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MadameC

Member Since 09 Sep 2016
Offline Last Active Apr 13 2018 23:57

#987309 BotDL: 1st Guild to achieve all 5 GAs

Posted by Egami on 14 November 2017 - 21:07

Rereading my original post, I do want to highlight the following to avoid misinterpretation:

 

I, personally, think any and all Guilds that have made the "Top Rated" in whatever category throughout the history of FS are to be applauded. 

 

Absolutely ALL of them require time, effort and perseverance. They do/did deserve congrats for supreme effort.

 

We just sought to do something that no other Guild had done OR could take away. Mission accomplished. (o0




#987304 BotDL: 1st Guild to achieve all 5 GAs

Posted by Egami on 14 November 2017 - 19:27

BrethrenGAs.jpg

full BotDL load.jpg
 
Here at Brethren of the Death Lord (BotDL), not unlike other Guilds, we work together to achieve our goals.
 
Like most, we have seen great players come and go in our more-than-10-year history.
 
We simply played and watched as Guilds bickered over who was the best in one game aspect or other.
 
We agreed in the FS Forum, with many others, that the “number one Guild” in the game would not be the Guild that simply had the most XP.
 
We watched as HCS responded and created several so-called Top Rated categories for Guilds.
 
We’ve seen that so many Guild claim to be the “best” … in their posts, in their bios, in their imaginary thoughts of grandeur.
 
We’d seen, over more than 10 years, that all those were temporary definitions as Guilds switched rankings in absolutely all aspects.
 
And yet, little changed. “We’re the best” still seems to be a claim that old grandparents claim too based on… nothing.
 
We knew, and experienced, that all those “Top Rated” categories were transitory and did not, in our opinion, define the “Best Guild”.
 
As expected, no Guild in game has maintained any of those “top” ranks. Now claims that a Guild is the best, isn’t even backed by an explanation. Why are they the best? Because they say so? Odd.
 
We watched the discussions and always felt that a true “top Guild” should be involved in all game aspects. And while we were sure that, sooner or later, we could be the best in any, or even all, of those categories, we searched our souls for how we could prove ourselves to be the best Guild in FS.
 
And the question most evidently became: How can BotDL become a Legacy Guild?
 
In other words, what could BotDL do to avoid the “silliness” regarding temporary ranks that HCS had “approved”?  Was there away to avoid all those “egos” that claimed to be what they were not and simply avoid the argument?
 
What could we, as a Guild, do that could NEVER be taken away and put us, eternally, at the top?
It was obvious.
 
Not a single one of the Guilds in the top 100 “rated categories” have been able to do what we have now achieved:
 
BotDL is the first Guild ever to complete all five Guild Achievements. And so it stands, for now and forever.
 
That, in our opinion, is “legacy”.
 
It’s something that, unlike all the other so-called “Top Rated” categories, will NEVER be taken away.
 
Whatever comes to be, BotDL is the first to claim the title.
 
And grant it, we do hope that more Guild Achievements will be created. But that will be up to HCS to decide.
 
We wish the best of luck to all Guilds, current or future, in following in our footsteps (we definitely expect you to follow in them… Well, if you can, and this post, and our Guild profile page, shows that you most definitely “can”).
 
Prosperous smacking to all! (o0
 
PS: If you’re interested in joining the only Guild to achieve something that will unarguably go down in FS history as an unrepeatable feat… check our Guild History for details on joining. ,oP
 
EDITS: Added the images and link to Guild History.

 

Probably just cuz of the significance, but I think it's the prettiest GA icon so far, all centered and pretty and such. (o0




#987310 FSH & Firefox 57.0

Posted by PointyHair on 14 November 2017 - 21:21

Another month, another Firefox release that breaks FSH, yay!
 
For those of you that still insist on using Firefox, you will need to install Tampermonkey and reinstall FSH (beta).

 

Greasemonkey have decided to break scripts with this new release. It is going to take me some time to work out what they have broken and how to get around it. I believe the changes will eventually come to Tampermonkey too but it is difficult to know if they will be enforced in the same manner. Watch this space... or not... :P




#987429 Rebuilding the Wiki

Posted by BadPenny on 18 November 2017 - 01:34

For the benefit of all:

https://goo.gl/6tujE6

 

It's not pretty, just the list in its entirety copied from the SA forum into a more manageable document.  Feel free to modify at your leisure, and recruit one of these kind  knowlegeable EoC players to add further setups where this ends.  

 

The wiki was invaluable to many, and as has been mentioned, in combination with the UFSG, an important resource.  It would be nice if many of the lost entries could be recovered or duplicated, and other resources recently lost such as Mowglik's guides, for example, could be incorporated as well.  The wiki was OUR resource, made by players AND staff (iirc), it can become better than ever if everybody works together...




#987430 Rebuilding the Wiki

Posted by duktayp on 18 November 2017 - 06:26

For the benefit of all:

https://goo.gl/6tujE6

 thank you for sharing this

 

without expecting compensation




#987323 Rebuilding the Wiki

Posted by goolsby7 on 15 November 2017 - 00:48

Heyo everyone!

