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brandinorex

Member Since 18 Nov 2017
Offline Last Active Sep 29 2018 03:25

Posts I've Made

In Topic: [Suggestion] Housing

08 December 2017 - 02:35

I really like the idea of player housing and guild halls. But with that we have to think of how difficult it would be implement such a thing. Most of the features that people want or that would make implementing housing worth could be done, but there would still be a large strain on the developers. To add houses and guild halls they would have to create custom world cells for those house. Considering the number of active players and that this is a free to play game, i find it hard to believe that there would be a financially viable way to implement this.

 

If the developers were to add housing i think1 that it would have very few features.

  • personal XP resting location
  • additional player storage
  • personal crafting stations

 

I personally1 think that guild halls are more likely to be added over personal housing, because it's one cell for many people. I believe the same features but the personal storage would be replaced with the guild vault.

 

I saw a lot of interesting ideas here that it think could be added but are doubtful to be implemented do to the strain on storing such a variety of custom cells. The great example of this are decorations, although it would be neat to have decorations that someone made in their home it would require a changing cell decide. Which again would case a need for greater data storage.

 

Overall i think it could be possible for the implementation of Player houses or guild halls but to do so the developers would likely have to: Player house

  • Charge real money/EP to purchase the houses
  • Require the player to visit the home every so often otherwise the home is removed

for a Guild hall

  • Certain guild level
  • Minimal member limit

I like a lot of the ideas posted here, some are possible others probably1 not but i hope to see more developments in the future.

 

1 all this is my personal opinion I have no way of knowing the capabilities of the team at Hunted Cow


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