I've gone to stand near the bonfire anyway. You know, because it's cold otherwise in all that snow.
- Marcus219 likes this
Posted by Mister Doom
on 04 November 2013 - 18:12
I've gone to stand near the bonfire anyway. You know, because it's cold otherwise in all that snow.
Posted by Mister Doom
on 04 November 2013 - 15:24
Lets hear it for the community!!
Also lets hear it for HCS, for rewarding our massive effort!
Posted by Mister Doom
on 03 November 2013 - 23:05
Its not about using the item, its about being able to take part in the event which many players across the game now cannot do due to a week long cooldown on the seasonal titans.
But titans are a guild event, your guild has already met their quota.
If titans were a personal thing I'd be more inclined to agree with you.
Posted by Mister Doom
on 02 November 2013 - 14:16
Do you know what I think we should do??
Do away with the table showing the top 100. Keep whatever rewards they decided to allocate to players that finish in the top 100, but keep that top 100 information secret until the event is over.
There'd be a lot less arguing, and a lot less people doing their best to get on the top100 with the least amount of kills possible.
You'd basically have to throw as much stamina as you are willing to part with, then cross your fingers and hope your 'bet' was bigger than other peoples.
Would be a lot more 'fun' and cause a lot less friction if you ask me.
Posted by Mister Doom
on 30 October 2013 - 18:49
Posted by Mister Doom
on 30 October 2013 - 11:17
Posted by Mister Doom
on 26 October 2013 - 01:49
Oh I just BET this is the statue of liberty 'rip off' titan I've been expecting...
Because you know, Spook Smashes II is going to be based of off Ghostbusters II?
Can anyone think of something in Ghostbusters II except the statue of liberty that is fitting enough for a titan?
I'll be very surprised if I'm wrong. ![]()
Posted by Mister Doom
on 26 October 2013 - 01:40
Posted by Mister Doom
on 25 October 2013 - 07:11
So recently (when the new SE's came out) I started thinking about content. Old content future content and how we seem to just be levelling up into infinity. What if things could be a little different though?
So anyway, here's my idea...
As we get closer to level 2,000 we start to hear rumours in our quests about trouble stirring in the evil ranks. The dreadlord, risen once more and tired of his 'alliance' with the shadowlord is trying to revive one of our old foes. As we proceed we get entangled in the sinister plot and find out he has resurrected the evil SE xinderoth in order to use his control of xind magic, combined with his own necromancy to overthrow the shadowlord and claim the evil throne for his own!
As we ge more and more caught up it becomes clear that this new duo provides much more of a threat to the status quo than the Shadowlord and we are force into a 'the enemy of my enemy is my friend' scenario. Teaming up with our arch nemesis to take them down.
Without going into too much detail, our quest would involve killing lots of Se's, finally attaining the 'Fallen Sword' and using it to finally kill the Dreadlord and the resurrected Xinderoth once and for good. Of course the shadowlord would try and take advantage, which would lead to possibly the single most important aspect of my idea.
At the final point in the quest line (at level 2,000) we'd be given an option.
To use the sword in a self sacrificing way, killing the shadowlord but also ourselves. Resetting ourselves back down to level one.
OR
Twisting the power of the sword to cause all of the other evil beings to serve us and bring down the shadowlord for us.
Enabling us to continue on into 'mirror content' where we would in essence run through almost identical content, except from an evil point of view.
In the first scenario. Getting sent back down to level one, there would obviously have to be some benefits. My thought on this would be to remove all of our skills and access to higher skills, but allow us to keep say one tenth of our points? So 500 skill points. Along with 500 LUP points. However having 500 extra LUP at the beginning of the game would render most of the first portion meaningless, so these points would be hard coded into our stats. Eg we'd get 100 atk, Def, Arm, Dam and Hp.
In the second scenario. The mirror content would be the simpler solution for HCS, as they have to rewrite the quests (to portray us as evil) and alter the creature stats, but the realm maps, creature images and main points of the quests could remain the same.
The other thing I'd like to see after completing the 'End of game' quest is a 'Fallen Sword' Epic sword. Well technically two version. A 'good' which would be a level 1 weapon and an 'evil' which would be a level 2000 weapon. Both would obviously have 'battle stats' fitting for their level, however I believe the enhancement and 'gains' should be identical.
There would also have to be some form of reset at the end of evil content too, though that is certainly far enough away as to not have to think of right now.
Posted by Mister Doom
on 23 October 2013 - 23:11
I'd just like to point out, the medal is called the 'PvP Smasher' medal.
It does make sense I think, that you gain it by 'smashing' like minded individuals, not random non-PvP gamers.
Posted by Mister Doom
on 15 October 2013 - 22:59
I think it's based on the assumption that gold is too easy to come by. For a lot of players this is true enough I guess. Large guilds shoulder a lot of 'financial' burdens for players in FS. HCS needs to realise though, not everyone is or wants to be in a large guild.
Perhaps instead of taking the gold away from the individual players in such a sneaky way, they should re-evaluate how we 'spend' our gold.
Mainly speaking of guild tagging and structures here. Now I know some values already take into account the size of guilds. But perhaps HCS could look into expanding onto this a little more. Large - maxxed guilds get tremendous bonus's from their structures and shared gear. The gold outgoing also hardly makes a dent in the income made by large numbers of players.
Surely it would make sense to 'tax' these groups, super guilds have long been the downfall of FS. (in my opinion) perhaps giving an incentive to perhaps NOT grow to such epic proportions would help, it would certainly help with the gold inflation.
Posted by Mister Doom
on 09 October 2013 - 16:38
The 100 minimum level would be the preferred option I'd think.
Not only does it protect the newer players from gvg onslaughts, it also discourages people from creating multi accounts and using those to populate their 'gvg guild'.
Posted by Mister Doom
on 04 October 2013 - 21:00
Can we get an option that allows us to temporarily turn off Doubler, so we can finish a quest?
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I've asked for something similar to this many times. (As have others, repeatedly)
I'd like it to go a little further though, allowing us to suspend ANY buff. (the effect only, not the timer)
Posted by Mister Doom
on 03 October 2013 - 23:06
Posted Yesterday, 23:27
Lellarell, on 02 Oct 2013 - 04:07, said:
Teleport.
Can you let us know how you'd see this working?
How about...
Level 2,000 requirement.
It activates from the skill page.
Requires maximum amount of points put into it first. (175)
Lets you input coordinates directly, map name and X/Y coordinates for instantaneous travel. (via a few additional boxes)
Flat cost of 100 stamina per Teleport.
Would also come with the added benefit of stopping people constantly nagging you guys about adding master realms.
Players would be able to simply 'warp' to the new content from their relics/titan grounds/SE hunting grounds.
Another great thing about Teleport functioning like this, people won't be able to profit from it. No one would be able to sell it, you'd actually have to level up and earn the skill yourself.
Posted by Mister Doom
on 24 September 2013 - 09:05
Until then, perhaps think about opening up the MP in another tab if this ever happens again. That way you don't have to re-enter anything. ![]()
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