I agree. This is much needed. As well as "Add as friend"
- RebornJedi and Hic242 like this
Posted by Klawful
on 06 December 2013 - 06:03
Posted by Zshmaendal
on 05 December 2013 - 14:08
I agree that this has been an issue. Being able to adjust party frames (i.e., to make them larger and easier to click on) would be awesome, too.
Posted by Hoofmaster
on 05 December 2013 - 14:22
What about some sort of compromise where we limit the xp you can gain from a creature based on your AL?
So for example if you deleveled down to say level 900, but were hitting a level 1,050 Champion, the xp you would get would be the same as hitting a level 905 Champion. This way you would still be able to get extra xp for your guild, but you wouldn't be able to hit creatures way above your level to get masses of guild xp. Does that make sense?
Posted by BigGrim
on 05 December 2013 - 13:00
A very easy fix to this huge problem would to discontinue giving guild xp to those who level under their VL.
Anytime a player is zeroed on the BB they should be teleported to the Mountain Path Coliseum.
*****Proposed ingame solution*****
Possibly forcing players who are more than 10 levels below what the realm they are in auto forced to warp to Krul Island upon moving/attempting to attack, and unable to attack creatures more than 10 above their level? This will drastically cut down on the abuse.
Paying to de-level and threatening bounty hunters to clear bounties their way or else.
Posted by ComradeLewis
on 05 December 2013 - 04:42
I completely agree with that. Crafting a level 2 boot to get 44 exp that only requires 3 material, and crafting a level 10 boot that gives 70 exp that requires 12 material, there is no comparison that I would rather make 4 level 2 boots and gain more than twice the exp.
The problem with that is you end up with a bag full of junk that no one in game wants, and leveling is extremely slow. If the level 10 boots that take 12 material gave you 200+ exp then we would produce items that were sellable to the community, instead of a bag full of junk to NPC. Do we not want an economy here? I thought societies (and games) thrive on economy.
Posted by duktayp
on 05 December 2013 - 04:37
Posted by Malthrus
on 05 December 2013 - 03:53
I noticed that you can't use any piece of normal gear in the vanity slots, it has to be specifically only for vanity. I would like it if you could use the appearance of any piece of gear in the vanity slots, because there's lots of good looking sets that aren't vanity items e.g. lvl 30 crafted sets.
Posted by Billybob
on 05 December 2013 - 03:14
Other than making a mockery of one medal and diluting the prestige of another , there's nothing wrong with it.
Posted by Malthrus
on 05 December 2013 - 03:11
Posted by Pardoux
on 05 December 2013 - 00:18
Maybe if there is enough negative feedback with regard to this obvious exploit then the Heed Cow will have a change of heart
Its been mentioned many times.
Cheers.
wil72
*fingers crossed*
Posted by WowRefugee
on 04 December 2013 - 01:47
I say absolutely NO to guild levels. It killed the small, casual guild in WoW, I was a personal witness to this. Because the leveling mechanic was directly connected to the amount of XP that every member gained, large guilds simply crushed small ones. Recruiting became all about "what's your guild level" as the only criteria of worth for potential new members, reinforcing the disparity. That, and the GearScore obsession (which became the be-all and end-all of all endgame play) are the main reasons I am now and forever an ex-WoW player, a refugee of the self-inflicted disaster by the WoW dev team.
Posted by Hoofmaster
on 03 December 2013 - 12:03
We're going to make the whispers a different colour in Wednesday's update ![]()
Posted by Boo
on 03 December 2013 - 03:13
It's really annoying dragging endless amount of items and ingredients to my bank and vice versa. If we are able to ctrl click when selling items, why not enable it with the bank/vault?
Posted by Xero
on 02 December 2013 - 15:44
We've already have this planned. Hairstyles and colours will come in the form of Barber shops throughout the world.
Posted by Grey
on 30 November 2013 - 18:42
Sorry if this has already been mentioned (I am really lazy about reading through old posts), but it would be nice if players could set and save waypoints in the map so that we can save areas in the map (ex. put a marker where pigs are located in Othela so that the player can look on his map and see where he can go to collect pig hides).
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