Hey guys!
As you've probably noticed, we made a major overhaul to talents this update. We're aware a lot of our changes might not be perfect. We've tried to make small steps rather than sweeping changes where we can, so some values may still need adjustments. Our goal was give you guys better class balance as well as trying to make the lesser-used abilities more appealing to use in your rotations.
When we were deciding what we needed to change, we spent a lot of time consulting your opinions here on the forums as well as a bunch of in-game data we had collected about how often certain abilities were being used. It's now time to call upon your experience again, brave adventurers!
Could we get some opinions on the latest talent changes? Was there anything we missed? Something we didn't quite change enough? Let us know!
I've quoted the changes below from the update thread.
Mage
Boiling Blood
- Duration now 6 seconds.
- Cooldown now 10 seconds.
- Damage increased to 25% per tick.
Boiling Point
- Damage increase to 20% / 40% per tick.
Ignite
- Damage increased to 250%.
- Ignite causes a high amount of threat.
Incinerate
- Damage reduced to 150%.
Void Portal
- Improved pet survivability.
- The summon now has an attack that generates a high amount of threat.
Scald
- Chance of stun increase to 10% / 20%.
Fountain of Mana
- Increases maximum mana by 5/10% and effectiveness of mana consumables by 10/20%.
Essence of Magic
- Increases damage of your Ranged Attack ability when you have an essence equipped by 5/10% and restores 0.5/1% of your total mana on hit.
Mathemagical
- Accuracy gained per level increase to 5%.
Ranger
Blazing Arrow
- Damage increased to 125%.
Napalm
- Damage increased to 25% / 50% / 75%.
Call of the Wild
- Improved pet survivability.
- The summon now has an attack that generates a high amount of threat.
Black Fang
- Damage increased to 145%.
Dexterous
- Also now adds Melee Haste.
Steady Aim
- Accuracy gained per level increased to 5%.
Prophet
Radiance
- Increased stun to 2 seconds.
- Cool down reduced to 30 seconds.
- Damage on this ability has been removed.
Serenity
- Now only removes 1 negative status effect.
- Cool down increase to 35 seconds.
Soothsaying
- Now only adds 1 additional effect removal to 'Serenity'.
- Added reduction to 'Serenity' cool down by 15 / 30 seconds.
Body and Soul
- Increased the Mana Regeneration amount to 40%.
Beacon of Light
- Now stacks up to 3 times.
Relentless Magics
- No longer affects spells accuracy.
Assassin
Bloodbath
- Cool down reduced to 4 seconds.
Rupture
- Damage increased to 20%.
- Duration reduced to 10 seconds.
Dual-Wield Mastery
- Now adds Ranged Attack Power.
Sleight of Hand
- Now adds Ranged Critical
Endurance
- Now increases mana regeneration by 20/40%.
Expertise
- Accuracy gained per level increase to 5% and weapon restriction removed.
Warrior
Bane
- Cool down reduced to 10 seconds.
Sear
- Damage increased to 20%.
Unburdened
- Chance reduced to 1 / 2 / 3%.
Offensive Stance
- While in offensive stance your armor value is now reduced by 5%.
Heavy Handed
- No longer has any weapon restrictions.
Templar
Righteous Defense
- Damage reduction reduced to 25%
- Cool down increased to 25 seconds.
Impale
- Increase to Threat.
Defensive Stance
- Armor bonus decreased to 10%.
- While in defensive stance your damage is now reduced by 10%.
Bathe In Blood
- Reduces the cooldown of your Bloodbath ability by 2/3/4s.