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Zue

Member Since 04 Mar 2017
Offline Last Active Mar 03 2023 15:02

#990526 Development Update - March 2018

Posted by Mojawk on 02 March 2018 - 12:24

developmentupdate.jpg

 

Hey all,

 

We've had a number of smaller patches this week, so I'd like to update you on the many things the development team has been working on. This week we've seen game updates, 1.92, 1.93 and 1.94. The following changes are now live on all platforms:

  • Added a new Cache which is a reward for defeating Invaders, this new Cache grants your whole Alliance crafting components upon defeating Invader sectors.
  • Fixed an issue with the alliance assist panel as it would display an incorrect number of alliance members who can be assisted.
  • Fixed an issue with Alliance Help not always working and improved the consistency of the help amount. (The amount of time removed by high-level level upgrades has been increased.)
  • Fixed an issue which was causing players to get disconnected randomly.
  • Fixed an issue where alliances could attempt to add more NAP alliances past the limit and would be disconnected. (The limit is 20 NAP's per alliance.)
  • Fixed an issue when looting Armory Supplies from level 2, 3, 4 and 5 Invaders rewarded the player's hero with less experience than intended. (The amount of experience gained for defeating higher level invaders was meant to increase and it wasn't.)
  • Fixed an issue where players aren't always given multiples of their invader attack reward for chained attacks.
  • Fixed an issue where the additional rewards for defeating Invaders from the skills ‘Spoils of War’ wasn’t rewarding players as often as it should have.
  • Fixed an issue where buffs may not display their name correctly.

We'd like to apologize for the issues we've been having other the last 2 weeks, as such all players will be credited with 5 x 1000 Stim-packs!

 

We hope you all have a great weekend!

 

~The Operation New Earth Team


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#990213 iOS Issues

Posted by Hoofmaster on 18 February 2018 - 02:08

Hi folks,
 
We’ve resolved the issues with the iOS version of Operation: New Earth, which means players on Apple devices are able to make in-app purchases and find the game in the App Store again. Everything back to normal!
 
Thank you again for your patience while we fixed these issues.

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#990175 Game Update 1.9 : Hero Armory - Feedback

Posted by Mojawk on 16 February 2018 - 14:59

Game Update v1.92 is now live!
  • Added a new Cache which is a reward for defeating Invaders, this new Cache grants your whole Alliance crafting components.
  • Fixed an issue where players aren't always given multiples of their Invader attack reward for chained attacks.
  • Fixed an issue where the additional rewards for defeating Invaders from the skills ‘Spoils of War’ wasn’t rewarding players as often as it should have.
  • Fixed an issue where dynamically generated buffs may not display their name correctly.

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#989773 My work at Hunted Cow... So Far!

Posted by JustConix on 30 January 2018 - 17:13

It has been just over two weeks since I started working for Hunted Cow and I am pleased to tell you that I have been hard at work on the Fallen Sword Mobile Port! My first task at the company was to create a new and improved quest book based on the one found on the web page. This task is nearing completion and I am happy to share a couple screenshots of my progress! 

 

ActiveQuests.jpg Quest Details.jpg

Filter By Letter.jpg Quest Search.jpg

 

As you can see from the above images, the quest book is now displayed as an overlay to the main game and will display all the same information that can be found on the Fallen Sword website! We have worked hard to compress a large amount of information onto a single screen while keeping it easy to read and navigate.

 

Most of the layout is the same however you may notice a few differences. An obvious difference is that we are now using a drop down menu to display the options used to filter quests instead of the line of options that display them on the website. Another difference is that seasonal quests and normal quests use a single toggle button instead of the two individual buttons on the computer version. These quests can be toggled using the "Normal" button at the top right of the screen. The guide button still works the same way it always has, however it has now been given a new home tidily away on the details screen. A not so obvious change is that all quests will be displayed in a single list saving you flicking through pages upon pages of quests to find the one you want. We have also added a search bar to allow players to quickly search for quests by name. 

 

We hope you like these changes and are happy with the progress made over the last couple weeks. I will try and post updates regularly and keep you all in the loop as the mobile port is develops.

 

But before I go, I have one more announcement to make. Next week we have another programmer joining the Hunted Cow team and will be working alongside me on this mobile port! I hope you are all as excited to meet him as we are! 

