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#21 chironex

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Posted 02 October 2013 - 01:49

I love the new foot prints on the new map.  However, every time I leave the world map, the foot prints get shut off and I lose track of where I have already been.  This is problematic when searching for elites or SE.  Not sure if it is just my system or everyone else loses the footprints as well when they change screens.  If there is a way to keep them active, someone please PM me and let me know.  Thanks.


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#22 iceman66

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Posted 02 October 2013 - 01:55

*
POPULAR

1. Content needs to be released more frequently.  Every 2 months is ridiculous.  People wonder why we all delevel and relevel? It's because we have no other way to gain GXP.  Plain and simple.  Fix the root of the problem and everyone is happy.

 

2. Arena is in desperate need of new arena levels.  I think the highest arena level is like 1200 (I think) and players are 1750-1800 now.  That isn't right.  Add more arena levels that suit EVERYONE in this game.

 

3. Hellforging.  I  stopped hellforging stuff post-level 600 because it literally costs like a billion gold/FSP for stats that are not needed.  If you want people to use gold and stuff to hellforge, either make it cheaper, change the formula, or increase the hellforge bonuses.

 

Here is a little example: To hellforge something that is level 1775, the total gold cost is 8,253,750 gold and 10 FSP.  Basically you are looking at over 10,000,000 gold.  Does that not seem absolutely insane to anyone else?  You get like 25 extra stats points

 

4. PvP Ladder- We need new sets to build.  Why would we want to partake in the PvP ladder with the current rewards? The market is flooded with PvP ladder sets that are out dated.

 

5. Elite sets and other sets.  Please at least have a look at what sets are prevalent in FS and make some drops that are worthwhile.  What I mean by this is just take a minute to look at what gear goes together.  For example: if you release a weapon/ammy set (I'm thinking pounamu), don't release a set the breaks it...release sets that gel with it.  I don't think I've gotten a worthwhile drop from a champ or an elite since kummars which is 1460.  That is >240 levels ago.


Edited by iceman66, 02 October 2013 - 02:10.


#23 Blixen

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Posted 02 October 2013 - 02:06

Remove the update that made bounties for attacks stackable- also known as the update that killed pvp.

 

You asked what I wanted, right?



#24 Pardoux

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Posted 02 October 2013 - 02:07

I love the new foot prints on the new map.  However, every time I leave the world map, the foot prints get shut off and I lose track of where I have already been.  This is problematic when searching for elites or SE.  Not sure if it is just my system or everyone else loses the footprints as well when they change screens.  If there is a way to keep them active, someone please PM me and let me know.  Thanks.

 

Open a second window ? ;)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#25 Versair

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Posted 02 October 2013 - 02:10

Gold upgrades resetting at 00:00 server time. It was promised to happen after Composing. Link to the thread with overwhelming support: http://forums.hunted...topic=55418&hl=



#26 Versair

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Posted 02 October 2013 - 02:13

I wouldn't mind seeing bounties removed from hits on the PvP ladder. The collusion is pretty obvious as of now when people work together to delevel you out of the band.

 

EDIT: Some of these suggestions I would "Like", but they are mixed in with suggestions that I don't care about. Might be a good idea to limit it to one idea per post.


Edited by versair, 02 October 2013 - 02:14.


#27 RebornJedi

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Posted 02 October 2013 - 02:13

:P guess i'll make a different suggestion since i posted the same as above...

 

Upgrade the Attack Player's interface... there should be a list of active players that are in your attack range plus list their Gold in hand... a pvp target search and gold in hand is already a feature in te FSHelper so might as well give the ability to everyone else


Edited by RebornJedi, 02 October 2013 - 02:16.

 


#28 RebornJedi

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Posted 02 October 2013 - 02:20

Upgrade the Secure Trade and Send Item(or funds) interface to include the Folders preference and let the selection work how it does for breaking down items or putting up an auction listing (lets us click item or invert selection to select instead of tiny little check box)


 


#29 RebornJedi

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Posted 02 October 2013 - 02:24

Upgrade the interface of the Manage Backpack to have 'select all of same name' and 'auction house search' buttons/links next to the items

 

Also a pop up backpack would be nice with those features as a right click option ;)


 


#30 Maury Bund

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Posted 02 October 2013 - 02:25

I loath having to Invent stuff. Since the idea was introduced, I get nothing but quest after quest after quest after quest after quest of having to do this, and hope I don't fail and have to retry. Sure, I can skip them, but I try to get all of them done, and sometimes have to go back to complete.

 

Since, the PvP rating system was revamped, we lost the 2 (?) quest that called for any kind of non-risk kind of play. We consistently hear that "this is a PvP game." If this is the case, then should there not be an equal amount of quests that require players to attack one another? Those that dislike PvP have the option not to do it, but there should be some areas that they are locked out of, like I get sometimes, until I complete a friggin invent quest.

 

This is not something I think should be as one of the next towns on the roadmap, but I firmly believe we need to stop there for gas and the urinal somewhere down the line.



#31 RebornJedi

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Posted 02 October 2013 - 02:25

Upgrade the interface of the pop up Guild Store to include 'store items' and 'report'


 


#32 RebornJedi

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Posted 02 October 2013 - 02:28

Upgrade the Quick Buff Menu to include the ability to save buff templates, like combat sets, so you can hit one button to select a group of pre-saved buffs.. 

