Fix / Improve what we have already
- RebornJedi likes this
Posted by shindrak
on 23 June 2013 - 08:35
Posted by duktayp
on 22 June 2013 - 13:14
list edited from suggestions - multiple choices and re-voting allowed
***more events/daily events: an incentive to log in each day, just to see what it was, even if it was trivial, i.e.
news update! great vigor level 500 is cast on anyone logging in in the next 24 hours!
news update! for the next 24 hours the guild structure "inventors laboratory" has doubled in level!
news update! for the next 24 hours anyone logging in gets 1 free non-bounty-able hit!
news update! for the next 24 hours, anyone with a December join date has no durability loss!
Posted by duktayp
on 22 June 2013 - 12:40
my loyalty would be better pursued not by giving me more free stuff, but by an improvement of the product itself
I would be more loyal to a restaurant that had epic food and service
than one with bad food and service...but gave me free "all you can eat" bread sticks
Posted by rhann123
on 21 June 2013 - 20:20
sadly it would have to be named who killed the most rats list
Like the Kill Streak one is any different? They need to add a SE Killer + Titan Killer list.
Posted by Dulcharn
on 21 June 2013 - 13:50
I welcome all attempts to boost the numbers, increase the longevity of the game and increase the player interest in the game. If you notice, I'm fully in favour of composing, for instance.
This, as I've said, I just see as more "gimme gimme gimme"
So if this idea was a proposal made by the cows, it wouldn't seem like a gimme gimme gimme? ..but rather a positive gesture? In which case, you should assess the idea for its own merit, and not focus on the fact that a player brought it up.
Posted by yadiday
on 21 June 2013 - 13:55
Posted by wil72
on 19 June 2013 - 17:01
It's my birthday sunday. What are you all getting me?
I'll get you a new cap mate, that one your wearing is awful ![]()
Cheers.
wil72.
Posted by Doginal
on 20 June 2013 - 02:26
Thanks for implementing this.
I have 1 suggestion and i'm not sure how others feel about it so i'm curious if you agree.
Right now if I click composing and make a couple items "green" from one back pack then switch backpacks it keeps those items selected.
I feel this is an easy way to destroy something by accident and would prefer if you change backpacks it resets what is selected. To avoid people clicking 100 items then changing backpacks and unselecting everything by mistake you could simply have a warning pop up that asks if they would like to decompose the items when they try to switch backpacks.
Hopefully that makes sense to read
Posted by Dulcharn
on 18 June 2013 - 06:20
Other players leveled up, meaning?
I understand the supply/demand concept, my issue is why is there so many new items (especially at 20-100) that the game really even needs? I did arena daily, I knew every set from 1-400. Now all this new stuff is popping up in level ranges where it doesn't seem remotely necessary!
I still have a daily bout of arena battles. Some days more than others. But, you might be right, that there is gear out there that is unnecessary. However, the variety of gear that comes out is actually quite nice to have at your disposal when playing around with setups and stats. I have a good idea about sets from 1 - EOC, and I still learn more everyday about setup improvements. New gear keeps my mind occupied
which I enjoy.
RebornJedi right he is. Game progress forever it will, young padwan. Wants us for economy it does.
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Posted by gilby90813
on 18 June 2013 - 12:59
Mentors are already here.. what we need is some tools for us to help out the players more efficiently
I hope Karma doesn't have a reward system what so ever and is just a bragging right..
i agree i want this side panel thing because there wont be a reward system is just a old thing called helping without expecting anything in return but a good thank you. Also i feel that this can get rid of karma which i feel is something that makes u look like your bragging and this way everyone from fs can help player just starting their journey. And i dont like the concept of doing something good and getting paid for it when its suppose to be from the goodness of your heart... even though karma still hasnt been brought into the game just saying. If karma really true i feel karma will benefit us by making a new friend if the player that we are helping out stay and plays the game
Posted by BabyMad
on 17 June 2013 - 18:23
Posted by gilby90813
on 17 June 2013 - 15:32
Not sure how many remember how it felt when we berly began playing this game. i just recruited a new player to the game and i notice that he keep logging on and off like he lost no clue on how the game works.
i remember getting lucky because when i joined this game the highest lvl in the game was only 400 and guild recruited noobs like myself in level 10 like if i was hot stuff not like now adays
So I think we should have a side panel that shows all the new players under a certain level or a certain amount of days playing so us the fs community could help them introduce them into the game by helping them with buffs gear etc ... i know i given some of my recruits low level gear that i paid for since i had a lil wealth to spare
i dont know if this is the best idea but i feel it could be something that can benefit this game in the long run because these new players will get to chat with players from the game which from my point of view is the best part of any game interaction with others learn about buffs, level up faster, find guilds, meet players and make friends.
Posted by Mongo
on 16 June 2013 - 12:48
Posted by KrypWalk
on 15 June 2013 - 22:12
For the ladder, you opt in knowing you can possibly be bountied for any hit done.(regardless of deflect/ xp loss/ etc)
So are we opting into the ladder or into a bounty competition?
Posted by robnie
on 12 June 2013 - 21:25
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