 

Anyways, That's all from me for now, Catch you all later and Happy Hunting! :)




#989959 My introduction and a couple of development screens

Posted by kamicazer7 on 07 February 2018 - 14:17

Hello everyone, hope you are all fine.
 
I'm creating this topic to introduce myself as the newest team member of Hunted Cow, and also to give you guys an update on the client development.
 
A little bit about me:
I have been interested in programming since I was 6 years old, starting with the old Logo program for kids.
Throughout my studies, I have developed several small personal game projects and professionally medical and corp training games.
My latest job as a games tester gave me the opportunity to work with a lot of different game concepts and to get a grasp of where the games industry is going towards.
 
 
I am now working on the Fallen Sword client, with my first contribution being on the development of the Level Up screen.
 
levelUpScreen.jpg
 
levelUpScreenHint.jpg
 
The idea is the same as the Browser client, however it functions a bit different. Instead of clicking on each stat to add, the player can click to add or remove one point each time or hold the button to add automatically, then pressing the level up button to confirm all points.
The description of each attribute can be displayed by clicking on each.
 
Please let us know if you have any inputs on this.
 
Cheers,



#989774 Game Update 1.9 : Hero Armory - Feedback

Posted by Mojawk on 30 January 2018 - 17:14

Ok patch 1.91 is planned to release later this week and will contain the following:

  • Fixed the chain attack value not being correctly added to the damage.
  • Fixed an energy display bug on the Invader Attack Panel
  • The amount of energy removed now correctly adds the skill bonus reduction.
  • Hero Energy Restoration I and II skills have received significant buffs.
  • Fixed an issue where Rallies could not be deployed.
  • Fixed an issue with heroes not being able to deploy to invaders, despite having enough energy.
  • Fixed an issue with higher level gathering locations working incorrectly.

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#989474 New Team Member at Hunted Cow

Posted by JustConix on 16 January 2018 - 13:32

Hi Everyone, I have recently started working at Hunted Cow with my prime duties being on the Fallen Sword Mobile Port. I am looking forward to working on this project and am keen to hear all your feedback as updates are released. I hope you are all enjoying the beta so far and I hope you are as excited for future updates as we are. Until then, Happy Hunting.




#987821 Development Update : Hero Armory!

Posted by Anakiro on 04 December 2017 - 17:21

Greetings Commanders! We've received some exciting news from R&D. Our next patch "Game Update 1.9: Hero Armory" is due to release the week beginning Monday the 29th of January.

 

When it hits you will be able to construct a Hero Armory in your Facility! As the name suggests, it is a building for outfitting your hero with additional armor and weapons to make them more effective in the field! We would like to take a moment to brief you on the coming features.

 

Hero Armory

hero_armory_position.png

 

In order to build your Hero Armory, you will need to level your Command Post to level 8 in order to ensure your hero is experienced enough to make good use of their new equipment. You will also need to have collected sufficient amounts of Armory Blueprints, which are available from Covert Testing Stations on the World Map during events called Station Strikes. If you raid enough of them it will allow you to upgrade your Hero Armory which unlocks a new schematic at every level.

 

Gear

Your hero will have 4 gear slots, allowing you to equip one of each type of gear at any time. The types are Head, Legs, Chest, and Weapon.

 

hero_main.jpg

 

Gear (and the components used to craft it) have rarities. These are Core, Uncommon, Rare, Epic and Augmented. The higher rarity a piece of gear the better stats and buffs it is likely to have. Stats are bonuses to your hero's main values, such as Attack, Defense, and Health. Buffs improve something a hero can do. For example "+10% Unit Production Speed" is a buff that (as the name implies) improves the speed at which you can train units.

 

Gear is also upgradable. If you collect more crafting components they can be upgraded twice to have stronger buffs and stats in much the same way as they are originally crafted. This will allow you to continue building on gear you already own or craft new pieces with different buffs on them. Make sure you check out the stats on gear before you craft it though - it's possible that upgrading your current gear might give more favorable stats than crafting a whole new item with higher rarity!

 

Crafting

upgrading_schematic.jpg

 

When you have constructed your Hero Armory you will gain access to Gear Schematics. These are combinations of items that will allow you to craft powerful armor and weapons for your hero. Every time you upgrade your Hero Armory you will unlock another Gear Schematic to craft.

