you counted how many buffs boosts attack but you didnt count how many buffs nerf atk and others boost defense. not to mention Dispel curse which is trouble at some point. Fist Fight doesnt boost atk too. it just negate Buffs strictly before combat starts, it does help but its a chance buff. the situation is really bad if you use KE 350 and Coord ATK 250 and you yet cant breach enemys defense... ofcourse that doesnt stand in all pvp bands, it differs according to gear in each band and players levels.
even if you want to nerf atk , it shouldnt be "10%" ... in any case Fumble and Flinch 350 together can do the job for it...
***I cant fix the italics below for some reason so o gave up on it, its not meant in any way.***
Going off of the base buffs, and not potions:
attack nerfers are:
- flinch (-17.5%)
- fumble (-17.5% when defending only)
Defense boosters:
- constitution (+17.5%)
- NMV (+43.75% def, -43.75% attk)
- Co-def (+8.75%, all gear part of set)
- Barricade (+43.75% def, -43.75% dmg)
- shield wall (+8.75%, all gear worn a completed set)
- Defensive aura (+8.75%, -8.75% attk)
- almost no one uses setups of all the same level so im ignoring balanced def
Attack boosters:
- keen edge (+17.5%)
- Co-attk (+8.5%)
- ignoring balanced attack for the same reason as def
So, yes there are more def boosters then attack nerfers. Its a way to defend. HOWEVER. You also have to take into account that anyone using these, in order to get the most benefit without loosing stats, will be getting a net gain of 35%, and that's with constitution, Co-def, and shield wall.
Dark curse at 175 is a 35% reduction that is not a chance While dispel curse is a 35% [i]chance.
So before buffs that nerf attack or drain other stats, its an even match. even with dispel curse.
once you add in the attack boosters, your at an advantage of 26%.
Once you bring all the other stat swap buffs in or potion level, then yes a ton is going to change. But at that point were talking more strategy and chance then anything else since we have many buffs that are chance activated that help us get past these other stat swap buffs. I understand that potions are going to be the huge thing here, but im looking at base numbers and such.
really want an extra chance to hit someone with ridiculously high def? buff them with shield strike and reckoning lol.
edit:
and i never said fist fight boosts attack. fist fight makes ALL buffs pointless, at which point its basically an arena fight.
and chance buffs are what make the pvp aspect more interesting since you [i]hope they activate as they can sometimes be what really turns the tide in a fight.
Edited by goolsby7, 25 August 2018 - 18:27.