 

So I've been trying to figure out what to do on my days off since I've been rather lacking in things to do. So I've decided to invest my time back into the wiki :D

 

SO! First things first, we need a sort of checklist of sorts. something we can look at and say "hey, that needs some work, let me work on that!"

 

  1. Images - The image base seems to be one of the missing things. That or i cant seem to find it myself. It has been a couple of years lol. https://wiki.fallens...9&action=submit Found it, but almost all the images are broken. Found a few that still have images.
  2. Maps - Not something I've worked on myself, so definitely something id need help with at the very least if someone else doesn't take on the task.
  3. Creature updates - new creatures, stats, drops, etc. as a whole i think everything needs to be checked at the very least. This would probably be the easiest, as the official guide would help a good bit. I've updated the Rat so far XD
  4. Item updates - Pretty much the same as the creature updates, but i think the images will be the biggest part here in my opinion. again, maybe i just cant find the images XD
  5. Page by Page checks - Probably the most tedious part of this entire thing, going page by page to make sure everything is in order. Probably what ill start off with once i find or get access to the image list.

 

Im sure I've missed some things, but these were just some off the top of my head. Please feel free to suggest things to add on to the list and if you feel like joining in on this venture!

 

Hopefully we can all work together on this, but at the least ill have something to do lol.

Attached Thumbnails

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#961610 New Skills / Enhancements

Posted by WWWolf on 01 April 2016 - 17:00

I just thought of a new buff that should not find any opposition (but might now that I said that lol)

 

I haven't come up with a good name for it but the skill would be:

    *X% per point chance to receive the maximum number of frags from a frag stash.

 

The % would ultimately be determined by HCS but if using the same as Animal Magnetism (0.2%) then @ level 500+ players would have 100% chance to get the maximum number of frags. 

 

For an example, the "Legendary Frag Stash" will give 300 - 400 Legendary fragments.  I am not sure exactly what the odds are of getting 400 but logic dictates it's 1 in 100 given the 100-point spread in possible fragments.  (Not all types of frag stashes are in the AH right now but Crystal and SE also have a 100-point range. I can only assume it is the same for the others at this point.)  This means that if 0.2% is used, if buffed at level 175 giving you a 35% chance it is still a lot better than the 1% you currently have.




#987085 New Mercenaries

Posted by Ryebred on 07 November 2017 - 12:34

This is a really good idea melons.  I like.

 

You know who is really going to get behind this?  Murloc.....she's going to go buck wild competing to make top three so she can design a merc.......so people will finally hire her :P

 

but in all seriousness it's a great idea.  something new and fresh - and it will allow a broader range of players to hunt the newer, very strong SE's




#987119 Double Composing XP XXIX

Posted by uncola on 08 November 2017 - 16:18

Thanks, this will be my last doubler exp event !  :D




#985516 10 YEAR FALLENSWORD VETERANS!

Posted by Removed51002 on 03 October 2017 - 13:26

Can we get a shout out for all the players that remember the legacy? That can remember the power of the doubler buff and the good old infernus and frostbite sets. The Emissaries were for the rich and frostbite for the poor. There were a time where there was no buff market. Dark days my friends but in guilds we managed by typing endlessly 'buffs plz' until an angel fills your log.

How many actives have hit double digits? Can i see some hands? :D i dont want to feel so old xD


#986979 RIP Mowgliks' maps

Posted by duktayp on 04 November 2017 - 04:19

huge loss

 

much sad

 

hoping it's temporary




#986973 Game Update v2.9431

Posted by Hoofmaster on 03 November 2017 - 22:37

Hi all,
 
We've just updated the server code to v2.9431 which includes additional support for the upcoming Fallen Sword App.
 
We don't expect there to be any bugs, but please let us know if anything isn't working correctly!
 
~ The Fallen Sword Team



#986391 Awesome LEs you all

Posted by BigGrim on 20 October 2017 - 11:41

Hey.

The full list of Player LEs and SEs.

Designed by : Groosalugg

Name : Calagroo the Unchecked (Legendary)

Level : 3275


Name : GrooVelox the Swift (Legendary)

Level : 3200


Name : Grumpy Groosifoo (Legendary)

Level : 1975

Name : Grooango the Trickster (Super Elite)

Level : 2625


Designed by : adienamar

Name : Adi the Mad Dentist (Legendary)

Level : 1150


Designed by : Dantalian

Name : Avarimon the Covetous (Legendary)

Level : 3150


Designed by : purebreed

Name : Ramiel Thunder of Gods (Legendary)

Level : 790


Designed by : KitiaraLi

Name : The Cerulean Queen (Legendary)

Level : 3025


Designed by : kalish

Name : The Mad Mathemagician (Legendary)

Level : 1279


Designed by : hades8840

Name : Vampduffula (Legendary)

Level : 2500


Name : Zaragoth the Hades Dragon (Legendary)

Level : 820


Name : Hades Werewolf (Legendary)

