Tasty Sandwich or FSP? What will YOU choose? ![]()
- RebornJedi and midgetmanj like this
Posted by BigGrim
on 07 November 2014 - 16:07
Posted by BigGrim
on 07 November 2014 - 12:49
I wanna see a lot adding and tweaked to the game to be honest. The Dev Map needs catching up with and I defo wanna see PvP and Composing tweaked.
Posted by Mojawk
on 07 November 2014 - 15:44
Hi all,
Many of you maybe know me, some of you don't. I'm John and I'm Studio Manager at Hunted Cow Studios. I've just finished work on our upcoming game 'Hell', and as such I'll now be taking over management of Fallen Sword development. I'm very keen to start working with BigGrim, Zorg and Hoof to figure out positive and important changes for the game moving forward.
I will be reviewing the roadmap and other forum threads next week and will endeavour to update you all with our revised plans for the future of the game. (Some slight changes to the roadmap may be required.) For those of you that know me, I have been working with another one of our communities in the Eldevin game for the past year, and I hope to work with all our Fallen Sword players to continue to grow and develop the game.
Sincerely
John Stewart
Posted by DeadParrot
on 06 November 2014 - 20:33
An Open Letter to the Fallensword team,
The following statement is long over due and with the current state of the game, is appropriate and timely. ...you ask, who do I think I am? I am a long time player (very long) who wishes the larger community to understand what has truly gone wrong with Fallensword, not just the edited and deleted version that is put forth.
The current state of the game is in disrepair. EoC players are leaving, few new players are entering the fray, and those that do, leave with shocking velocity. The forums are an uninviting place, reserved for the elite (who are lauded for their views, others not so much), and the complacent; for those who dare not question the higher-uppers for fear of retribution or the all-too-frequent bans. Those who thank their lucky stars for ANYTHING to be done is this game have low standards and encourage the game designers to meet those low standards. Numbers in this game have declined in recent years, this is no coincidence as administration of this game passed from Hoof to others. Additionally, ideas such as composing, have come from players, not from administration, begging the question, who is watching this game from on-high? We all know that Fallensword boasts the most loyal and consistent player base in HCS-dom, so why has this game been neglected for the likes of iOS games and Eldevin? The questions may not be answered, and frankly, players are not owed an answer. However, developers have the option of respecting their player base...or losing it forever. Here are my observations in the last few years:
The Fallensword team has transferred administration from Hoof to mere moderators as the team sits now....coding and updates are not a priority, shown by empirical evidence.
The game and forum moderators are combative and engage in personal attacks, they lack professionalism, which is not required of the customer, but is an advisable trait of an employee.
Punitive measures have no consistency and extent is determined based on the party who complains.
There are frequent implementation and grammatical errors in events in recent years.
The game is constantly being watered down and convoluted based on the views of the few, who are now becoming the majority as active player numbers dwindle.
The real money to ingame currency is shockingly expensive is relation to the FSP to gold exchange rate from the early renditions of this game. There is very little value for the money.
Players, as mentioned, are leaving in droves, myself included. The results of this post is of no consequence to my game play or character. I am not seeking change or results.
The long range plans of the game are unclear, as evidenced by the constant slogging of leveling content, and re-hash of events; nothing truly changes. Each change seems patchwork.
Content and upgrade roadmaps are largely ignored or pushed off so far that deadlines have very little meaning, what message does this send to the remaining player base?
There are so many more issues, PvP, GvG, the vocal minority who continually steer the game, the pay-to-win gear system, Arena gear dominance, top guild titan dominance, scavenging (really??), the bounty board....and on and on. But the problems outlined above clearly indicate that the daily and periodic implementation of Fallen sword is faulty, broken, and clearly shows a lack of respect for the player base.
I care not to get into a game of semantics and minute detail. Those who concern themselves with this are clouding the real core issues. I also don't welcome responses, as these items are not up for debate. If you feel they are....again, you are clouding core issues.
Just because you disagree or are offended, doesn't mean you're right. You may not like the message or the messenger, but that doens't mean the message is flawed. So sad when a child doens't realize their obvious potential....
Good day, Fallen sword.
Signed
A former player
Posted by Removed18058
on 06 November 2014 - 18:26
Zorg wears many hats but hopefully will be able to dedicate himself to Sword soon.
Um, no. We have not discussed any possible Guild War ideas yet. You were. We weren't. PvP and a few other things will come first. Then there's the rest of the Dev Map.
oh i had a problem on legacy and i showed him that guild war idea of mine and he said that he was going to discuss something similar must have misunderstood i guess ![]()
Posted by BigGrim
on 06 November 2014 - 14:09
Is he even dedicated to FS ? - or does he wear many hats there ?
Zorg wears many hats but hopefully will be able to dedicate himself to Sword soon.
I go on the irc and i hear that they are discussing guild warfare and i go like oooooo!!!!
Um, no. We have not discussed any possible Guild War ideas yet. You were. We weren't. PvP and a few other things will come first. Then there's the rest of the Dev Map.
Posted by Removed18058
on 05 November 2014 - 22:41
It's the full moon after all, and it's hard to control themselves near so many people who could be dinner.
awoooooooooo!!!!!!
Posted by avvakum
on 05 November 2014 - 22:16
there's gonna be a lot of bashing here soon
It's the full moon after all, and it's hard to control themselves near so many people who could be dinner. ![]()
Posted by Mister Doom
on 05 November 2014 - 21:05
Confirmations are annoying, but necessary I guess.
I do wish that the global event chests only contained the highest form we earned however.
Including the lower tiers is both pointless and dangerous. (to those who struggle with mis-clicks)
Posted by Removed18058
on 05 November 2014 - 13:54
Posted by wil72
on 05 November 2014 - 11:43
Please do not imply that it is a Mods job to help new players. Most of them do but is their job to ensure chat stays clean. All players are more than capable of helping new players. Not just a select few.
Mods do a pretty thankless job, trying to ensure everything stays clean, while dealing with players who try to challenge what they say despite the rules telling them not too. And the rules are pretty bloomin' clear.
That's a bit unfair mate as I didn't, I merely implied that those with "reponsibility" in GC should help encourage the ethos that GC is primarily a tool to help new players. And made suggestion on how they can do that which I thought had relevance to the original post. It's is entirely up to them, as it is with anyone else, whether they help a new player or not.
Cheers.
wil72
Posted by justinian9
on 02 November 2014 - 16:53
Thanks avvakum for the screen shots... as always very nice to see.
Posted by DeadParrot
on 01 November 2014 - 12:12
There you have it... with a lower player base than ever before, and so many things to do at one time, it's no wonder we can't get the ball rolling. Yeah, the goal here is unrealistic. Sorry, Big Guy, your math is very very flawed this year.
Posted by kalish
on 31 October 2014 - 18:17
I didn't see this on the list, but it's a minor thing and I know it's been asked before. Can you change the guild items report page to show the actual name of a composed potion instead of calling them all "Composing Item"? This will make searching much easier. It would also be nice if you could increase the character limit on a composed potion name to 30 or 40 characters, allowing for even more searchability.
I also second the idea to add the ability to send a guild-tagged composing potion directly to a guild member rather than them having to recall it manually.
Posted by BadPenny
on 28 October 2014 - 05:10
Maybe we should all get masks we have to wear, you know, for our trick or treating
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