This thread and the motivation behind it make me sad. ![]()
Mister Doom
Member Since 18 Sep 2012Offline Last Active Jul 22 2017 17:27
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- Age 40 years old
- Birthday October 18, 1982
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Real Name
Ian Gilligan
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#961508 Speechless about Top 100 - The Springtime forest and Shadow Bunnies!
Posted by Mister Doom
on 30 March 2016 - 22:21
#960740 Treasure hunting! Aka Chests
Posted by Mister Doom
on 15 March 2016 - 21:51
#960183 Equipment and Composing
Posted by Mister Doom
on 04 March 2016 - 20:00
EpicPiety = Evil and wants to ruin the game.
Everyone else = Correct.
Looks about right to me. Game is fine as it is, right?
- EpicPiety likes this
#959661 We should Get Our Fsps Or Gold Back?
Posted by Mister Doom
on 23 February 2016 - 10:04
#959521 Relic Relinquishing or Expand Guild Rights
Posted by Mister Doom
on 19 February 2016 - 20:45
Relic taking rights sounds good and makes sense. IMO a relic could be "relinquished" after a certain period of time if there was no one on it to defend? Say, 2 hours. Just thinking/ typing out loud.
I think if you swap out 'could' for 'should' then you have a winner here.
Guilds should maintain a presence on relics in order to keep control of them, with relics returning to an unowned state if undefended for a period of time.
That way relinquishing relics would be as simple as just abandoning them, while also making guilds expend a little manpower to control a relic.
#959517 Legendary Invasion!
Posted by Mister Doom
on 19 February 2016 - 19:46
Invisible as in requires a potion to be seen?
Because, you know they're already not visible on the map itself like titans are? O.o
Personally I'm still waiting and looking forward to the creatures Grim mentioned that would be immune to certain buffs. That'll be truly more interesting.
- bigchaos likes this
#959424 Double Composing XP IV!
Posted by Mister Doom
on 18 February 2016 - 17:18
No worries. As per feedback last time, as well as posting news, on Facebook and Twitter, I'm also sending out a log message to let people know this is active.
You could hire some sky-writers, you know REALLY put the message out there.
- BigGrim and Spider0007 like this
#959296 Pinata Frenzy VI
Posted by Mister Doom
on 16 February 2016 - 19:07
I've thought this since the day Grendeldog inquired about this (guild hopping for profit) and HCS said they don't mind.
Honestly, they should have kept composing a PURELY personal thing.
- yotwehc, Spider0007 and Pythia like this
#959180 Top Stamina Holders List
Posted by Mister Doom
on 15 February 2016 - 13:13
#959096 Suggetion/idea: Make PvP Ladder not work with buffs, other reworks
Posted by Mister Doom
on 14 February 2016 - 04:31
#958339 Something to help combat the simplicity of levelling these days.
Posted by Mister Doom
on 01 February 2016 - 23:28
With regards to the arguments of us complaining while being in a top tier guild with everything provided for us.
If you think that applies to me, well...
I have always bought my own things, discovered creature stats for myself, created my own hunting setups etc etc etc.
I don't have all of the structures (which if you actually looked into, you' realise they are mostly garbage and aren't worth the gold you pay for them) I can't have relics the game doesn't allow it.
Yet I still think the game is in need of a serious challenge revamp.
#958318 Something to help combat the simplicity of levelling these days.
Posted by Mister Doom
on 01 February 2016 - 20:57
To answer your question Egami, yes I actually believe adding back some challenges to the game (in everything, not just levelling) will make more people WANT to play.
You get no sense of achievement without a challenge to overcome.
Sense of achievement = Happy players.
#958295 Something to help combat the simplicity of levelling these days.
Posted by Mister Doom
on 01 February 2016 - 19:13
Leaving any of the levels unbalanced works against player retention from those levels.
If gamers aren't being challenged, they will not maintain the same level of participation.
If a player is finding the game difficult now, while at the same time having easy access to the higher level composing potions than they cannot be a gauge, they are ether lazy (too used to being told what to wear and when to wear it) or they simply do not WANT challenge.
Back when the game didn't consist of almost 3,000 levels of mindless pot up and easily 1-hit everything out there, it had a much healthier player base. Both in regards to sheer numbers AND the mindset of said players.
Some of the things that come out of players minds these days is quite frankly plain sickening.
- EpicPiety likes this
#957830 New Content. 2851 - 2875!
Posted by Mister Doom
on 26 January 2016 - 18:03
Hyper Elite!
(I'd put money on 1 day before someone requested a 'hyper elite slayer' buff.)
- EpicPiety likes this
#957648 Possible Alternative To PvP Seasons
Posted by Mister Doom
on 24 January 2016 - 05:50
You'd also have to factor in LUP and the fact that lvl 2800 players will have a lot more than say a lvl 1000 player, which in turn leads to better results from base stat enhancing skills.
I'm not really sure what to make of all of the other aspects if I'm honest but this little point really stuck out almost straight away.

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