 

Every craft or upgrade has a cost in crafting components. These are items obtained from defeating Invaders and Armory Crates that have rarities and are specifically used for crafting. 

 

The process is simple; once you have all the components required just hit the craft button and you will trade your components for a gear item. The process is instant and so there is no time cost. Once you decide you want a piece of gear, as long as you have the components you can craft it immediately! There are no level restrictions for any gear, so it will be able to be equipped to your hero right away!

 

Disassembly

dismantle_equipment.jpg

 

However, what happens if you DO craft a new piece of gear? Does that mean your old piece is destined to forever be gathering dust in your inventory? Not a chance! You can choose to Disassemble your gear and reuse the components to make new gear. When you Disassemble any piece of gear you will reclaim 25% of the total components used on it which includes the original crafting cost and any upgrades.

 

Invader Hunting

invader_attack_panel.jpg

 

Now that heroes have new gear to strengthen them they are also equipped for new tasks. If you check out the World Map you will see some sectors have been occupied by unfamiliar enemies called Invaders. These enemies can only be faced by your hero - they won't be able to bring any backup with them. Your hero will battle these enemies with precision and skill, and although they may not be able to defeat them in a single attack they will not take any damage in the encounter. If you have the Energy for it, you will be able to string attacks together. This makes it quicker to hit the Invader (your hero won't have to travel back and forth to the base) and your hero will gain a damage bonus by making a chain of attacks. This means that your first attack doesn't get a bonus, but your second one will do 5% more damage, your third 10% more, and so on.

 

In fact, everytime you hit an Invader you will earn some loot and killing them will provide you with an Armory Crate - which contains components to craft new and better gear. Every attack you make against an Invader also grants your hero experience points.

 

TARGET ACQUIRED!

unit_alien_invader_1.png

 

We've got visuals on the first Invader Commanders! It seems to be a large Armored Alien Bug. In order to secure the safety of our Facilities it cannot be allowed to roam free. It also seems logical to assume this will not be the only Invader in the aliens' arsenal. We can expect different Invaders to arrive in the future and we need to ensure we're ready to take them down.

 

Changes to Heroes

Given your hero's new task to hunt down Invaders, it stands to reason that they will also need some updating. Your hero will gain a stat called 'Invader Attack'. This value works a lot like your hero's current Attack stat except it is used when your hero is attacking an Invader. After all, attacking Invaders solo and commanding troops in combat are very different talents!

 

invader_skills_panel.png

 

We're also introducing the Invader Skill Tree in this patch to make your hero even more versatile than before. Your hero will have a new type of skill point, specifically for this tree. So don't worry about having to split your current points over two trees! Level 70 heroes will get 191 skill points to play with. The Invader tree features 17 skills relating specifically to Invader Hunting. There will also be a new skill reset item, allowing you to reset each tree independently if you get a new idea for a hero build. Here are some of the skills you can expect to use to bolster your hero's capabilities:

  • Energy Usage - Reduces the Energy needed to attack an Invader.
  • Energy Restoration - Increase the regeneration rate of your Energy.
  • Energy Total - Increases the maximum Energy your hero can have.
  • Sustained Attack - Allows you to make multiple attacks on an Invader without having to return to your Facility.
  • Speed - Increases your hero's movement speed on the map when engaging an Invader.
  • Attack - Increases your hero's attack against Invaders.
  • Spoils of War - Increases the chance of extra loot after combat.
  • Effortless Victory - Gives a chance to reclaim Energy when striking a killing blow against an Invader.

Hero Energy

Along with skills, gear, and hunts; heroes will now have a resource called Energy. Tougher enemies will require more Energy to attack, so in order to maximize your loot, you need to maximise your hero's Energy regeneration. Energy regenerates gradually over time, but there are skills that can help out! If you want to speed up this process even more we will also have Stim-Packs available to quickly fill your Energy bar. Energy you restore in this way will overflow, allowing you to use every drop to hunt down those Invaders!

 

This classified briefing is now over Commanders. Please be sure to post any questions you may have for review! Remember, all this will be available in our next patch "Game Update 1.9: Hero Armory" which will be hitting the servers in early 2018.




#988657 The Forest of Yule returns!

Posted by BigGrim on 22 December 2017 - 17:50

Hi there everyone!