Level : 2975


Designed by : leos3000

Name : The Sky Hunter (Legendary)

Level : 3000


Name : The Drunken Sleepwalker (Super Elite)

Level : 3000


Designed by : Necropen

Name : Nahuatl the Gigantic (Super Elite)

Level : 2650


Designed by : siddy246

Name : Emperor Sidd (Super Elite)

Level : 2400

Name : Empress Tinny (Super Elite)

Level : 3400


Designed by : skidoodle

Name : Frackenstein (Legendary)

Level : 1780


Designed by : EvilTrace

Name : The Smiling Assassin (Legendary)

Level : 1948


Designed by : UrzasRage

Name : Valgotic Golem Engine (Legendary)

Level : 1180


Designed by : robinhood2

Name : Deaths Hood the Defiant (Legendary)

Level : 2400


Designed by : JKlundt

Name : Otaktay the Inviolate (Legendary)

Level : 850


Designed by : bilops

Name : The Evil Little Coffin Dodger (Legendary)

Level : 2075


Designed by : iceman66

Name : Caldrax the EverFrozen (Legendary)

Level : 2000

Name : Drogorath The Vicious (Super Elite)

Level : 2925


Designed by : Evilbry

Name : Ira Heketoro (Legendary)

Level : 1600


Designed by : kinghomer

Name : The Gilded King (Legendary)

Level : 525


Designed by : smileynirv

Name : The Boom Hawk (Super Elite)

Level : 3275


Designed by : TERRORDOG

Name : Gunnolf the Corrupted (Super Elite)

Level : 2575


Designed by : Josh1404

Name : The Soul Thief (Super Elite)

Level : 2900

And yes, all of these are from qualifying in the Top 3 of Global events.

~ Grim


#986876 Game Update v2.943

Posted by Hoofmaster on 01 November 2017 - 10:36

In this latest update we've improved Inventing so that it will no longer use equipped items. When selecting an item to use in the inventing, it will take the equippable items from your inventory ordered by the lowest Forge Level and then which has the poorest quality crafting of those (if applicable).

 

~ The Fallen Sword Team




#986907 FSH 15.20.9 Build - Guild Activity Tracker

Posted by PointyHair on 01 November 2017 - 20:46

Hey all

 

I just wanted to do some release notes for this build. I know several of you are waiting on enhancements and I've been pretty quiet recently. I wanted to get this enhancement out the door. It's been quite a mission to get done and the code has been getting in the way of other stuff.

So, the Guild Activity Tracker itself. You'll find a new preference on your Guild Manage page near the top. After you enable it you'll have to navigate to any page to make it start collecting data. It works in the background so you may notice an additional network request. I've tried very hard to keep the processing to an absolute minimum. There is a "Show" button, again on the Guild Manage page, that brings up the dialog that shows the data.

As you may have noticed I am trying to get FSH functionality to be a bit more interactive, using modal dialogs wherever possible to avoid unnecessary page refreshes. There is still a little bit of work to do on this but I think it is coming along nicely.

So, the why. Why did I build this? Well it's mainly for guild leadership. In this day and age of massive stam banks the 7 days in the Guild Advisor are wholly inadequate. There used to be a website that tracked this stuff, I don't know what happened to it. Doing it as a website would have been a significant challenge and the ongoing maintenance burden would have been a total PITA. So now everyone has the capability in FSH. It doesn't replace the Advisor, it is mainly focused on activity, stamina and GXP. The idea is that over time it will build a better picture of your members' activity. I had been copying and pasting the data from the Guild Manage screen for a long time before this.

So, the tech. As you know this is the most interesting part for me and the main reason I do it. The background data collection is using the new App API. This makes it more efficient on the client so hopefully you won't notice the hit. Given the idea of long term data collection on the client I have tried to reduce the amount of data collected where possible using data warehousing techniques (my day job). There is still a little bit of tweaking to do here, very active players have 1 record per day at the moment which is more than you really need. I've been learning a lot about CSS (Cascading Style Sheets) in recent months. The last few enhancements have been utilising that heavily. The Composed Potions Inventory, reworked Quick Wear and now this. Historically FSH has used the jQuery UI libraries that are already part of the game. There are problems with this. The version the game uses is very old, primarily to support a wide range of very old browsers. The code is highly inefficient. As FSH is only targeted at the most modern browsers I can use modern techniques to provide a more efficient and responsive experience. The Guild Tracker dialog is still styled to look like any other dialog in game however the underlying technology is completely different. It is totally based on CSS and has no javascript running whatsoever. Not only does this make the effect more efficient in your browser but it also makes it easier to maintain for me. I am anticipating rolling it out to other areas of FSH in future. You may or may not notice a new spinner effect when you open the panels. More likely to see it when you have collected a decent amount of data. I got it at about a month and a half. This is also completely CSS based. The beauty of that is that it runs independent of javascript and is offloaded to your GPU.

 

Anyway, hope you like it. And yes, I forgot to do the mouse pointers on the tabs. Next release ;)






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