Hoof .. PLEASE ... this is vital! http://forums.hunted...showtopic=55640
Development Roadmap
#122
Posted 15 August 2013 - 21:51
I'm not sure if anyone mentioned this about composing, but will there be a button to decompose items from your inventory in the map menu? This would allow players to "recycle" all their unwanted loots and pursue hunting on the world map without having to switch over to the composing tab every once in a while.
#123
Posted 17 August 2013 - 00:30
I'm not sure if anyone mentioned this about composing, but will there be a button to decompose items from your inventory in the map menu? This would allow players to "recycle" all their unwanted loots and pursue hunting on the world map without having to switch over to the composing tab every once in a while.
And how is the script they write supposed to know what items you do and don't want to compose?
#124
Posted 18 August 2013 - 07:04
Composing 2 days to go!!..No pressure =)
#125
Posted 19 August 2013 - 22:39
So is composing still going down tomorrow?
#126
Posted 19 August 2013 - 22:42
So is composing still going down tomorrow?
We're running a little behind with it, however we should have another update coming this week - just about to go and update the roadmap
#127
Posted 19 August 2013 - 22:49
#128
Posted 19 August 2013 - 22:52
Bring on the Personal Achievements!
Hate It Or Love It The Underdogs On Top.
#129
Posted 19 August 2013 - 23:02
Can we get item search on the report page for guild items. It would make it so much easier to search for gear.
#131
Posted 19 August 2013 - 23:13
Take your time Hoof With so many distracting events HCS had been pumping out, I haven't had a hunt in like forever so I can get items for my Fragmenter Bronze Medal *sigh*
#132
Posted 19 August 2013 - 23:30
I'll admit it: I'm a little bit skeptical about the "world chat" (I wasn't even aware it was a problem that needed correction) But I will keep an open mind to see what happens. Back in my day I was very into Amateur Radio, which was the original chat place. So I'm fine with the idea. It's the "why's" that I'm questioning.
#133
Posted 19 August 2013 - 23:33
global chat would be good but can we get a rule for spamming what your selling in the ah i hate it when im playing a game chatting and 5-50 players are trying to sell you junk lets keep the fsbox for that or you could make it to where you can have multiple channels you can buy for points global for one and merchant for another you want to chat its a medem price you want to sell stuff thats a large price or use the fsbox and yes i would pay the large price
#134
Posted 19 August 2013 - 23:38
and hay we dont have to limit it to global or merchants you have se hunters and farmers pvp ladders and the bounty board and could we get a quest on how to use the different channels and the rules for each one
#135
Posted 20 August 2013 - 00:09
I'm curious to see how the game will accept the World Chat, but, hey, that can't be bad...If you don't want to see it, just turn off...Well, 2 days will be a long time =P
#136
Posted 20 August 2013 - 00:27
Appreciate the UPDATES, especially the actual DATES!
#137
Posted 20 August 2013 - 00:32
The world chat idea sounds like it could be good. I just don't want to see it filled with people spamming about their auctions, super elite locations they are selling, etc. That's the reason I turned off the FSBox in the first place. Chat moderators might be a good idea.
- bloody18 likes this
#138
Posted 20 August 2013 - 01:30
One thing for the world chat.. keep it and the FSbox separate. I would hate it if there were people spamming the world chat about auctions. Plus, it would make the FSbox useless.
Things that the world chat must have (in my opinion)
- > Absolutely nothing that belongs in the FSbox should go in the world chat (ie Auction house, merchants, guild recruiters, etc)
- > Make messages reportable, to reinforce #1
- > Chat moderators, as Versair suggested
- > Same rules as the FSbox goes by
- > Maybe a distinction between mentors and other players, as in color coding
- > No spam
- bloody18 likes this
#139
Posted 20 August 2013 - 02:18
I'm not sure if anyone mentioned this about composing, but will there be a button to decompose items from your inventory in the map menu? This would allow players to "recycle" all their unwanted loots and pursue hunting on the world map without having to switch over to the composing tab every once in a while.
I like this idea.
And how is the script they write supposed to know what items you do and don't want to compose?
I think it would be like how you can discard an item from the world map when you pick it up, by clicking the X on it. They could just add another button so that you can break it down instead of dropping it.
#140
Posted 20 August 2013 - 02:34
Im looking forward to seeing the live chat .. However , a guild-mate has said that from his experience in other games that this might increase "LAG" ..and I guess that is my main concern also ..But that being said .. I hope this works out-- lag free!
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