It's that most wonderful time of year! The Forest of Yule has opened once again, spreading holiday cheer, mischief and even a little bit of evil!

All the old classic quests and Titans have returned and we have some new examples of both too!

New Christmas Quests :

Winter Winds Ruin Fun! (Xmas) at level 3300,

Lantern Lament (Xmas) at level 3500
and
Winter Witch Woes! (Epic Xmas) at level 225

These can be found in your Seasonal section of your Quest Book, along with all the others.

Additionally, a new Christmas Titan has appeared too!

Gospa Perchta (Titan)
515974ae6e392c9b4cd94a2cdf00319f215c.jpg

Gospa Perchta is an ancient old witch who tends to the forests all year round, only dealing with humans at Yuletide. It used to be that during Yuletide, she would reward the virtuous and the good with gifts and blessings while the wicked would have their guts removed and replaced with rocks and trash. The Shroud has infected her however and now, she only sees evil in those around her! She must be stopped!

Recommended Level : 225+

This Titan is attached to the Epic Xmas Quest. As such we've made a change to how Titan cooldown works. If you are in a guild and your guild is on cooldown for a Titan, you can now still hit the Titan, but any kills count as your contribution instead of the guilds. If both you and your guild are on cooldown for the same Titan, then you won't be able to hit it until either the guilds or your own cooldown ends.

New Recipes for the drop of this Titan and the Quest reward can be found in Santorks Grotto!

The Forest of Yule with all of it's Seasonal quests and Titans shall be available until 16:00 hours on the 9th of January, 2018!

Enjoy!

~ The Fallen Sword Team


#987660 Game Server Improvements - 20th November

Posted by Mojawk on 29 November 2017 - 18:37

Hey folks, we're just finalizing the 1.8.5 update, this will be coming next week and have a final round of optimisations which will significantly increase the game performance :)


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#987628 Bug Report question (and Zendesk)

Posted by BigGrim on 28 November 2017 - 10:08

Please do not post Support correspondence in the Forums or anywhere else. These should all be reported to Zendesk where it is being looked at.

~ Grim
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#987474 Game Server Improvements - 20th November

Posted by Mojawk on 20 November 2017 - 11:29

Hey folks,

 

Over the last couple of weeks, we've had a number of connection issues with the servers. Our team have been investigating the problem and we've added some additional hardware and patched in a few optimizations. We believe we've now found the cause of the issue which was causing both disconnects and lag, if any players are still experiencing any problems we'd appreciate if you could send in full details of your problems along with screenshots if possible.

 

Our support team have been assisting players and will continue to do so, if the lag cause you problems, please get in touch with them : https://opnewearth.zendesk.com

 

Finally, we'll be releasing some details of the 1.85 patch early next week, thanks for your patience!

 

~The New Earth Team


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#987089 Blackout Event & Region Move

Posted by Special Ops on 07 November 2017 - 15:10

Good to know. Hopefully Delta2 has active players only. I am glad I stayed behind to hero farm this week
Good to know. Hopefully Delta2 has active players only. I am glad I stayed behind to hero farm this week
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#986929 Blackout Event & Region Move

Posted by Mojawk on 02 November 2017 - 12:19

We've been discussing your feedback and we're changing the rewards for the leaderboard positions for the Blackout Event, we'll be modifying the rank rewards to the following values :

 

Rank 1 - 2,000,000 Alliance Currency
Rank 2 - 1,000,000 Alliance Currency
Rank 3 to 5 - 750,000 Alliance Currency
Rank 6 to 10 - 500,000 Alliance Currency
Rank 11 to 25 - 250,000 Alliance Currency
Rank 26 to 50 - 100,000 Alliance Currency
Rank 51 to 100 - 50,000 Alliance Currency
 
Note : The Alliance which controls the Mothership at the end of the event will have their reward doubled.



#986389 Incoming Patch : Game Update 1.8

Posted by Mojawk on 20 October 2017 - 11:12

Thanks for the feedback guys, we're certainly looking at improving the game and we're already working on the 1.9 update in which your Hero will be able to craft and equip gear and also hunt new types of enemies found on the World Map.

 

Players who are merging will be able to choose where they can merge to in the new region, via the relocation item.

 

Also we're running a giveaway starting today to celebrate our Facebook Gameroom launch. Click for more details!

 

http://bit.ly/ONEgiveaway


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