), sometimes games have a bug and you can exploit a feature to level from for example: lvl 20 to lvl 60 in only one battle, this is called an EXPLOIT which many of you fail or just do not want to understand AND that EXPLOIT needs to be FIXING regardless of how long it has been arround, how many have already used it or if the pvpers / levelers are happy / unhappy!

 

couple solutions:

 

  1. change that champions give as much xp as normal creatures (easiest solution)
  2. AM500 needs to be lowered
  3. if VL > AL by 16 levels difference then automatically teleport back to krul island

 

again: an EXPLOIT needs to be FIXING !!!

 

I never understood why a 2nd levelng should be easier than the 1st one????

if you are re-leveling then do it like the 1st one




#827664 Changes to De-Levelling

Posted by Hoofmaster on 09 December 2013 - 16:59

If you don't agree with any of the suggestions please let us know what you would suggest instead :)




#827315 Exploiting XP to boost guild

Posted by RebornJedi on 09 December 2013 - 03:44

the Virtual Level creature farming for Actual Level gaining needs to be restricted before the possibility of the XP event that may or may not happen near the end of the month that may or may not be this month.. 




#827292 Hellforging on behalf of hoof

Posted by Leos3000 on 09 December 2013 - 03:11

Since this is next up on the roadmap, I've looked through what's been said and think the following would work:

 

Level 1: +5 / +1% (whichever is higher) to all stat points, +2% to enhancements.

Level 2: +10 / +2% (whichever is higher) to all stat points, +4% to enhancements.

Level 3: +15 / +3% (whichever is higher) to all stat points, +6% to enhancements.

Level 4: +25 / +5% (whichever is higher) to all stat points, +8% to enhancements.

Level 5: +50 / +10% (whichever is higher) to all stat points, +10% to enhancements.

 

What do you think?

That is fine for stats.

 

Are you going to address the cost issue? especially with the decrease in gold gained in higher levels it just gets too expensive to forge on a regular basis on the currently escalating scale.




#827262 Hellforging on behalf of hoof

Posted by Hoofmaster on 09 December 2013 - 02:07

Since this is next up on the roadmap, I've looked through what's been said and think the following would work:

 

Level 1: +5 / +1% (whichever is higher) to all stat points, +2% to enhancements.

Level 2: +10 / +2% (whichever is higher) to all stat points, +4% to enhancements.

Level 3: +15 / +3% (whichever is higher) to all stat points, +6% to enhancements.

Level 4: +25 / +5% (whichever is higher) to all stat points, +8% to enhancements.

Level 5: +50 / +10% (whichever is higher) to all stat points, +10% to enhancements.

 

What do you think?




#827259 Exploiting XP to boost guild

Posted by RebornJedi on 09 December 2013 - 01:56

how about we squeeze in the fix before the end of the month ;)




#827245 Exploiting XP to boost guild

Posted by Hoofmaster on 09 December 2013 - 01:34

I saw an idea I really liked a little earlier in this thread. Was by dragon I think. (sorry if it was someone else)

 

What about applying a stat modifier to creatures depending on your AL in relation to the creature?

 

For example:

 

If you were 1-5 levels below the creature you were facing you would hit the creeps with full strength.

 • 6-10 levels (AL) below the creature and all your stats would be reduced to 50%

 • 11-15 level (AL) below the creature and all your stats would be reduced to 25%

 • 15+ levels (AL) and your stats would be reduced to 5%

 

 

I've seen many games that have this kind of feature, you stumble into a new area and run into a creep with a BIG red name (telling you it's much higher level than you) and when you try and attack it you can hardly scratch it. I think this would fit in nicely to the FS world and would even make sense in a role play 'lore' kind of way too.

It would also fix this stupid mega re-levelling loophole quite nicely.

 

I really like this idea and think it would work well :)

 

This with the addition of a way to de-level for 'x' gold per level may be a good solution to this. 




#827222 Exploiting XP to boost guild

Posted by Hoofmaster on 09 December 2013 - 00:22

Time to read through 13 pages... brb :)




#826682 Help the upcoming Legendary.

Posted by MGH HiddnNinja on 07 December 2013 - 17:36

Honestly, I liked the 9 piece dragon sets! You guy's implemented 2 buffs for wearing items that are all the same level, Balanced Attack and Balanced Defense.  Since those buffs have come out, you have not released enough items for one level, beyond level 951 with the SK set, to even use these buffs.  I honestly wouldn't mind hunting for 9 piece sets, but you would need to have a little bonus on the set stats. Split them up to be multiple stat, 50% Armor 30% Attack 20% Damage with high HP in the set stats(PvP stats).  If it is a hunting 9 piece set 30% Attack and 70% damage with a lot of hunting Enhancements at 100%. Just some ideas, and people can throw out more opinions to it if they would like and please do!






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