 

also.. just toss in a buff self button somewhere in there ;)


 


#33 tpau

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Posted 02 October 2013 - 02:35

Lack of content is still the worst problem.  Put in a massive (1000+ ) amount of content and this time a way to get there without walking forever.



#34 evilbry

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Posted 02 October 2013 - 02:41

Touching on Icemans comment about hell forging.

 

Could we have it so that each hell forge gives a min of 1% boost. so for example a FF item at level 1200, will give a 5% boost to the items non forged stats?

 

any gear hell forged where the bonus would be above 5% (I think it's below level 700 or 800) would retain their existing formula, but levels on the other side of the threshold, would get a small boost.



#35 Pardoux

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Posted 02 October 2013 - 02:44

1. Chests - on the previous roadmap

 

2. Epic Quests - on the previous roadmap

 

3. High Level LE's that aren't tied to a specific time of year / event for release

 

4. UFSG tweaks / additions

 

5. Composing tweaks / additions

 

6. Auto-Fragmenting Changes

 

To clarify a few points :-

 

4. UFSG :- 

 

a ) PvP Ladder items components list back to their equivalent resource, but the resource doesn't say where it comes from

 

b ) Maybe a way to click on a map realm and have it draw, for instance, 3 or 4 maps either side of it, to help navigate ?. I know Mowglik does his maps, and they're excellent, but if they were done as part of the guide, any realm changes would be instantly updated and corrected.

 

c ) If a critter needs a specific weapon (i.e. one you have to construct) to kill it

 

d ) If a quest is compulsory for progression or not 

 

e ) Another search field on the item page, so we can search by item enhancement

 

5. Composing :-

 

a ) Instead of it being a "done deal" what buff appears next on the list as you level up, how about making it a choice from 3 - so there could be 1 levelling, 1 pvp/gvg and 1 random. You chose which of the 3 you want, and the other 2 appear further down the list for selection again (so that no buffs are actually "lost"). This allows players to "customise" composing to suit their individual gameplay

 

b ) Start buffs at Level 150 instead of 100. I know the intention isn't to give a win button, and that it's only 4 weeks old (not even quite that) but I know of more than a few players who've already lost interest. In my current situation, I'm about to hit Level 7 where there isn't a new buff. I "believe" that KE is the buff that becomes available at Level 8 but, given it's start point of L100, it will mean that players have to be C.L. 18 (Composing Level) before they can even better a buff that pretty much all players over Level 500 have at L175 already.

 

c ) An upgrade (linked to composing level, not purchasable) that allows you to queue potions - so that as soon as one completes, another of exactly the same type starts (fragments permitting, of course)

 

d ) Another upgrade, further down the road (again, linked to composing level) where you can create multiple potions concurrently.

 

6. Auto-Fragmenting :-

 

a ) Instead of tying it into Auto-Discard, I'd like to see it seperated and a check-box implementing for it. That way, folk can keep their auto-discard at whatever level they want, but have flexibility for auto-fragment. 

 

As it stands now, if a player has their auto-discard set to UNIQUE and auto-fragment enabled, all COMMON, RARE and UNIQUE items will be fragmented?

 

     I'd like to see :-

 

     316t55u.jpg

 

where, in the above example, COMMON and UNIQUE would be fragmented, but not RARE, LE, Crystalline and SE


Edited by Pardoux, 02 October 2013 - 06:07.

Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#36 Lellarell

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Posted 02 October 2013 - 03:07

Teleport.



#37 iceman66

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Posted 02 October 2013 - 03:09

Touching on Icemans comment about hell forging.

 

Could we have it so that each hell forge gives a min of 1% boost. so for example a FF item at level 1200, will give a 5% boost to the items non forged stats?

 

any gear hell forged where the bonus would be above 5% (I think it's below level 700 or 800) would retain their existing formula, but levels on the other side of the threshold, would get a small boost.

 

This is a good idea. But I still reckon 10,000,000 gold is a bit steep if the formula remained the same.  There has to be some sort of compromise.  The cows need to understand that if the price or formula was tweaked, the skill epic forge would be more useful because more people would forge their gear.


Edited by iceman66, 02 October 2013 - 03:13.


#38 Dragoonale

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Posted 02 October 2013 - 03:18

I forgot to include something in my earlier post! I would love to also see an instant guild chat like the world chat. Its rediculous that we have to refresh the page all the time. We see you guys are already skilled enough to implement one into the world, could we get one in each guild? I cant imagine people NOT wanting this, and it would also make FS seem up to date even more.



#39 luke1976

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Posted 02 October 2013 - 03:19

This has been mentioned before but the same mechinism for organising the guild store should be implemented in backpacks. I have a very large bacpack and it's hard to find certain items at times. Thanks everyone for their consideration



#40 evilbry

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Posted 02 October 2013 - 03:26

This is a good idea. But I still reckon 10,000,000 gold is a bit steep if the formula remained the same.  There has to be some sort of compromise.  The cows need to understand that if the price or formula was tweaked, the skill epic forge would be more useful because more people would forge their gear.

I am open to the costings being change, as I understand where you are coming from.

 

What I was looking for was a more usable formula as the levels increase. a set 5% means there's a useful bonus based on how much you forge.

Perhaps if we looked at a set % gain per forge, we could have a set cost as well?




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