It has been said many times that the best way to bring interest to bring uniqueness to new gear. ie combining epics for better epics or having legendary/epic items that when equipped grant a buff that would be useful such as deflect / lightfoot 200. Although I dont expect to see anything exciting from some "basic" legendary items.
Legendary gear comes from different origins. The ones that comes from legendary drops from the map are grossly overpowered for the ease in which they are acquired. Please keep this in mind when creating this gear. Items that take 50 fsp worth of scavenging or requires multiple arena components should be vastly more powerful and useful than the previously mentioned method.
Without reading any other suggestions I think HCS needs to look at broader uses of gear instead of just listening to the most players say damage because most people want easier no-thought hunts (already the case below 1400 with smashing hammer etc). Or armor,def because they want pvp gear. Please keep in mind that somebody is always going to want another set to combine to make their current set more powerful, this dosent change much if one pvper is going to buy the set ... to make items have value you want all different levels of people buying sets for arena.
I think the best, long term use of gear is having use in arena. It is really a shame that arena has not been worked on in a long time because I think this is the strongest driving force of keeping the game economy from declining. With that being said, arena sets are stagnate, the current system really only encourages 1 or 2 set types depending on gear available at any given level .... the old arena encouraged many more sets. I made a thread a while back that suggested to simply integrate the current system to have both the new and old ... bringing more value to more gear: http://forums.hunted...showtopic=58838 .
With all that being said, here are some generic responses to gear that would encourage variation in arena:
15: Overcrowded defense / damage sets. Balance with atk / armor or high attk /low def.
115: 115 epic tourney is a "win" with all epics ... although I feel this is justified. Something new that would be "required" to win these tourneys (armor / damage - best replacement would be on low level epics krumper / lestus or bothild set). Otherwise, these levels are littered with atk def sets for non epic... counter with atk armor.
225: These levels are painful with night branch and fushi, every1 runs same thing, counter with atk/armor or atk/dmg <- this really needs to happen
340: These levels are pretty good in arena: maybe another atk / def or atk/dmg
415: Too much atk on these levels. Balance with atk/def or def/dmg
535: Painful painful stale levels in arena. Wayyy to much armor sets. Counter with atk/high def. Or def/dmg
665: Too much atk on these levels. Balance with atk/def or def/dmg, or armor/dmg
770: Same as above
845+ Gear starts to become overpowered in arena. The flaw is in the way the arena functions. Everybody is going to keep running the same thing so make whatever people want. I would ask for minimal damage sets as hunting is far to easy, as is.
Ignoring these attempts to balance arena, the most important thing to consider is you dont want to be in a scenario where we have tons of sets that are the same stats near the same level that "fit together". This is what people will ask for, but this will just lead to everybody using the same thing in pvp and arena. Create variety!
(If HCS reads this thread I would ask you skim over the thread I pasted before , I think it has some good ideas)
Edited by Placeboo, 05 December 2013 - 02:53.